Schau dir alle unsere Änderungen in einem minimalistischen Format an.
Sortiert in chronologischer Reihenfolge.
Allgemein
[Chronomancer] Crystal Cannon is no longer considered a Magic effect
[Barbarian] Keg Smash's Frost damage effect will now only trigger if the initial hit lands
[Tinker] Repair now has a slightly longer range while Shotgun is equipped
[Starcaller] Warrior of Elune now grants 20% movespeed instead of periodic mana regen
[Reaper] Crimson Scythe now also resets Desolate with Bloody Ruin
[Cultist] Ancient Curse is now a 25% damage boost down from 50%
[Sun Cleric] Reduced damage granted by Twin Flames from 50% to 25%
[Sun Cleric] Increased SP scaling of Sunflare
[Primalist] Removed the cooldown of Body of Stone
[Runemaster] Removed the Salvage Fragments talent
[SoA] Roofstalker Leap's buff now lasts 5 sec up from 3 sec
[SoA] Catch The Scent now resets the cooldown of Roofstalker Leap instead of Bloodfang Bite
[SoA] Shadow Howl no longer removes Grounding effects
[SoA] Increased AP scaling of Lupine Shred's DoT effect
[SoA] Vestigial Muck is now usable while moving
[SoA] Bloodsores now reduces the lifestealing return of Lifedrinker
[SoA] Mark of the Vampyr's buffs now only affect up to 5 of the listed abilities before dissipating
[SoA] Mark of the Vampyr now has a 45 sec CD and 30 sec duration
[SoA] Liquify's exit effect now fears instead of rooting
[SoA] Liquify's exit effect SP scaling increased
[SoA] Liquify's exit effect now leeches health instead of just dealing damage
[SoA] Vampiric Thirst now causes Fleshcraft to heal for 50% less up from 10% less
[SoA] Sanguine Shield now consumes (and scales with) Exsanguination stacks rather than costing HP
[SoA] Atherann's Anguish no longer spends or benefits from Exsanguination
[SoA] Reduced SP scaling of Lifedrinker (damage)
[SoA] Goldrinn's Resolve can no longer crit
[SoA] Goldrinn's Resolve now heals for 5% down from 8%
[Pyromancer] Triggering a spell's Overheat effect now also creates a Path of Flames beneath the target
[Ranger] Envenom Munitions can now only proc a maximum of twice per sec
[Ranger] Envenom Munitions can now proc on absorb hits, not only hits that deal damage
[Ranger] Warmaster Shot now hits instantly rather than having a travel time
[Ranger] Warmaster Shot is now on regular GCD
[Ranger] Warmaster Shot now stuns for 1 sec per point
[Ranger] Warmaster Shot no longer deals damage
[Ranger] Warmaster Shot now only consumes up to 4 Archery Points instead of Exhausting all
[Ranger] Dance of Blades (the stacking buff from Sword Dancer) now grants 15% damage to duelist strike down from 30% per stack
[Ranger] Adaptation: Crossbowman's crit damage bonus is reduced to 60% from 100%
[Ranger] Adaptation: Crossbowman's crit damage increase now only affects physical damage
[Ranger] Fixed the new version of Gloomstalker
[Ranger] Gloomstalker now grants 5 sec CD refund to Hail of Arrows instead of a full reset
[Ranger] Precision Shot's range should now correctly scale with weapon type
[Ranger] Fixed the precast/cast animations of Precision Shot
[Ranger] Make Camp will now correctly appear in the Farstrider spellbook tab
[Ranger] Quick Shot's precast and firing animations now change based on whether you're using a Crossbow or Bow
[Ranger] Ranger's Horn of Triumph will now correctly appear in the Farstrider spellbook tab
[Ranger] Exploit is now learned at level 20 for Dueling core, instead of 10
[Ranger] Duelist Strike is now learned at level 10 for Dueling core, instead of 20
[Necromancer] Reduced SP scaling of Sleet's damage
[Necromancer] Frozen Heart stacks now reduce the cost of next Unholy Command instead of reducing the cast time of next Raise
[Necromancer] Glacial Dagger now has 40yd range
[Necromancer] Icequake now has 40yd range
[Necromancer] Chill Touch now has 40yd range
[Necromancer] Cooldown of Snap Freeze reduced to 1 min from 2 min
