
Schau dir alle unsere Änderungen in einem minimalistischen Format an.
Sortiert in chronologischer Reihenfolge.
Allgemein
[KoX] Corpse Blade now scales with target missing HP instead of caster's missing HP
[KoX] Replaced Annihilate with Skulltaker
[KoX] Infernal Shield now lasts 4 sec per Deathfire stack and no longer has a base duration
[KoX] Suffuse no longer has a cooldown
[KoX] Slightly increased healing of Suffuse
[KoX] Suffuse now ticks every 2 sec down from 3 sec
[KoX] Suffuse now lasts 4 sec per Deathfire stack and no longer has a base duration
[KoX] Fixed an issue with Mutual Agony and updated its tooltip to match its current effect
[KoX] Hellish Rebuke's damage should now scale properly with rank
[KoX] Fixed Hellish Rebuke tooltip
[KoX] Altered missile motion of Pestilence of War's projectiles so that they swirl into targets and move a bit slower
[KoX] Hellgate Ritual now correctly teaches Chains of Binding
[KoX] Removed Chains of Binding from the Defiance tree
[KoX] The old spell called Brimstone Buckler is now a passive called Hellskin that grants a 5 sec DR + fire reflect effect when you use certain other defensive abilities
[KoX] Burning Barrier now called Brimstone Buckler
[KoX] New VFX for Burning Barrier
[KoX] Added a new talent called Hand of Doom to the War tree
[KoX] Added a new talent called Warden of Chains to the War tree
[KoX] Added a new talent called Black Sabbath to the War tree
[KoX] Added a new talent called Harbinger of Pestilence to the War tree
[KoX] Added a new talent called Viciousness to the War tree
[KoX] Updated the tooltip of Firemaw to reflect that it stacks
[KoX] Fixed an issue where learning Flameforger would teach the player the old Pyromania passive
[KoX] Fixed an issue where Infernal Strike, when used at rank 1, could trigger its bonus FoX target damage twice
[KoX] Fixed an issue where resummoning a Hellgate before it naturally expires would not reset its full duration
[Chronomancer] From Darkness can now correctly proc from periodic damage
[Chronomancer] From Darkness no longer visually displays a mana cost
[Chronomancer] Word of Balance: Mend now has a 40yd range up from 30yd
[Chronomancer] Gift of the Timeways now has a 40yd range up from 30yd
[Chronomancer] Remake now has a 40yd range up from 30yd
[Reaper] Ghostly Rage is replaced with an effect called Dominion which heals for 4% health and grants a short damage reduction effect after spending a single Reaped Soul
[Reaper] Soulwarden's Resolve no longer has a CD
[Reaper] Requiem's remaining CD is reduced by 3 sec every time you use Soulwarden's Resolve or Soul Tap
[Reaper] Soulwarden's Resolve now enables abilities as if you were in Underwalk
[Reaper] Soulwarden's Resolve no longer reduces disease duration
[Reaper] Increased projectile speed of Spectre Stride
[Reaper] Spectre Stride now has a 5 sec base CD
[Reaper] Added a new passive to Domination tree called Death March
[Reaper] Requiem tooltip fixed
[Reaper] Requiem can now be used at any health threshold
[Reaper] Added a very small amount of AP scaling to Reap's heal
[Reaper] Soulrot now has a 4 sec base CD
[Reaper] New VFX/SFX for Requiem
[Reaper] Requiem now on GCD
[Reaper] Deathmyst cooldown reduced to 10 sec from 12 sec
[Reaper] Deathmyst now on GCD
[Reaper] Deathmyst mana cost reduced
[Reaper] Deathmyst's health returned now reduces based on enemies affected (damage doesn't go down, only health returned per point of damage)
[Reaper] Deathmyst no longer reduces dodge chance
[Reaper] Reduced scaling of Crimson Thirst
[Reaper] Reduced scaling of Blood Siphon
[Reaper] Masochistic Rage's stacks that buff desolate now grant it 10% damage down from 15%
[Reaper] Increased proc chance of Masochistic Rage
[Reaper] Harvest (from Harvest Time) now stacks 25 times up from 20 times
