View all of our changes in a minimal format.
Sorted in chronological order.
General
Fixed an issue where the Renataki Charm of Beasts would not remove Shadow Dance (as intended).
Talents & Abilities
Fixed an issue where the periodic damage from Immolate could not critically hit anymore.
Fixed an issue where the now unused ranks of Hand of Protection were still showing up.
Dungeons & Raids
[Hallows End] [The Headless Horsemen] The Headless Horsemen event will now dynamically adjust its scaling to the currently active expansion. With this The Headless horsemen is now available in the classic area and can be played with level 60.
Mystic Enchants
[Pending Restart] Fixed an issue where the buff from Searing Rage would not apply.
[Pending Restart] Fixed an issue where the Sweeping Swings buff was showing up as a debuff.
Fixed an issue where the Sweeping Swings damage reduction was not applying correctly.
Fixed an issue where Intercept damage modifiers would not increase Dragon Charge damage.
Fixed an issue where Dragon Charge cooldown would not be reset by Heroic Fury.
Fixed an issue where the damage increase from Thunder and Lightning did not work.
Frost Bomb cooldown is now reduced by Cold as Ice as intended.
Frost Bomb damage now triggers Flash Freeze, Winter's Chill and works with Ice Shards and Shatter.
Biting Cold cooldown reduction can now only trigger once per Deep Freeze cast.
Fixed an issue where Stormbringer would not trigger its AoE damage.
Fixed an issue where the damage from Massacre would not trigger.
General
The formula for Resistance damage reduction has been adjusted to be more consistent across levels. You can read more about it on our wiki: https://project-ascension.fandom.com/wiki/Resistance_Overhaul
[Area 52] Resilient Constitution now reduces damage taken from players by 53%, changed from 50%.
[Alar] Base health for level 60 has been increased by 300.
Talents & Abilities
Fixed an issue where Taste for Blood Capstone would not trigger the damage proc.
Fixed an issue where Crusader & Undaunted Might (TBC) had incorrect proc chance and proc behavior.
Fixed an issue where Travel Form still has 5 points, instead of the new 3 points.
Fixed an issue where poisons had a 100% proc rate.
Fixed an issue where Master Marksman rank 3 still gave melee crit.
[Area 52] Holy Fire now deals 20% reduced damage against players. It previously had a PvP modifier of 15%.
[New Capstone] Resourcefulness -With the final rank of this talent, dealing damage with Immolation Trap or Explosive Trap reduces the cooldown of your Mongoose Bite and Raptor Strike by 1 second. This effect cannot occur more than once every second.
[New Capstone] Tenacity - With the final rank of this talent, your Armor is increased by an amount equal to your Strength.
[New Capstone] Improved Flash Heal - With the final rank of this talent, your Flash Heal casts reduce the cooldown of your Inner Focus by 2 seconds.
[New Capstone]: Mental Dexterity - With the final rank of this talent, you also gain 30% of your Intellect as spell damage. This effect only works when your Primary Stat is Agility.
[New Capstone] Brutal Impact - With the final rank of this talent, using Bash on a monster that's permanently immune to stuns causes you to deal bonus damage (increased by attack power).
[New Capstone] Combat Potency - With the final rank of this talent, your successful off-hand melee attacks also reduce the cooldown of your Killing Spree by 1 second.
[New Capstone] Dirty Tricks - With the final rank of this talent, your Dismantle also removes two beneficial magic effects from your target.
[New Capstone] Grip of Horror - With the final rank of this talent, Psychic Horror's disarm effect also reduces all damage dealt by the target by 20%.
[New Capstone] Ice Floes - With the final rank of this talent, your Ice Block now heals you for 6% of your base health every second.
[New Capstone] Survivalist - With the final rank of this talent, your deterrence also increases your movement speed by 30%.
[New Capstone] Improved Felhunter - With the final rank of this talent, your Felhunter's Shadowbite restores 5% of its mana, and its cooldown is reduced by 4 seconds.
[Alar] Demolishing Strikes now deals 40% reduced damage against players. It previously had a PvP modifier of 35%.
[Alar] Unstable Affliction now deals 15% reduced damage against players. It previously had a PvP modifier 10%.
[Alar] Mind Blast now deals 20% reduced damage against players. It previously had a PvP modifier 15%.
[Alar] Corruption now deals 40% reduced damage against players. It previously had a PvP modifier 35%.
[Alar] Shadow Word: Pain now deals 40% reduced damage against players. It previously had a PvP modifier 35%.
[Alar] Overpower now deals 25% reduced damage against players. It previously had a PvP modifier of 20%.
[Alar] Killing Spree now deals 10% reduced damage against players. It previously had a PvP modifier of 15%.
