View all of our changes in a minimal format.
Sorted in chronological order.
General
[Ranger] Adaptation: Crossbow's critical strike damage bonus was reduced to 25%.
[Witch Hunter] Headshot critical strike damage bonus was reduced to 20%.
[Witch Doctor] Glory of Zandalar now only effects spells.
[Witch Hunter] Heartseekers critical strike damage bonus was reduced to 10%.
[Chronomancer] Added 70% increased critical strike damage bonus to Black Hole.
[Cultist] Updated Cultist's Lightbreaker talent to only effect spell critical strike damage bonus.
General
[Sun Cleric] Guidance: Sanctify's distance reduced from 100 yds down to 40yds
[Sun Cleric] Guidance: Intervention's distance reduced from 100 yds down to 40yds
[Sun Cleric] Guidance: Calamity's distance reduced from 100 yds down to 40yds
[Sun Cleric] Guidance: Safeguard's distance reduced from 100 yds down to 40yds
[Sun Cleric] Guidance: Zealous Trance's distance reduced from 100 yds down to 40yds
[Sun Cleric] Solar Guidance's distance reduced from 100 yds down to 40yds
[Sun Cleric] Guidance: Tough of Light's distance reduced from 100 yds down to 40yds
[Monk] Blademaster Monk (Spec Passive) value has been reduced from 50% to 25%. (pending restart)
[Barbarian] Splash Zone now additionally increases Spell Power (pending restart after goose)
General
[Monk] Tyr's Claw weapon damage has been reduced from 150% to 125%. (This change is live, forgot to changelog it earlier.)
[Demon Hunter] Tyrant's Gaze now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Witch Doctor] Dreadful Screech now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Guardian] Torn Tendon's Root effect now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Guardian] Challenge's Fear effect now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Guardian] Gladiator's Net now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Cultist] Cosmic Ooze now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Cultist] Sow Fear now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Cultist] Abyssal Ward's Fear effect now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Son of Arugal] Liquify's Fear effect now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Runemaster] Sorcerer's Cage now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Necromancer] Ghoulify now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Reaper] Mark of Terror now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[Witch Doctor] Updated all of the potion ingredients so that they still work if your target LoS's you mid-toss but the potion was already in the air
[Witch Doctor] Changed the visual for Shadow Claw to better match what the name implies.
[Witch Doctor] Updated the icon for Juju Burst to better reflect how the spell looks when used.
[KoX] Curse of Hel'nurath no longer has a rage cost but now has a 15 sec CD and can only be applied to 1 target at a time
[Witch Doctor] Serpent Ward no longer has a fire nova visual when it spawns
[Witch Doctor] Wards no longer have a lightning visual when they spawn
[Witch Doctor] Voodoo Serpent Beam should now correctly be interruptible
[Witch Doctor] Shadow Marks can no longer be dispelled
[Witch Doctor] Fixed a bug where Wardmaster stacks would not correctly show in the buff bar
[Witch Doctor] Voodoo Serpent Beam no longer has a green glow effect on the caster/target
[SoA] Cascading Torment will now proc even if the damage kills the target
[Reaper] Mark of Terror now breaks after a percentage of the target's maximum health is taken in damage, instead of having a random chance
[SoA] Blood Rituals will no longer cause Dark Liturgy to apply the buff to self
[Venomancer] Shadra's Binding incorrectly costing Spec Talent point and Lord of Decay costing Class talent point after their swap has been fixed. (restart)
General
[Demon Hunter] Felrend has been capped to 12 targets due to preformance issues.
[Venomancer] Shadra's Binding has been moved to the Class Tree under Spider Senses.
[Venomancer] Lord of Decay has been moved to the Rot tree in Shadra's Binding 's original position.
[Venomancer] Resistant's Stun duration reduction has been increased from 15% to 20%.
[Venomancer] Empowered Exoskeleton was move to Threatening Posture's original position.
[Venomancer] Exoskeleton's damage reduction has been lowered from 8% to 6%.
[Venomancer] Toxic Sludge has been moved to the middle of the tree but the effeciveness of it's slow has been lowered from 70% to 60%.
[Venomancer] Threatening Posture has been moved to Toxic Sludge's original position.
[Venomancer] The nodes towards the top of Fortitude tree have been moved around to help them perform their role at early levels.
[Venomancer] Dread Poison now ticks 60% faster.
[Venomancer] Rage cost of Chosen of Shadra has been reduced by 5.
