View all of our changes in a minimal format.
Sorted in chronological order.
Talents & Abilities
[Pending Restart] [Call of the Sepulcher] - Now deals 25% increased damage for targets under 35% health in PvP combat, changed from 50%.
[Area-52] [Hoplite] - Thrust now deals 25% reduced damage in PvP combat for levels 30-59.
[Area-52] [Fel Corruption] - Fel Cleave now deals 35% reduced damage in PvP Combat for levels 20-50.
Website
[Launcher] Fixed defaults of which hd patch to install depending on client version (for example PTR gets HD Patch [PTR] installed instead of defaulting to live HD Patch). You still need to manually uninstall the wrong HD patch in Addons > Modules if you are playing on different client than live (default one).
Mystic Enchants
[Pending Restart] [Area-52] [Guardians of the Grove] - Now requires you primary stat to be Spirit.
Talents & Abilities
[Area-52] [Heavyweight] - Crush now deals 20% reduced damage in PvP combat.
[Area-52] Timbal's Focusing Crystal Shadow Bolts now deal 35% reduced damage in PvP combat.
Website
[Launcher] Fixed a rare bug where launcher wouldn't download anything and just proceed instantly into "completed" and "cannot find installation". False positives are possible with the launcher update due to updated updater module.
Talents & Abilities
[Pending Restart] [Elune] Blood Venom now correctly enables Melee haste scaling of Deadly Poison damage over time effect.
[Pending Restart] [Elune] Inevitable Vengeance now correctly enables Melee haste scaling of Seal of Vengeance damage over time effect.
General
[Pending Restart] The Focused Assault and Brutal Assault debuff from carrying the flag for a long time in Battlegrounds now increases damage taken by 75% and 150%, changed from 50% and 100%.
Talents & Abilities
[Area-52] [Venomous Fury] Ranks 1 - 5 now deal 30% reduced damage in PvP combat.
[Pending Restart] [Area-52] [Lucifur] Fixed a bug where Cataclysm could be cast without knowing Tiger's Fury
Talents & Abilities
[Pending Restart] [Area-52] [Double Down] now increases the damage of Eviscerate against players by 30%, down from 50%.
[Pending Restart] [Area-52] [Consecrated Strikes] now increases Seal of Command against players by 30% up from 10%.
General
[Elune] - Fixed an issue where the Raid Trial healing Aura would visibly extend past its cap of 66%.
[Pending Restart] - Reduced the health of Archimonde and Zul'Jin by approximately 9%.
[Pending Restart] - [Elune] - Lightning Strike from Archimonde, Zul'Jin and Akil'zon (and all variants / summons of these creatures) now deal 15% less damage.
[Pending Restart] - [Elune] - Zul'Jin's whirlwind will now hit 20% less often, damage remains unchanged, this means if you are clipped and trying to avoid the Whirlwind you will not likely die, however, if you try to ignore the whirlwind it will still remain deadly.
[Pending Restart] - Maiden of Virtues Consecration spell effect will no longer positively scale with Raid Trial Auras since that it is an effect that deals maximum % hp.
[Elune] - Reduced the health of all creatures and bosses by 6% and their magic damage by approximately 10%.
[Elune] - Reduced the health of all creatures and bosses in Zul'Aman by 8% and their damage by approximately 12%.
[Elune] - Reduced the health of all creatures and bosses in Tempest Keep (The Eye) by 8% and their damage by approximately 12%.
[Pending Restart] - Chromius' Sentinels in Mount Hyjal no longer also gain the Raid Trial auras because one of the main mechanics is healing these creatures and also because Raid Trials already reduce healing taken this was double dipping in a negative way where you needed to heal exponentially more and more.
[Pending restart and cache clear] Updated the socket bonus on Spaulders of the Divine to better fit the stats of the item.
Talents & Abilities
[Pending Restart] [Area-52] [Double Down] Corrected the tooltip to show Eviscerate deals 50% increased damage against players.
[Area-52] [Poison Nova] Ranks 1 - 4 now deal 50% reduced damage in PvP combat.
[Area-52] [Righteous Flames] - Holy Fire (Righteous Flames) Ranks 1 - 6 now deal 30% reduced damage in PvP combat.
[Area-52] [Double-Down] - Eviscerate ranks 1 - 6 now deal 35% reduced damage in PvP combat when Double Down is known.
[Pending Restart] [Area-52] [Heavyweight] - Ready to Strike - Weapon damage now scales with your level, starting at 315% weapon damage at level 1 and increasing linearly back to 630% weapon damage by level 60.
Ice Lash now deals 30% less damage in PvP combat whilst your Primary Stat is Intellect.
[Area-52] Arcane Shot now deals 20% reduced damage in PvP combat when Seething Flames is known and your Primary Stat is Agility.
