Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/10/19

General

Change

Fixed some crashes related to LFG.

Change

Fixed an issue causing checkpoints for raids not to work.

Change

Fixed an issue where instance checkpoints were not functioning and sending you outside the instance.

Change

Fixed an issue where Nightmare Mode players could not have their pets assist them in combat.

Change

Fixed an issue where Nightmare Mode players could have have their pets assist them in combat.

Change

Fixed an issue where pet bars disappeared after resurrection.

Change

Fixed a client crash when accepting teleport requests.

Change

Fixed an issue where 3D transmogrification was displayed through transformation effects.

Change

Improved the error message when trying to enter a locked realm.

Change

Fixed an issue where hit ratings were not calculated properly.

Change

Fixed an issue where PvP mods were not applying in battlegrounds.

Change

[Requires Launcher Update] Fixed character stats reporting incorrect values.

Change

[Requires Launcher Update] Fixed an issue where some flight path creatures were making noise too often.

Change

Fixed an issue where Crows Cache did not drop ZulAman gear.

Change

Fixed an issue where the Horsemen Summon Quest was not completable more than once a day. It is now repeatable. Like other events you can only kill this boss once per instance.

Change

Fixed an issue where Loot-Filled pumpkin was only rewarding consumables from the event, post core merge.

Change

[Pending Restart] - Fixed an issue where multiple call to arms event was active after the core merge!

Change

[High Risk Overhaul] - High Risk Overhaul is now available on Area-52 as well as all other High Risk flasks, items, materials and enchantments!

Change

Mythic Raids Difficulty is now on Area 52, but it is currently locked while implementation is finalized. Will announce and changelog when it is available.

Change

You can now see other players primary stat when targetting them.

Talents & Abilities

Change

Arcane Shot now deals 20% reduced damage versus players, changed from 10%.

Change

The damage of Rake has been increased by approximately 8% against non-players.

World

New

Significantly increased the drop chances for High-Risk Materials while Material Events are NOT active. Meat and Herbs are increased even more significantly. High-Risk Events to remain the most lucrative farming to account for the risk of revealing your position and offer shared party loot, while enabling Material Event zones to become viable farming without the event active.

Item Changes

Change

Loot-Filled Pumpkins now properly reward additional, heroic dungeon loot.

New

Hands of Fate and Sealed Cards are now deleatable on Area-52.

Dungeons & Raids

Change

[ZulAman] [Zuljin] Corrected an issue where the encounter could fail to start when pulling Zuljin for the first time.

Change

[ZulAman] [Zuljin] Corrected an issue where the encounter could become stuck during Eagle Phase.

Change

[Pending Restart] [ZulAman] [Zuljin] Improved Stampeding Spirit Bears movement. Stampeding Spirit Bears will now climb stairs.

Change

[Pending Restart] [ZulAman] [Halazzi] Corrected an issue where Sabre Lash would not inflict any damage.

Change

[ZulAman] [Akilzon] Akilzon will now change position during Phase two every 5% of his maximum health he lost down from 10%, causing him to end Phase two with 50% remaining health up from 30%.

Change

[ZulAman] [Nalorakk] Amani Elite War Bears now have greatly reduced health and greatly increased armor after their Elite Warbringer has been dismounted and a player mounted them for the first time.

Change

[The Eye] [Kaelthas Sunstrider] Arcane Spheres summon count now scales with player count from 4 to 8 Spheres being summoned. Previously would first summon 8 at exactly 25 player.

Change

[The Eye] [Kaelthas Sunstrider] Phaseshift Bulwark (Kael'thas Summon) no longer has bonus resistance and armor.

Change

[The Eye] [Kaelthas Sunstrider] Increased the damage inflicted by Netherstrand Longbows Netherspike (Player Weapon) to 500% Weapon Damage up from 300%.

Change

[The Eye] [Kaelthas Sunstrider] Increased the damage inflicted by Devastations Execute (Both Kael'thas Summon and Player Weapon) to 500% Weapon Damage up from 200%.

