Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/10/24

Talents & Abilities

Change

[Starcaller] Moonfury now increases healing done by 10%, down from 20%.

Change

[Starcaller] Rampaging Waters now increase critical healing by 10%, down from 15%.

Change

[Starcaller] Moon's Embrace now increases Moonflow critical healing by 10%, down from 20%.

Change

[Ranger] Archery Training rank 2 now properly gives crit chance.

Change

[Ranger] Shaky Morals now also affects Venom Injection and Poison Quiver from Archery.

Change

[Chronomancer] The Vast Infinite now properly reduces the cooldown of the Bronze Protector's abilities.

Change

[Chronomancer] Base Healing of Ripple, Reverse Wound, and Epoch reduced by ~20%

Change

[Felsworn] Tyrant's Gaze now has a 1 sec cast time

Change

[Primalist] Bear's Maw now also regenerates 5% maximum mana.

Change

[Primalist] Primal Strength now also gives spell hit so that Earthquake/triggered Geodes/etc can hit too.

Change

[Primalist] Life Primalist scaling shifted slightly more towards AP, and slightly away from SP

Change

[Primalist] Hand of the Earthmother, Primal Wave, Flourishing Growth, and Primal Infusion all received ~25% reduced base healing

Change

[Witch Doctor] Torta's Blessing now restores mana instead of reducing Physical Damage taken

Change

[Witch Doctor] Sen'jin's Presence now reduces the cast time of your next 2 Loa's Brew by 25% after using Potion Toss

Change

[Witch Doctor] Loa's Blessing adjusted to no longer proc out Loa's Brews for free, Loa's Brew scaling increased significantly

Change

[Witch Doctor] Reduced the healing of Revitalize by ~20%

Change

[Witch Doctor] Reduced the direct healing of Snakeblood Brew by ~25%

Change

[Witch Doctor] Fixed a bug where Revitalize and Juju Burst would sometimes not be castable while channeling

Change

[Witch Doctor] Mojo Beam and Serpent Beam are now on the same GCD, separate from other heals

Change

[Witch Doctor] Medicine Man no longer reduces healing done

Change

[Cultist] Twilight Incarnate insanity generation reduced by 2.

Change

[Cultist] Eldritch Regalia now also affects Dreadnought absorb. Value reduced by 10%.

Change

[Cultist] Tentacles, Tentacles now proc from Entropic Slam and Twilight Shieldtoss instead of parrying.

Change

[Cultist] Laughing Shield now Entropic Drain, effect procs from Entropic Slam casts instead of parrying. Value increased by 5%.

Change

[Cultist] Void Strikes insanity generation reduced by 5, now additionally causes the 2 Blade of the Empires to deal 15% more damage.

Change

[Cultist] New node added as a switch to Bouncing Thoughts, increasing damge dealt by Twilight Shieldtoss but causing it to no longer bounce or taunt.

Change

[Cultist] Twilight Shieldtoss no longer scales with block rating, instead scales with Insanity and depletes 20 insanity.

Change

[Cultist] Dreadnought now absorbs damage based on block rating and depletes 50 Insanity upon expiration. No longer provides block chance.

Change

[Cultist] Void Augmentation now reduces the cooldown of Twilight Shieldtoss while Dreadnought is active but increases its lockout.

Change

[Cultist] Dreadnought spec passive reverted to prevent Total Madness and automatically trigger Dreadnought at 100 Insanity. Can occur only once every 20 sec. Whenever Dreadnought cannot trigger Insanity is drained by 50.

Change

[Cultist] Dark Word and Maddening Scripture get 10% increased healing per Void Rune now

Change

[Cultist] Increased the mana cost of Gaze of C'thun significantly

Change

[Cultist] Nightmare now regenerates 3% max mana

Change

[Cultist] Gift of C'thun no longer generates mana

Change

[Venomancer] Surprise Strategy now also makes Shadra's Vigil instant cast

Change

[Venomancer] Fang Blessing and Swamp Blessing reworked with Shapeshift synergy

Change

[Venomancer] Reduced the direct healing scaling of Shadra's Vigil by 35%

Change

[Venomancer] Spiritualist no longer allows mana to regen while casting

Change

[Venomancer] Fungal Growth now has a switch node: Good Fungus

Change

[Venomancer] Fang Venom: Lifeblood no longer reduces mana costs

Change

[Sun Cleric] Solar Wrath no longer does periodic damage, base damage increased by 120, SP scaling increased by 30%.

Change

[Sun Cleric] Solar Conduit no longer affects Solar Wrath.

Change

[Sun Cleric] Solar Champion now a passive node increasing Sunset bonus of Solar Wrath.

Change

[Sun Cleric] Dual Wield is now taught by Valkyrie spec.

Change

[Sun Cleric] Divine Vision value reduced by 10%.

Change

[Sun Cleric] Holyform healing done increase reduced by 5%.

Change

[Sun Cleric] Lightward tick rate bonus halved.

Change

[Sun Cleric] Everglow adjusted to proc from Shine critical strikes, no longer fully refreshes Sunshine duration but refreshes duration by 4 seconds, affects nearby allies instead of single target.