[Necromancer] Glacial Shift now buffs the damage of Glacial Dagger uses by 25% down from 30%
[Necromancer] Chill Touch now on regular GCD
[Necromancer] Putrefy now on regular GCD
[Necromancer] Grave March no longer on regular GCD
[Necromancer] Unholy Command no longer on regular GCD
[Necromancer] Bitter Cold now gives crits a chance to proc a free Glacial Dagger rather than granting Endless Cold
[Necromancer] The spec selection tab now correctly shows Expunge as a Death example ability
[Witch Hunter] New onhit VFX/SFX for Vampiric Tonic's leech effect
[Witch Hunter] Killing an enemy now grants Momentum
[Witch Hunter] Repeater now costs 50 Rage up from 40
[Witch Hunter] Removed the cooldown of Repeater
[Witch Hunter] Your out-of-combat Rage decay will now pause for 10 sec after getting a kill
[Witch Hunter] Bolts now generate Rage
[Witch Hunter] Bolts now cost a small amount of Mana instead of Rage
[Witch Hunter] Flintlock Shot now automatically activates Witchblast Musket
[Witch Hunter] Bolts now have a shared 10 sec CD
[Witch Hunter] Saber Slash now automatically activates Blazing Blade
[Witch Hunter] Coiling Shot now automatically activates Dual Crossbows
[Witch Hunter] Vault no longer gets Cooldown refund when dealing damage with Dual Crossbows baseline
[Witch Hunter] New VFX/SFX for Daring Escape
[Witch Hunter] Vault's base CD is now reduced for Boltsligner spec
[Witch Hunter] Increased the base Rage cost of Vault to 20
[Witch Hunter] Shadowhound's Track ability now Slows for 8 sec up from 4 sec
[Witch Hunter] Added a character animation to Vault (Elves now have a chance to do a little flippy while Vaulting)
[Witch Hunter] Vaulting directly backwards now teleports the caster instead of dashing
[Witch Hunter] Vault now grants Momentum
[Witch Hunter] Replaced Crossbow Frenzy with a new passive called Darkstalker
Allgemein
[SoA] Fixed weird issue with Bloodfang Bite tooltip
[Stormbringer] New icon for Cloudburst added since it shared an icon with Raging Zephyr
[Sun Cleric] Cleansing Flames stacks are now reset upon death
[SoA] Issue where Taldaram's Torment was not receiving the damage increase from The Cup Runneth Over has been fixed
Talente & Fähigkeiten
[Starcaller] Moon Arrow will put you into ranged combat and cause you to begin auto shotting the target.
Allgemein
[Necromancer] Issue where Glacial Dagger cost was not reduced when Lord of Winter is active has been fixed
[Necromancer] Issue where Splintering Ice was not reducing the cost of Glacial Dagger has been fixed.
[Necromancer] Issue where Endless Cold would grant you full runic power when casting Glacial Dagger has been fixed.
[Barbarian] Ancestor's Strike will now start auto attack.
[Ranger] Precision Shot now turns into Flamestrike Damage from Burning Quiver
[Ranger] Fixed issue where Gloomstalker proc was not resetting the CD of Hail of Arrows
[Runemaster] Fixed an issue where Magic Well debuff would state 50% increased damage, but is actually 150%
[SoA] Issue where Furrious would increase Ironfur DR has been fixed, and now properly reduces DR to 20%
[Venomancer] Possible fix for Venomtip Poison radius being too large.
Talente & Fähigkeiten
Pyromancer - Previously Meteor would aggro creatures on cast. Now you will aggro creatures when the Meteor lands. This will prevent fast or charging creatures from escaping the blast.
Allgemein
[Ranger] Backstep no longer grants Farstrider's Quiver
[Barbarian] Issue where Rampage was not generating a stack of Mounting Fury has been fixed.
[Chronomancer] Issue where only the Grip part of Gravity Bomb would miss has been fixed.
[Primalist] Fixed a bug where Earthspine was on the melee hit table and could be avoided by dodges/parries/blocks etc
Talente & Fähigkeiten
Updated Ancestor's Fury to now be a direct attack ability, but will otherwise function the same. This ensures you are in range to deal damage to your target and now consistently applies Carnage on the initial damaging hit.