Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/07/22

General

Change

[Cultist] Edicts proc chance now properly display their increase with the Eye of Edicts and Abyssal Commander.

Change

[Witch Doctor] Bersering now procs on critical strikes.

Change

[Cultist] Twilight Shieldtoss now correctly costs class points instead of spec points. (Needs patch).

Change

[Guardian] Honorguard no longer proc from DoT effects.

Change

[Tinker] Fixed an issue where Healing Radiator would stop working midway of a Nanobot Reconstruction cast.

Change

[Venomancer] Empowered Exoskeleton now properly reduce the armour value reduced by exposed flesh by 2% instead of increasing it by 2%.

2023/07/21

General

Change

[Witch Doctor] Shatter Curse damage reduction duration has been reduced to 8 seconds.

Change

[Son of Arugal] Dark Liturgy ranks have a % base health cost.

Change

[Stormbringer] Winds of Change should properly be able to heal allies other than you now.

Change

[Venomancer] Issue where Improved Harden Carapace was not reducing the cooldown of Harden Carapace has been fixed

Change

[Venomancer] Issue where Stalwart was not reducing the cost of Harden Carapace has been fixed

Change

[Primalist] Issue where Environmentalist (class tree) costed TE (Spec tree points) has been fixed

Change

[Starcaller] Changed tooltip of Healing Tides for consistency.

Change

[Monk] Hit Combo should now properly trigger from every combat move.

Change

[Sun Cleric] Battle Priest tooltip now displays 20% like previous changelog mentioned.

Change

[Witch Doctor] Hir'eek's Gift no longer says Bloodfeaster Mana.

Change

[Sun Cleric] Solar Guidance now properly have 40yds range as intended.

Change

[Witch Doctor] Devotion of Hir'eek now displays proc chance.

Change

[Witch Doctor] Shrinking Jinx now displays its value.

Change

[SoA] Issue where Bloodfang Bite ranks had inconsistent CD's fixed. Bloodfang Bite is now on a 10s CD across all ranks.

Change

[Starcaller] Bubble Buddy Torrent now procs Shark Attack

Change

[Starcaller] Bubble Buddy model has changed

Change

[Witch Doctor] Hex of Death icon updated

Change

[Runemaster] Brainspill now has VFX/SFX

Change

[Monk] Issue where Followup was stacking has been fixed.

2023/07/20

General

Change

[Son of Arugal] SFX of Dark Litury and Blood Rituals have been updated.

Change

[Son of Arugal] Phrasing of Cascading Torment has been adjusted to more accuratel reflect the effect.

Change

[Son of Arugal] Pathing and node placement in the Blood tree has been altered.

Change

[Son of Arugal] Fleshweaver node has been redesigned.

Change

[Son of Arugal] A new passive node, Gifts of Lana'thel, which converts spirit into healing spell power and intellect into spell haste, has been introduced to the Blood tree.

Change

[Son of Arugal] Life Anew has been moved from Blood to Spec tree in place of Crimson Hymn.

Change

[Son of Arugal] Redpox has been moved to a position under Improved Lifedrinker.

Change

[Son of Arugal] A new passive node which makes Consume heal allies affected by Blood Rituals, named Consolidation, has been added to the class tree in place previously opened by Panacea.

Change

[Son of Arugal] A new passive node, called Legion of Darkness, which makes Sanguine Shield apply to allies near the target has been introduced into the Blood tree.

Change

[Son of Arugal] A new active node, Feast, which leeches health from nearby corposes, has been introduced to the Blood tree.

Change

[Son of Arugal] Shadow Hemorrhage is now a passive node which makes Bloodmoon Blast apply Shadow Hemorrhage.

Change

[Son of Arugal] Shadow Craze has been moved to a lower position in the tree.

Change

[Son of Arugal] Vestigial Muck has been moved to the class tree, along with Lingering Muck.

Change

[Son of Arugal] Shadow Craze no longer regenerates health and it's cooldown has been increased.

Change

[Witch Doctor] Phrasing of Bloodspill has been adjusted to more accurately reflect the effect.

Change

[Cultist] Devour Curse is now learned as a core spell at level 15. Pathing adjusted accordingly.

Change

[Stormbringer] Spellzap is now learned as a core spell at level 15. Pathing adjusted accordingly.

Change

[Stormbringer] Introduced a new node into the Wind tree to fill the pathing gap left by Spellzap.

Change

[Venomancer] Antivenom is now learned as a core spell at level 15. Pathing adjusted accordingly

Change

[Chronomancer] Fizzle is now learned as a core spell at level 15. Pathing adjusted accordingly

Change

[Tinker] E.M.P is now learned as a core spell at level 15. Pathing adjusted accordingly

Change

[Primalist] Spellshake is now learned as a core spell at level 15. Pathing adjusted accordingly

Change

[Venomancer] Burrow has been moved to a more central position in the Class Tree along with it's directly related node.

