
View all of our changes in a minimal format.
Sorted in chronological order.
Talents & Abilities
[Pending Restart] [Darkmoon] [Dawnrise] - Mending Tide's Healing Power scaling has been increased by 50%.
[Pending Restart] [Darkmoon] [Dawnrise] - Raging Riptide's Healing Power scaling has been increased by 40%. Fixed a bug that prevented its healing from scaling with Attack Power.
[Pending Restart] [Darkmoon] [Dawnrise] - Blooming Growth now applies Regrowth’s heal-over-time effect to up to 3 party or raid members within 20 yards, buffed from 10 yards. Healing from these additional effects is now reduced from 20% to 10%.
[Pending Restart] [Darkmoon] [Dawnrise] - Flow of Life now increases healing received from your other Nature periodic healing effects by 40%, buffed from 30%.
[Pending Restart] [Darkmoon] [Dawnrise] - Twin Fangs now has a 50% chance to trigger, buffed from 40%.
[Pending Restart] [Darkmoon] [Dawnrise] - Rejuvenating Swiftness now increases Rejuvenation healing by 40%, buffed from 30%.
[Pending Restart] [Darkmoon] [Dawnrise] - Inner Hunt now causes your next Mongoose Bite and Counterattack to deal 60% increased damage and ignore 60% of the target’s Armor, buffed from 50%.
[Pending Restart] [Darkmoon] [Dawnrise] - Tidewaters now increases Healing Rain’s healing by 30%, buffed from 20%.
[Pending Restart] [Darkmoon] [Dawnrise] - Raincaller now gives your periodic Nature healing a 25% chance to reduce Healing Rain’s cooldown by 1 second.
[Pending Restart] [Darkmoon] [Dawnrise] - Torrential Riptide now increases your next Riptide’s direct healing by 25% and its critical healing chance by 8%, buffed from 4%.
[Pending Restart] [Darkmoon] [Dawnrise] - Tidecaller’s Grace now increases periodic Nature healing on affected targets by 30% per stack, buffed from 20%.
[Pending Restart] [Darkmoon] [Dawnrise] - Tidecaller’s Boon now causes Healing Wave to heal for 50% more, buffed from 40%.
[Pending Restart] [Darkmoon] [Dawnrise] - Lightning Eclipses now increases Lightning Bolt and Chain Lightning damage during Solar Eclipse, and their critical strike chance during Lunar Eclipse, by 25%, buffed from 15%.
[Pending Restart] [Darkmoon] [Dawnrise] - Fixed a bug that could cause your permanent ghoul to disappear after mounting or changing zones.
[Pending Restart] [Darkmoon] [Dawnrise] - Improved Master of Ghouls now causes your Raise Ghoul to inherit scaling from your Attack Power, Spell Power, Intellect, Hit, Expertise, and Haste.
[Pending Restart] [Darkmoon] [Dawnrise] - Your permanent ghoul now inherits 30% of your Stamina.
[Pending Restart] [Darkmoon] [Dawnrise] - Preservation’s additional healing has been increased by 25%. It now reduces Prayer of Preservation’s cooldown by 3 seconds, buffed from 2 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Prayer of Preservation’s healing during its channel has been increased by 50%, including both its base healing and scaling. Its cooldown has been reduced from 45 seconds to 40 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Ethereal Echostrike now increases the damage of your next Riposte by 50%, buffed from 30%.
[Pending Restart] [Darkmoon] [Dawnrise] - Primal Frenzy now has a 15% chance to trigger, buffed from 10%, and increases damage dealt by 8% for 10 seconds, buffed from 5%.
[Pending Restart] [Darkmoon] [Dawnrise] - Serpent Strike now increases Instant Poison damage by 3% and Deadly Poison periodic damage by 5% per stack, buffed from 2% and 4%.
[Pending Restart] [Darkmoon] [Dawnrise] - Wildclaw now increases the damage of your next Bloodthirst by 125%, buffed from 100%.
