View all of our changes in a minimal format.
Sorted in chronological order.
General
[Monk] Removed Holy Rune cost text from Blade Tempest.
[Monk] Removed the flavor text from Discipline Monk talent
[Monk] Edge of Ruin now grants Followup
[Monk] Updated the tooltip of Endurance of Eonar to reflect Combo Breaker rename.
[Monk] Removed the flavor text from Fighting Monk talent
[Monk] Updated the tooltip of Fists of Aggramar to reflect Combo Breaker rename.
[Monk] Updated the tooltip of Fighting Monk to reflect Combo Breaker rename.
General
[Starcaller] Starsweep scaling values have been increased.
[Starcaller] Aspect of the Starlord can no longer proc from ranged attacks and ranged spells
[Ranger] Issue where Swiftshot wouldn't proc has been fixed
[Guardian] Renamed Fling to Spartan Kick
[Monk] Combat Moves no longer have a CD
[Guardian] Minstrel now heals 2% health down from 3% per proc
[Monk] Combat Move buffs that impact your next Combat Move now only affect other combat moves
[Monk] Burning Thrust now grants a stack of Combo, up to 3
[Monk] All Combat Moves now cost 1 stack of Combo instead of 3/5/10 Holy Runes
[Monk] Hook no longer has a cooldown
[Monk] Hook now grants a stack of Combo, up to 3
[Monk] Hook now costs 3 Holy Runes
[Monk] Uppercut's damage bonus to your next Combat Move is reduced to 25% from 75%
[Monk] Jab now simply generates a Holy Rune and deals damage
[Starcaller] Starfire Shot scaling with mana and SP has been increased slightly.
[Starcaller] Guardian of Elune, Enchanted Aegis, Heavy Impact positions have been shifted upwards.
[Starcaller] Pulsar Blade has been renamed into Pulsar Explosion, moved upwards one row and it's target count increase has been modified to 4, down from 6.
[Starcaller] Starburst(passive node affecting Vengeance of Elune) has been removed.
[Starcaller] Celestial Knight node has been removed.
[Starcaller] Cosmic Vengeance node has been removed.
[Starcaller] Moonstone has been moved to Starsweep's original location and it's cooldown reducing effect reduced.
[Starcaller] All previous Vengeance of Elune modifying nodes have been changed to interact with Starburst.
[Starcaller] Starsweep has been moved towards the middle of the Astral Warfare tree.
[Starcaller] Endless Sky has been moved to the right side of the tree and changed into a stamina nad mana increasing node.
[Starcaller] Vengeance of Elune has been removed and rotationally replaced by Starburst.
[Starcaller] Warrior of Elune does not require Polearms any more
[Starcaller] Starshield Smash has been renamed into Starburst.
[Starcaller] Starshield Smash no longer requires a Shield.
[Starcaller] Starburst now affects 6 enemies baseline down from 8
[Starcaller] Improved Vengeance of Elune is now Improved Starburst, and provides 2 sec CDR down from 3 sec
[Starcaller] Pulsar Explosion now increases max targets of Starburst by 4 down from 6
[Starcaller] Moonstone now grants 1.5 sec refund bonus down from 3 sec
[Starcaller] Renamed Starshield Smash to Starburst
General
[Reaper] Issue where Soulrot DoT would get removed when losing LoS has been fixed
[Monk] Light's Grace now works with Double Jump modifiers (ie. Acrobatics).
[Monk] Fanaticism has been changed to a single point node.
[Monk] Fanaticism has been changed to Fight Club, a physical damage increasing node.
[Monk] Dip and Weave node from Fighting has swapped places with Fanaticism node in Class tree.
[Monk] Discipline Monk spec passive now auto-learns Staff Sweep a new AOE spell that generates threat and energy per target hit (pending restart).
General
[Venomancer] A new connection has been created between Gripping Web and Surprise Attack in Stalking tree.
[Starcaller] Issue where Reverse Magic could be cast while silenced has been fixed
[Cultist] Empowered Isolation gear icon aura fixed
[Primalist] Ursine Crush cone radius reduced from 20yds to 10yds
[Primalist] Ursine Crush vfx accurately reflects effect radius now
[Runemaster] Inscribe Rune sfx toned down a bit
[Monk] Burning Charge and Master of Blades nodes in Blademaster tree have been swapped.
