Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/07/07

General

Change

[Stormbringer] Fixed a problem where the damage to your Wind Servant caused by Gale Winds, Winds of Change, Guiding Winds & Hastening Winds would generate agro/threat

Change

[Stormbringer] Fixed Fog Cover

2023/07/06

General

Change

[Son of Arugal] Blood Spec Passive now increases your Spell Power by 25% of Stamina instead of Healing Power (clarification: Spell Power=Healing Power, Healing Power does not equal Spell Power)

Change

[Knight of Xoroth] Snarl (taunt) is now properly learned with acquisition of Oath of Defiance (tank stance).

Change

[Starcaller] Problem making Starfire Shot and Starsweep still cost 100% mana has been fixed.

Change

[All] Fixed an issue with tank talent trees not being progressable since the taunts were included in the tank stance nodes

Change

[Reaper] Added a connection between Ghostly Fortitude and Vital Offense

Change

[Reaper] Cursed Rosary no longer increases healing received

Change

[Reaper] Moved around some early nodes to have them make more sense

Change

[Reaper] Added a new 2 point node to increase healing received by 3%/6% between early Dom/Harvest nodes in class tree

Change

[Guardian] Ballad of the Hero is no longer cancelable by reactivation

Change

[Primalist] Stoneslam now correctly gains range from the Tremor Sense talent

Change

[Guardian] Learning Offensive Pose at level 2 now automatically casts it

Change

[Guardian] Added some healing VFX to Veteran of the Arena

Change

[Guardian] Ballad of the Dragonslayer is no longer cancelable by reactivation

Change

[Guardian] Feats of Strength now has a 12 sec CD matching its duration

Change

[Guardian] Thundering Charge should now correctly appear cancelable on its spell icon/button

Change

[Sun Cleric] Fixed an issue where the skill to dual wield (with the Inquisition talent) would sometimes be unlearned when logging in and out of the game

Change

[Guardian] Fixed an issue where the skill to dual wield (for Inspiration Guardians) would sometimes be unlearned when logging in and out of the game

Change

[Reaper] Fixed an issue causing the scaling of Soulstriker's damage to be too high

Change

[Reaper] Doomrend now requires a 2H weapon

Change

[Pyromancer] Fixed an issue causing Cataclysmic Ray to hit the same target multiple times with the wrong effect

Change

[Pyromancer] Flame Swell is now a 30 sec CD, but causes Ignite to flare up into Flame Swell on all enemies within 8yd of your target

Change

[Pyromancer] Dancing Flames now procs its spread when you deal direct Fire Damage to an enemy, instead of having periodic ticks handle the entire process

Change

[Witch Hunter] Tormentor Bolt no longer deals initial damage

Change

[Witch Hunter] The Right Price now boosts Collect Bounty by 33% per rank down from 50% (100% at max rank)

Change

[Ranger] Reduced Agility scaling of Blade of the Sin'dorei

Change

[Ranger] Flank now deals 150% wep dmg down from 250% but has increased AP scaling

Change

[Ranger] Reduced base effects of Strider's Blade to 30% damage and 2 targets

Change

[Ranger] Strider's Blade no longer provides a reduction to damage taken

Change

[Ranger] Slightly reduced Agility scaling of Falconstrike

Change

[Ranger] Falconstrike now boosts Quick Shot damage by 50% down from 150%

Change

[Ranger] Falconstrike's buff to Quick Shot now lasts 8 sec up from 4 sec

Change

[Ranger] Falconstrike now on regular GCD

2023/07/05

General

Change

[Monk] Beckon removed from talent tree

Change

[Monk] Discipline Monk passive now auto learns Beckon

Change

[Son of Arugal] Bare Fangs removed from talent tree

Change

[Son of Arugal] Eternal Curse now auto learns Bare Fangs

Change

[Sun Cleric] Let Them Come removed from talent tree

Change

[Sun Cleric] Seraph's Oath now auto learns Let Them Come

Change

[Witch Hunter] Vicious Mockery removed from talent tree

Change

[Witch Hunter] Grim Duty now auto learns Vicious Mockery

Change

[Reaper] Writhe removed from talent tree

Change

[Reaper] Jailer of Souls will now auto learn Writhe

Change

[Demon Hunter] Betray removed from talent tree

Change

[Demon Hunter] Burning Vengeance will now auto learn Betray

Change

[Primalist] Gaze of Theradras removed from talent tree

Change

[Primalist] Body of Stone will now auto learn Gaze of Theradras

Change

[Guardian] Challenge removed from talent tree

Change

[Guardian] Vanguard Spec Passive will now auto learn Challenge

Change

[Cultist] Test of Pride removed from talent tree

Change

[Cultist] Herald of Y'Shaarj will now auto learn Test of Pride

Change

[Venomancer] Vile Stinger removed from talent tree

Change

[Venomancer] Scorpid Form now auto learns Vile stinger

Change

[Pyromancer] Updated VFX/SFX on Flame Swell

Change

[Pyromancer] Flame Swell still requiring ignite has been fixed

Change

[Son of Arugal] Fixed an issue where Consume wouldn't properly hit enemies that are invisible.