[Pending Restart] [Darkmoon] [Dawnrise] - Traumatic Wounds now extends Rip and Rake by 2 seconds per triggering hit, buffed from 1.5 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Razor Claws has been standardized to grant 2% increased Physical damage and 10% increased Bloodthirst damage per stack. Feral Savagery's Physical damage bonus has increased to 2%, buffed from 1%, while the Mystic Enchant's Physical damage bonus has been reduced to 2%, down from 3%. Both versions previously granted 8% increased Bloodthirst damage.
[Pending Restart] [Darkmoon] [Dawnrise] - Glyph of Scourge Strike can now extend your Death Knight diseases by up to 12 additional seconds, buffed from 9 seconds. The original glyph retains its 9-second cap.
[Pending Restart] [Darkmoon] [Dawnrise] - Bathe in Blood now increases Bleed damage by 5% per stack, buffed from 3%. Its affected-spell coverage now includes the Classless Rupture, Rip, and Rake school transforms, as well as Serpent Venom, Puncture, and Carnage Rend.
[Pending Restart] [Darkmoon] [Dawnrise] - Damaging Instant Poison and Deadly Poison effects now deal 50% increased damage against monsters.
[Pending Restart] [Darkmoon] [Dawnrise] - Glyph of Starfire can now extend Moonfire by up to 15 additional seconds, buffed from 12 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Glyph of Shred can now extend Rip by up to 10 additional seconds, buffed from 6 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Charged Ice now increases Lightning Bolt, Chain Lightning, Thunderstorm, and Lava Burst damage by 40% per stack, buffed from 15%.
[Pending Restart] [Darkmoon] [Dawnrise] - Toss and Throw now increases Shuriken Toss and Glaive Toss damage against monsters by 70%, buffed from 20%.
[Pending Restart] [Darkmoon] [Dawnrise] - Unseen Assassin now also increases Glaive Toss, Deadly Throw, and Shuriken Toss damage against monsters by 40%.
[Pending Restart] [Darkmoon] [Dawnrise] - Endless Flames now extends Shadowflame and Pyroclasm by 9 seconds, buffed from 6 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - In Sword We Trust has been reworked: each stack now increases both the damage and critical strike chance of your next Crusader Strike by 25%. Previously, each stack increased only damage by 33%.
[Pending Restart] [Darkmoon] [Dawnrise] - Cold Seeking Missiles now increases Arcane Missiles damage taken after Frostbolt by 10%, buffed from 3%.
[Pending Restart] [Darkmoon] [Dawnrise] - Burning Desire now increases Hellfire's damage dealt by 25%, buffed from 8%. Its 8% increase to Hellfire's self-damage is unchanged.
[Pending Restart] [Darkmoon] [Dawnrise] - Glyph of Frostfire now increases Frostfire Bolt's initial damage and critical strike chance by 5% each, buffed from 3% each.
[Pending Restart] [Darkmoon] [Dawnrise] - Relentless Reflexes now increases dodge chance by 4% per stack, buffed from 2%.
[Pending Restart] [Darkmoon] [Dawnrise] - Elemental Destruction now increases the damage of your active Immolate by 35% per stack, buffed from 20%.
[Pending Restart] [Darkmoon] [Dawnrise] - Each Deadly, Instant, or Wound Poison application now increases Kingsbane's damage by 20%, buffed from 10%.
[Pending Restart] [Darkmoon] [Dawnrise] - Graceful Stride now causes Nature's Grace to increase movement speed by 20%, buffed from 10%.
[Pending Restart] [Darkmoon] [Dawnrise] - Reproachful Revenge now increases Revenge's critical strike chance by 15%, buffed from 6%.
[Pending Restart] [Darkmoon] [Dawnrise] - Fragmented Glacier now increases Mage Arcane and Fire spell damage during Fingers of Frost by 20%, buffed from 8%.
[Pending Restart] [Darkmoon] [Dawnrise] - Glyph of Frenzied Regeneration now increases healing received during Frenzied Regeneration by 30%, buffed from 20%.
[Pending Restart] [Darkmoon] [Dawnrise] - Shrouded in Shrapnel now reduces Colossus Smash's cooldown by 4 seconds, buffed from 2 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Exploit Weakness now increases the damage of your next Mongoose Bite or Counterattack by 50%, buffed from 30%.
