Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/02/16

General

Change

[Runemaster] Aspect of Blades is now called Aspect of the Magebane

Change

[Runemaster] Aspect of Dominion is now called Aspect of the Rune Knight

Change

[Runemaster] Reworked Aspect of Dominion

Change

[Runemaster] Moved Aspect of Dominion from the core kit into the Riftblade talent tree

Change

[Runemaster] Removed the Unleash Essences ability

Change

[Runemaster] Elemental Invocation now simply generates an Essence matching your Attunement

Change

[Runemaster] In Riftblade spec, Spellsling is now instant and will unleash essences

Change

[Runemaster] Elemental Invocation no longer on GCD

Change

[Runemaster] Convergence now has a 3 min CD up from 1.5 min

Change

[Runemaster] Convergence now lasts 18 sec up from 15 sec

Change

[Runemaster] Convergence now reduces GCD of Elemental Blade & Manastrike by 35% and boosts damage by 15% instead of previous effects

Change

[Runemaster] The Prismatic Knight effect is no longer applied while using a 2h Melee Weapon

Change

[Runemaster] While using a 2h Melee Weapon, damage taken is reduced by 15%

Change

[Runemaster] While using a 2h Melee Weapon, you no longer generate increased threat or gain parry rating

Change

[Runemaster] Manastrike & Elemental Blade now get a reduced GCD while using dual daggers

Change

[Runemaster] Manastrike & Elemental Blade now share a GCD baseline

Change

[Runemaster] Manastrike / Elemental Blade now cycle your current Attunement instead of your Blade Type

Change

[SoA] Shadow Hemorrhage ticks will no longer proc Vampiric Feast

Change

[Runemaster] Removed Blade types

Change

[Necromancer] Fixed an issue where Plague's Reach procs would refresh Crypt Plague duration

Change

[SoA] Mark of the Vampyr charges are now properly consumed

Change

[Starcaller] Issue where using an Aspect would break Cosmic Ripple has been fixed

Change

[SoA] Issue where Kiss of the Vampyr would miss has been fixed

Change

[Monk] Issue where Bladegrease would miss has been fixed

Change

[Demon Hunter] Issue where Soul Tap had a Rage cost while in Demon Form has been fixed

Change

[Cultist] Entropic Host has received a slight visual enhancement

Change

[SoA] Issue where Mark/Kiss of the Vampyr could miss has been fixed

Change

[SoA] Issue where Kiss of the Vampyr had stacks has been fixed

2023/02/15

General

Change

[Runemaster] Adjusted tooltip of Fastcast for clarity

Change

[Chronomancer] Past Self can no longer be used on a Past Self

Change

[SoA] Fixed a bug where becoming Immune would cause the negative part of Embrace of the Vampyr's Vampire Form to cancel

Change

[Necromancer] Fixed the tooltip of Crown's Call to indicate that the effect which makes Arctic Blast instant is a proc, not a part of the passive

Change

[Necromancer] Fixed an issue where Chill Touch appeared to hit the caster when used

Change

[Tinker] Increased AP scaling of Blackpowder Shot

Change

[Tinker] Shotgun now significantly reduces the damage of Blackpowder Shot

Change

[Tinker] Increased level scaling of base Blackpowder Shot damage

Change

[Tinker] Reduced weapon damage scaling of Blackpowder Shot from 50% to 40%

Change

[Primalist] Issue where Boon of the Turtle would not let you auto attack has been fixed

Change

[Stormbringer] Issue where Voltaic Burst would not generate static when you killed a target has been fixed

Change

[Guardian] Step into the Arena has received new VFX

Change

[Runemaster] All attunements have received a VFX tone down

Change

[Runemaster] Mind Guard no longer has VFX

Change

[Son of Arugal] Cast time and Cost reduction that was applied to Rank 1 of Atherann's Anguish has been applied to All Ranks

Change

[Demon Hunter] Felglare no longer causes the sprinting animation, and no longer grants the Fel Fireball Cleave effect

Change

[SoA] Dark Liturgy Rank 2 now receives the bonus scaling that Rank 1 was receiving, Rank 1 is no longer stronger than Rank 2

Change

[Cultist] Entropic Fog has received new VFX

2023/02/14

General

Change

[Cultist] Influence Cultist Instant Cast Edicts now properly work

Change

[SoA] Sanguine Shield has received a slight VFX change

Change

[Barbarian] Thunderous Leap has received a slight VFX change

Change

[Barbarian] Full Tankard has received new VFX

Change

[Starcaller] Prayer of Elune VFX has been slightly toned down

Change

[Starcaller] Hand of Elune has received new VFX/SFX

2023/02/10

General

Change

[Cultist] Added Devour Essence to Influence tree which allows Devour Curse to purge a magic effect from an enemy

