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Allgemein
[Venomancer] Widowmaker no longer costs Mana
[Venomancer] Fang of Shadra now on regular GCD
[Venomancer] Fang of Shadra no longer costs Mana
[Venomancer] Facemelter now costs 30 Rage
[Venomancer] The Fortitude spec passive now causes you to spawn a pool of slime when you take damage, causing nature damage to enemies in the area
[Venomancer] Leg Strike now on regular GCD
[Venomancer] Leg Strike no longer costs Mana
[Venomancer] Rotweaver Form should now correctly be toggleable
[Venomancer] Fixed tooltip of the RoT DoT
[Venomancer] Slightly altered Rotfang's missile motion
[Venomancer] Reduced scaling of Rotfang's damage
[Guardian] Added some AP scaling to Pulverize
[Guardian] Upper Hand now has increased proc chance while using 2H Weapons
[Starcaller] Wave Crash now gains increased knockback while in High Tide
[Starcaller] Converted Spellchoke into a passive called Choking Water
[Starcaller] Added a new passive to Tides
[Starcaller] Flow of Water can now proc from both healing and damage
[Tinker] Now gets a spell called Disassemble which deconstructs your active turrets
[Tinker] Rearranged the level at which many spells are learned in the core kit
[Tinker] Guns are now displayed in the stance bar
[Tinker] Fixed an issue where Repair costed Mana instead of Energy
[Ranger] New VFX for Survival Expertise
[Ranger] Survival Expertise now cleanses all harmful effects when used, instead of 2 Poison and 2 Disease effects
[Ranger] Survival Expertise now has a 1 min CD up from 40 sec, and a Focus cost of 30 up from 15
[Witch Doctor] Vitality Ward now invokes Sseratus
[KoX] Demonfury now makes movement speed unable to be reduced below 75% while active down from 100%
[Primalist] Moved around some nodes in the Geomancy tree
[Primalist] Changed the levels at which some core abilities are learned
[Primalist] Primal Shred now starts ticking at application
[Primalist] New VFX for Primal Wave
[Primalist] New VFX/SFX for Primal Shred
[Primalist] Body of Stone now causes the caster to be Stunned for 2.5 sec at 10 stacks of Tectonic Shift instead of dropping Body of Stone
[Primalist] Primal Weapon: Bestial Might now increases AP total by 15% instead of boosting crit bonus damage
[Primalist] Boon of the Wolf now makes movement speed unable to be reduced below 75% while active down from 100%
[Demon Hunter] Infernal Quickness duration now capped at 20 sec
[Witch Hunter] Repeater ticks now regenerate 3% mana
[Witch Hunter] Increased AP scaling of Repeater
[Witch Hunter] Fixed Darkslayer's proc
[Witch Hunter] Added some weapon damage to Repeater's bolts
[Starcaller] Fixed a bug where Celesital Strike's mana regeneration could proc on-struck effects on the caster
[Barbarian] Fixed Hullbreaker
[Barbarian] Dragonflayer Charge now lasts 10 sec up from 8 sec
[Barbarian] Ancestral Strike now correctly costs energy instead of mana
[Barbarian] Rampage now correctly costs health instead of mana
[Barbarian] Axe Throwing now correctly costs energy instead of mana
[Barbarian] Fixed tooltip of Ancestral Strike
[Barbarian] Fixed buff tooltip of Ancestor's Fury
[Witch Doctor] Fixed an issue causing Voodoo Serpent Beam to gain too much benefit from Devotion of Sseratus
[Runemaster] Runed Orb's buff should now be correctly consumed by Runeblast
[Runemaster] Runed Orb's buff should now be correctly consumed by Glyphic Ruin
[Necro] Winds of Northrend now grounds enemies
[Necro] Winds of Northrend has a new icon and its tooltip has been cleaned up
[Necro] The Sleet passive now increases Deathchill proc chance by 5% passively
[Necro] Splintering Ice no longer costs Runic Power
[Necro] Splintering Ice now increases the proc chance of Deathchill while active
[Necro] Frost Lich Form's cooldown is reduced by 4 sec every time you apply Deathchill to an enemy
[Necro] Frost Lich Form is no longer on the GCD
[Necro] Frost Lich Form is now instant and no longer costs mana
[Necro] Lichborn is now called Frost Lich Form, and Lord of Winter's effect has been merged into it
[Necro] Fixed a bug where Arctic Blast would generate Runic Power for every target hit when cleaving
[Necro] Sleet no longer activates Lord of Winter
[Necro] Fixed a bug where Chill Touch would generate Runic Power for every target hit when cleaving
[Necro] Bonefreeze now slows for 50% up from 30%
[Necro] Glacial Shift stacks now increase the cost of Glacial Dagger by 5 instead of by 50%
[Necro] Bonefreeze now Grounds
[Necro] Bonefreeze now applies Deathchill and generates 25 Runic Power up from 20
[Necro] Bonefreeze now has an increased cooldown and duration
[Necro] Coldwind is now a passive that causes Chill Touch to apply a Slow, and no longer grounds enemies
[Necro] Flesh Golem's taunt will now only trigger with Foul Bidding: Assault active
[Necro] Increased the cooldown of Flesh Golem's taunt, and reduced its duration
[Necro] The heal from Rotling explosions now heals for 5% down from 10%
[Necro] Reduced the stamina scaling of Flesh Golems
[Necro] The heal from Rotling explosions now correctly shows in combat log
[Necro] Fixed an issue where Black Ice costed mana instead of Runic Power
[Necro] Fixed Frozen Heart's stacking cost reduction
[Necro] Banshee's Wail can no longer be reflected/redirected
[SoA] Running Wild is now limited by Silence
[SoA] Furrious now correctly reduces the DR component of Ironfur
[Sun Cleric] Reordered some nodes in Piety tree
[SoA] Primal Frenzy now correctly requires Worgen Form
[Sun Cleric] Changed the effects of Adjudication
[Sun Cleric] Deliverance now stacks a maximum of 20 times
[Sun Cleric] Ancient Etchings now also reduces the CD of Rapture by 1 sec, in addition to Horusath Blast
[Sun Cleric] Added a new effect to Solar Conduit
[Sun Cleric] Changed the effects of Swift Justice
[Sun Cleric] Cleanser of Sins now grants 50% crit damage down from 60%
[Sun Cleric] Twin Flames is now a 50% damage buff again up from 25%
[Sun Cleric] Cleansing Flames now grants 10% damage down from 20% damage per stack
[Sun Cleric] Reborn in Flames now increases holy damage/healing first, and fire damage/healing second
[Sun Cleric] Cleansing Flames now stacks up to 10 times up from 6 times
[Cultist] Issue where ranks of Protection From Light did not share a cooldown has been fixed.
[Witch Hunter] Issue where Heartstop bolt was regenerating mana instead of Rage has been fixed.
[Necromancer] Lords of Winter issue where Glacial Dagger would GRANT you Runic Power instead of reducing cost of Runic Power has been fixed.
[Cultist] Tentacle of Yogg'Saron now appears in the Influence tab of the spellbook
[SoA] Furrious, Shredding Claws, and Warhound now appear in the Packleader tab of the spellbook.
[Witch Doctor] Issue where the Sluggish debuff would miss on targets when Lethargy hit 3 stacks has been fixed.
[Necromancer] Issue where Lichplague was not allowing Expunge or Plaguewither has been fixed
[Necromancer] Issue where Lichplague was not benefitting from the effects of increased disease tick rates has been fixed.
Allgemein
[Demon Hunter] Increased threat generation of Immolation Aura
[Barbarian] Keg Smash's Frost damage effect can no longer miss