Change

[The Eye] [Kaelthas Sunstrider] Cosmic Infuser (Player Weapon) now scales its Coismic Infusion buff duration with player count from 15 to 30 seconds.

Change

[The Eye] [Kaelthas Sunstrider] Reduced the duration of Cosmic Infusers (Kael'thas Summon) Cosmic Infusion buff to 15 seconds down from 30.

Change

[The Eye] [Kaelthas Sunstrider] Kaelthas no longer generates stacks of Heating Up if he already has his Hot Streak aura.

Change

[The Eye] [Void Reaver] Doubled the size of the opening inside the purge ring formed by Containment Units.

Change

[The Eye] [Void Reaver] Void Reaver will now reattempt to cast Dismantle if his target is out of range until he successfully used the ability.

Change

[The Eye] [High Astromancer Solarian] Reduced the Cooldown Reduction and Spell Haste granted to High Astromancer Solarian by here Dawn and Dusk abilities to 10% down from 20%. Dusk and Dawn now stack 9 times up from 4 on Mythic and Ascended difficulty.

Change

[The Eye] [High Astromancer Solarian] Void Seed will now immediately spawn Void Summons if removed by any means.

Change

[The Eye] [High Astromancer Solarian] Solar and Lunar Wrath will now immediately trigger their knock up aoe if removed by any means.

Change

[The Eye] [High Astromancer Solarian] Panic no longer disables affected targets, allowing them to cast and attack while running in panic.

Change

[The Eye] [High Astromancer Solarian] Increased the cooldown of Solar and Lunar Wrath to 20 seconds up from 15.

Change

[The Eye] [Alar] Living Bomb and Lesser Living Bomb will now explode if removed by any means.

Change

[The Eye] [Alar] Alar no longer casts Flame Cascade on Ascended Difficulty when starting here Dive Bomb during phase 2.

Change

[The Eye] [Alar] Alar now affects up to two target with Lesser Living Bomb on Ascended 25 Player Difficulty up from one.

Change

[Serpentshrine] [Lady Vashj] Coilfang Sirens now reattempt to drown a target if their previous target died or if they could not find a eligible target to drown.

Change

[Serpentshrine] [Lady Vashj] Increased the maximum number of Coilfang Sirens summoned to 4 up from 3 depending on player count. Coilfang Sirens now have additional spawn positions and now spawn in random positions. Previously would spawn in a fix order. Sirens do not scale their health with player count.

Change

[Serpentshrine] [Lady Vashj] Increased the maximum number of Coilfang High-Priestess summoned to 3 up from 2 depending on player count. High-Priestess now have additional spawn positions and now spawn in random positions. Previously would spawn in a fix order. High-Priestess do not scale their health with player count.

Change

[Serpentshrine] [Lady Vashj] Lady Vashj will now reattempt to cast Envenom if here target is out of range until he successfully used the ability.

Change

[Serpentshrine] [Lady Vashj] Increased the lethal damage dealt of Envenom by 10000%.

Change

[Serpentshrine] [Fathom Lord Karathress] Fathom Lord Karathress no longer has a summon limit on Serpentshrine Stalker.

Change

[Serpentshrine] [Fathom Lord Karathress] Serpentshrine Stalker now spawn in random positions, previously would spawn in a fix order.

Change

[Serpentshrine] [Fathom Lord Karathress] Fathom Guard Sharkiss now summons Sporebats more often. Sporebats now have much less health then before.

Change

[Serpentshrine] [Fathom Lord Karathress] Fathom Lord Karathress will now preemptively enter Berserk at 50% remaining health down from 75% if there is still a Fathom Guard alive.

Change

[Serpentshrine] [Morogrim Tidewalker] Frozen Orbs will now prefer to chase random player instead of the closest enemy target.

Change

[Serpentshrine] [Morogrim Tidewalker] Ergrgl will now blink around the room by himself on a timer, reposition himself.