Change

[Cultist] Devour Curse no longer has a cooldown

Change

[Guardian] Added some nodes to Inspiration

Change

[Guardian] Ambition now grants spell crit rating based on spirit rather than flat 8% crit

Change

[Guardian] Ambition (Inspiration) now grants the target haste instead of increased damage

Change

[Guardian] Reduced weapon damage of Tactical Strikes (from Glory) to 50% from 100%

Change

[Guardian] Guillotine now has a 0.5 sec cast time

Change

[Guardian] Guillotine now calculates damage correctly

Change

[Guardian] Battle Rush should now be usable against slow immune enemies without applying the slow

Change

[Guardian] Battle Rush is now a 4 sec duration up from 3 sec

Change

[Guardian] Death Sentence is now called Guillotine

Change

[Venomancer] Vizier Form now causes HoTs to tick 10% faster and reduces the mana cost of healing spells by 25% (Still gives VB a heal effect but none of the other previous effects)

Change

[Guardian] New VFX for Motivation, with no SFX

Change

[Venomancer] Vizier Form is now correctly exclusive with other forms

Change

[Venomancer] Vizier Form is now a permanent form for healing, no longer has a CD

Change

[Venomancer] Spiderlord's Amulet no longer increases healing done, now causes ritual healing to affect up to 5 enemies and boosts its tickrate by 50%

Change

[Venomancer] Spdierlord's Amulet now has 3 min CD down from 5 min

Change

[Venomancer] Spiderlord's Amulet is now a nature spell

Change

[Venomancer] Added Spirit scaling to Widow's Watch effect

Change

[Venomancer] Increased Spirit scaling of Dark Barrier of Shadra significantly

Change

[Venomancer] Rotweaver Form no longer reduces healing taken by 50%

Change

[Venomancer] Rotweaver Form now reduces the effectiveness of all Venomancer healing abilities by 70%

Change

[Venomancer] Reduced SP scaling of Escalate

Change

[Venomancer] Vizier Form now scales with Spirit instead of Intellect

Change

[Venomancer] Increased Spirit scaling of Escalate

Change

[Venomancer] Reduced SP scaling of Ritual Healing

Change

[Venomancer] Increased Spirit scaling of Shadra's Vigil periodic healing

Change

[Venomancer] Increased Spirit scaling of Ritual Healing

Change

[Venomancer] Further reduced SP scaling of Shadra's Vigil

Change

[Guardian] Fixed tooltip of Honorguard

Change

[Guardian] Fixed tooltip of Defender of the Meek

Change

[Guardian] Challenging Cry now causes the target to take 100% increased damage from your Honorguard effect for the duration of the taunt

Change

[Guardian] Challenging Cry is now an AoE targeted area effect (instead of around caster) with a 25 sec CD and a 25yd range

Change

[Guardian] Challenging Cry no longer generates energy

Change

[Guardian] Bladed Bulwark now causes Inspiring Strike to consume 4 sec of its duration to incur no cooldown

Change

[Guardian] Added a couple new nodes to the Vanguard tree

Change

[Guardian] Bladed Bulwark no longer interacts with 2h weapons

Change

[Necromancer] Increased damage scaling of Skeletal Archers

Change

[Necromancer] Reduced hp scaling of Skeletal Archers slightly

Change

[Necromancer] Muckworms tooltip no longer states that it allows diseases to crit

Change

[Runemaster] Aspect of Blades no longer grants melee crit from int

Change

[Runemaster] Aspect of Blades' proc now also generates an Inscribed Rune

Change

[Demon Hunter] Taskmaster's Command now dispels active stuns on the target instead of granting immunity to stuns for the duration

Change

[Runemaster] Master of Runes passive now procs from any spell crits not just arcane

Change

[Reaper] Maw Knight now reduces duration of stun and fears on you by 40% instead of granting fear immunity and reducing stuns by 35%

Change

[Demon Hunter] Taskmaster's Command is now a 12 sec CD, 8 sec duraion instead of 15 sec CD, 10 sec duration

Change

[Starcaller] Guardian of Elune now reduces chance to be crit by 6%

Change

[KoX] Hellskin now reduces chance to be crit by 6%