View all of our changes in a minimal format.
Sorted in chronological order.
General
[Venomancer] Widow's Kiss will now be properly placed in the Stalking spell tab instead of General spell tab (pending patch)
[Starcaller] Nebula node in Astral Warfare is now connected to Blanket of Stars.
[Starcaller] Aspect Mastery node in Astral Warfare is now connected to Improved Starsunder.
[Starcaller] New connection path has been created between Moonwalk and Flask of Moonwell Water to improve pathing logic and improve pathing between middle and left sections of the tree.
[Starcaller] New connection path has been created between Moonwalk and Rain of Comets to improve pathing logic and improve pathing between middle and right sections of the tree.
[Starcaller] Rain of Comets and Astral Armor have swapped positions in the class tree to avoid having to path through a defensive node when it is not desired.
[Starcaller] Moonwalk node in class tree has been moved upwards by one row to create new pathing choices.
[Starcaller] New connection path has been created in the class tree between repositioned Aspect of the Moonwell to repositioned Moon Touch.
[Starcaller] New connection path has been created in the class tree between repositioned Moon Touch and Flask of Moonwell Water.
[Starcaller] Moon Touch and Reverse Magic have swapped positions in the class tree so DPS setups do not have to path through a healing node to access utility while retaining accesibility to Moon Touch for healing specs.
[Starcaller] Improved Aspects and Aspect of the Moonwell have swapped positions in the class tree for better access to Improved Aspects for DPS specs while retaining accessibility to Aspect of the Moonwell for relevant specs.
Talents & Abilities
[Cultist] When going Insane, while above 100 stacks of Total Madness you will now also gain stacks of End My Madness. This debuff reduces all healing received by 1%. This means Cultists will take -1% healing while at 101 stacks of Total Madness. And take -100% healing at 200 stacks of Total Madness. (pending restart)
General
[Starcaller] Celestial Aegis mana cost has been reduced from 40% Maximum Mana to 30% Maximum Mana.
[Starcaller] Tidal Rebirth will no longer have a reagent cost.
[Cultist] Fixed Hammer of Twilight tooltip to match its actual performance.
[Reaper] Soulwarden's Resolve and Jailer of Souls in reaper class tree and Domination were not swapped as intended.
[Tinker] Mechsuit:Provoke (taunt) can no longer miss.
[Starcaller] Command (taunt) can no longer miss.
[Monk] Beckon (taunt) can no longer miss.
[Venomancer] Vile Stinger (taunt) can no longer miss.
[Reaper] Writhe (taunt) can no longer miss.
[Witch Hunter] Vicious Mockery (taunt) and all it's ranks can no longer miss.
[Primalist] Gaze of Theredras (taunt) can no longer miss.
[Sun Cleric] Let Them Come (taunt) can no longer miss.
[Demon Hunter] Betray (taunt) can no longer miss.
[Son of Arugal] Bare Fangs (taunt) can no longer miss.
[Cultist] Empire's Grasp (taunt) can no longer miss.
[Knight of Xoroth] Snarl (taunt) can no longer miss.
[Cultist] Test of Pride (taunt) can no longer miss.
Infilrate will now unaura when changing maps, this will prevent entering cities as large model NPC's.
[Reaper] Fixed the tooltips of each of Essence Tear's debuffs to reflect the correct stats stolen
[Reaper] Fixed a bug causing Essence Tear to be able to stack
[Starcaller] Huntress Shot now has a chance to apply a Scattered Star baseline
[Starcaller] Meteor Slam now causes Starshield Smash to apply Scattered Stars to all enemies struck
[Starcaller] Starshield Smash now strikes up to 8 enemies
[Starcaller] Starshield Smash no longer drains mana
[Starcaller] Reduced proc chance of Celestial Knight to 10%
[Starcaller] Celestial Knight now procs from effective healing or damage dealt by Starsunder, rather than any arcane damage dealt
[Starcaller] Reduced the base CD refund from Scattered Star consumption for Lunar Shock to 2 sec from 3 sec
[Starcaller] Reduced ICD of Nebula from 2 sec to 1 sec
[Starcaller] Cosmic Impact now called Nebula, proc chance reduced
[Starcaller] Reduced the effectiveness of Lunar Renewal by 50%
[Starcaller] Recuced the cost of Lunar Renewal by 50%
[Starcaller] Reduced proc chance of Lunar Conquest
[Starcaller] Starsweep now hits a max of 8 enemies
[Starcaller] Starsweep & Moonblade now share a CD
[Starcaller] Replaced Mana Charges with a passive called Mana Charged that increases the effectiveness of consuming Scattered Stars by 50%
[Starcaller] Starsweep now has a 20 sec CD up from 5 sec
[Starcaller] Starry Knight now increases Starsunder's chance to proc Scattered Stars, instead of Celestial Strike's