[Area-52] Arcane Shot now deals 30% reduced damage in PvP combat when Seething Flames is known and your Primary Stat is Intellect.
Dungeons & Raids
[Karazhan Crypts] [Pending Restart] Corrected an issue with the Karazhan Crypts map that caused some strange mob pathing and line of sight issues, especially in areas with dirt piles.
[Karazhan Crypts] [Pending Restart] Corrected an issue where the wave fight before Dryn Miel would not reset properly after a wipe in some circumstances.
[Karazhan Crypts] [Pending Restart] Corrected an issue in which Bloodstone Crush's effect radius was not properly matching its visual indicator.
[Karazhan Crypts] [Pending Restart] Dryn Miel will no longer chase players out of the boss room if all players in the room are dead but there are players who have revived and are in other parts of the dungeon.
[Pending Restart] [The Battle for Mount Hyjal] [Anetheron]: Left behind bodies Spiritual Pain will now respect effects that provide damage immunity against it.
[Pending Restart] [The Battle for Mount Hyjal] [Anetheron]: Corrected an issue where player could take more damage from their left behind bodies then intended. Spiritual Pain, the damage inflicted by left behind bodys now inflicts Shadow Magic Damage and will now scale down with all types of damage reduction such as resistance, percentage modifiersand pve power
Dungeons & Raids
[Pending Restart] [The Sunwell Plateau] [General]: Reduced the health of all creatures inside The Sunwell Plateau on Mythic and Ascended difficulty by 12.5%.
Dungeons & Raids
[Pending Restart + Pending Patch] [Zul'Aman] [Zul'jin]: All other functionality of the Heart and Hakkar remains the same.
[Pending Restart + Pending Patch] [Zul'Aman] [Zul'jin]: Damage redirected to the Heart is no longer self-inflicted by Hakkar. Instead, the damage is now owned and applied by the attacker of the Heart, showing up in Combat Logs as "Pierce the Heart." This now applies threat from Hakkar to the attacker based on the damage dealt, following normal threat rules.
[Pending Restart + Pending Patch] [Zul'Aman] [Zul'jin]: With its new positioning, the Heart of Hakkar can now be targeted by all effects that directly target the ground or redirect their explicit target to the ground. The Heart of Hakkar no longer has an extra-large Combat Reach and Bounding Radius, allowing Hunter Shots to be fired from a reasonable distance.
[Pending Restart + Pending Patch] [Zul'Aman] [Zul'jin]: Hakkar's scale has been reduced by 40%.
[Pending Restart + Pending Patch] [Zul'Aman] [Zul'jin]: The Heart of Hakkar has been removed from Hakkar's Chest and now replaces the previously cosmetic Blood Orb on the Platform, inheriting all of the Blood Orb's functions. The Heart is now directly placed on the Platform.
Talents & Abilities
[Area-52] Chimera Shot - Serpent Sting now deals 35% reduced damage in PvP Combat.
Talents & Abilities
[Elune] [Glimmer of Light] - Multiple Glimmers of Light from different casters can be active on target at the same time.
General
[Elune] [Raid Trials] [Zul'Aman] - Reduced the boss health by 10%
[Elune] [Raid Trials] [Tempest Keep] - Reduced the boss health by 10%
[Elune] [Raid Trials] [Serpentshrine Cavern] - Reduced the boss health by 10%
[Elune] [Raid Trials] [Magtheridon's Lair] - Reduced the boss health by 10%
[Elune] [Raid Trials] [Gruul's Lair] - Reduced the boss health by 6%
[Elune] [Raid Trials] [Karazhan] - Reduced the boss health by 6%
[Elune] [Raid Trials] [Zul'Aman] - Reduced the creature health by 10%
[Elune] [Raid Trials] [Tempest Keep] - Reduced the creature healthby 10%
[Elune] [Raid Trials] [Serpentshrine Cavern] - Reduced the creature health by 10%
[Elune] [Raid Trials] [Magtheridon's Lair] - Reduced the creature health by 10%
[Elune] [Raid Trials] [Gruul's Lair] - Reduced the creature health by 6%
[Elune] [Raid Trials] [Karazhan] - Reduced the creature health by 6%
General
[Pending Restart] - [Elune] - Zul'Jin's regeneration has been fixed, it was healing up to 60% more than intended especially the lower his health had gone.
Talents & Abilities
[Pending Restart] [Elune] [Winds of Winter] - Fixed a bug where scaling of Winds of Winter was lowered by 80% instead of 20%.
[Elune] [Faithful Light] - Faithful Light duration increased to 15 sec. Buffed from 10 sec.
[Elune] [Veneration] - Proc chance increased to 25%, Buffed from 10%.
[Elune] [Holy Light] - Increased base healing and scaling of Holy Light by 15%.
[Elune] [Boundless Salvation] - Cooldown reduction of Tyr’s deliverance for Holy Light has been increased to 6 seconds. Buffed from 2 seconds.