[Alar] Bladestorm now deals 20% reduced damage against players. It previously had a PvP modifier of 25%.
[Alar] Devastate now deals 20% reduced damage against players. It previously had a PvP modifier of 25%.
[Alar] Maul now deals 10% reduced damage against players. It previously had a PvP modifier of 15%.
[Alar] Deadly Poison now deals 20% reduced damage against players. It previously had a PvP modifier of 25%.
[Alar] Deadly Poison now deals 25% reduced damage against players. It previously had a PvP modifier of 30%.
[Alar] Ghostly Strike now deals 5% increased damage against players. It previously did not have a a PvP modifier.
[Alar] Riposte now deals 5% reduced damage against players. It previously had a PvP modifier of 10%.
[Alar] Earth Shock now deals 30% reduced damage against players. It previously had a PvP modifier of 35%.
[Vampiric Touch now deals 25% reduced damage against players. It previously had a PvP modifier of 20%.
Manacharged strike now deals 30% reduced damage against players. It previously had a PvP modifier 20%.
Judgement of Righteousness now deals 35% reduced damage against players. It previously had a PvP modifier 25%.
Steady Shot now deals 10% reduced damage against players. It previously had a PvP modifier 5%.
Disembowel Blood and Guts Mutilate proc now deals 50% reduced damage against players. It previously had a PvP modifier of 40%.
Deadly Bite now deals 20% reduced damage against players. It previously had a PvP modifier of 25%.
Heart of the Crusader now deals 55% reduced damage against players. It previously had a PvP modifier of 50%.
[Area-52] Wild growth now costs 3 AE, changed from 4.
[Area-52] Spell reflect now costs 3 AE, changed from 4.
[Area-52] Hand of protection now costs 4 AE, changed from 3.
[Area-52] Dispersion now costs 5 AE, changed from 4.
[Area-52] Deterrence now costs 5 AE, changed from 4.
[Area-52] Ice Block now costs 5 AE, changed from 4.
[Area-52] Readiness now costs 4 AE, changed from 3.
[Area-52] Cold Snap now costs 4 AE, changed from 3.
[Area-52] Fear Ward now costs 3 AE, changed from 2.
[Area-52] Arcane Barrage now costs 3 AE, changed from 4.
[Area-52] Stormstrike now costs 2 AE, changed from 3.
[Area-52] Curse of Tongues now costs 3 AE, changed from 2.
[Area-52] Spirit Wolves now costs 4 AE, changed from 5.
[Area 52] Frostbolt now deals 5% reduced damage against players. It previously had a PvP modifier of 10%.
[Area 52] Shadow Bolt no longer deals reduced damage against players. It previously had a PvP modifier of 5%.
[Area 52] Starfire no longer deals reduced damage against players. It previously had a PvP modifier of 5%.
[Area 52] Wrath no longer deals reduced damage against players. It previously had a PvP modifier of 5%.
[Area 52] Claw now deals 20% reduced damage against players. It previously had a PvP modifier of 15%.
[Area 52] Seal of Command now deals 20% reduced damage against players. It previously had a PvP modifier of 15%.
[Area 52] Seal of Righteousness now deals 40% reduced damage against players. It previously had a PvP modifier of 35%.
[Area 52] Smite now deals 5% reduced damage against players. It previously did not have a PvP modifier.
Fixed an issue where Hibernate (Hypnosis) would not be usable against targets affected by certain effects.
Shattered Barrier now increases frost damage done by 3/6/9%, up from 2/4/6.
Increased the damage of Swipe (Bear) by up to 100% for ranks usable under level 60, and increased the damage of Swipe (Bear) by 4% for ranks for level 60 and above.
Improved Mind Blast debuff is now dispellable.
Guardian's Favor now reduces the cooldown of Hand of Protection by 15/30/45 seconds, changed from 20/40/60.
Mystic Enchants
Fixed an issue where the meteor from Chaos Meteor was nowhere to be found.
Fixed an issue where Quick-Draw Arrows (munitions expert) would reduce the damage of Locust Shot despite not being a physical ability.
[New Legendary Enchant] Dragon Warrior - Death Wish is transformed into Dragon Roar which slows nearby enemies for 2 sec and deals armor-piercing damage. Also increases your physical damage done by 15% for 10 seconds. Your Bloodthirst and Execute hits empower your Slam to be instant cast and trigger extra weapon-based damage. These empowered Slams also reduce the cooldown of your Dragon Roar by 5 seconds and increase the damage of your Dragon Roar by 25%, stacking up to 3 times. On 3 stacks, your Dragon Roar also stuns nearby enemies for 2 sec. If you know Intercept you also learn Dragon Charge, which propels you forward at 100% increased speed and makes you immune to movement impairing effects for up to 2 seconds or until you impact with an enemy. Upon impact you deal Fire damage in front of you.
