View all of our changes in a minimal format.
Sorted in chronological order.
General
[Cultist] Edicts proc chance now properly display their increase with the Eye of Edicts and Abyssal Commander.
[Witch Doctor] Bersering now procs on critical strikes.
[Cultist] Twilight Shieldtoss now correctly costs class points instead of spec points. (Needs patch).
[Guardian] Honorguard no longer proc from DoT effects.
[Tinker] Fixed an issue where Healing Radiator would stop working midway of a Nanobot Reconstruction cast.
[Venomancer] Empowered Exoskeleton now properly reduce the armour value reduced by exposed flesh by 2% instead of increasing it by 2%.
General
[Witch Doctor] Shatter Curse damage reduction duration has been reduced to 8 seconds.
[Son of Arugal] Dark Liturgy ranks have a % base health cost.
[Stormbringer] Winds of Change should properly be able to heal allies other than you now.
[Venomancer] Issue where Improved Harden Carapace was not reducing the cooldown of Harden Carapace has been fixed
[Venomancer] Issue where Stalwart was not reducing the cost of Harden Carapace has been fixed
[Primalist] Issue where Environmentalist (class tree) costed TE (Spec tree points) has been fixed
[Starcaller] Changed tooltip of Healing Tides for consistency.
[Monk] Hit Combo should now properly trigger from every combat move.
[Sun Cleric] Battle Priest tooltip now displays 20% like previous changelog mentioned.
[Witch Doctor] Hir'eek's Gift no longer says Bloodfeaster Mana.
[Sun Cleric] Solar Guidance now properly have 40yds range as intended.
[Witch Doctor] Devotion of Hir'eek now displays proc chance.
[Witch Doctor] Shrinking Jinx now displays its value.
[SoA] Issue where Bloodfang Bite ranks had inconsistent CD's fixed. Bloodfang Bite is now on a 10s CD across all ranks.
[Starcaller] Bubble Buddy Torrent now procs Shark Attack
[Starcaller] Bubble Buddy model has changed
[Witch Doctor] Hex of Death icon updated
[Runemaster] Brainspill now has VFX/SFX
[Monk] Issue where Followup was stacking has been fixed.
General
[Son of Arugal] SFX of Dark Litury and Blood Rituals have been updated.
[Son of Arugal] Phrasing of Cascading Torment has been adjusted to more accuratel reflect the effect.
[Son of Arugal] Pathing and node placement in the Blood tree has been altered.
[Son of Arugal] Fleshweaver node has been redesigned.
[Son of Arugal] A new passive node, Gifts of Lana'thel, which converts spirit into healing spell power and intellect into spell haste, has been introduced to the Blood tree.
[Son of Arugal] Life Anew has been moved from Blood to Spec tree in place of Crimson Hymn.
[Son of Arugal] Redpox has been moved to a position under Improved Lifedrinker.
[Son of Arugal] A new passive node which makes Consume heal allies affected by Blood Rituals, named Consolidation, has been added to the class tree in place previously opened by Panacea.
[Son of Arugal] A new passive node, called Legion of Darkness, which makes Sanguine Shield apply to allies near the target has been introduced into the Blood tree.
[Son of Arugal] A new active node, Feast, which leeches health from nearby corposes, has been introduced to the Blood tree.
[Son of Arugal] Shadow Hemorrhage is now a passive node which makes Bloodmoon Blast apply Shadow Hemorrhage.
[Son of Arugal] Shadow Craze has been moved to a lower position in the tree.
[Son of Arugal] Vestigial Muck has been moved to the class tree, along with Lingering Muck.
[Son of Arugal] Shadow Craze no longer regenerates health and it's cooldown has been increased.
[Witch Doctor] Phrasing of Bloodspill has been adjusted to more accurately reflect the effect.
[Cultist] Devour Curse is now learned as a core spell at level 15. Pathing adjusted accordingly.
[Stormbringer] Spellzap is now learned as a core spell at level 15. Pathing adjusted accordingly.
[Stormbringer] Introduced a new node into the Wind tree to fill the pathing gap left by Spellzap.
[Venomancer] Antivenom is now learned as a core spell at level 15. Pathing adjusted accordingly
[Chronomancer] Fizzle is now learned as a core spell at level 15. Pathing adjusted accordingly
[Tinker] E.M.P is now learned as a core spell at level 15. Pathing adjusted accordingly
[Primalist] Spellshake is now learned as a core spell at level 15. Pathing adjusted accordingly
[Venomancer] Burrow has been moved to a more central position in the Class Tree along with it's directly related node.