[General] Sunken Temple class quests are available again
[Witch Doctor] Slither now drops root effects
[Monk] Blade Tempest no longer requires runes to cast, will now incur a reduced cooldown based off of runes exhausted
[Necromancer] Fixed tooltip of Ray of Rot
[Necromancer] Fixed an issue where an old effect of Plague's Reach was still active
[Necromancer] Fixed the tooltip of Rotcaster (the proc from Angel of Death)
[Starcaller] Fixed Twinkle Toes
[Monk] Batting Cage now reduces energy cost of staff strike by 15% instead of a flat 10
[Chronomancer] Fixed Master of Chaos ranks to correctly affect periodic chaos damage
[Starcaller] Fixed an issue where effects increasing the Scattered Star proc chance on Starsunder or Huntress Shot would also affect the chance for the other spell to apply
General
[Sun Cleric] Bulwark of Blessings passive proc will no longer proc on caster and target, just on target
[Venomancer] Improved Shadra's Vigil now increases the HoT value
[Son of Arugal] Curse of the Worgen can now only be casted on an enemy
[Monk] Issue where Blade Tempest did not require runes has been fixed
[Starcaller] Improved Aspects now properly increases the stat values gained through Aspect of the Huntress.
[Starcaller] Eye of Elune Scattered Stars proc chance increase has been changed to 10%.
[Starcaller] Starsunder now properly shows its chance to apply Scattered Stars.
[Primalist] Gaze of Theradras now properly reduces Attack Power.
[Starcaller] Bathe effect has been renamed from Torrent to Bathe (to better differentiate between Torrent and Bathe)
[Starcaller] Torrent (shark attack) Should now be able to proc Astral Flares from Aspect of the Stars.
[Necro] Rime Necromancer (Rime Passive) tooltip now correctly displays that Icy Tomb is applied at 10 stacks of Deathchill.
[Son of Arugal] Bloodsores is now properly a debuff and cant be removed by the enemy player target.
[Monk] Martial strike Off-hand's damage is now physical and no longer deals holy damage.
[Primalist] Rejuvenating Boons no longer heals twice when a boon is applied.
[Starcaller] Starfire Shot now properly consumes Scattered Stars as it should.
[Ranger] Fixed Arrow Storm talent
[Starcaller] Increased RAP/SP scaling of Starfire Shot
[Ranger] Fixed an issue where Falcon's Aid would not trigger if Flank killed the target
[Starcaller] Starfire Shot no longer requires a minimum of 30% mana in order to be used
[Starcaller] Starfire Shot will now correctly consume scattered stars
[Runemaster] Elemental Blade will now correctly gain range during Arcane Attunement
[Starcaller] Eye of Elune now increases Huntress Shot's chance to proc Scattered Stars instead of enabling it to at all (which is now baseline)
[Guardian] Fixed an issue with Guardian's Dual Wield effect for Inspiration
[Barbarian] Fixed You Want Axe?
[Barbarian] You Want Axe? now correctly has 2 ranks
[Runemaster] Fixed an issue where Prismatic Displacement was giving the ability to wear Plate
[SoA] Fixed Enraging Wounds
[SoA] Fixed a bug where learning Plague Sweep would automatically learn Plaguewolf
[Primalist] Magma Geodes now consume Magmafury when they're launched instead of when they hit, so multiple stacks will not be consumed in AoE
[Primalist] Summoning a Primal Spirit no longer applies Primal Senses unless you actually know the spell
[Witch Doctor] Slightly increased attack range of Serpent Wards
[Witch Doctor] Serpent Wards attacks now have a missile / travel time
[Necromancer] Reduced the radius of Flesh Golem's disease cloud (is now equal to a Flamestrike's area of effect centered around the minion)
[Witch Hunter] Added some improvements to the way Shadowhound scaling is applied
[Stormbringer] Lightning Rod (passive) will no longer display as having 100yd range
[Stormbringer] Fixed Unbound Elementalist
[Stormbringer] Damage caused to your Wind Servant from your 'Winds' spells no longer has to obey LoS