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Allgemein
[Venomancer] Added the effect of System Shock to Acid Burns
[Venomancer] Venom Spit now consumes Venom Bolt stacks to apply Rot, a Shadow DoT
[Venomancer] Disabled System Shock
Allgemein
[Necro] Plague's Reach now causes your Rotling and Crypt Plague explosions to apply 2 Crypt Plague stacks to all enemies damaged by them
[Cultist] Fixed SP scaling of Wrath of C'thun
[Monk] Fixed Agility scaling of Runeslam
[Monk] Staff Twirling is now a passive that increases Parry Rating from Agi instead of flatly increasing parry chance on a CD
[Monk] Staff Twirling now buffs the damage of either Staff Strike or Runeslam instead of only Staff Strike
[Monk] Soul Bind can no longer be manually canceled and is now limited by Silence
[Starcaller] Starlight Duelist now gives 20% parry rating from int up from 10%
[Starcaller] Lunar Blades now also enables Vengeance of Elune after dodging or parrying an attack
[Starcaller] Moon Arrow Energy Cost reduced to 30 from 40
[Tinker] Scrap Collector's shield effect now also increases active bot's unique ability damage by 40% while active
[Tinker] While standing in your Magnetic Beacon's field, your active Bot pet's unique ability cooldowns are reduced by 50%
[Tinker] Each tick of Supercharge now reduces remaining CD of Bot: Decimate, Bot: Intimidate, and Bot: Pursuit by 1 sec
[Tinker] Increased Intellect scaling of Sentry Turret's damage to be equal to its Agility scaling
[Venomancer] Increased SP scaling of Nerubian Poison
[Tinker] Build: Sentry Turret tooltip updated to reflect that it also scales with Int and RAP
[Venomancer] Fixed SP scaling of Leech Poison
[Venomancer] Miasma no longer usable while in Scorpid or Stalker form
[All] Taking Shadow Sight in arena will now remove you from Mana Shroud, Elude, Underwalk & Tunnel Below
[Necro] Foul Remnant stacks are now Death Persistent and will continue to accumulate while dead
[Barbarian] Fill Level stacks are now Death Persistent and will continue to accumulate while dead
[Ranger] Beastslayer damage now scales up based on Focus, base wep dmg redued from 250% to 220%
[Runemaster] Plasma Ball replaced with a new ability
[Runemaster] Plasmacaster now causes Spellsling to consume a Rune to cast a bonus Plasma Ball instead of making Plasma Ball cast twice
[Runemaster] Removed Cosmic Impact from spec UI as a learnable spell
[Runemaster] Spellsling now has ranks
[Runemaster] Runic Brand no longer has a Cooldown
[Runemaster] Runic Brand now costs 1 Inscribed Rune
[Runemaster] Arcane Brand is now Runic Brand
[Demon Hunter] Using Azzinoth's Assault directly after Twin Slice generates a bonus Felfury Charge
[Demon Hunter] Fiery Void now boosts the recharge rate of Felfury Charges by 20%
[Demon Hunter] Fel Titan is now Demonic Alacrity, granting Dodge Rating based on Agility and causing dodges to generate a Felfury Charge once per 3 sec
[Demon Hunter] Fel Quickness now procs from parries as well as dodges
[Demon Hunter] Betrayer now procs from parries as well as dodges
[Demon Hunter] Fury of the Illidari now generates 1 Felfury Charge every 2 sec instead of reducing Felrend CD
[Demon Hunter] Fixed tooltip of Tyranny
[Demon Hunter] Fel Quickness procs now reduce the CD of Infernal Resolve instead of Felrend
[Demon Hunter] Felhoof Charge now costs a Felfury Charge
[Demon Hunter] Felhoof Charge no longer has a minimum range
[Demon Hunter] Felhoof Charge now has a 6 sec CD down from 12 sec baseline
[Demon Hunter] Felhoof Charge now Roots the target for 1 sec baseline
[Demon Hunter] Demonscales now makes you unable to Dodge while in Demon Form, but converts your Dodge Rating into Armor and Magic Resistance
[Demon Hunter] Disabled the Trampling Hooves talent
[Demon Hunter] Demonscales now gives Demon Form a new visual effect
[Chronomancer] Thread of Eternity can now be activated while Silenced, and removes Silence effects while active
[Chronomancer] Thread of Eternity now completely removes CD of Wand spells while active instead of reducing by 90%
[Chronomancer] Thread of Eternity now generates 1 Orb of Fate every second while active
[Chronomancer] Fixed tooltip of Melt Reality
[Chronomancer] Thread of Eternity now lasts 10 sec down from 15 sec
[Chronomancer] Other Timelord buffs removed from spec UI
[Tinker] Changed the VFX of Scrap Shield
[Chronomancer] Learning Timelord's Toughness now teaches you all of the Timelord buffs
