View all of our changes in a minimal format.
Sorted in chronological order.
General
[Pyromancer] Volcanic Shell is now usable while Silenced
[Witch Doctor] Reduced the scaling of Vitality Ward's healing
[Witch Doctor] Vitality Ward's healing now has a beam visual
[Witch Doctor] Vitality Ward can now heal a maximum of 8 targets down from 40
[Witch Doctor] Ingredient: Frog Venom now adds 5 sec to the CD of your next Potion Toss per stack
[Witch Doctor] Ingredient: Bloodthistle now adds 10 sec to the CD of your next Potion Toss per stack
[Witch Doctor] Ingredient: Fishbones now adds 10 sec to the CD of your next Potion Toss per stack
[Witch Doctor] Ingredient: Jungle Shrooms now adds 15 sec to the CD of your next Potion Toss per stack
[Witch Doctor] Potion Toss no longer puts ingredients on cooldown
[SoA] Added Nostrum to Blood tab
[SoA] Added Vampyr Bite to Blood tab
[SoA] Shadowfang Bond can now be toggled
[SoA] Curse of the Worgen no longer grants melee haste (since now we just set attack speed)
[SoA] Fixed a bug where Running Wild would show you as being carried by an orc
[SoA] Reduced the base attack speed of Eternal Curse form to 2 sec from 1.5 sec
[SoA] Reduced the base attack speed of Curse of the Worgen form to 1.5 sec from 1 sec
[Monk] Fixed a bug where Hit Combo would remove all Holy Runes when its buff expired
[Monk] Removed a number of old scripts that were causing some of the Runes of... spells to have weird effects
General
[Demon Hunter] Felforged procs should now only be consumed by Fel Fireballs that are actually affected by it
[Primalist] Proccing Groundshaker no longer forces a melee attack animation on self, now has its own proc VFX
[Primalist] Totemic Smash is now Totemic Hammer, essentially the same but ranged, now throws a hammer and has new vfx/sfx
[Primalist] Significantly increased the tickrate of Mountain's Fire (from 0.5sec to 0.2sec)
[Witch Doctor] Added some AP scaling to Serpent Ward's Serpent Spit attack
[Necromancer] Plaguefather will now correctly respond to Grave March
[Necromancer] Tomb King will now correctly respond to Grave March
[Sun Cleric] Solar Crash now correctly grounds affected enemies
[Sun Cleric] Fixed an issue where the heal of Guidance: Sanctify would not trigger unless the caster had a ranged weapon equipped
[SoA] Running Wild now acts like a mount again
[Sun Cleric] Dawnbringer now requires a melee weapon
[SoA] Goldrinn's Fang now applies Grimclaw
[SoA] Mark of the Vampyr now accumulates stacks every 4 sec (becoming fully stacked at 12 sec) instead of every 2 sec
[SoA] Changed how Exsanguination calculates its buff - now increases Transfusion healing by 25% instead of making it heal an additional 2% health. This will not change the intended effect of the spell and will effectively be the same but should fix issues with other effects scaling Transfusion up to have greatly increased effect
[SoA] Mark of the Vampyr can no longer target self
[Pyromancer] Burning Vigil no longer has a 10yd minimum range
[Pyromancer] Fixed a bug where all specs of Pyromancers would still create a Path of Flames on crit
[Pyromancer] Updated the tooltip of Burning Brand to clarify its interaction with Dragonfire
[Pyromancer] Increased SP scaling and base values of Breath of Alexstrasza
[Pyromancer] Fixed tooltip of Might of Drakkisath
[KoX] Fist of Xoroth no longer deals damage, only stuns
[KoX] Meatsaw now causts 75% weapon damage in addition to flat physical damage
[KoX] Executioner now grants 40% crit damage down from 50%
[KoX] Slightly increased healing of Consuming Blade
[Cultist] Added Strength scaling to Seething Void and increased AP scaling
[KoX] Reduced damage scaling of Consuming Blade
[Chronomancer] Fixed an issue with Chronobeam still consuming Orbs of Fate (old mechanic)
[Chronomancer] Added ranks to Sandblast
[Chronomancer] Chrono Mend no longer counts as an Order spell
[Monk] Pray is now correctly limited by Silence
