Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/12/20

General

Change

[Pyromancer] Volcanic Shell is now usable while Silenced

Change

[Witch Doctor] Reduced the scaling of Vitality Ward's healing

Change

[Witch Doctor] Vitality Ward's healing now has a beam visual

Change

[Witch Doctor] Vitality Ward can now heal a maximum of 8 targets down from 40

Change

[Witch Doctor] Ingredient: Frog Venom now adds 5 sec to the CD of your next Potion Toss per stack

Change

[Witch Doctor] Ingredient: Bloodthistle now adds 10 sec to the CD of your next Potion Toss per stack

Change

[Witch Doctor] Ingredient: Fishbones now adds 10 sec to the CD of your next Potion Toss per stack

Change

[Witch Doctor] Ingredient: Jungle Shrooms now adds 15 sec to the CD of your next Potion Toss per stack

Change

[Witch Doctor] Potion Toss no longer puts ingredients on cooldown

Change

[SoA] Added Nostrum to Blood tab

Change

[SoA] Added Vampyr Bite to Blood tab

Change

[SoA] Shadowfang Bond can now be toggled

Change

[SoA] Curse of the Worgen no longer grants melee haste (since now we just set attack speed)

Change

[SoA] Fixed a bug where Running Wild would show you as being carried by an orc

Change

[SoA] Reduced the base attack speed of Eternal Curse form to 2 sec from 1.5 sec

Change

[SoA] Reduced the base attack speed of Curse of the Worgen form to 1.5 sec from 1 sec

Change

[Monk] Fixed a bug where Hit Combo would remove all Holy Runes when its buff expired

Change

[Monk] Removed a number of old scripts that were causing some of the Runes of... spells to have weird effects

2022/12/18

General

Change

[Demon Hunter] Felforged procs should now only be consumed by Fel Fireballs that are actually affected by it

Change

[Primalist] Proccing Groundshaker no longer forces a melee attack animation on self, now has its own proc VFX

Change

[Primalist] Totemic Smash is now Totemic Hammer, essentially the same but ranged, now throws a hammer and has new vfx/sfx

Change

[Primalist] Significantly increased the tickrate of Mountain's Fire (from 0.5sec to 0.2sec)

Change

[Witch Doctor] Added some AP scaling to Serpent Ward's Serpent Spit attack

Change

[Necromancer] Plaguefather will now correctly respond to Grave March

Change

[Necromancer] Tomb King will now correctly respond to Grave March

Change

[Sun Cleric] Solar Crash now correctly grounds affected enemies

Change

[Sun Cleric] Fixed an issue where the heal of Guidance: Sanctify would not trigger unless the caster had a ranged weapon equipped

Change

[SoA] Running Wild now acts like a mount again

Change

[Sun Cleric] Dawnbringer now requires a melee weapon

Change

[SoA] Goldrinn's Fang now applies Grimclaw

Change

[SoA] Mark of the Vampyr now accumulates stacks every 4 sec (becoming fully stacked at 12 sec) instead of every 2 sec

Change

[SoA] Changed how Exsanguination calculates its buff - now increases Transfusion healing by 25% instead of making it heal an additional 2% health. This will not change the intended effect of the spell and will effectively be the same but should fix issues with other effects scaling Transfusion up to have greatly increased effect

Change

[SoA] Mark of the Vampyr can no longer target self

Change

[Pyromancer] Burning Vigil no longer has a 10yd minimum range

Change

[Pyromancer] Fixed a bug where all specs of Pyromancers would still create a Path of Flames on crit

Change

[Pyromancer] Updated the tooltip of Burning Brand to clarify its interaction with Dragonfire

Change

[Pyromancer] Increased SP scaling and base values of Breath of Alexstrasza

Change

[Pyromancer] Fixed tooltip of Might of Drakkisath

Change

[KoX] Fist of Xoroth no longer deals damage, only stuns

Change

[KoX] Meatsaw now causts 75% weapon damage in addition to flat physical damage

Change

[KoX] Executioner now grants 40% crit damage down from 50%

Change

[KoX] Slightly increased healing of Consuming Blade

Change

[Cultist] Added Strength scaling to Seething Void and increased AP scaling

Change

[KoX] Reduced damage scaling of Consuming Blade

Change

[Chronomancer] Fixed an issue with Chronobeam still consuming Orbs of Fate (old mechanic)

