View all of our changes in a minimal format.
Sorted in chronological order.
General
[Necromancer] Will of the Necropolis now costs 1 Foul Remnant instead of draining runic power over time
[SoA] Increased SP scaling of Transfusion
[SoA] Added some base level-scaling healing to Transfusion not based on max hp
[SoA] Dark Liturgy can no longer target self
[SoA] Sangunity's healing no longer affects self
[SoA] Transfusion can no longer target self
[SoA] Blood's spec passive now reduces healing from allies by 30% down from 50% and boosts selfheals by 20% down from 25%
[SoA] Thirst references in tooltips now only appear if you are in Blood spec
[SoA] Thirst is now triggered by knowing the Blood spec passive instead of baseline
[Guardian] Reduced AP scaling on Tactical Strike
[SoA] Reduced base damage of Atherann's Anguish
[Reaper] Maw Knight now heals for 4% and grants 3% DR down from 5% and 5% respectively
[Reaper] Improved Ghost Claw now increases the movespeed stolen by 15% down from 20%
[Reaper] The Ethereal node now removes the CD of Shift
[Reaper] Ghost Claw now steals 25% movespeed baseline down from 40%
[Reaper] Shift now has 5 sec base CD
[Reaper] Moved Improved Reave underneath Reave
[Reaper] New icon for Ghostly Fortitude
[Reaper] Dirge no longer generates a 2nd Soul Fragment on its offhand attack baseline
[Reaper] Added a new passive node that allows Dirge to generate a 2nd Soul Fragment on its offhand attack
[Witch Doctor] Updated the targeting reticle for Stasis Ward to reflect the duration of its actual stu
[Witch Doctor] Curse of Hir'eek (Gift of the Loa) now boosts periodic damage taken by 50% down from 100%
[Witch Doctor] Increased range of Stasis Ward to 20yd
[Witch Doctor] Improved Hex of Death now allows Hex of Death to stack to 2 instead of 3
[Witch Doctor] Bad Mojo (the Hex of Death stacker) is now called Improved Hex of Death and has a new icon
[Witch Doctor] Voodoo Creep should now affect Hexes active on the target when it's applied
[Witch Doctor] Voodoo Creep stacks now apply to the target instead of the caster
[Witch Hunter] Daring Escape no longer requires Dual Crossbows to use
[Witch Doctor] Touch of Torta should now be correctly consumed by Gift of the Loa
[Witch Hunter] Ballista passive node now alsor educes the mana cost of Flintlock Shot by 5% per rank
[Witch Hunter] Persisting Presence now called Lightspeaker, increases the duration of Proclamation by 3 sec down from 4 sec
[Witch Hunter] Righteous Presence now called Proclamation
[Witch Hunter] Proclamation now also reduces enemy attack power while active
[Witch Hunter] Righteous Presence now has a 35 sec CD and 5 sec duration
[Monk] Unburden no longer affects Charm effects
[Witch Hunter] Fixed an issue where physical damage effects would reduce the remaining CD of Vault
[Monk] Unburden now correctly affects snare effects
[Monk] Fixed a bug where Unburden affected Stun effects
[Monk] Unburden no longer prevents the caster from using Blade Tempest
[Monk] Zeal now grants haste and energy regeneration instead of GCD reduction, and now grants 25% movespeed up from 20%
[Monk] Righteous Palm's chain effect now grants 15% damage and 25% reduced GCDs on combat moves / chain enders
[Monk] Zeal no longer reduced GCDs
[Monk] Righteous Palm now scales from AP only instead of SP
[Monk] Fist of Light now boosts damage the target takes from you by 5% for 10 sec
[Monk] Righteous Palm is now a 24 sec cooldown
[Monk] Fist of Light is now a combat move chain ender, and only deals Holy damage (but scales with AP, not SP)
[Monk] Benediction can no longer crit
[Witch Hunter] Endless Torment now increases the duration of Torment by 2 seconds, up from 1 second, whenever you crit with Flintlock Shot
[Witch Hunter] Clarified the tooltip for Sensed Evil
[Witch Hunter] Replaced "Vampire Hunt" with a new passive talent called "Vampire Hunting" that causes your Dawn Blade to reduce the effectiveness of healing on your target by 30%.
[Witch Hunter] Acrobatics has been split into 2 separate talents, Acrobatics and Quick Escape
[Witch Hunter] Undertaker will now increase your parry rating by 25% of your Agility, rather than giving you 5% more damage.