[Pending Restart] [Darkmoon] [Dawnrise] - Exsanguinate now increases the damage of Garrote, Rupture, and Crimson Tempest by 40%, buffed from 20%.
[Pending Restart] [Darkmoon] [Dawnrise] - Thousand Cuts now increases Bleed and Poison damage by 7% per stack, buffed from 4%.
[Pending Restart] [Darkmoon] [Dawnrise] - Soul Void's Withered Soul effect now increases Drain Life damage by 75%, buffed from 25%.
[Pending Restart] [Darkmoon] [Dawnrise] - Disciple of the Tides now increases the damage or healing of your next Penance by 15% per stack, buffed from 5%.
[Pending Restart] [Darkmoon] [Dawnrise] - Radiant Renewal now reduces Renew's Mana cost by 50%, buffed from 30%, and also increases Renew's periodic healing by 20%.
[Pending Restart] [Darkmoon] [Dawnrise] - Templar of Flame's remaining 0.5-second Firestarter cooldown reductions have been doubled to 1 second.
[Pending Restart] [Darkmoon] [Dawnrise] - Pestilent Reprisal now increases Counterattack damage by 20% per disease, buffed from 15%.
[Pending Restart] [Darkmoon] [Dawnrise] - Divine Ferocity now increases the damage of your next Divine Storm by 50% per stack, buffed from 20%.
[Pending Restart] [Darkmoon] [Dawnrise] - Mystical Pursuit now grants 2 charges when Arcane Missiles deals damage, buffed from 1.
[Pending Restart] [Darkmoon] [Dawnrise] - Arugal's Tainted Arcanum now increases Unstable Affliction damage by 50% and Curse of Agony damage by 80%, buffed from 30% and 50%.
[Pending Restart] [Darkmoon] [Dawnrise] - Glyph of Mangle now increases Mangle damage by 20%, buffed from 10%.
[Pending Restart] [Darkmoon] [Dawnrise] - Flame Born now increases the critical strike chance of your next Conflagrate and the periodic damage of Shadowflame by 25% per stack, buffed from 15%.
[Pending Restart] [Darkmoon] [Dawnrise] - Glyph of Arcane Blast now reduces Arcane Blast's cast time by 5% per stack, buffed from 3%.
[Pending Restart] [Darkmoon] [Dawnrise] - Glyph of Mind Flay now increases Mind Flay damage against targets affected by Shadow Word: Pain by 20%, buffed from 10%.
[Pending Restart] [Darkmoon] [Dawnrise] - Glyph of Lightning Bolt now increases Lightning Bolt and Chain Lightning damage by 10%, buffed from 3%.
[Pending Restart] [Darkmoon] [Dawnrise] - Glyph of Shadow Bolt now reduces Shadow Bolt's cast time by 15%, buffed from 6%.
[Pending Restart] [Darkmoon] [Dawnrise] - Festering Wound now increases Nature damage taken from the caster by 4% per stack, buffed from 2%.
[Pending Restart] [Darkmoon] [Dawnrise] - Mind Core now increases the damage of your next Mind Blast by 40%, buffed from 20%, and reduces Void Eruption's cooldown by 6 seconds, buffed from 3 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Multi-Multi-Shot now causes both Multi-Shot and Focused Burst to fire 3 additional projectiles, buffed from 1 additional Multi-Shot projectile.
[Pending Restart] [Darkmoon] [Dawnrise] - Honor Among Thieves' internal cooldown has been reduced from 3 seconds to 2 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Shadow Mend now requires the Path of Healing.
[Pending Restart] [Darkmoon] [Dawnrise] - Shadow Mend and Beacon of Shadow can now be used while in Worgen Form.
General
[Darkmoon] - Southpaw Strike now deals 30% reduced damage in PvP combat.
[Darkmoon] - Consecrated Weapon now deals 20% reduced damage in PvP combat.
[Darkmoon] - Fel Infused Weapon now deals 20% reduced damage in PvP combat.
[Darkmoon] - Dark Intent now deals 25% reduced damage in PvP combat.
Mythic Vaults of Inquisition and Mythic Road to the Other Side is now open.
[Darkmoon] - Eclipse Blast now deals 30% reduced damage in PvP combat.