Change

[Chronomancer] Added ranks to Sandblast

Change

[Chronomancer] Chrono Mend no longer counts as an Order spell

Change

[Monk] Pray is now correctly limited by Silence

Change

[Monk] Pray is now correctly counted as a spell

Change

[Monk] Added a new passive called Blessed Brawler to the Fighting tree

Change

[Monk] Added a new passive called Acrobatics to the Fighting tree

Change

[Monk] Added a new passive called Hit Combo to the Fighting tree

Change

[Monk] Fixed a bug where dropping directly to 0 Holy Runes would sometimes not update your Holy Rune count for the purposes of Combat Moves, making the next one free

Change

[Monk] Added a new passive called Sacred Candle to the Fighting tree

Change

[Monk] Divine Tempest now becomes active at 6 stacks of Pursuit up from 3

Change

[Monk] Significantly increased AP scaling of Haymaker

Change

[Monk] Runes of Zeal now grants 20% melee haste and 20% movespeed up from 15% & 15%

Change

[Monk] Fixed a bug where Bladebreaker would still consume 10 Holy Runes

Change

[Monk] Fixed a bug where Sweeping Kick would still consume 10 Holy Runes

Change

[Monk] Fixed a bug where Uppercut would still consume 10 Holy Runes

Change

[Monk] Tyr's Claw is now usable with any one handed melee weapon

Change

[Monk] Slightly increased healing of Runes of Grace

Change

[Venomancer] Burrow is no longer limited by silence

Change

[Venomancer] Miasma is now included in the list referred to as 'periodic venomancer spells' for the purposes of effects such as Rotweaver

Change

[Venomancer] Nightweb Poison is now included in the list referred to as 'periodic venomancer spells' for the purposes of effects such as Rotweaver

Change

[Venomancer] Updated ranks 2+ of Web Wrap with its new effects

Change

[Tinker] Fuselight Furnace now causes enemies who deal any direct damage (not just melee attacks) to suffer the fire damage, and allows it to proc from absorbed damage so it can work correctly in the mechsuit

Change

[Starcaller] Wash (dispel) will now correctly be taught as part of Tides' core kit

Change

[Ranger] Now starts with a falchion instead of 2 daggers

Change

[Reaper] Spectral Waltz now lasts 3.5 sec up from 3 sec

Change

[Witch Hunter] Slightly reduced AP scaling of Shadowblast

Change

[Witch Hunter] Buffed scaling of Shadowblast

Change

[Runemaster] Updated tooltip of Oblivion Ball to reflect that it no longer actually goes off of a specific set distance

Change

[Runemaster] Fixed a bug where Magefury itself would not get buffed by Magefury

Change

[Runemaster] Runic Familiar no longer takes reduced damage

Change

[Runemaster] Fixed a bug where Expel Frost would not get buffed by Magefury

2022/12/16

General

Change

[Guardian] Barbed Nets will now correctly appear in the Gladiator tree

Change

[Chronomancer] From Darkness is now passive and can proc from any damaging chaos spell, but cannot occur more than once every 5 sec

Change

[Reaper] Massochistic Rage is now in tier 3 of Reaping

Change

[Chronomancer] Increased scaling of Chronurgy's Chaos effect

Change

[Reaper] Fixed the Reap chain, Reap will now correctly crit on 3rd use

Change

[Reaper] Scythe Rush's lockout is now per-player

Change

[Reaper] Trying a fix for Scythe Rush healing not scaling with stacks

Change

[SoA] Fixed Vampyr Bite

Change

[Venomancer] Venom Spit tooltip updated

Change

[SoA] Roofstalker Leap now limited by grounding

Change

[Venomancer] Venom Spit is now on the GCD

Change

[Venomancer] Venom Spit now slows by 30% up from 10%

Change

[Venomancer] Venom Spit is now a 10 sec duration down from 30 sec

Change

[Venomancer] When a Poison dispel is used on a target with Fungal Growth, it will consume all stacks instead of 1 at a time

Change

[Venomancer] Fungal Growth stacks now only buff periodic damage dealt by the caster

Change

[Venomancer] Rotweaver Form now correctly allows periodic damage to crit

Change

[Venomancer] Fixed the tooltip of Might of the Aqir

Change

[Venomancer] Rotweaver form no longer usable while mounted

Change

[All] Updated data on the Ascension.gg database with all CoA changes

Change

[Venomancer] Fixed the tooltip of Toxic Sludge to inclur the proper text color tag

Change

[Ranger] Quick Shot will no longer grant Farstrider's Command

Change

[Ranger] Skullpiercer Shot will now correctly grant Farstrider's Command when used at 5 Archery Points

Change

[Pyromancer] Volcanic Shell now correctly provides pushback protection

Change

[Ranger] Quick Shot will now correctly generate Tactician stacks in Farstrider spec