Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/06/28

General

Change

[Witch Hunter] Momentum no longer boosts the tick rate of Repeater

Change

[Witch Hunter] Fixed the Repeater Volley talent

Change

[Witch Hunter] Reduced the bonus provided by You Can Run to 3% per stack down from 5%

Change

[Witch Hunter] Fixed an issue with Hasty Repeater that caused it to reduce the tickrate by 10ms instead of 10%

Change

[Demon Hunter] Fixed some weird required investment issues in the class tree

Change

[Runemaster] Fixed Aspect of Chaos not proccing a salvo on all crits

Change

[Runemaster] Prismatic Flow not reducing cooldown of Spellsling has been fixed

Change

[Runemaster] Runesleeve not reducing the CD of Thaumaturgy has been fixed

Change

[Monk] Righteous Palm not applying debuff has been fixed

Change

[Son of Arugal] Blood spec tree issues have been fixed

Change

[Venomancer] Issue where Shadra's Vigil could be extended well past the maximum duration has been fixed

Change

[Venomancer] Empowering Venoms can now proc

Change

[Cultist] Mind Leak and Masochism not being selectable has been fixed

2023/06/27

General

Change

[Primalist] Priaml Weapon: Stone no longer grants bonus threat

Change

[Primalist] Primal Weapon: Stonw now grants 15% of str as block rating instead of 20% block value

Change

[Primalist] Primal Weapon: Stone no longer causes geodes to bounce

Change

[Primalist] Body of Stone now boosts threat by 300% up from 200%

Change

[Stormbringer] Fixed an issue where Thunder Stormbringer's passive could proc from non-direct damage

Change

[Monk] Added node connection between Transcending and Bursting Impact

Change

[Monk] Replaced Staff Strike in the Class tree with a new passive which teaches staff strike if you are Discipline and has a different effect for other specs

Change

[Demon Hunter] Improved Fel Protection is now simply called Fel Protection, and enables the effect

Change

[Demon Hunter] Moved Pact Mastery to the position where A Thousand Cuts was

Change

[Demon Hunter] Moved A Thousand Cuts to the position where Empowered Felstrikes was

Change

[Demon Hunter] Moved Empowered Felstrikes to the position to the bottom right of Chaos Nova

Change

[Demon Hunter] Moved Fel Mastery left one position

Change

[Demon Hunter] Swapped the positions of Eredar's Breath and Corruption

Change

[Demon Hunter] Swapped the positions of Spectral Might and Demonic Evasion

Change

[Runemaster] Added a new 2-rank node to Spellslinger

Change

[Runemaster] Rearranged a number of nodes in Spellslinger

Change

[Witch Doctor] Added some new class tree node connections

Change

[Witch Doctor] Moved Guile of Gonk to back under Raptor's Speed

Change

[Witch Doctor] Swapped the positions of Devotion of Bwonsamdi and Raptor's Speed

Change

[Witch Doctor] Added some Agility scaling to the bonus damage dealt when Shadowbite consumes a Hex

Change

[Witch Doctor] Swapped the positions of Bethekk's Hunger and Veil of Darkness

Change

[Witch Doctor] Cursed Weapons now also boosts the damage of hexes

Change

[Witch Doctor] Rearranged some nodes in Shadowhunting

Change

[Witch Doctor] Added a new node to make Hexxing Strike cleave multiple enemies

Change

[Stormbringer] Swapped Exalted Orbs and Empower Orbs in Thunder

Change

[Cultist] Added a new 2-point node to class tree above Abyssal Doom & Edict of Wrath to reduce pushback

Change

[Cultist] Replaced Braced for Impact (Influence) with a new node called Prophetic Compulsion that reduces mana costs and gives reduction to duration of Silence effects

Change

[Cultist] Lingering Protection now reduces the effect of Abyssal Reconstruction by 12% down from 15%

Change

[Cultist] Swapped the positions of Beamsplitter and Fallen Templar in the class tree

Change

[Cultist] Swapped Unblinking Vigil and Abyssal Commander in the Influence tree

Change

[Cultist] Swapped the positions of Mind Leak (Godblade) and Masochism (Class)

Change

[Cultist] Moved Satiating Gaze to the middle of the class tree underneath Eldritch Smite

Change

[Cultist] Swapped the positions of Void Touched Plate (Godblade) and Inner Darkness (Class)

Change

[Son of Arugal] Consuming Bloodsores now boosts the damage OR healing of subsequent ticks

Change

[Son of Arugal] Bloodsores can now apply to allies

Change

[Son of Arugal] Bloodsores can now only proc from direct damage/healing

Change

[Son of Arugal] Blood Son of Arugal passive now grants 25% Stam -> Healing power instead of previous effects

