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Allgemein
[Witch Doctor] Dire Rage no longer usable while casting
[Witch Doctor] Dire Rage now reduces damage taken by 30% down from 40%
[Witch Doctor] Dire Rage now lasts 6 sec down from 8 sec
[Witch Doctor] Snake Charmer now also reduces Voodoo Serpent Beam damage
[Witch Doctor] New VFX for Snakeblood Brew
[Witch Doctor] Snakeblood Brew missile speed increased significantly
[Chronomancer] Tome of Order is now called Tome of Time, effectively combining both Tome of Order and Tome of Chaos into one spell
[Chronomancer] Effects which modify the maximum health of a target will no longer apply to Infinite Clones
[Stormbringer] Increased range of Electrocute to 40yd from 30yd
[Chronomancer] Fixed a problem where the Chaos rebalance timer would not scale with current stacks of Chaos
[Stormbringer] Increased range of Thunderstrike to 40yd from 30yd
[Stormbringer] Increased range of Stormfuse to 40yd from 30yd
[Stormbringer] Increased range of Arm of Thorim to 40yd from 30yd
[Stormbringer] Increased distance of Tempest
[Stormbringer] Lord of Lightning now gets 1 sec of its CD refunded when you deal nonperiodic Nature Damage, down from 2 sec
[Stormbringer] Vortex now lasts 3 sec up from 2 sec
[Stormbringer] Fixed an issue where Arm of Thorim had a short travel time delay
[Stormbringer] Call Lightning's CD is now reduced by crits in Lightning spec
[Stormbringer] Fixed an issue where Lord of Lightning's CD could get reduced by triggered effects such as Unbound Lightning
[Ranger] Desperado now grants 30 Energy and 20% increased AP up from 25 and 15%
[Ranger] Hack now slows by 50% up from 40%
[Ranger] Exploit now applies a fast bleed instead of slowing
[Ranger] Sword Dancer's stacks (Dance of Blades) now gives Duelist Strike 30% damage down from 50%
[Ranger] Increased AP scaling of Exploit
[Ranger] Sword Dancer now has a 2 min CD up from 1.5 min and grants 40% parry down from 50%
[Ranger] Counterblades now has a 1 min CD up from 45 sec
[Runemaster] Elemental Blade (Frost)'s slow now slows by 40% up from 30%
[Runemaster] Avatar of Elements is now a passive effect that boosts the damage of salvos for each salvo active
[Runemaster] Elemental Blade (Frost)'s slow now lasts 8 sec up from 4 sec
[Runemaster] Spellhop now correctly allows Runic Brand to strike 5 enemies
[Runemaster] Spellhop now correctly references Runic Brand by its correct name
[Runemaster] Fixed an issue where Spellweaving's buff would not display properly
Allgemein
[Stormbringer] Lord of Lightning's cooldown is now correctly reduced when you deal direct nature damage
[Witch Doctor] Fixed Mixologist
[Stormbringer] Updated tooltip of Titanstorm to reflect that it procs from direct nature damage
[Sun Cleric] Herald of Purity should now correctly affect damage
[Sun Cleric] Herald of Purity can now proc from both Sun Ray and Dawnsear in addition to other Sun Cleric Fire spells
[Barbarian] Fixed the tooltip of Storm of Steel
[Runemaster] Aspect of Blades now correctly procs Primordial Energy
[Runemaster] Damage caused by Spellblades should now show in combat logs with the correct name
[Tinker] Bomb Launcher can now correctly proc Rockadier explosions
[Ranger] Flank now correctly generates 2 Archery Points
[Tinker] Fixed a bug causing Sticky Bomb ranks to not always scale properly
[SoA] Gorge now costs 60 Rage down from 100
[SoA] Bloodgorged now stacks up to 30 down from 100
[SoA] Gorge now reduces damage taken by 30% down from 50% while channeling
[SoA] Gorge now heals for 1% per tick down from 2%
[SoA] Liquify now provides complete damage immunity instead of total immunity to all spells/attacks
[Monk] Fixed an issue where Runes of Grace had an old script attached to it that was causing it to generate healing using an old system. It will now trigger in the correct way but probably be a lot lower than it was, we will need to adjust from here using the correct system
