View all of our changes in a minimal format.
Sorted in chronological order.
General
[Cultist] Void Embrace now has a 20 yd range up from 15 yds
[Cultist] Malevolent Power now also works with any melee ability
[Cultist] Abyssal Guard now gives critical healing and critical strike chance instead of increases the healing of Eldritch Mending
[Cultist] Increased the cd reduction on Eldritch Smite of Yogg-Saron to 4 sec from 3 sec
[Cultist] Heretic's Pennant now also works with Whisper of Yogg-Saron
[Bloodmage] Accursed tree pathing adjusted with the above changes in mind
[Bloodmage] Savagery now reduces cooldowns by 2 sec up from 1 sec
[Bloodmage] Cursed Guile is now a passive called Battleweaver and its effects have been adjusted with this change in mind
[Bloodmage] Increased the damage of Cursed Forms Cursed Fang ability by ~15%
[Bloodmage] Exsanguination now also allows you to prevent enemies from stealthing
[Bloodmage] Bloodhunt stack duration halved, duration increased to 5 sec, haste increased to 2% from 1%
[Bloodmage] Cleaving Strikes now also works with Cursed Fang
[Bloodmage] Barely Human now has 1 stack down from 2, but now also gives critical strike chance
[Primalist] Hammer of Life damage is now a conal spell and does not require a target. Healing unchanged, sourcing from you in 360° radius.
[Primalist, Guardian] Primal Devastation and Sever now apply a consolidated debuff called Wounded(they were grouped before but it wasnt clear that they did not stack)
[Primalist] Bring Me Their Bones now deals ~140 additional base damage and ignores armor
[Barbarian] Reckful now causes Smash to have a chance to not incur a cooldown. (Weapon damage proc was weighing on hit weapons too much and created potential for more RNG burst than wanted alongside the other changes alongside having to have a forced ICD)
[Ranger] Jacked is now a 5 sec stun up from 4 sec
[Barbarian] Bloodthirsty Savage now causes activation of Onslaught to make your next Disembowel to apply to additional targets.
[Barbarian] Overkill now scales with modifiers to Decapitate.
[Barbarian] Fixed an issue where bleed from Brutal Swing would again be reduced by armor ( as a % damage value dependant on Brutal Swing damage, this was already mitigated once on the source damage)
[Barbarian] Spiked Weapons now also proc from Decapitate.
[Barbarian] Horde Breaker now also causes Crushing Slam to apply Wounded.
[Barbarian] Whirling Assault and Mounting Fury swapped.
[Barbarian] Storm of Steel cooldown reduced by 10 sec.
[Barbarian] Decapitate now deals additional damage to enemies below 35% maximum health
[Runemaster] Sigils are now on the same gcd as your general kit, rather than being on their own seperate gcd
General
[Starcaller] Fixed an issue where Nightborne Armaments were affected by a different spell, causing them to increase your damage taken rather than decrease.
[Bloodmage] Enduring now grants maximum health% instead of stamina%.
[Bloodmage] Cunning now causes Blood Howl to increase your Shrug Off value for a duration.
[Bloodmage] Bloodhowl and Wicked Howl swapped.
[Bloodmage] Rejuvenating Shadows and Cunning swapped.
[Bloodmage] Blood Howl now leads into Cunning instead of Eternal Presence.
[Bloodmage] Dark Hide renamed Dark Mark, effect adjusted.
[Bloodmage] Eternal Presence now in original place of Cunning.
[Bloodmage] Cursed Bites now causes your next Bloodfang Bite following Cursed Rage to hit additional targets.
[Bloodmage] Shadows in the Night reworked, swapped with Grimclaws.
[Barbarian] Fixed an issue where Disembowel was not benefitting from 100% of its AP scaling (due to level mismatch on maximum rank)
[Barbarian] Relentless procs also reduce the cooldown of Crushing Slam by 1 sec. (wont be visible in talent tooltip until restart)
[Barbarian] Devastating Blows now also increases damage of Decapitate per stack. (wont be visible in talent tooltip until restart)
[Barbarian] Fixed an issue where Headlopper and Savage Massacre were being mitigated by armor twice.
[Barbarian] Extension through Rancor increased by 1 sec.
General
[Reaper] Soul Shock is now properly considered a sap effect
[Barbarian] Carnage down to 85% Weapon Damage baseline down from 100%
[Reaper] Chains of the Godless is now considered a knockout (gouge) effect
[Barbarian] Rage of the North no longer increases damage of Ale of the God-King.