Change

[Sun Cleric] Blessings Sun Cleric no longer reduces cast time.

Change

[Sun Cleric] On a Cloudy Day value reduced by 2%.

Change

[Sun Cleric] Answered Prayers: Illumination value reduced by 5%. Shine by 10%.

Change

[Sun Cleric] Guidance: Touch of Light scaling reduced by 20%.

Change

[Sun Cleric] Guidance: Sanctify rank aquisition adjusted.

Change

[Sun Cleric] Sunset Mana regen reduced by 33%.

Change

[Sun Cleric] Scaling of mana regen from Holy Blessing reduced by 2%.

Change

[Sun Cleric] Suncharge can now only proc from damage.

Change

[Sun Cleric] Spears of Light now properly generates rage instead of mana.

Change

[Sun Cleric] Solar Beam and Sanctified Hammer repositioned closer to Tier 1/in Tier 1

Change

[Sun Cleric] On A Cloudy Day reduced to 5/10% from 10/20%

Change

[Sun Cleric] Refraction reduced to 10% from 15%

Change

[Sun Cleric] Prayer of the Sands cast time increased to 1.25 sec baseline up from 1 sec

Change

[Sun Cleric] Scaling of Hope reduced by 20%

Change

[Sun Cleric] Luminary Mendicant no longer reduces the cast time of Illumination, but now reducecs the mana cost by an additional 5%

Change

[Sun Cleric] Illumination and Shine now cost more mana baseline

Change

[Sun Cleric] Illumination scaling reduced by 58%

Change

[Sun Cleric] Shine scaling reduced by 20%

Change

[Sun Cleric] Shine no longer heals 5 targets with Answered Prayers

Change

[Pyromancer] Flamewalking reworked, now causes Slagmend to increase the healing of your next Ember Touch by 5% per stack, stacks 5 times

Change

[Pyromancer] Omega Beam SP scaling reduced from 200% to 125%

Change

[Pyromancer] Fire Trail removed, now Cremation which increases Cauterize Wounds healing by 5% and reduces it's cooldown by 10 sec

Change

[Pyromancer] Ember Charm reworked, now increases healing of next Slagmend/Ember Touch by 25% after using Overheat

Change

[Pyromancer] Path of Flames removed

Change

[Pyromancer] Flameweaving spec passive no longer reduces damage dealt

Change

[Pyromancer] Dragonstorm now has an Overheat effect

Change

[Pyromancer] Ember Touch scaling reduced from 118% to 50%, but it now also scales with Spirit

Change

[Pyromancer] Slagforged Armor no longer stacks, but now scales with Spirit

Change

[Pyromancer] Cascading Flames removed, replaced with Heating Up!

Change

[Pyromancer] Blazing Bonfire now has Overheat synergy

Change

[Pyromancer] Tick rate of Roaring Pyre reduced to 2 sec up from 1 sec, nd now lasts 20 sec baseline down from 30 sec

Change

[Pyromancer] Phoenixforge now procs off critical strikes with Ember Touch, rather than having a 50% chance on any effective heal with a 5 sec icd

Change

[Pyromancer] Flameweaver's spec passive is now the previous Flamecasting talent that granted Flamecasting on healing critical strikes

Change

[Pyromancer] Cremation talent added to the Flameweaving tree

Change

[Pyromancer] Phoenix Egg now summons a Phoenix who periodically heals nearby allies while alive, rather than spawning Path of Flames

Change

[Pyromancer] Kael's Commmand now rapidly reduces the cooldown of Phoenix Egg

Change

[Pyromancer] Path of Flames as a mechanic has been removed, talents replaced where necessary

Change

[Pyromancer] Ember Touch's Overheat effect now guarantees a critical strike rather than making it AoE

Change

[Pyromancer] Issue where Flame Swell was able to affect 2 spells has been fixed, now only affects your next

Change

[Templar] Class tree positioning adjusted slightly with the above changes in mind

Change

[Stormbringer] Thunder Orbs are no longer targetable

Change

[Templar] Tranquil Circle is no longer a capstone and has been moved to Tier 2

Change

[Templar] Duty Calls now gives 1% Magic Damage reduction down from 2% per stack

Change

[Templar] Aggramar's Will now also increases the damage of your next Sacred Slam or Oathbreaker, and now stuns for an additional .5 sec

Change

[Templar] Beckon now allows the use of Sacred Slam as if you had recently dodged or parried an attack

Change

[Templar] Aman'thul's Guidance now causes Templar Strike to increase your armor

Change

[Templar] Faith Guard now causes Righteous Lunge to strike enemies in a line while you're under the effect of your Librams

Change

[Templar] Thwacker is now Paragon, and increases your maximum health, scaling with dodge rating

Change

[Templar] Way of the Monk now also works with Oathbreaker

Change

[Templar] Holy Warstaff now also works with Oathbreaker

Change

[Templar] Gift of the Monastary now increases Agility and Intellect by 10% when you critical strike with holy damage

Change

[Templar] Heavy Slam now causes Sacred Slam to reduce movement speed and increase the damage of your next Oathbreaker