[Venomancer] Increased SP scaling of Withering Venom's damage over time effect.
[Venomancer] Scaling of Widow's Kiss has been slightly lowered, scaling of Nerubian Sting has been increased by the same amount.
[Venomaner] Removed hidden Intellect scaling from Withering Venom's initial damage.
[Venomancer] Base damage of Nerubian Poison has been increased slightly along with it's scaling.
[Venomancer] Withering Venom's duration and tickrate have been increased.
[Venomancer] Fang Venom: Creeping Poison tick rate has changed to 2 seconds from 1 second but its damage has been increased as a compensation (lowering burst).
[Venomancer] Scaling of the initial damage of Fang of Shadra has been reduced slightly in favour of it's secondary effect and Dread Poison scaling.
[Venomancer] Scaling of initial damage of Venom Fang has been reduced and it's Damage over Time scaling increased.
[Venomancer] A new passive node called Venomous Cascade has been introduced into the Stalking tree to give them AOE capabilities without without bloating active ability count.
[Venomancer] Chosen of Shadra moved to Fury of Anub'Rekhan's original position.
[Venomancer] Stalking tree has received systematic node position adjustments.
[Venomancer] Scorpid Step moved to Sturdy Carapace orignal position.
[Venomancer] Sturdy Carapace moved to Chosen of Shadra's original position.
[Venomancer] Fury of Anub'Rekhan moves to Scorpid Step's original position.
[Venomancer] The Old Kingdom moved from Stalking tree to Class tree under Tunnel Below.
[Ranger] Beatdown now boosts damage by 15% per stack down from 20%
[Ranger] Beatdown now stacks 10 times down from 15
[Ranger] Fixed tooltip of Beatdown
[Cultist] Tentacle of Yogg-Saron now lasts 18 sec down from 30 sec and has a 1.5 min CD up from 1 min
[Cultist] Aura of Yogg-Saron should no longer stack
[Cultist] Edicts are now on GCD
[Cultist] Void Runes now decay by 1 every 10 sec instead of all stacks falling off instantly after 15 sec
[Reaper] Dread Locks now also boosts the duration of Soulwarden's Resolve by 2 sec
[Reaper] Soulwarden's Resovle now has an 8 sec base duration
[Reaper] Soulwarden's Resolve now has a 40 sec CD for non-Domination specs
[Necromancer] Fixed a bug where Will of the Necropolis would not correctly drain RP
[Necromancer] Added a pet bar for the Necromancer to use to control their summoned Undead as a group, in the same way that a Hunter or Warlock can with their primary pet
[Runemaster] Empowering Salvos now buffs damage by 8%/16% down from 15%/30%
[Runemaster] Spell Cannon now causes primordial energy stacks to boost Primordial Blast's damage by 10% down from 30%
[Runemaster] Spellblades now deals 20% weapon damage per hit down from 30%
[Runemaster] Aspect of Chaos now grants a 25% chance to gain a salvo on crit instead of always giving one
[Runemaster] Aspect of Chaos no longer boosts crit damage
[Runemaster] Arcane Impact now grants 25% per rank up from 50%
[Witch Hunter] Shadewalker now boosts spell damage by 20% of Agility up from 15%
[Witch Hunter] Shadewalker now correctly increases all forms of spell damage instead of only Shadow, matching the effect of its tooltip
[SoA] Vestigial Muck will now break after the affected target takes a certain percentage of their maximum health as damage (We are gonna do this for more similar CC effects, if you want one added to this functionality make a suggestion and we'll consider it!)
[Guardian] Mow Them Down duration increased by 1 sec
[Guardian] Hammer of Kings AP scaling reduced
[Sun Cleric] Solar Crash now slows by 40% down from 60%
[Ranger] Fixed an issue where Dismounting Shot went to 0 range with a crossbow equipped
[Starcaller] Scattered Stars is no longer a magic effect
[Starcaller] Moon and Sea ranks now each grant 40% pushback reduction
[Starcaller] Starfury can now proc from all Moonbow attack crits
[Reaper] Annihilation now causes Desolate to always refund 2 sec of Crimson Scythe's cooldown, instead of giving it a 10% chance to completely reset
[Starcaller] Guided Reflexes cooldown increased from 1 min to 1.5 min
[KoX] Increased AP scaling of Torn Flesh slightly
[KoX] Brimstone Bludgeon's missing health damage calculation is now linear & 1:1 (0% bonus at 100% health, full 250% at 0% health)