Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/07/14

General

Change

[KoX] Added missing AP scaling to Brimstone Bludgeon

Change

[KoX] Brimstone Bludgeon now causes up to 250% weapon damage based on missing health, up from 125%

Change

[Witch Doctor] Increased level scaling of Serpent Ward's Flame Spit attack

Change

[Witch Doctor] Increased base damage of Serpent Ward's Flame Spit attack

Change

[Witch Doctor] Revitalize now affects a maximum of 8 targets

Change

[Witch Doctor] Swapped the mana costs of Hex of Blood & Hex of Death

Change

[Witch Doctor] The spec selection menu now shows Potion Toss as the second example active spell for Brewing

Change

[Demon Hunter] Fel Communion now grants 5% haste instead of only spell haste

Change

[Sun Cleric] Battle Priest now gives +20% total armor down from +150% (We will be changing this talent somehow this is a hotfix, it wasn't intended to affect shields)

Change

[Sun Cleric] Reduced the amount of mana regained when Sunset ends

Change

[Sun Cleric] Guidance spells can now only be used if you have Solar Guidance on an ally

Change

[Monk] Chakram is now called Chastise

Change

[Monk] Bursting Impact now also increases damage by 10%, as well as increasing crit chance

Change

[Monk] Shifted around some early nodes in the top right of the class tree

Change

[Monk] Exposing Uppercut is now called Injuries, and also gives Chakram a DoT

Change

[Monk] Moved Improved Engrave Fists to the Fighting tree

Change

[Monk] Moved Bladebreaker to class tree

Change

[Monk] Added weapon swing trail to Blademaster Strike visual

Change

[Monk] Blade Tempest is now a Combat Move chain ender

Change

[Monk] Blade Tempest now has 5yd radius down from 8yd

Change

[Monk] Added weapon swing trail to Blade Tempest visual

Change

[Monk] Updated effects of Eradiactor talent

Change

[Monk] Blade Tempest now deals some physical damage in addition to 85% weapon damage, scaling with AP

Change

[Monk] Windwalk now only buffs Blademaster strike

Change

[Monk] Blade Tempest no longer slows the caster

Change

[Monk] Windwalk now boosts damage by 50% down from 75%

Change

[Monk] Blade Tempest now slightly enlarges the caster while active

Change

[Monk] Slightly updated VFX of Blade Tempest

Change

[Monk] Reduced the radius of Blade Tempest's visual effect

Change

[Monk] Updated SFX of Blade Tempest

Change

[Monk] Blademaster Strike now gains 50% cast time reduction per Blade Mastery Stack (1.5/0.75/0)

Change

[Monk] Tyr's Claw now has an energy cost

Change

[Monk] Blademaster Strike cast time is now 1.5 baseline down from 2 sec

Change

[Monk] New icon for Tyr's Claw

Change

[Monk] Tyr's Claw now causes 150% weapon damage up from 100%

Change

[Monk] Grace of Aman'Thul now has a 0.5 sec ICD between charge removals

Change

[Monk] Flurry now regenerates 10 Energy when you use a Combat Move down from 20

Change

[Monk] Added ranks to Chakram

Change

[Monk] Heavy Staves is now called Inner Strength, granting 15% Staff Strike damage and allowing Sweeping Kick to cleave an additional enemy baseline

Change

[Monk] Blessed Strikes now grants Followup after using a cobmo breaker instead of on crit

Change

[Monk] Whomper now grants Staff Strike 25% damage down from 50%

Change

[Monk] Liberty now reduces Engrave spell cooldowns by 30 sec up from 15 sec

Change

[Monk] Benediction will now benefit from effects which make Combat Moves / breaker effects strike multiple targets

Change

[Monk] Benediction now restores 10% health up from 8%

Change

[Monk] Updated the effects of Swift Justice

Change

[Monk] Swift Justice is now called Beatdown

Change

[Witch Doctor] Fixed tooltip of Touch of Mueh'zala's to display value.

Change

[Witch Doctor] Fixed tooltip for Hex of Shrinking to display value.

Change

[Witch Doctor] Fixed tooltip for Voodoo Creep to display its value.

2023/07/13

General

Change

[Witch Doctor] Issue where Slither was not working has been fixed

Change

[Venomancer] Black Widow now can proc from Shadow Damage too but it's proc chance has been lowered to 8% down from 10%.

Change

[Venomancer] Spider Jump melee range use does not float you in the air for as long anymore.

Change

[Venomancer] Dread Poison now deals Shadow Damage.

