View all of our changes in a minimal format.
Sorted in chronological order.
General
[Cultist] Blade of the Empire SP scaling reduced from 18% to 8%
[Chronomancer] Light Bomb now extends duration of Decomposition by 5 seconds instead of refreshing it fully.
[Chronomancer] Unearthed Balance in Chaos now extends the duration of all nearby Timerends.
[Chronomancer] Erasion debuff value reduced by 10%.
[Chronomancer] Shifting Sands cast time increased by 0.500s
[Chronomancer] Chronurgy cooldown increased by 5 sec.
[Chronomancer] Sandpage value reduced by 10%.
[Chronomancer] Critical Moment crit damage value reduced by 5%.
[Chronomancer] Unearthed Pools damage increase lowered by 5%.
[Chronomancer] Cavern's Calling value reduced by 5%.
[Chronomancer] Excavate value reduced by 5%, value does not stack anymore.
[Chronomancer] Tick Tock value reduced by 10%.
[Chronomancer] Timemancy value reduced from 10/20 to 5/10%.
[Chronomancer] Black Hole value reduced by 75%.
[Chronomancer] Light Bomb value reduced by 20%.
[Chronomancer] Bringing Order proc chance increased by 5%, value reduced by 30%.
[Chronomancer] Chronurgy radius reduced to 8 yds.
[Chronomancer] Chaotic Neutral value reduced by 2%.
[Chronomancer] Triggering Time value reduced by 20%.
[Chronomancer] Magic Erosion value reduced by 4%.
[Chronomancer] Passage of Time value reduced by 1.
[Chronomancer] Master of Duality value reduced by 4%.
[Chronomancer] Time Means Nothing crit value reduced by 2.
[Chronomancer] Avada Kedavra now makes Expulso do 12% increased damage per active Empower Wand, down from 25%
[Chronomancer] Expulso now deals 15% increased damage per Orb of Fate, down from 25%
[Chronomancer] Empower Wand: Quickness now increases haste by 25%, down from 35%
[Chronomancer] Discovery no longer also gives attack speed
[Chronomancer] Discovery now triggers at 3 stacks, instead of 4
[Chronomancer] Timebender now gives 10% attack speed, down from 15%
[Chronomancer] Concentrated Fate now increases the effectiveness of Orbs of Fate by 10%, down from 25%
[Chronomancer] Legendary Charm now increases the effectiveness of Empower Wand: Artillery by 10%, down from 25%
[Chronomancer] Artificer's Toolkit now increases RAP by 75% of Spirit, down from 100%
[Chronomancer] Pierce the Time now only stacks 5 times, down from 10
[Chronomancer] Borrowed Time now only stacks 5 times, down from 10
[Chronomancer] Avada Kedavra now makes Expulso do 12% increased damage per active Empower Wand, down from 25%
[Chronomancer] Expulso now deals 15% increased damage per Orb of Fate, down from 25%
[Chronomancer] Empower Wand: Quickness now increases haste by 25%, down from 35%
[Chronomancer] Discovery now triggers at 3 stacks, instead of 4
[Chronomancer] Discovery no longer also gives attack speed
[Chronomancer] Concentrated Fate now increases the effectiveness of Orbs of Fate by 10%, down from 25%
[Chronomancer] Timebender now gives 10% attack speed, down from 15%
[Chronomancer] Artificer's Toolkit now increases RAP by 75% of Spirit, down from 100%
[Chronomancer] Legendary Charm now increases the effectiveness of Empower Wand: Artillery by 10%, down from 25%
[Chronomancer] Borrowed Time now only stacks 5 times, down from 10
[Chronomancer] Pierce the Time now only stacks 5 times, down from 10
[Chronomancer] Hyperwand no longer increases the damage of Discovery
[Chronomancer] Reduced the damaage of Discovery by 20%
[Chronomancer] Empower Wand: Quickness now gives 15% haste down from 25%
[Chronomancer] Crystal Cannon now fires 2 lesser wand attacks down from 3
[Chronomancer] Reduced the scaling of Chaos Wand by ~15%
[Bloodmage] Tissue Decay/Exsanguination switch node moved up to Cursed Fang original place.
