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Allgemein
[Runemaster] Salvage Fragments now reduces cast time of next Conjure: Runic Familiar by 25% per stack
Allgemein
[Reaper] Shrieking Scythe's bonus % shadow weapon damage now scales up based on how low your HP % is
[Reaper] Added one of the upcoming Soul spec passive effects temporarily to be learned when you take Wraithblade (stealth + regen on kill)
[Reaper] Shrieking Scythe now has a 15 sec Cooldown but costs 12% max hp down from 20%
[Reaper] Harvest Essence Soul Infusion effect now causes it to incur no Cooldown
[Reaper] Harvest Essence tooltip clarified that it generates a Soul Fragment, not a Reaped Soul
[Reaper] Harvest Essence is now usable on enemies on any HP threshold
[Reaper] Harvest Essence is now an 8 sec CD
[Primalist] Son of Ursoc now prevents you from holding flag while active, not just dropping it when picked up
[Demon Hunter] Using Glaive Rush directly after Chaos Nova now triggers an aerial leap instead of the regular rush forward
[Primalist] All ranks of Primal Charge now correctly unusable while Grounded
[Guardian] Offensive Pose now gives 8% increased damage taken, dow from 10%
[Guardian] Defensive Pose now gives 8% reduced damage done, down from 10%
[Veno] Increased the proc chance of Exposed Flesh in scorpid form
[Starcaller] Star Lord now gives CS a chance to reset Astral Blade instead of Moonblade
[Guardian] Fixed the 2h effect on Battle Rush
[Necro] Grave March now castable while casting or channeling another spell
[Necro] Grave March now ignores LoS
[Necro] Removed the periodic vfx/sfx from Foul Bidding: Protect
[Necro] Grave March now has 100yd range
[Necro] Foul Bidding: Protect now removes Will of the Necropolis
Allgemein
[Guardian] Battle Rush is now 8-25yd range
[Necro] Raise: Necromancer Initiate cast time reduced to match other 2 costs
[Necro] Raise: Necromancer Initiate no longer usable while moving
[Necro] Minions should no longer create threat when getting the HP set after being summoned
[Pyro] Flamespill is now affected by Spell Haste
[Pyro] Flamewake is now affected by Spell Haste
[Pyro] Spellburn can no longer miss
[Witch Hunter] Added a temporary animation to Stoicism
[Witch Hunter] Stance tooltips now say they cause you to lose a portion of your rage
[Witch Hunter] Stoicism now requires Blazing Blade
[Chrono] Stasis now usable in BG/instance
[Witch Hunter] Muzzle now correctly counts as a Silence effect
[Starcaller] Aspects now have their own GCD
[Venomancer] Fixed scaling on Reform's heal
[Venomancer] Natural Armor can no longer be manually removed
[Venomancer] Venoxis Fang debuff now lasts 2.5 sec up from 2 sec
[Primalist] Primal Weapon: Lightning ICD lowered to 2 sec
[Ranger] Envenomed Arrows should no longer be removed when you mount
[Pyro] Stoke is now incompatible with Draconic Tempest
[Pyro] Wrath of Sinestra now only procs from direct damage
[Guardian] Defensive Pose now decreases damage done and taken by 10%
[Guardian] Offensive Pose now increases damage done and taken by 10%
[Demon Hunter] Infernal Alacrity stacks no longer consumed from Felrend
[Demon Hunter] Mannoroth's Rage now extends DF duration by 8 sec
[Demon Hunter] Demonic Alacrity is now Demonic Constitution, granting Dodge Rating from Stamina instead of from Agi
[Demon Hunter] Fel Titan is now Felreaver's Fury
[Demon Hunter] Felreaver's Fury now gives 8% dodge outside DF, and gives any damage done to you while in DF a chance to reduce the attacker's AP by 4% (stacking 3 times) and refresh up to 1 sec of Demon Form's duration
[Demon Hunter] Fel Quickness now gives 10% Dodge Rating from Agility
[Demon Hunter] Fixed a bug where Fel Quickness' rage generation was increasing with level
[Demon Hunter] Added some Intellect scaling to Fel Fireball
[Demon Hunter] Warlock's Bane now deals 100% weapon damage as Shadowflame plus its normal Shadowflame damage
[Demon Hunter] Using Azzinoth's Assault after Felhoof Charge causes a Stun + max health damage
[Demon Hunter] Glaive Throw now deals 100% weapon damage up from 60% but deals Physical Damage instead of Shadowflame
[Demon Hunter] Felhoof Charge gains 20 range and 100% damage directly after a Glaive Throw