Change

[Guardian] Ballad of the Dragonslayer now shows the % chance value of proc.

Change

[Pyromancer] Slagshaping now shows the % chance value of proc.

Change

[Cultist] Maddening Wrath now shows the % chance value of proc.

Change

[Venomancer] Rot Spec passive now shows the % chance to proc Cycle of Decay.

Change

[Sun Cleric] Sungate now only applies daze only at the teleport location, not on cast.

Change

[Starcaller] Improved Aspects and Aspect Mastery now properly increase the effectiveness of the Aspects and not just the proc chance.

Change

[Witch Hunter] Changed the tooltip if Witch Knight to no longer display learning two-handed swords as its learned by default.

2023/07/12

General

Change

[Venomancer] Added connecting nodes from Vile Fangs and Nerubian Sting to Widow's Kiss

Change

[Monk] Flaming Blade of Lantresor's base damge has been lowered as it had unitended high base damage

Change

[Starcaller] Issue where Moon Arrow was consuming Lunar Mark without Explosive Moonlight has been fixed

Change

[Starcaller] Issue where Cosmic Shift stealth wouldn't break on casting spells has been fixed

Change

[Starcaller] Issue where Starfury was not proccing on Huntress Shot crits has been fixed

Change

[Starcaller] Lunar Focus no longer references Mana Charges in tooltip

Change

[Starcaller] Lunar Renewal scuffed mana cost in tooltip has been fixed

Change

[Starcaller] Issue where Stand Against Darkness was not applying to enemies has been fixed

Change

[Starcaller] Warrior of Elune old tooltip updated

Change

[Monk] Fixed an issue where Flaming Blade of Lantresor would have a higher AP coefficent than intended.

Change

[Ranger] Battle Screech buff is now visible to the player.

Change

[Monk] Fixed mispelling in the tooltip of Thrashing Tempest

Change

[Witch Doctor] Primordial Synergy has been fixed.

Change

[Witch Doctor] Slither's cooldown has been increased from 30 seconds up to 45 seconds

Change

[Witch Doctor] Slither now clears Slows, Roots, Snares on cast.

Change

[Monk] Martial Strike CD is now properly reduced by Ambidextrous node in Blademaster.

Change

[Witch Doctor] Increased Agility, Spellpower, and Attack power scaling for Raptors

Change

[Knight of Xoroth] Blade of Xoroth's scaling per Deathfire stack has been reduced.

Change

[Witch Doctor] Increased Agility, Spellpower, and Attack power scaling for Saurids

Change

[Witch Doctor] Darkspear Drums now reduce the Cooldown of Shadowhunter Strike by 0.5 and 1 (at rank 1 and rank 2 respectivly) up from 0.2 and 0.4.

Change

[Witch Doctor] Added Attack Power and Agility scalings as well as damage per level to Voodoo Fire.

Change

[Witch Doctor] Added Attack Power, Spellpower and Agility scalings as well as damage per level to Serpent Ward.

Change

[Primalist] Fixed a bug where Emerald Slumber would put Dreamslip on cooldown.

Change

[Runemaster] Magebreaker no longer burns mana.

Change

[Runemaster] Aspect of Chaos now increases crit damage by 30% down from 50%

Change

[Runemaster] Spellblades weapon damage component reduced from 50% to 30%

Change

[Runemaster] Reduced SP scaling of Spellblades damage

Change

[Tinker] Take Aim now boosts damage by 30% down from 40%

Change

[Tinker] Take Aim no longer buffs crit chance

Change

[Tinker] Take Aim now lasts 12 sec up from 8 sec

Change

[Monk] Changed effects of Staffguard talent

Change

[Monk] Wind Dancer ICD increased to 8 sec

Change

[Monk] Fixed an issue causing Chakram not to scale properly with Chain Effects

Change

[Monk] Sweeping Kick's chain effect now allows Combat Moves to cleave 2 additional enemies per stack instead of letting them cleave 2 total, then 4 total, etc (now 3 total, 5 total, etc)

Change

[Monk] Dual Weapon Master is now called Massacre and simply grants +10% damage against bleeding enemies

Change

[Monk] Burning Thrust is now single target baseline

Change

[Monk] Updated the effects of Combo Strikes to a new function

Change

[Monk] Fixed a bug where Hundred Fist Strike would not correctly end your Combat Move chain

Change

[Monk] Blessed Strikes now grants Followup instead of a Holy Rune

Change

[Monk] Blessed Strikes now has a 10 sec ICD