[Darkmoon] - Drakhacrisp now deals 20% reduced damage in PvP combat.
[Darkmoon] - Ray of Frost now deals 20% reduced damage in PvP combat.
[Darkmoon] - Winds of Winter now deals 30% reduced damage in PvP combat.
[Darkmoon] - Glacial Burst now deals 20% reduced damage in PvP combat.
[Darkmoon] - Pyroblast now deals 25% reduced damage in PvP combat.
[Darkmoon] - Ambush now deals 30% reduced damage in PvP combat.
[Darkmoon] - Shadow Crash now deals 20% reduced damage in PvP combat.
[Darkmoon] [Dawnrise] - Fixed a bug where Improved Devouring Plague was bypassing Resilient Constitution.
[Darkmoon] [Dawnrise] - Fixed a bug that allowed the damage bonuses from Masochistic Rage, Lich Form, Endbringer, Hellfire Form, Incarnation of Chaos, Voidborne, Pyro Tonic, and Holy Water Tonic to stack together. Their damage bonuses now behave like Arcane Power and Death Wish, and no longer stack with each other or Classless percentage damage bonuses.
[Pending Restart] [Darkmoon] [Dawnrise] - Arctis is now Frostfire, changed from Frost. It now scales from both Frost and Fire. This enables Arctis to work with Hot Hands and Ignite.
[Pending Restart] [Darkmoon [Dawnrise] - Glyph of Mage Armor now also reduces the duration of harmful magic effects on you by 15%.
[Pending Restart] [Darkmoon [Dawnrise] - Mage Armor no longer reduces the duration of harmful magic on you.
[Darkmoon] [Dawnrise] Significantly increased the chance to obtain a Golden Pearl from a Big-Mouth Clam.
Talents & Abilities
[Darkmoon] [Dawnrise] - New Spell Power held-in-off-hand enchants are available. Enchant Held in Off-Hand: Spell Power grants 60 Spell Power.
[Pending Restart] [Darkmoon] - Titan's Grip now reduces Magic damage and healing done by 10% while a staff is equipped in your main hand.
[Pending Restart] [Darkmoon] [Dawnrise] - Master of Ghouls now also causes your Ghoul to grant you 5% increased Strength and reduces your damage taken by 5%.
[Pending Restart] [Darkmoon] [Dawnrise] - Soul link now works with Raise Dead's Ghoul.
[Pending Restart] [Darkmoon] [Dawnrise] - Crimson Ward now reduces Vampiric Blood’s cooldown by 2 seconds, up from 1 second.
[Pending Restart] [Darkmoon] [Dawnrise] - Unholy Commander now also reduces Summon Gargoyle’s cooldown by 60 seconds.
[Pending Restart] [Darkmoon] [Dawnrise] - Saronite Phalanx’s damage bonus has been increased to 50%, up from 20%.
[Pending Restart] [Darkmoon] [Dawnrise] - Runic Maelstrom now causes your next Scourge Strike, Heart Strike, or Frost Strike to deal 50% increased damage, up from 30%.
[Pending Restart] [Darkmoon] [Dawnrise] - Invocation now reduces damage taken by 35%, up from 30%.
[Pending Restart] [Darkmoon] [Dawnrise] - Clad in Frost now reduces all damage taken by 12%, up from 8%. While active, Frost spell casts reduce Ice Barrier’s remaining cooldown by 1 second.
[Pending Restart] [Darkmoon] [Dawnrise] - A new Talent/Mystic Enchant is now available! [Aegis Overdrive]: Activating Mana Shield triggers your highest known rank of Arcane Explosion. When Mana Shield expires naturally, it triggers Arcane Explosion again.
[Pending Restart] [Darkmoon] [Dawnrise] - A new Talent/Mystic Enchant is now available! [Skeleton King]: While in Frost Presence, Death Pact restores all charges of your active Bone Shield and increases your maximum Health by 15% while Bone Shield remains active.
[Pending Restart] [Darkmoon] [Dawnrise] - A new Talent/Mystic Enchant is now available! [Revengeful Sentinel]: Shield Slam increases the damage of your next Revenge by 20%. Revenge cast this way reduces Shield Wall’s cooldown by 5 seconds.