[Demon Hunter] Burning Vengeance now increases armor contribution from items by 100%
[Demon Hunter] Felhoof Charge range reduced to 20yd
[Demon Hunter] Burning Vengeance now gives 150% increased threat up from 50%
[Demon Hunter] Demonscales can now proc Fel Protection from Parries as well as Dodges
[Demon Hunter] Demonscales now updates its conversion continually while in Demon Form to avoid snapshotting
[Demon Hunter] Increased the conversion rates for Demonscale's on-dodge buff outside DF and the actual DF buff
Allgemein
[Runemaster] Runic Innovation now buffs SP from Intellect instead of Spirit
[Runemaster] Spellwrath's 10 sec buff now also grants 8% increased magic damage
[Runemaster] Spellwrath no longer reduces remaining CD of Unleash Runes by 1 sec
[Runemaster] Spellsling now reduces remaining CD of Unleash Runes by 0.5 sec
[Runemaster] Shards (generated by using Thaumaturgy with Ace of Flame/Ice/Magic) are no longer generated baseline, now require a new talent called Shards of Ruin
[Runemaster] Scrying Orb's Matter Jump ability now also Stuns nearby enemies and deals Arcane Damage to them
[Runemaster] Scrying Orb now has a spell called Warpspeed it can use to boost its movespeed, stacking up to 5 times
[Runemaster] Conjure: Runic Familiar is now a 4 sec cast down from 8 sec
[Guardian] Battle Rush now has a 0-30yd range instead of 8-25yd
[Guardian] While 2h Battle Rush is active, your next Inspiring Strike deals double damage and ends the effect
[Guardian] Battle Rush with a 2h equipped now increases your speed and energy regen
[Guardian] With a shield equipped, Battle Rush has the previous Shield Rush effect
[Guardian] Shield Rush is now Battle Rush, usable with any weapon type, Slowing the target's speed by 40% for 3 sec
[Tinker] Scraptron now gives your active Bot pet increased damage and reduced Cooldowns on its unique abilities
[Guardian] Gladiator's Net now also Slows the target by 40% for 6 sec
[Tinker] Scraptron now lasts 20 sec down from 30 sec
[Tinker] Mechalink now causes Bot to generate increased Threat instead of healing at intervals
[Tinker] Magnetic Beacon no longer has the bot buff effect
[Tinker] Mechalink now gives Bot armor based on int instead of buffing healing taken
[Tinker] Bot: Exterminate is now Bot: Hydraulic Strike, a single target attaack that deals Physical Damage and has a bonus effect depending on bot type. Also shares a 3 sec CD with Decimate
[Tinker] Bot: Repair Mode is a 45 sec CD that causes your bot to channel on itself for 3 sec, regenerating health based on your Intellect and taking significantly reduced damage
[Tinker] Field Technician is now Bot: Repair Mode
[Tinker] Bot: Pursuit is now Bot: Hydraulic Charge, a targeted charge for your bot
[Tinker] Bot: Intimidate now has a 1 min CD and lasts 6 sec up from 4 sec
[Tinker] Bot: Mechagaze is now Bot: Mecha Bash, a 20 sec CD Interrupt for your bot
[Tinker] Bruiser Bot's Focusing Lens now heals for 5% down from 15%
[Tinker] Bruiser Bot's Focusing Lens now has an 8 sec CD down from 15 sec
[Primalist] Son of Ursoc now drops BG flag
Allgemein
^ If this system is well received, we will do the same for similar effects like Vault (note that movespeed boost increase the effect as well as slows reducing it)
[DH] Rushed Out stacks are now Rushing, no longer reducing Dash Distance, just counting recent Glaive Rushes
[DH] Rushing stacks up to 5 times now
[DH] Fixed the dodge rating -> armor/mr conversion for Demonscale
[DH] Trying a new system we have where dash distance can scale with MS slows, testing it first with Glaive Rush
[SoA] Added Vampyr Bite with core rework, a 2 sec cast non combat res that has an 8 sec delay and transforms the target into a vampyr for a short time (no effect, just visual)
[Chronomancer] Mark of Order is no longer actually an Order spell
[Runemaster] Cosmic Impact now gives 5% crit and 8% spell haste per stack, down from 15% crit and 10% spell haste
[Monk] Sweeping Kick base duration reduced from 10 sec to 8 sec
[Primalist] Son of Ursoc now resets the CD of Primal Charge and Bear's Maw when used
[Monk] Divine Tempest now gives Combat Moves 100% increased damage and 20% increased duration, down from 100% increased duration