Change

[Starcaller] Aspects now properly display proc chance increases with Improved Aspects as well as Aspect Mastery.

Change

[Sun Cleric] Seraph's oath tooltip changed to properly display how many enemies Gavel of Atonement cleaves while active.

Change

[Barbarian] Changed Keg Smash to 5 yds instead of melee range (doesnt change its range) making it so empty kegs now increases the range of it as intended.

Change

[Starcaller] Node placement and node connections of Astral Warfare tree have been completely overhauled.

Change

[Starcaller] Starshield Smash no longer applies Scattered Stars by itself. In combination with Meteor Smash talent (unchanged) it was resetting more than twice the value of its own cooldown upon consumption with very few targets.

Change

[Starcaller] Celestial Knight proc chance from Starsunder increased to 25% to make it more reliable for DPS AOE.

Change

[Starcaller] Celestial Cleave cooldown reduced to 3 seconds to fill out the gap left by previously higher uptime of Celestial Knight.

Change

[Starcaller] Command has been removed from the class tree and is now learned when acquiring Warden of the Moon.

Change

[Starcaller] Starbarian moved to na new position in the class tree under Lunar Shock and above Mana Charged.

Change

[Starcaller] New node Nightblade, which increases the damage done by Starlord Strike (proc of Aspect of the Starlord) introduced to the class tree placed in Starbarian's old position.

Talents & Abilities

Change

[Tinker] Fixed an issue that caused Healing Mist to heal enemy NPC's

Change

[Necromancer] Fixed an issue where Lich Training could trigger from itself creating an endless proc loop.

2023/07/04

General

Change

[Runemaster] Fixed an issue where Runed Orb was also boosting the crit damage of affected spells

Change

[Runemaster] Runed Orb's debuff is now consumed on cast instead of on hit, preventing multiple projectile spells from benefitting from 1 buff

Change

[Runemaster] Fixed an issue where Runed Orb was usable while moving

Change

[Chronomancer] Chaos Shard triggers now correctly generate an Order stack

Change

[Starcaller] Astral Projection fixed

Change

[Starcaller] Improved Starsunder now also boosts Starsunder's chance to apply scattered stats by 5% per rank

Change

[Starcaller] Command is removed from class tree

Change

[Starcaller] Command is now taught for free alongside Warden of the Moon

Change

[Starcaller] Added a new node to class tree

Change

[Starcaller] Celestial Awakening Tooltip cleaned up

Change

[Son of Arugal] Issue where Blood Rituals would not heal caster when marked has been fixed

Change

[Runemaster] Ace of Stars now properly procs Cosmic Impact

Change

[Reaper] Issue where Soul Infusion was resetting the CD of Reave has been fixed

Change

[Reaper] Issue where Lament was not triggering the Dominion reaped soul consumption effect has been fixed

Change

[Sun Cleric] Sunsworn tooltip clarified

Change

[Ranger] You can now trinket the stun from Counter Striker

Change

[Ranger] Issue where Spread Shot (Instant Cast) couldn't be used while moving has been fixed

Change

[Chronomancer] Quickening now properly affects the tickrate of Accelerated Recovery

Change

[Barbarian] Mow Them Down tooltip inaccurate values fixed

Change

[Knight of Xoroth] Issue where Brimstone Splinters was increasing the maximum amount of Deathfire stacks has been fixed

Change

[Witch Doctor] Quickened Curses will now only affect damaging hexes

Change

[Runemaster] Golemancy will now correctly appear in the Runic spellbook tab instead of General (pending patch)

Change

[Monk] Tyr's Claw will now correctly appear in the Blademaster spellbook tab instead of General (pending patch)

Talents & Abilities

Change

[Monk] Bladegrease can now stack on the same target when multiple Monks are in a party.

Change

[Runemaster] Glyphed Barrier will now properly reduce the cooldown of Mind Guard by 2/4 seconds.

Change

[Witch Doctor] Voodoo Serpent Beam should no longer randomly stop casting and properly benefit from haste.

Change

[Witch Doctor] Voodoo Serpent Beam will now trigger the initial tick when the channel begins.

Change

[Ranger] Fixed an issue where Adaptation: Crossbowman could stack with other Adaptations.

Change

[Son of Arugal] Bloodsore can no longer be manually cancelled.

Change

[Ranger] Farstrider's Command will no longer proc while below 5 Archery Points.

Change

[KoX] Dismenberment will now properly apply the healing reduction effect when used against monsters.