[Witch Hunter] You Can Run now gives an additional 1/2% haste at each rank
[Witch Hunter] Clarified the tooltip for Sensed Evil
[Witch Hunter] Endless Torment now increases the duration of Torment by 2 seconds, up from 1 second, whenever you crit with Flintlock Shot
[Witch Hunter] Acrobatics has been split into 2 separate talents, Acrobatics and Quick Escape
[Witch Hunter] Replaced "Vampire Hunt" with a new passive talent called "Vampire Hunting" that causes your Dawnblade to reduce the effectiveness of healing on your target by 30%.
[Witch Hunter] Undertaker will now increase your parry rating by 25% of your Agility, rather than giving you 5% more damage.
[Witch Hunter] You Can Run now gives an additional 1/2% haste at each rank
General
[Ranger] Adaptation: Swashbuckler proc chance to apply Counterstruck on parry has been increased from 40% to 80% due to how infrequent parrying can be.
[Reaper] Issue where Murder Spree rank 2 was the same as rank 1 has been fixed
[Primalist] Issue where Magma Geode would increase the damage of all Geodes has been fixed, only increases the damage of Magma Geodes now
[SoA] Issue where Curse of the Worgen was not applying a 15% MS increase has been fixed
[SoA] Shadow Hemorrhage SFX toned down
[SoA] Consume tooltip now mentions the generation of Thirst
[SoA] Shadow Hemorrhage scaling increased slightly in light of ranks no longer serving a purpose
[SoA] Enthrall now requires Mortal Form
[General] Issue where PvP Vendors sold Ability and Talent Purges (Not the CoA Purges) has been fixed. Using these would temporarily break the talent tree.
[Sun Cleric] Shining Rays ranks removed, ranks were not intended since the talent overhaul
[Witch Hunter] Added new connecting lines to the Witch Hunter tree to open up build possibilities.
[Witch Hunter] Added the "Night Stalker" talent to the Witch Hunter tree, which increases your damage and critical strike chance by 2%.
[Witch Hunter] Added "But You Can't Hide" to the Witch Hunter tree, adding new synergies for Inquisitor and Darkness Witch Hunters.
[Witch Hunter] Renamed "Quickness" to "Defender of Darkshire" and changed it to increase your critical strike chance by 3%, instead of giving you 8% movement speed.
[Witch Hunter] Changed "You Can Run" in the Witch Hunter tree to increase your haste by 1/2% and your movement speed by 4/8%
General
Pending Patch.
[Venomancer] Skitter range has been reduced to 15yd from 20yd.
[Demon Hunter] Glaive Rush base cost has been increased to 40.
[Sun Cleric] Movement speed provided by Sungate has been lowered to 30%.
[Demon Hunter] Glaive Throw no longer has a dead zone but it's CD has been increased by 3 seconds.
[Son of Arugal] Catch the Scent movement speed has been reduced to 40%.
[Ranger] CD of Backstep has been increased to 20 seconds.
[Stormbringer] CD of Tempest has been increased to 20 seconds.
[Ranger] CD of Reposition has been increased to 24 seconds.
[Primalist] Primal Charge CD has been increased to 18 seconds.
[Witch Hunter] Movement Speed granted by momentum has been reduced to 6 seconds.
[Witch Hunter] You can no longer attack under the effect of Infiltrate.
[Knight of Xoroth] Issue where Murderous Might was not affecting the correct spell has been fixed.
[Son of Arugal] You can no longer attack under the effect of Shadowfang Bond.
[Starcaller] Stellar Drift CD has been increased to 15 seconds.
[Starcaller] Huntress Strafe now properly increases the duration of Shooting Star.
[Starcaller] Huntress Shot and Moon Arrow have had their range reduced to standard 40 range and deadzone has been removed.
[Starcaller] Enchanted Aegis and Starlight Duelist have swapped places to help with early tanking and making the tanking power progression more linear and not concentrated around level 33-34.
[Cultist] Zeal has been moved out of a dead end position in class tree.
[Cultist] New connection has been created between Set and Setting and Suppresion.
[Cultist] Hysterical Momentum now grants 3% Attack Speed per stack up from 2% per stack.
[Cultist] New connection has been created between Shieldreaver and Spellshift.
[Cultist] Shadow of the Void level scaling increased slightly.
[Cultist] Improved Eldritch Strike scaling increased slightly.
[Witch Hunter] Increased the range of Witchblaster to 35yd to match the range of Witchblast Musket
[Witch Hunter] Masochism now restores 20% max rage, instead of 20% max mana