[New Legendary Enchant] Prayer of Preservation - Transforms your Prayer of Healing into a channeled healing spell that when placed reduces the damage all allies inside the effect take from area of effect attacks by 30% and heals up to five low health allies every second. The heal scales with modifiers to Prayer of Healing. The final heal is extra powerful and grants a buff to its targets giving your next direct heal on that target 20% increased critical effect chance, making it trigger an additional heal and reduce the cooldown of your Prayer of Preservation by 3 seconds.
[New Legendary Enchant] Frost Bomb - Transforms your Living Bomb into Frost Bomb, a 1.5 sec cast time spell which places a Frost Bomb on the target for 6 sec. Your Frostbolts trigger the release of a wave of freezing ice, dealing Frost damage and slowing the target and all other enemies within 10 yards by 30%. When the effect ends or is dispelled, another stronger wave will release, dealing increased damage and reducing enemy movement speed by 60%, and grants 1% haste for each enemy hit for 6 sec, stacking up to 10 times. Casting Frost Bomb triggers the Flash Freeze talent. Its cooldown is reduced by the Cold as Ice talent.
[New Legendary Enchant] Stormborn - Elemental Mastery now also increases your melee haste by 15% and halves the cooldown of your Stormstrike. While Elemental Mastery or Shamanistic Rage are active, your Stormstrike deals additional Nature damage to all enemies in front of you. In addition, the damage of your Lightning Bolt and Chain Lightning spells is now increased by 20% your attack power, and your Lightning Shield orbs by 10% of your attack power.
[New Epic Enchant] Illuminated Judgement - Your Infusion of Light now empowers your next Judgement spell to deal 100% increased damage but gives it a 1 second cast time. Requires the final rank of Infusion of Light.
[New Epic Enchant] Sweeping Swings - Transforms Sweeping Strikes into Sweeping Swings. While active your Physical damage is reduced by 20% but your auto-attacks strike up to 3 additional nearby enemies for 40% weapon damage, increased further by Attack Power. This ability costs no rage and lasts for 15 seconds with a 20 second cooldown. It cannot be used together with Blade Flurry.
[New Epic Enchant] Deconstruction - Transforms your Devastate ability into Deconstruct, which deals Arcane damage based on your weapon damage, further increased by your spell damage. Deconstruct applies Sunder Armor and scales with modifiers to Devastate. When Deconstruct is used on a target with Sunder Armor, you gain spell damage equal to 120% of your level for 1 second per stack of Sunder Armor.
[New Epic Enchant] Searing Rage - Every time your Searing Totem deals damage, you gain 5 rage and a stack of Searing Rage. At 5 stacks, your next Lava Lash does an additional 50% damage (10% against players).
[New Epic Enchant] Massacre - Your Killing Spree now also damages up to 3 additional nearby targets and weakens the defenses of all targets hit, increasing the damage you deal to them by 3% (1% against players) for 10 seconds, stacking up to 5 times. In addition, killing an enemy that yields experience or honor reduces the cooldown of Killing Spree by 10 seconds.
[New Epic Enchant] Blade Vortex - While Blade Flurry is active your melee finishing moves have a 20% chance per combo point to trigger a Blade Vortex on the target location, dealing physical damage to all nearby enemies every second for 3 seconds. In addition, your one-handed melee auto-attacks reduce the cooldown of Blade Flurry by 2 seconds.
[New Epic Enchant] Thunder and Lightning - Your Lightning Shield orbs increase the damage of your Thunder Clap by 3% per active orb. Dealing damage with Lightning Shield reduces the cooldown of your Thunder Clap by 2 seconds.
[New Epic Enchant] Marked for Death - Transforms your Premeditation into Death Mark, instantly adding 5 combo points to your target. You must add to or use those combo points within 20 seconds or the combo points are lost.
[New Epic Enchant] Everliving - Healing an ally with any direct or periodic Nature heal while your Swiftmend is ready to use reduces the cooldown of your next Swiftmend by 1 second, stacking up to 15 times. When fully stacked, your next Swiftmend does not consume Rejuvenation or Regrowth when used.
[New Epic Enchant] Chaos Meteor - Transforms your Inferno spell into Chaos Meteor. Calls down a meteor which lands at the target location after 2 seconds, dealing Fire damage and disorienting enemies for 3 seconds. Any damage will break this effect. This ability scales with Chaos Bolt modifiers. Its cooldown gets reduced by 1 second from the Emberstone Capstone.
[New Rare Enchant]: Demonic Deception - Reduces threat causes by your summoned demon by 30%. This enchant does not stack.