[Starcaller] Overflowing Mana is now called Grains of Sand, and now increases the max stack amount of Scattered Stars instead of Mana Charges
[Starcaller] The CD of Moonblade is now reduced by 2 sec whenever you consume a scattered star
[Starcaller] Added a new node that causes Starsweep & Moonblade to both grant increased energy regen for a short time
[Starcaller] Starsweep now consumes Scattered Stars from all enemies struck
[Starcaller] Moonblade no longer boosts energy regen
[Starcaller] Starsweep now scales with Intellect instead of current mana
[Starcaller] Starsweep no longer slows
[Starcaller] Starsweep no longer consumes mana
[Starcaller] Moonblade no longer shreds Armor/MR
[Starcaller] Moonblade now consumes Scattered Stars
[Starcaller] Moonblade now scales with Intellect instead of current mana
[Starcaller] Moonblade no longer consumes mana
[Starcaller] Added a new node to make Starfire Shot boost ranged haste
[Starcaller] The CD of Starfire Shot is now reduced by 2 sec whenever you consume a scattered star
[Starcaller] Starfire Shot no longer boosts ranged haste baseline
[Starcaller] Starfire Shot now consumes Scattered Stars
[Starcaller] Starfire Shot no longer scales with mana
[Starcaller] Starfire Shot no longer consumes mana
[Starcaller] Astral Warfare Starcaller (talent) now reduces the cost of Celestial Strike by 5 down from 10
[Starcaller] Increased the cooldown of Starfire Shot to 24 sec from 18 sec
[Starcaller] Starsunder now has a baseline chance to apply Scattered Stars
[Starcaller] Aspect of the Cosmos now reduces the cost of Celestial Strike by 5 down from 15
[Starcaller] Celestial Strike no longer has a chance to apply Scattered Stars
[Venomancer] Scorpid Form no longer provides a fixed attack speed
[KoX] Wicked Swordplay is now called Dread Knight, and gives Suffuse's healing ticks a chance to make your Hellgate pulse with flames
[Venomancer] Stalker Form no longer provides a fixed attack speed
[KoX] Rearranged a number of nodes significantly in Defiance to improve flow of levelling
[KoX] Fiery Retribution now reduces the CD of Shieldgore instead of Hellish Rebuke
[KoX] Increased base CD of Black Shield to 1.5 min
[KoX] Replaced Improved Furnace of Fiends with a passive that reduces the CD of Black Shield by 30 sec
[KoX] Broken Shackles now also reduces the cooldown of Flesh Hook by 5 sec
[KoX] Added a new passive that causes Suffuse to reduce ALL damage taken by 15%
[KoX] Hellfire Imps now redirect all threat to the Knight of Xoroth
[KoX] Suffuse no longer reduces magic damage taken baseline
[KoX] Removed Furnace of Fiends
[KoX] Combined the effects of Furnace of Fiends and Black Shield (Black Shield will now consume Demon's Blood stacks to scale its absorb)
[KoX] Base rage cost of Shieldgore increased
[KoX] Hellish Rebuke is now a passive, proccing its original effect whenever you expend 1 Deathfire or use Flames of Xoroth
[KoX] Brutal Conquest has been simplified to simply reduce the rage cost of Shieldgore
[KoX] Fixed an issue where Brimstone Buckler had its proc effect even without the passive that is supposed to introduce its effect
[KoX] Forgefiend's Blade no longer has a weapon requirement
Talents & Abilities
[Necromancer] Frozen Heart now properly increases your Grave Mage passive buff to Frost damage and crit. (pending restart)
[Pyromancer] Fixed an issue where Scorching Ray would not consume Overheating if it killed a single target.(pending restart)
[Pyromancer] Dragonfire will now properly reset the cooldown if it gets the last hit or your target dies while the projectile is in the air. (pending restart)
[Necromancer] Transfer Life no requires targeting a minion to cast. It can now be cast target independent and will automatically heal minions in range. (pending restart)
[Starcaller] Fixed an issue where Moon Hammer required 8 points invested when it should have 0 investment requirement.
[Necromancer] Unlearning a Raise: Minion spell in the talent trees will now de-summon that specific minion.
[Necromancer] Grave March will now cause your ranged and spell caster minions to begin attacking, instead of rushing towards the enemy and giving them mean looks.
[Necromancer] You will no longer lose your Runic Power when leveling up.
[Necromancer] Minions will now speed up while you are mounted so they don't get left behind and despawn when you zoom.
System Changes
[Systemic Rage Casting Change] Rage will no longer decay outside of combat if you are casting a spell that requires rage. This prevents situations where spells like Radiant Flame from Sun Cleric could begin a cast out of combat, then fail to complete the cast because your rage decayed before the spell completed.(pending restart)