[Barbarian] Ancestor's Fury stack count reduced from 3 to 2.
[Barbarian] Attack Speed granted by Frost Giant's Fury reduced by 5%.
[Barbarian] Glacial Echoes fixed to do the damage over its duration, not per tick. Value reduced by 20%.
[Barbarian] Ale of The God-King AP scaling reduced by 2%, AGI scaling reduced by 10%
[Barbarian] Voodoo Fury removed.
[Barbarian] Zul'jin's Legacy no longer has a damage reduction on Throw Weapon.
[Barbarian] Unrestrained Javelin weapon damage % value reduced by 25.
[Barbarian] Manic value reduced by 1%.
[Barbarian] Guts, Everywhere value reduced by 10%.
[Barbarian] Duration of Axe Twirling increased by 2 sec.
[Barbarian] Time to Kill fixed, cooldown refund increased by 0.5.
[Stormbringer] Amping Up now also refreshes Volt
[Stormbringer] Electrifying Surge reworked into Thunder Wave
[Stormbringer] Hurricanes no longer increases the duration of Unshackle
[Stormbringer] Aether Strike is now a pet command spell, instead of being cast by the Stormbringer themselves. It no longer scales with Call Lightning modifiers.
[Stormbringer] Raining and Pouring now also affects Call Lightning.
[Stormbringer] Unstable now causes direct critical strikes to reduce tick rate of Stormflow.
[Stormbringer] Original spot of Thouderous Blast filled by new talent Electrified Waters.
[Stormbringer] Thunderous Blast and Binder of Storms now in a switch node.
[Stormbringer] Hydraxxian Apprentice now also increased damage dealt by Conduction by 10%.
[Chronomancer] Past Mistakes is now off the GCD and can be cast while casting.
[Chronomancer] Hasten is now off the GCD and can be cast while casting.
[Chronomancer] Artificer's Wand is now a 2.5s cast time, up from 2s.
[Chronomancer] Artificer's Wand is now on the normal GCD.
[Chronomancer] Timebender no longer takes Discordance off the GCD.
[Witch Doctor] Healing Ward now prioritizes Players>Pets>Guardians.
[Witch Doctor] Ranks 2-7 of Splash Potion now properly prioritize Players>Pets>Guardians like rank 1 does.
[Runemaster] All talents that procced out Glyphs have been changed with the above change in mind
[Runemaster] Glyph system reimagined, Glyphs now stack on yourself, and you can have all 3 Glyphs active at once.
[Runemaster] Bursting Pulses now triggers Earth Engraving
[Runemaster] Frost Spectre now also always applies Water Engraving
[Runemaster] Wild Magic damage increased by 5%.
[Runemaster] Leyline Magician cooldown refund doubled.
[Runemaster] Primordial Power now increases the duration of Coldrune Fusion by 2 sec instead of providing on proc crit damage.
[Runemaster] Glowing Glyphs mana regeneration increased by 25%.
[Runemaster] Elemental Burst SP scaling reduced by 5%.
[Runemaster] Coldrune Fusion now also deals damage to enemies within 5 yds of the target.
[Runemaster] Coldrune Fusion duration increased by 1 sec.
[Runemaster] Glyphic Destruction damage reduced by 10%.
[Runemaster] Glyphic Destruction crit increase lowered by 7%.
[Runemaster] SP scaling of Fire Engraving reduced by 2%.
[Runemaster] SP scaling of Glyphic Ruin reduced by 5%.
[Runemaster] Unleashed Arcane Glyph SP scaling increased by 2%.
[Runemaster] SP scaling of Unleashed Frost Glyph reduced by 7%.
[Runemaster] SP scaling of Unleashed Flame Glyph reduced by 20%.
[Runemaster] Scroll of Magic value reduced by 3% per stack.
[Runemaster] Runic Brand explosion now deals damage to up to 5 targets.
[Runemaster] Graceful reworked.
[Runemaster] Runic Familiar replaced by Uncovered Engravings.
[Runemaster] Fist of the Ancients Weapon Engravings buff now tied to knowing Uncovered Engravings.
[Runemaster] Fist of the Ancients SP scaling reduced by 6%.
[Runemaster] Blazing Aura now increases melee haste instead of damage.
[Runemaster] Inferno Runes value reduced by 5%.
[Runemaster] Frostburn value reduced by 5%