Change

[Serpentshrine] [Leotheras the Blind] Leotheras is now able to distinguish tanks from dps player and healer and no longer spares the two top aggro targets from Insidious Whispers.

Change

[Serpentshrine] [Leotheras the Blind] Leotheras will now reattempt to cast Even out the Odds if his target is out of range until he successfully used the ability.

Change

[Serpentshrine] [Leotheras the Blind] Improved the target selection of Leotheras during his Whirlwind.

Change

[Serpentshrine] [Leotheras the Blind] Both Leotheras and the Demon Blades now hit targets during their Whirlwind 5 times as often. The damage has been reduced by 80% per hit.

Change

[Serpentshrine] [The Lurker Below] The Tentacle from Below now inherits The Lurker Belows Reflective Scales.

Change

[Serpentshrine] [General] Partially reworked and improved Trash Creature AI and spells.

Change

[TBC Raids] Spells that previously had a "Chain" version on 25 Player Ascended will now scale the number of chained targets with player count on all difficulties.

Change

[TBC Raids] Heroic Difficulty now has slightly reduced damage scaling.

Change

[TBC Raids] Previous Ascended 10 Player difficulty is now Mythic Flex Difficulty for 10 to 25 player. Mythic Difficulty will feature all Ascended mechanics at a lower tuning and loot at a quality between Heroic and Ascended items. Mythic Difficulty will be available in the upcomming days once system integrity is assured.

Change

[TBC Raids] Ascended Difficulty creatures now have 10% more health and 15% more damage on a 25 player scaling then the previous fixed 25 Player Ascended Difficulty.

Change

[Pending Restart] [TBC Raids] The Ascended Difficulty now has Flex Scaling. The Ascended difficulty will now change its scaling to 25 player whenever more then 10 player are inside the zone and will change back to 10 player scaling whenever the total number of player inside the zone falls at or below 10.

Mystic Enchants

Change

[Pending Restart] Fixed a bug where Trap Mastery Mystic Enchant was giving 3 extra snakes instead of 1. (Talent adds 2.)

Change

Blood Venom and Cauterizing Flames has been reworked and is re-enabled!

Change

Spirit of the Forest now grants you a new ability if you know Tree of Life. Spirit of the Forest imbues you with the Spirit of the Forest, causing your Restoration spells to be empowered for 20 seconds. This lets you cast the Spirit of the Forest buff without having to reshift your Tree of Life.

Change

[Changelog that was eaten by the bot] - Justice from Champion of Justice now heals 3 targets down from 5.

2022/10/18

General

Change

[Pending Restart] - Starburst Barrage now costs 55% of your base mana, down from 74%.

Talents & Abilities

Change

[Pending Restart] - Slam now deals 120% weapon damage up from 110%.

Change

[Pending Restart] - The Frozen Chaos buff from the Mystic Enchant Frozen Chaos now increases the damage of your Chaos Bolt by 25%, up from 15%.

Change

[Pending Restart] - Fixed an issue where you could gain Splintered Chaos from an unintended interaction with Frozen Chaos.

Change

[Pending Restart] - Touch of Death from the Mystic Enchant Fingers of Death now increases the damage of your next Vampiric Touch by 100% per stack, up from 75% per stack.

Change

[Pending Restart] - Conductor from Hydromancer Mystic Enchant now increases the damage of your next Electrocute against monsters by 50% per stack up from 25% per stack. Damage against players remains the same.

Change

[Pending Restart] - Ice Barrage has been reworked, it now reads: When you damage enemies with Frostbolt, you gain an Icicle for 30 sec. Up to 5 Icicles can be stored at once. Dealing damage with Ice Lance causes any Icicles to begin launching at the target, dealing Frost damage. Transforms your Flame Shock to Frostflame Shock, a 2 second cast time damage over time effect on the target and 2 nearby enemies lasting 12 seconds dealing Frostfire damage its periodic damage can trigger your Fingers of Frost talent. This ability benefits from the effects of Brain Freeze, and causes Brain Freeze to also increase the damage of your Frostbolt and Ice Lance against targets affected by Frostflame Shock by 9%.Since Frostflame Shock deals frostfire damage, it will be able to trigger both the Fire damage and the Frost damage capstone bonuses from Booming Echoes.