[Chronomancer] Splitting Time no longer hits multiple targets
[Bloodmage] Cursed Fang moved to level 12 baseline.
[Bloodmage] Darkcasting Agi-> AP conversion moved to Accursed Bloodmage. Agi to spellcrit remains.
[Bloodmage] Crimson Expedition value increased by 5%.
[Bloodmage] Crimson Expedition cooldown reduction of Sanguine Rapture moved to Darkcasting.
[Bloodmage] Sanguine Rupture AP scaling reduced from 20% to 5%
[Bloodmage] Sanguine Rupture SP scaling reduced from 50% to 20%
[Bloodmage] Shadow Hemorrhage SP scaling reduced from 31% to 21%
[Bloodmage] Valanar's Vengeance SP scaling reduced from 150% to 90%
[Bloodmage] Atherann's Anguish SP scaling reduced from 92% to 62%
[Bloodmage] Increased the tick rate of Mortal Forms Cursed Thirst effect to 2 sec up from 1.5 sec
[Bloodmage] Packcaller now gives Bloodfang Bite now has an equal chance to Bloodmoon Blast to trigger Call of the Shadow Pack
[Bloodmage] Lupine Shred swapped with Grimclaws
[Bloodmage] Dark Frenzy no longer increases critical strike chance by 5%
[Bloodmage] Taldaram's Rage no longer increases the damage of Taldaram's Torment by 10%
[Bloodmage] Bloodstalker no longer increases the duration of periodic effects
[Bloodmage] Shadow Vigil now has 5 charges instead of infinite
[Bloodmage] Cutting Talons now increases critical strike rating by 3% down from 4%
[Bloodmage] Veins of Vengeance now increases critical damage and healing by 10% down from 15%
[Barbarian] Impaling Spear RAP scaling reduced from 50% to 15%
[Barbarian] Gutspiller RAP DoT scaling reduced from 50% to 10%
[Barbarian] Gutspiller RAP scaling reduced from 60% to 30%
[Barbarian] Berserker RAP scaling reduced from 45% to 25%
[Barbarian] Berserker Axe RAP scaling reduced from 33% to 13%
[Barbarian] Piercing Javelin RAP scaling switched to RAP scaling and set to 35% from 45%
[Barbarian] Axe Throw weapon damage normalized to 100% across all ranks
[Barbarian] Hail of Blades target increase reduced from 5 to 4
[Barbarian] Relentless Barbarian proc chance reduced from 20% to 10%
[Barbarian] Barbaric Whirl Weapon Damage reduced from 50%
[Barbarian] Ancestral Strike Weapon Damage normalized to 60% for all ranks
[Barbarian] Brutal Swing Weapon Damage normalized to 100% for all ranks
[Barbarian] Smash Weapon Damage normalized to 110% for all ranks
[Barbarian] Smash & Offhand Smash AP scaling reduced from 14% to 4%
[Barbarian] Disembowel AP scaling reduced from 22% to 2%
[Barbarian] Carnage effectiveness reduced by 10% per stack
[Barbarian] Brutal Swing AP scaling reduced from 48% to 7%
[Barbarian] Crushing Slam AP scaling reduced from 40% to 6%
[Barbarian] Keg Smash Primary Target damage type changed from Physical to Frost
[Barbarian] Breath of the North AP scaling reduced from 25% to 10%
[Barbarian] Keg Smash Primary Target AP scaling increased from 35% to 45%
[Barbarian] Ale of the God King AP scaling increased from 10% to 15%
[Barbarian] Ancestral Combat Weapon Damage increased from 75% to 100%
[Barbarian] Decapitate now has a 10 sec cd down from 15
[General] Raid boss health has been adjusted with the damage squish in mind
[General] All damage has been squished by roughly 50-75%
General
[Tinker] Demolition Tree capstones adjusted
[Tinker] Demolition Tree adjusted
[Tinker] The original Molotov talent is now the capstone for Demolition
[Tinker] Blastmaster adjusted to no longer increase the cooldown of Sticky Bomb and is on longer a capstone