[Sun Cleric] Shatter Curse is now learned as a core spell at 15. Pathing adjusted accordingly
[Witch Doctor] Hexbreak is now learned as a core spell at 15. Pathing adjusted accordingly
[Son of Arugal] Panacea is now learned as a core spell at level 15. Pathing adjusted accordingly
[Starcaller] Wash is now learned as a core spell at level 15. Pathing adjusted accordingly
[Primalist] Being interrupted while casting Body of Stone no longer locks you out of using the ability till logout. (pending patch)
[Primalist] Updated the sfx/vfx for Hand of the Earthmother
[Knight of Xoroth] Moved Oath of Defiance to the Defiance tree
[Cultist] Moved Herald of Y'shaarj to the Godblade tree
[Sun Cleric] Moved Seraphim's Oath to the Seraphim tree
General
[Witch Doctor] Updated the vfx/sfx of Dark Mojo Crash
[Ranger] Added spell ranks to Cure Leather spells on the Book of Ascension
General
[Monk] Changed the name of Maiming Strike in the core Monk tree
[Monk] Changed the name for Tyr's Claw to fit the class fantasy
[Monk] Changed the name for Maiming Claw to fit the class fantasy
[Monk] Updated the icon and name of Eradicator
[Monk] Updated the icon and name of Ambidextrous
[Monk] Updated the icon for Decisive Strike
[Monk] Decisive Strike now gives 10% critical strike damage bonus at Rank 1 and 20% at rank 2, rather than giving 20% for both ranks.
Blade of the Serpent now procs off all auto attacks, rather than just melee auto attacks.
Primal Weapons: Bestial Might now has an animation and sound effect when used.
Fixed a tooltip error with Improved Hand of the Earthmother to reflect its actual values
[Venomancer] Lifeblood no longer has a cost.
[Venomancer] Lifeblood's cooldown has been set at 90sec up from 50sec.
[Sun Cleric] Solar Wrath's scaling has been reduced.
[Sun Cleric] Solar Wrath Is now off the global cooldown
[Sun Cleric] Solar Guidance can no longer be applied through LoS
[Witch Doctor] Removed Colour from Hexing Strike.
[Venomancer] Removed Colour from Poison Spit.
[Venomancer] Nerubian Sting Tooltip updated to display correct value.
[Venomancer] Leech Poison now only consumes one stack of Lethal Toxin.
[Venomancer] Lifeblood now applies a 30% damage reduction for 6 sec.
[Venomancer] Lifeblood's cooldown increaed to 50sec up from 3sec.
[Venomancer] Lifeblood now heals for 20% of your max health up from 12%
[Venomancer] Lifeblood can no longer crit.
[Witch Doctor] Shadowbite Hex consumption damage scaling has been increased.
[Sun Cleric] Ancient Rites talent fixed.
[Witch Doctor] Bloodspill talent in Voodoo now additionally makes you gain a mana regen buff after a successful proc.
(pending patch)
[Reaper] Fixed an issue where Soulwarden's Resolve couldn't be used without a target
[Knight of Xoroth] Added two new nodes to the class tree.
[Starcaller] Changed Warden Training so that it reduces the remaining cooldown of Astral Blade by 1 sec instead of resetting it.
[Runemaster] Overflowing Mana now increases your spell critical strike damage bonus by 50%.
[Monk] Renamed Wing Chun to Decisive Strike and changed its icon to something more suitable
[Stormbringer] Arcane Lightning now increases your spell critical strike damage bonus by 60%.
[Son of Arugal] Atherann's Anguish now increases your spell critical strike damage bonus by 100%.
[Pyromancer] Disaster's critical strike damage bonus was increased to 100%.
[Demon Hunter] Felblood Demon Hunter's critical strike damage bonus only affects Felstrike.
[Chronomancer] Fixed a bug where Balance of Power was giving increased critical strike damage bonus.
[Demon Hunter] Felblood Demon Hunter's critical strike damage bonus reduced to 20%.
[Barbarian] Brutal Axes critical strike damage bonus reduced to 20%.
[Ranger] Adaptation: Crossbow's ranged haste reduction was reduced to 25%.
[Witch Doctor] Fixed an issue where Healing Ward was having issues healing targets outside of LoS