Change

[Pending Restart] - Frost Bomb Legendary Mystic Enchant now also causes your Water Elemental to deal 200% increased damage to monsters for 10 seconds after spawning. In addition, when your Water Elemental deals damage with Freeze, it will trigger Fingers of Frost on you.

Change

[Pending Restart] - New Capstone: Arctic Reach - Your Fingers of Frost will now grant an extra charge.

Change

[Pending Restart] - Stay Frosty has been reworked. It still increases the chance to proc Fingers of Frost, however it no longer gives you a 3rd charge of Fingers of Frost. It now increases all spell damage by 6% for 1.5 seconds after gaining Fingers of Frost.

Change

[Pending Restart] - Fixed an issue where the capstone bonus would sometimes not increase damage against frozen targets by 8%. This effect also works while under the effect of Fingers of Frost.

Change

[Pending Restart] - Cold as Ice also reduces the global cooldown of Ice Barrier by 0.25/0.5 seconds.

Change

[Pending Restart] - Ice Barrier now has a Global cooldown of 1 second down from 1.5 seconds.

Change

[Pending Restart] - Shattered Barrier: Now gives 1/2/3% Frost damage baseline and an additional 2/4/6% while Ice Barrier is active. Capstone bonus: now also gives you 6% spell haste for 8 seconds after activating Ice Barrier.

Change

[Pending Restart] - New Capstone: Chilled to the Bone - Your Frostbolts and Ice Lances reduce the cooldown of your Deep Freeze by 2 seconds (1 against players), and dealing damage with Deep Freeze grants you a lesser Ice Barrier.

Change

[Pending Restart] - Evoker now grants 2% critical strike chance per stack down from 3% per stack.

Change

[Pending Restart] - Empowering Frostbolt now grants 7/14/20% Critical Strike Damage Bonus from 8/16/25%.

Change

[Pending Restart] - Bloodthirst damage done while in Cat Form now deals 10% more damage against monsters. Damage against players is unchanged.

Change

[Pending Restart] - Razor Claws has been slightly reworked, the enchantment now reads: Increases the damage of your Rip and Rake by 15% and your Claw ability now costs 10 less energy, and gains additional damage equal to 20% of your attack power. In addition, your Claw and Bloodthirst extends the duration of your Rake by 6 seconds and Rip by 2 seconds. Using Claw also sharpens your claws, increasing your physical damage by 2% and the damage of your Bloodthirst by 8%. This effect stacks up to 3 times. Casting Bloodthirst while at 3 stacks grants a combo point on the target.

Mystic Enchants

Change

[Pending Restart] - Increased level scaling of Infected Blood from Plague Bearer at level 70. Level 60 damage is unchanged.

Change

[Pending Restart] - The damage of Festering Strike from Plague Bearer is now increased on bleeding targets.

Change

[Pending Restart] - In addition, Rabies from Plague Bearer now increases your critical strike chance against the target by 10%.

Change

[Pending Restart] - The debuffs from Plague Bearer now proliferate the current duration of Rabies and Infected Blood, instead of reapplying them on all targets.

Change

[Pending Restart] - Templar of Flame judgment damage on the main target has been increased. In addition, fixed an issue causing the Judgment instant damage and damage over time effect to have a lower spell power and attack power scaling than intended.

Change

[Pending Restart] - Templar of Flame now also reduces the cooldown of Blast Wave and Dragons Breath by 2 seconds (1 versus players) on dealing damage with Flamestrike for 6 seconds after using Judgement. This effect can only trigger once every second.

Change

[Pending Restart] - Seal of Fervor from Templar of Flame can no longer trigger the damage reduction buff Fiery Fervor.