[Monk] Pray is now correctly counted as a spell
[Monk] Added a new passive called Blessed Brawler to the Fighting tree
[Monk] Added a new passive called Acrobatics to the Fighting tree
[Monk] Added a new passive called Hit Combo to the Fighting tree
[Monk] Fixed a bug where dropping directly to 0 Holy Runes would sometimes not update your Holy Rune count for the purposes of Combat Moves, making the next one free
[Monk] Added a new passive called Sacred Candle to the Fighting tree
[Monk] Divine Tempest now becomes active at 6 stacks of Pursuit up from 3
[Monk] Significantly increased AP scaling of Haymaker
[Monk] Runes of Zeal now grants 20% melee haste and 20% movespeed up from 15% & 15%
[Monk] Fixed a bug where Bladebreaker would still consume 10 Holy Runes
[Monk] Fixed a bug where Sweeping Kick would still consume 10 Holy Runes
[Monk] Fixed a bug where Uppercut would still consume 10 Holy Runes
[Monk] Tyr's Claw is now usable with any one handed melee weapon
[Monk] Slightly increased healing of Runes of Grace
[Venomancer] Burrow is no longer limited by silence
[Venomancer] Miasma is now included in the list referred to as 'periodic venomancer spells' for the purposes of effects such as Rotweaver
[Venomancer] Nightweb Poison is now included in the list referred to as 'periodic venomancer spells' for the purposes of effects such as Rotweaver
[Venomancer] Updated ranks 2+ of Web Wrap with its new effects
[Tinker] Fuselight Furnace now causes enemies who deal any direct damage (not just melee attacks) to suffer the fire damage, and allows it to proc from absorbed damage so it can work correctly in the mechsuit
[Starcaller] Wash (dispel) will now correctly be taught as part of Tides' core kit
[Ranger] Now starts with a falchion instead of 2 daggers
[Reaper] Spectral Waltz now lasts 3.5 sec up from 3 sec
[Witch Hunter] Slightly reduced AP scaling of Shadowblast
[Witch Hunter] Buffed scaling of Shadowblast
[Runemaster] Updated tooltip of Oblivion Ball to reflect that it no longer actually goes off of a specific set distance
[Runemaster] Fixed a bug where Magefury itself would not get buffed by Magefury
[Runemaster] Runic Familiar no longer takes reduced damage
[Runemaster] Fixed a bug where Expel Frost would not get buffed by Magefury
General
[Guardian] Barbed Nets will now correctly appear in the Gladiator tree
[Chronomancer] From Darkness is now passive and can proc from any damaging chaos spell, but cannot occur more than once every 5 sec
[Reaper] Massochistic Rage is now in tier 3 of Reaping
[Chronomancer] Increased scaling of Chronurgy's Chaos effect
[Reaper] Fixed the Reap chain, Reap will now correctly crit on 3rd use
[Reaper] Scythe Rush's lockout is now per-player
[Reaper] Trying a fix for Scythe Rush healing not scaling with stacks
[SoA] Fixed Vampyr Bite
[Venomancer] Venom Spit tooltip updated
[SoA] Roofstalker Leap now limited by grounding
[Venomancer] Venom Spit is now on the GCD
[Venomancer] Venom Spit now slows by 30% up from 10%
[Venomancer] Venom Spit is now a 10 sec duration down from 30 sec
[Venomancer] When a Poison dispel is used on a target with Fungal Growth, it will consume all stacks instead of 1 at a time
[Venomancer] Fungal Growth stacks now only buff periodic damage dealt by the caster
[Venomancer] Rotweaver Form now correctly allows periodic damage to crit
[Venomancer] Fixed the tooltip of Might of the Aqir
[Venomancer] Rotweaver form no longer usable while mounted
[All] Updated data on the Ascension.gg database with all CoA changes
[Venomancer] Fixed the tooltip of Toxic Sludge to inclur the proper text color tag
[Ranger] Quick Shot will no longer grant Farstrider's Command
[Ranger] Skullpiercer Shot will now correctly grant Farstrider's Command when used at 5 Archery Points
[Pyromancer] Volcanic Shell now correctly provides pushback protection
[Ranger] Quick Shot will now correctly generate Tactician stacks in Farstrider spec