[Elune] [Boundless Salvation] - Cooldown reduction of Tyr’s deliverance is now 3 seconds. Buffed from 2 sec.
[Elune] [Tyr’s deliverance] - Increased duration of Tyr’s deliverance to 15 seconds. Changed from 10 seconds..
[Elune] [Tyr’s deliverance] - Increased scaling of Tyr’s deliverance by 15%.
[Elune] [Tyr’s deliverance] - Now has a new effect: Casting Tyr’s deliverance now immediately heals 10 allies for double the amount of regular Tyr’s deliverance.
[Elune] [Align] - Increased base healing and scaling of Align by 20%.
[Elune] [Synchronize] - Increased Synchronize healing by 20% on targets affected by Align.
[Pending Restart] [Elune] [Frozen Munitions] - Now increases the damage of Winds of Winter by 35%, buffed from 25%.
[Pending Restart] [Elune] [Lethal Precision] - New talent: Ambush has a 25% chance to apply one of the user's known Rends. Ambush is guaranteed to, and Rogue finishing moves have a 30% chance to increase the damage, critical strike chance, and critical strike damage of your next Backstab by 30% and 12%, respectively. Stacks up to 8 times.
[Pending Restart] [Elune] [Coup de Grace] - New talent: Backstab, Hemorrhage, and Ambush convert critical chance exceeding 100% into bonus damage. They also have a 20% chance to increase the critical strike chance and damage of the next Eviscerate or Envenom by 25%, adding off-hand damage. Requires daggers.
[Pending Restart] [Elune] [Steel Wind] - New talent: Auto-attacks have a 10% chance, and ability hits a 50% chance, to increase the damage of the next Whirlwind by 15%. Stacks up to 20 times.
[Pending Restart] [Elune] [Solar Fury] - New talent: Casting Starfire and Starsurge during Eclipse (Lunar) increases Wrath's damage during Eclipse (Solar). Using Wrath this way also reduces the cooldown of Eclipse Blast by 1.5 seconds. Can hold up to 5 charges.
[Pending Restart] [Elune] [Bladestorm] - Now deals 15% increased damage against monsters.
[Pending Restart] [Elune] [Hemorrhage] - Now deals 25% increased damage against monsters.
[Pending Restart] [Elune] [Ambush] - Now deals 25% increased damage against monsters.
[Pending Restart] [Elune] [Backstab] - Now deals 25% increased damage against monsters.
[Pending Restart] [Elune] [Frenzy Shot] - Now deals 8% increased damage against monsters.
[Pending Restart] [Elune] [Toxic Surge] - Now deals 8% increased damage against monsters.
[Pending Restart] [Elune] [Bone Arrow] - Now deals 8% increased damage against monsters.
[Pending Restart] [Elune] [Auto Shot] - Now deals 8% increased damage against monsters.
[Pending Restart] [Elune] [Kill Shot] - Now deals 8% increased damage against monsters.
[Pending Restart] [Elune] [Concussive Shot] - Now deals 8% increased damage against monsters.
[Pending Restart] [Elune] [Black Arrow] - Now deals 8% increased damage against monsters.
[Pending Restart] [Elune] [Wild Quiver Shot] - Now deals 8% increased damage against monsters.
[Pending Restart] [Elune] [Volley] - Now deals 8% increased damage against monsters.
[Pending Restart] [Elune] [Chimera Shot] - Now deals 8% increased damage against monsters.
[Pending Restart] [Elune] [Serpent Sting] - Now deals 8% increased damage against monsters.
[Pending Restart] [Elune] [Kill Shot] - Now deals 8% increased damage against monsters.
[Pending Restart] [Elune] [Arcane Shot] - Now deals 8% increased damage against monsters.
[Pending Restart] [Elune] [Multi-Shot] - Now deals 8% increased damage against monsters.
[Pending Restart] [Elune] [Aimed Shot] - Now deals 8% increased damage against monsters.
[Pending Restart] [Elune] [Arcanesworn] - Weapon damage increased to 350%, buffed from 300%.
[Pending Restart] [Elune] [Serpent Strike] - Now increases the damage of Instant Poison by 2% per stack and Deadly Poison by 4% per stack, buffed from 1%/2%, respectively.
[Pending Restart] [Elune] [Magical Ammunition] - Now increases the damage of Multi-Shot by 20%. Hunter shots dealing non-physical damage have a 50% chance to grant a stack of Magical Ammunition. Spells are still guaranteed to grant a stack.
[Pending Restart] [Elune] [Methodical Approach] - Now also affects Backstab and Hemorrhage.
[Pending Restart] [Elune] [Elemental Dagger] - Now scales with Stormstrike and Backstab damage modifiers, depending on which ability triggers it. It now has its own base damage and scaling, rather than being inherited damage from the triggering hit.