Allgemein
[Tinker] Tag Team is now a 30 sec CD with 8 sec duration that costs 30 Energy
[Tinker] Tag Team now reduces your Threat against nearby enemies by 100% and redirects 50% of all threat you generate for the next 8 sec to the Bot, and reduces all damage it takes by 20%
[Tinker] Mechalink is now correctly toggleable
[Tinker] Mechalink now redirects 25% of threat you generate to the Bot pet down from 60%
[Tinker] Fixed a bug where Supercharge was scaling from Stamina instead of Intellect and reduced its Heal amount
[Venomancer] Regenerative Strikes (capstone) now gives your damage a chance to heal you for a small amount and reduce the remaining Cooldown of Chitinous Form by 2 sec
[Tinker] Supercharge now correctly reduces your active Bot's unique ability Cooldowns
[Venomancer] Tunneling (the buff applied during Tunnel Below that activates 'while stealthed' effects) now lasts 3 sec up from 2 sec
[Venomancer] While in Stalker Form, all damage dealt now has a chance to apply your Fang Venoms
[Venomancer] Removed the Drenched Fangs capstone
[Venomancer] Fixed the tooltip of Insectoid Alacrity
[Venomancer] Warding Bond no longer costs Rage
[Venomancer] Warding Bond now has a 40 sec CD
[Venomancer] Reform now causes you to regain 5-30% of your Maximum Health based on rage whenever you clear Exposed Flesh stacks
[Venomancer] Carapace Regeneration no longer interacts with Natural Armor
[Venomancer] Chosen of Shadra now clears Exposed Flesh stacks, getting an increased duration based on stacks cleared
[Venomancer] Chosen of Shadra now costs 35 Rage down from 40 Rage
[Venomancer] Chosen of Shadra no longer on GCD
[Venomancer] Chosen of Shadra now grants 8% damage reduction
[Venomancer] Molt (capstone) now clears Exposed Flesh stacks and has increased duration for each stack cleared
[Venomancer] Chitinous Form now clears Exposed Flesh stacks and has increased duration based on stacks instead of working off of Scorpid Claw
[Venomancer] Exposed Flesh stacks are cleared when leaving Scorpid Form
[Venomancer] Some abilities will now clear your Exposed Flesh stacks
[Venomancer] Natural Armor is now an innate part of Scorpid Form, and is removed from talents
[Venomancer] Natural Armor now causes non-periodic damage against you to have a chance to apply Exposed Flesh, which stacks up to 10 times and reduces armor by 5% per stack and generates 10 Rage when applied
[Venomancer] Scorpid Form now gives 300% Int -> Armor up from 220%
[Venomancer] Scorpid Claw now generates 30 Rage up from 20
[Venomancer] Scorpid Form now provides 10% increased Max HP
[Venomancer] Each stack of Scorpid Claw now allows 15% of health regen to continue in combat, instead of increased max hp (I think I want to keep max hp increases to effects which dont have 100% uptime outside of passives)
[Venomancer] Chitinous Form's base duration reduced to 8 sec
[Venomancer] Chitinous Form now consumes your Scorpid Claw stacks to get an increased Duration (fully stacked duration is 20 sec up from 15 sec)
[Venomancer] Increased damage of Scorpid Claw
[Venomancer] Scorpid Claw now generates 20 Rage up from 15
[Venomancer] Venomtip Poison now usable in Stalker or Scorpid Form
[Venomancer] Removed the Cooldown of Tail Strike
[Venomancer] Added a 3 sec CD to Scorpid Claw
[Witch Doctor] Snake Charmer no longer has the buff from being Interrupted, and now allows Voodoo Serpent Beam to affect up to 3 targets at a time (including allies and enemies)
[Witch Doctor] The Channeler passive is now called Snake Charmer
[Venomancer] The Lethargy effect from Miasma now stacks up to 5 times, down from 6 times
[Chrono] Updated tooltip of Wand Spray to reflect that it causes your wand attacks to strike additional enemies near your target instead of a 4yd radius (it now uses chain lightning style targeting)
[Monk] Added a tiny ICD to Runes of Benediction to prevent it from proccing multiple times from single attacks that have multiple parts
[Barbarian] Fixed the tooltip of the CARNAGE! debuff
[Barbarian] Fixed a bug where some abilities would display as costing 'Blood Power' instead of Energy
[Sun Cleric] Added missing AP scaling to Fanaticism
[Sun Cleric] Fixed a bug where Fanaticism would proc every 2 autos after the first cycle, instead of every 3
[Sun Cleric] Fixed the SP scaling of Fanaticism (similar bug to some other effects where it had a missing scaling value and was defaulting to a massively inflated one)