Change

[Sun Cleric] Shatter Curse is now learned as a core spell at 15. Pathing adjusted accordingly

Change

[Witch Doctor] Hexbreak is now learned as a core spell at 15. Pathing adjusted accordingly

Change

[Son of Arugal] Panacea is now learned as a core spell at level 15. Pathing adjusted accordingly

Change

[Starcaller] Wash is now learned as a core spell at level 15. Pathing adjusted accordingly

Change

[Primalist] Being interrupted while casting Body of Stone no longer locks you out of using the ability till logout. (pending patch)

Change

[Primalist] Updated the sfx/vfx for Hand of the Earthmother

Change

[Knight of Xoroth] Moved Oath of Defiance to the Defiance tree

Change

[Cultist] Moved Herald of Y'shaarj to the Godblade tree

Change

[Sun Cleric] Moved Seraphim's Oath to the Seraphim tree

2023/07/19

General

Change

[Witch Doctor] Updated the vfx/sfx of Dark Mojo Crash

Change

[Ranger] Added spell ranks to Cure Leather spells on the Book of Ascension

2023/07/18

General

Change

[Monk] Changed the name of Maiming Strike in the core Monk tree

Change

[Monk] Changed the name for Tyr's Claw to fit the class fantasy

Change

[Monk] Changed the name for Maiming Claw to fit the class fantasy

Change

[Monk] Updated the icon and name of Eradicator

Change

[Monk] Updated the icon and name of Ambidextrous

Change

[Monk] Updated the icon for Decisive Strike

Change

[Monk] Decisive Strike now gives 10% critical strike damage bonus at Rank 1 and 20% at rank 2, rather than giving 20% for both ranks.

Change

Blade of the Serpent now procs off all auto attacks, rather than just melee auto attacks.

Change

Primal Weapons: Bestial Might now has an animation and sound effect when used.

Change

Fixed a tooltip error with Improved Hand of the Earthmother to reflect its actual values

Change

[Venomancer] Lifeblood no longer has a cost.

Change

[Venomancer] Lifeblood's cooldown has been set at 90sec up from 50sec.

Change

[Sun Cleric] Solar Wrath's scaling has been reduced.

Change

[Sun Cleric] Solar Wrath Is now off the global cooldown

Change

[Sun Cleric] Solar Guidance can no longer be applied through LoS

Change

[Witch Doctor] Removed Colour from Hexing Strike.

Change

[Venomancer] Removed Colour from Poison Spit.

Change

[Venomancer] Nerubian Sting Tooltip updated to display correct value.

Change

[Venomancer] Leech Poison now only consumes one stack of Lethal Toxin.

Change

[Venomancer] Lifeblood now applies a 30% damage reduction for 6 sec.

Change

[Venomancer] Lifeblood's cooldown increaed to 50sec up from 3sec.

Change

[Venomancer] Lifeblood now heals for 20% of your max health up from 12%

Change

[Venomancer] Lifeblood can no longer crit.

Change

[Witch Doctor] Shadowbite Hex consumption damage scaling has been increased.

Change

[Sun Cleric] Ancient Rites talent fixed.

Change

[Witch Doctor] Bloodspill talent in Voodoo now additionally makes you gain a mana regen buff after a successful proc.

Change

(pending patch)

Change

[Reaper] Fixed an issue where Soulwarden's Resolve couldn't be used without a target

Change

[Knight of Xoroth] Added two new nodes to the class tree.

Change

[Starcaller] Changed Warden Training so that it reduces the remaining cooldown of Astral Blade by 1 sec instead of resetting it.

Change

[Runemaster] Overflowing Mana now increases your spell critical strike damage bonus by 50%.

Change

[Monk] Renamed Wing Chun to Decisive Strike and changed its icon to something more suitable

Change

[Stormbringer] Arcane Lightning now increases your spell critical strike damage bonus by 60%.

Change

[Son of Arugal] Atherann's Anguish now increases your spell critical strike damage bonus by 100%.

Change

[Pyromancer] Disaster's critical strike damage bonus was increased to 100%.

Change

[Demon Hunter] Felblood Demon Hunter's critical strike damage bonus only affects Felstrike.

Change

[Chronomancer] Fixed a bug where Balance of Power was giving increased critical strike damage bonus.

Change

[Demon Hunter] Felblood Demon Hunter's critical strike damage bonus reduced to 20%.

Change

[Barbarian] Brutal Axes critical strike damage bonus reduced to 20%.

Change

[Ranger] Adaptation: Crossbow's ranged haste reduction was reduced to 25%.

Change

[Witch Doctor] Fixed an issue where Healing Ward was having issues healing targets outside of LoS