Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/10/31

General

Change

[Witch Hunter] - Subdue now makes Witching Bolt glow on your bar.

Change

[Witch Hunter] - Subdue now makes Heartseeking Bolt glow on your bar.

Change

[Witch Hunter] - Subdue now makes Heartstop Bolt glow on your bar.

Change

[Witch Hunter] - Subdue now makes Darkslayer Bolt glow on your bar.

Change

[Witch Hunter] - Create Distance now makes Heartstop Bolt glow on your bar.

Change

[Witch Hunter] - Create Distance now makes Tormentor Bolt glow on your bar.

Change

[Witch Hunter] - Create Distance now makes Heartseeking Bolt glow on your bar.

Change

[Witch Hunter] - Create Distance now makes Witching Bolt glow on your bar.

Change

[Witch Hunter] - Create Distance now makes Darkslayer Bolt glow on your bar.

Change

[Witch Hunter] - Witch Hunt now makes Heartstop Bolt glow on your bar.

Change

[Witch Hunter] - Witch Hunt now makes Witching Bolt glow on your bar.

Change

[Witch Hunter] - Witch Hunt now makes Tormentor Bolt glow on your bar.

Change

[Witch Hunter] - Witch Hunt now makes Heartseeking Bolt glow on your bar.

Change

[Witch Hunter] - Witchbane now makes Heartstop Bolt glow on your bar.

Change

[Witch Hunter] - Witch Hunt now makes Darkslayer Bolt glow on your bar.

Change

[Witch Hunter] - Witchbane now makes Tormentor Bolt glow on your bar.

Change

[Witch Hunter] - Witchbane now makes Witching Bolt glow on your bar.

Change

[Witch Hunter] - Witchbane now makes Heartseeking Bolt glow on your bar.

Change

[Cultist] - Bulwark of Horror now makes Entropic Slam glow on your bar.

Change

[Witch Hunter] - Witchbane now makes Darkslayer Bolt glow on your bar.

Change

[Cultist] - Void Strikes now makes Blade of the Empire glow on your bar.

Change

[Cultist] - Twilight Devastation now makes Abyssal Strike glow on your bar.

Change

[Cultist] - Abyssal Frenzy now makes Abyssal Strike glow on your bar.

Change

[Cultist] - When you gain 3 stacks of Hour of Twilight, your Netherstrike will now glow on your bar.

Change

[Cultist] - Inspired Malice now makes Wrath of the Black Empire glow on your bar.

Change

[Cultist] - Inspired Malice now makes Darkwither glow on your bar.

Change

[Cultist] - Inspired Malice now makes Gaze of C'Thun glow on your bar.

Change

[Reaper] - Otherworldly Ambition now makes Spectre Stride glow on your bar.

Change

[Cultist] - When you gain 10 stacks of Abyssal Destruction, your Obliteration Beam will now glow on your bar.

Change

[Cultist] - Eldritch Velocity now makes Wrath of the Black Empire glow on your bar.

Change

[Cultist] - Malificent Visions now makes Gaze of C'Thun glow on your bar.

Change

[Cultist] - Eldritch Velocity now makes Eldritch Mending glow on your bar.

Change

[Cultist] - Eldritch Velocity now makes Eldritch Blast glow on your bar.

Change

[Reaper] - When you gain 3 stacks of Blood Knight, your Doomrend will now glow on your bar.

Change

[Reaper] - When you gain 2 stacks of Slaughter Party, your Slaughter will now glow on your bar.

Change

[Reaper] - Bountiful Harvest now makes Reap glow on your bar.

Change

[Reaper] - Purgatory now makes Dreadwake glow on your bar.

Change

[Reaper] - Purgatory now makes Murder glow on your bar.

Change

[Reaper] - Purgatory now makes Desolate glow on your bar.

Change

[Reaper] - Extinction now makes Slaughter glow on your bar.

Change

[Reaper] - When you gain 5 stacks of Blood Harvest, your Reap will now glow on your bar.

Change

[Necromancer] - Crown's Call now makes Lichfrost glow on your bar.

Change

[Necromancer] - Refreshing Chill now makes Arctic Blast glow on your bar.

Change

[Necromancer] - Revenant Mastery now makes Command: Ghouls glow on your bar.

Change

[Necromancer] - Revenant Mastery now makes Command: Wraith glow on your bar.

Change

[Necromancer] - Revenant Mastery now makes Command: Skeletal Warriors glow on your bar.

Change

[Necromancer] - Revenant Mastery now makes Command: Skeletal Archers glow on your bar.

Change

[Necromancer] - Revenant Mastery now makes Command: Abomination glow on your bar.

Change

[Necromancer] - Revenant Mastery now makes Command: Geists glow on your bar.

Change

[Necromancer] - When you gain 3 stacks of Bone Legion, your Command: Grave Mage will now glow on your bar.