Change

[Son of Arugal] Bloodsores can now proc on damage or healing

Change

[Son of Arugal] Moved the Universal Donor passive to a location in the Blood tree that is more difficult to pick up alongside dps talents

Change

[Tinker] Moved Minefield back under Scattered Shells

Change

[Tinker] Swapped the positions of Assault Scope & Combat Dash in Firearms

Change

[Tinker] Swapped the positions of Holstered Cannon & Scattered Shells

Change

[Tinker] Moved Telescopic Focusing Lens up to the previous position of Corrosive Bombs

Change

[Tinker] Changed Improved Lightning Conductor to work with the new passive and buffed its effects a bit

Change

[Tinker] Moved Corrosive Bombs to Firearms

Change

[Tinker] Replaced Lightning Conductor with a new passive

Change

[Tinker] Swapped the positions of Deathball & Field Medic

Change

[Tinker] Added some new node connections to Invention

Change

[Tinker] Added a new 2-rank node to buff Sticky Bomb below Power Cell & Rocket Launcher

Change

[Tinker] Added a new node to Invention that grants increased firing rate to Blackpowder Shot after critting with Sticky Bomb or Sapper Charge

Change

[Tinker] Moved Power Cell up to directly under Invention Tinker

Change

[Tinker] Spare Parts now also grants an 8% damage buff

Change

[Tinker] Added a 3 sec CD Dispel to Invention tree

Change

[Tinker] Added a new 2-rank node that buffs Bot: Crash & Thrash in the previous place of Shrapnel Mines

Change

[Tinker] Battle Engineer procs now refund 0.5 sec CD down from 1 sec

Change

[Tinker] Moved Shrapnel Mines slightly further down and to the side of the tree

Change

[Tinker] Removed ICD from Battle Engineer

Change

[Tinker] Battle Engineer can now proc with any gun type

Change

[Tinker] Reduced Agility scaling of Bot: Crash & Thrash

Change

[Tinker] Spanner Smash now usable with any 1h melee weapon

Change

[Witch Doctor] Added a new 2-tier node in the previous position of Legacy of Zandalar

Change

[Tinker] Added some bonus Agility scaling to Bot: Hydrailic Strike

Change

[Witch Doctor] Moved Legacy of Zandalar down in the Brewing tree

Change

[Witch Doctor] Added Spirit scaling to Touch of Sseratus (healing effect on Gift of the Loa)

Change

[Witch Doctor] Reduced proc chance of the free Loa's Brew from Brewing Witch Doctor passive

Change

[Witch Doctor] Increased base CD of Gift of the Loa to 40 sec from 24 sec

Change

[Demon Hunter] Glaive Rush is no longer free in Demon Form

Change

[Witch Doctor] Snakeblood Brew now has a 16 sec CD

Change

[Witch Doctor] Snakeblood Brew now has a 1 sec tickrate instead of 3 sec

Change

[Witch Doctor] Snakeblood Brew SP scaling boosted

Change

[Ranger] Fixed an issue where Wild Speed's node connections where broken

Change

[Ranger] Fixed Follow Up

Change

[Starcaller] Fixed Rejuvenating Arrows

Change

[Chronomancer] Unmaker of Realities now boosts crit dmg by 25% down from 40%

2023/06/26

General

Change

[Son of Arugal] Eternal Curse threat upped from 100% increased up to 300%

Change

[Knight of Xoroth] Oath of Defiance's threat value has been increased from 200% to 300%.

Change

[Sun Cleric] Seraph's Oath threat upped from 150% increased up to 300%, also now increases threat from all damage types.

Change

[Witch Hunter] Grim Duty's threat value has been increased from 200% to 300%.

Change

[Starcaller] Warden of the Moon's threat value has been upped from 200% to 300% also now increases threat from all damage types.

Change

[Demon Hunter] Burning Vengeance's threat value has been upped from 150% to 300%

Change

[Guardian] Threat of Defensive stance while being in vangaurd spec is upped from 200% to 300%.

Change

[Cultist] Threat of Herald of Yogg-Saron's while in godblade spec is upped from 200% to 300%

Change

[Venomancer] Scorpid form's threat upped from 100% increased up to 300%, also now increases threat from all damage types.

Change

[Reaper] Jailer of Souls Threat upped from 150% to 300% to keep in line with the other tanking stances.

Change

[Runemaster] Fixed an issue where Sorcerer's Cage Wouldnt be displayed on the debuff bar on enemies.

Change

[Barbarian] Fixed an issue where Carnage stacks would be shared between all barbarians.

Change

[Barbarian] Fixed a bug where Ripper could be manually removed by the player