[Reaper] Harvest (from Harvest Time) now gives 1% damage and 1% healing instead of 3% damage
[Reaper] Harvest Time can now also proc from self inflicted damage, in addition to healing
[Reaper] Harvest Time now give 20% healing and 20% damage done instead of 40% healing and 12% parry
[Runemaster] Field of Claity & Field of Destruction now stay active through death and when entering arena
[Runemaster] Runic Familiar now slightly more durable
[Runemaster] Runic Familiar now generates reduced threat
[Runemaster] Fixed an issue with Runic Familiar's AoE avoidance
[Stormbringer] Stormshield is now usable while Silenced
[Sun Cleric] Fixed the SP scaling of Guidance: Sanctify
[Sun Cleric] Fixed the SP scaling of Guidance: Touch of Light
[Sun Cleric] Sungate is now usable while Silenced
[Pyromancer] New icon for Burning Vigil
[Pyromancer] Volcanic Shell is now usable while Silenced
[Witch Doctor] Vitality Ward's healing now has a beam visual
[Witch Doctor] Reduced the scaling of Vitality Ward's healing
[Witch Doctor] Vitality Ward can now heal a maximum of 8 targets down from 40
[Witch Doctor] Ingredient: Frog Venom now adds 5 sec to the CD of your next Potion Toss per stack
[Witch Doctor] Ingredient: Fishbones now adds 10 sec to the CD of your next Potion Toss per stack
[Witch Doctor] Ingredient: Bloodthistle now adds 10 sec to the CD of your next Potion Toss per stack
[Witch Doctor] Ingredient: Jungle Shrooms now adds 15 sec to the CD of your next Potion Toss per stack
[Witch Doctor] Potion Toss no longer puts ingredients on cooldown
[SoA] Added Vampyr Bite to Blood tab
[SoA] Added Nostrum to Blood tab
[SoA] Shadowfang Bond can now be toggled
[SoA] Fixed a bug where Running Wild would show you as being carried by an orc
[SoA] Curse of the Worgen no longer grants melee haste (since now we just set attack speed)
[SoA] Reduced the base attack speed of Eternal Curse form to 2 sec from 1.5 sec
[SoA] Reduced the base attack speed of Curse of the Worgen form to 1.5 sec from 1 sec
[Monk] Removed a number of old scripts that were causing some of the Runes of... spells to have weird effects
[Monk] Fixed a bug where Hit Combo would remove all Holy Runes when its buff expired
Allgemein
[Demon Hunter] Felforged procs should now only be consumed by Fel Fireballs that are actually affected by it
[Primalist] Proccing Groundshaker no longer forces a melee attack animation on self, now has its own proc VFX
[Primalist] Totemic Smash is now Totemic Hammer, essentially the same but ranged, now throws a hammer and has new vfx/sfx
[Primalist] Significantly increased the tickrate of Mountain's Fire (from 0.5sec to 0.2sec)
[Witch Doctor] Added some AP scaling to Serpent Ward's Serpent Spit attack
[Necromancer] Plaguefather will now correctly respond to Grave March
[Necromancer] Tomb King will now correctly respond to Grave March
[Sun Cleric] Solar Crash now correctly grounds affected enemies
[Sun Cleric] Fixed an issue where the heal of Guidance: Sanctify would not trigger unless the caster had a ranged weapon equipped
[Sun Cleric] Dawnbringer now requires a melee weapon
[SoA] Running Wild now acts like a mount again
[SoA] Goldrinn's Fang now applies Grimclaw
[SoA] Mark of the Vampyr now accumulates stacks every 4 sec (becoming fully stacked at 12 sec) instead of every 2 sec
[SoA] Mark of the Vampyr can no longer target self
[SoA] Changed how Exsanguination calculates its buff - now increases Transfusion healing by 25% instead of making it heal an additional 2% health. This will not change the intended effect of the spell and will effectively be the same but should fix issues with other effects scaling Transfusion up to have greatly increased effect
[Pyromancer] Burning Vigil no longer has a 10yd minimum range