Change

[Necromancer] - Revenant Mastery now makes Command: Grave Mage glow on your bar.

Change

[Necromancer] - Toxic Plagues now makes Putrefy glow on your bar.

2024/10/27

General

Change

[Venomancer] Shadra's Vigil healing value increased early levels by roughly 20%.

Change

[Cultist] Going MAD! quest will now also provide a choice of a shield.

Change

[Cultist] Blade of the Empire and Twilight Shieldtoss base damage lowered for early levels by approx 5-8%.

Change

[Necromancer] Flesh to Worms now available at level 6 down from 8, damage and rank aquisition adjusted.

Change

[Necromancer] New ranks of Putrefy added, gap between ranks smaller, mana cost grows slower, damage early ranks increased by 10%

Change

[Necromancer] Undead: Assault is now learned at level 10

Change

[Necromancer] Undead: Protect no longer taunts, the threat generations has increased greatly to compensate for this

Change

[Necromancer] Foul Biddings renamed to Undead:

Change

[Necromancer] Life Force is now increased by 1 at level 18, down from level 28

Change

[Necromancer] Skeletal Archer is now learned at level 8

Change

[Necromancer] Life Force is now increased by 1 at level 7, down from level 18

Change

[Necromancer] Skeletal Warrior is now learned at level 2

Change

[Bloodmage] Bloodthorns is now learned at level 20

Change

[Bloodmage] Teleport: Shadowfang Keep removed

Change

[Witch Hunter] Coiling Shot and Darkslayer Bolt are no longer learned baseline, and are now automatically learned upon selecting the Boltslinger spec

2024/10/24

Talents & Abilities

Change

[Stormbringer] Familiar: Field of Destruction value reduced by 2%.

Change

[Stormbringer] Glyphic Companion stack count reduced by 10 and value reduced by 5%.

Change

[Stormbringer] Endless Storm now provides a chance to apply Conductive from any direct casted damage instead of Body of Lightning.

Change

[Stormbringer] Stormflow SP scaling reduced by 24%.

Change

[Stormbringer] Disciple of Thorm crit value reduced by 1%.

Change

[Stormbringer] Crackle SP scaling reduced by 10%.

Change

[Stormbringer] Stormflow bonus to Crackle and Shock reduced by 2%.

Change

[Stormbringer] Wicked Storms value reduced by 2%.

Change

[Stormbringer] Self Conduit crit mod reduced by 40%. Stack count reduced by 2.

Change

[Stormbringer] Raining and Pouring crit chance reduced by 5%.

Change

[Stormbringer] Unstable crit value reduced by 5%.

Change

[Stormbringer] Thunderous Blast value reduced by 15.

Change

[Stormbringer] Electrocute SP scaling reduced by 40%.

Change

[Stormbringer] Expulsion (Volatile Zone) SP scaling increased by 8%.

Change

[Stormbringer] Eye of the Storm delay hit scaling reduced by 14%.

Change

[Stormbringer] Level scaling of periodic damage of Eye of the Storm fixed. SP scaling reduced by 2%.

Change

[Knight of Xoroth] Decimation is no longer a capstone

Change

[Tinker] Basic Intuition mana regeneration removed

Change

[Knight of Xoroth] Consuming Blade no longer heals baseline, instead its been wrapped into the Gorged talent

Change

[Tinker] Field Medic reworked and now causes Reload to increase the healing of your next Repair Shot by 15%

Change

[Tinker] Eureka! reworked to now cause Repair Shot critical strikes to reduce the cost of your next Beacon by 35%

Change

[Tinker] Beacon mana costs increased by 10-15% depending on beacon

Change

[Tinker] Shotgun Repair Shot effectiveness reduced by 30% as it bounces per target

Change

[Tinker] Repair Shot is now useable while disarmed

Change

[Necromancer] Expunge is now castable if you do not have a summoned pet.

Change

[Starcaller] Hand of Elune's mana scaling reduced to 10%.

Change

[Starcaller] Hand of Elune SP scaling reduced to 50%, down from 80.5%.

Change

[Starcaller] Lunar Renewal's mana scaling reduced to 12%, down from 20%.

Change

[Starcaller] Lunar Renewal's SP scaling reduced to 60%, down from 120%.

Change

[Starcaller] Final Prayer now increases the healing of Prayer of Elune by 3% per stack of Lunar Phase, down from 5%.

Change

[Starcaller] Lunar Zenith now increases the critical healing of Moonwell Splash and Moonflow by 10%, down from 25%.

Change

[Starcaller] Resurgence now also increases the heal of Lunar Renewal, instead of only affecting the absorb due to how it was set up.

Change

[Starcaller] Resurgence now increases the effectiveness of Lunar Renewal by 10%, down from 20%.