[Chronomancer] You can now visually see a buff representing when your Order and Chaos stacks will balance
[Chronomancer] Decomposition now starts ticking instantly when applied
[Chronomancer] Decomposition now has a 2 sec base cast time up from 1.5 sec
[Chronomancer] Added new VFX/SFX for Sand Bomb
[Chronomancer] Remake is now a Chaos spell
[Chronomancer] Order and Chaos spells now naturally balance at an increasing rate as the stack amount gets higher toward one end of the spectrum (i.e. at 19 order, stacks balance very quickly)
[Chronomancer] Unmake is now an Order spell
[Chronomancer] Order and Chaos stacks now naturally balance again
[Chronomancer] Duality Chronomancer now regenerates 3% mana when generating an Upheaval stack
[Reaper] The bonus 3% max health heal given by Reap while Jailer of Souls is active is no longer hidden from the combat log
[Reaper] Limbo now lasts 8 sec down from 15 sec but its heal tickrate is increased significantly
[Various] Fixed some issues with the changes to shapeshift forms
Allgemein
[Witch Hunter] Temporarily reverted the change that caused Witch Hunters to be able to auto attack while Dual Crossbows is active
[Barbarian] Ancestral Might is now passive
[Monk] Exposed Left & Exposed Right are now buffs on the player instead of the target (renamed to Left Flank & Right flank respectively)
[Guardian] Honorguard no longer has a persistent VFX
[Necromancer] Grave March no longer ignores LoS and now has a 40yd range
[Runemaster] Added a new active called Elemental Invocation to the Riftblade tree
[Runemaster] Added a new passive called Spell Cannon to the Riftblade tree
[Runemaster] Added a new passive called Leyline Stalker to the Riftblade tree
[Runemaster] Added a new aspect to the Riftblade tree
[Runemaster] Mage Knight now correctly provides a dodge buff after using Ley Walk
[Runemaster] Mage Knight is now a passive effect
[Various] Fixed a bug where new shapeshift forms would cause client crashes
[Reaper] Limbo now cleanses harmful effects of any magic school and grants magic immunity for its duration
[Reaper] Limbo now heals for 2% per tick down from 3% per tick
[Reaper] Removed the Soul Infusion effect of Limbo
[KoX] Annihilate now consumes current Rage, dealing 5% additional weapon damage per point of rage taken
[Monk] The tooltip of Zephyr Edge now shows the duration and stacking amount of the Zephyr buff
[KoX] Annihilate's base damage is now 100% weapon damage
[KoX] Annihilate no longer consumes Demon's Blood stacks and no longer scales from them
[Witch Doctor] Fixed an issue where Dance of the Loa would only affect the caster
Allgemein
[Sun Cleric] Bless now correctly increases spell hit chance in addition to melee and ranged hit chance
[KoX] Updated tooltip of Pestilence of War to reflect that it also gives a % max health heal
[Reaper] Fixed a bug where Limbo's secondary effect could remain active when the buff should be removed
[Demon Hunter] Reduced the forward momentum given by Soar
[Demon Hunter] Soar now lasts 10 sec down from 15 sec
[Runemaster] Familiar: Cosmic Force is now a 40 sec CD up from 20 sec
[Witch Doctor] Trying a change to improve the AI of Serpent Wards
[Runemaster] Familiar spells are now on the regular GCD
[Runemaster] Familiar: Trispell is now on the regular GCD
[Runemaster] Familiar spells no longer share cooldowns
[Runemaster] Magic Well will now fail against enemies Immune to grip effects
[Runemaster] Fixed tooltip of Magic Well
[Runemaster] Spellburst is now single target, costing 2 Frost and 1 Arcane Essence
[Runemaster] Magefury is now AoE and costs 3 Arcane Essence
[Runemaster] New VFX for Expel Frost
[Runemaster] New VFX for Expel Flame
[Barbarian] Fixed a bug with Bloodthirsty Assault where it would only proc while using two-handed weapons
[Barbarian] Fixed an issue where Storm of Steel's periodic conal attacks would actually only reach 8yd
[Starcaller] Starfire Shot should now correctly be affected by Mana Charges