Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/12/13

General

Change

[Runemaster] Augur's Shield no longer costs mana

Change

[Runemaster] Augur's Shield now regenerates 15% max mana and boosts magic resistances for 8 sec (still gives bonus threat too)

Change

[Runemaster] Removed the mana cost of Elemental Invocation

Change

[Runemaster] Fixed an issue where Elemental Invocation would not set your attunement to match your blade type, added the stipulation that it only does so if the two are not already matching

Change

[Runemaster] Removed the mana cost of Elemental Blade

Change

[Runemaster] Prismatic Displacement now lasts 5 sec up from 3 sec

Change

[Runemaster] Added a passive called Warpskipper that causes the first Ley Walk every 20 sec to incur no cooldown, and causes Ley Walk to regen 5% mana

Change

[Runemaster] Prismatic Displacement now grants 25% reduced damage taken instead of 30% dodge chance

Change

[SoA] Goldrinn's Guile is now on the GCD

Change

[SoA] Running Wild now works like a ghost wolf and grants 40% speed down from 60%

Change

[SoA] Goldrinn's Thirst is now on the GCD

Change

[SoA] Goldrinn's Fang is now on the GCD

Change

[SoA] Added a new passive to Packleader called Shredding Claws that allows Lupine Shred to reduce Armor

Change

[SoA] Fixed a bug where Goldrinn's Thirst would remove Worgen Form

Change

[SoA] Fixed a bug where Ravenous Bite would remove Worgen Form

Change

[All] Rage classes will no longer respawn with full Rage in battlegrounds

Change

[Necromancer] Increased SP scaling of Black Death

Change

[Necromancer] Moved Animate: Putrid Ghoul down 2 tiers

Change

[Necromancer] Animate: Putrid Ghoul now has a 40 sec base CD but summons 2 Putrid Ghouls instead of 1

Change

[Necromancer] Removed the old Unholy Command ability from the tree (appearing as NYI)

Change

[Necromancer] Animate: Plaguefather now has a base duration of 5 sec down from 10 sec

Change

[Necromancer] Animate: Plaguefather now costs 40 Runic Power

Change

[Necromancer] Malady of Hunger now increases the daamge taken from all of the caster's leech effects by 35% instead of only Feed by 15%

Change

[Necromancer] Animate: Plaguefather now has a 3 min CD up from 2 min

Change

[Necromancer] Expunge (prev Corpseblast) now has ranks

Change

[Necromancer] Rally the Damned now buffs the damage of active Rotlings, morphs them into ghouls, and prevents them from exploding when they expire instead of actually destroying them and replacing them with Putrid Ghouls

Change

[Necromancer] Added a new passive to tier 1 that gives Expunge (prev Corpseblast) bonus effects based on active diseaes on the target, mimicing Feed when FtW is active, and Expunge when Black Death is active

Change

[Necromancer] Corpseblast is now called Expunge

Change

[Necromancer] Crypt Plague (the spell itself not the mechanic) removed from tree

Change

[Necromancer] Feed removed from tree

Change

[Barbarian] Surge of Vigor's heal is now equal to 12% max hp instead of a flat amount based on AP

Change

[Necromancer] Expunge removed from tree, effects that previously triggered from or affected Expunge now do so for Corpseblast

Change

[Barbarian] Increased base damage of Berserker Axe

Change

[Barbarian] Fixed an issue where Honored Ancestor would not have its correct abilities

Change

[Barbarian] Fixed a bug where Hulk was able to be active at all times

Change

[Barbarian] Fixed scaling of Dragonflayer Stout

Change

[Barbarian] Headhunter's Thirst now significantly reduces the cooldown of Berserker Axe but does not remove it entirely

Change

[Barbarian] Headhunter's Thirst will now grant a minimum of 10% increased damage (previously there was technically no min, meaning you could get as low as 1% with 1% health)

Change

[Barbarian] Removed the initial cast time of Axe Throwing but increased its energy cost to 25 from 20

Change

[Barbarian] Headhunter's Thirst now also affects the damage of Ancestor's Fury and Barbaric Whirl, but only scales up to 75% increased damage, down from 100%

Change

[Barbarian] Increased RAP scaling of Gutspiller's bleed effect

Change

[Barbarian] Reduced RAP scaling of Axe Throwing

Change

[Monk] Quickpalm now costs 5 Holy Runes down from 10

2022/12/12

General

Change

[Demon Hunter] Adjusted Soar to better maintain its elevation without having a large degree of forward momentum

Change

[Monk] Righteous Duel now scales from Stamina instead of Intellect

Change

[Necromancer] Phylactery now procs from damage that brings you below 8% health up from 5% health

Change

[Monk] Pursuit is now specifically granted by using a Combat Move

Change

[Monk] Pursuit now grants 5% movespeed down from 10% movespeed but stacks 6 times up from 3 times

Change

[Monk] Condemning Strike now costs 5 Holy Runes instead of 10

Change

[Monk] Light's Reach now costs 5 Holy Runes instead of 10

Change

[Monk] Quenching Blow now costs 5 Holy Runes instead of 10

Change

[Monk] Bladebreaker now costs 5 Holy Runes instead of 10

Change

[Monk] Sweeping Kick now costs 5 Holy Runes instead of 10

Change

[Monk] Uppercut now costs 5 Holy Runes instead of 10

Change

[Monk] Temple Guardian now grants 1 AP per 50 Armor up from 3 (Open to bumping Staff Strike back up but no need to jump the gun let's see where it's at after this so we don't do it blind)

Change

[Monk] Increased the forward momentum of Double Jump while under the effects of Unburden

Change

[Venomancer] Fixed an issue where the Horde Scorpid Form model had been replaced with a spider

Change

[Reaper] Underwalk now slows speed by 40% down from 60%

Change

[Reaper] Underwalk now lasts until canceled

Change

[KoX] Rune of Xoroth now causes spells to be deflected instead of reflected

Change

[Tinker] Fixed an issue where Rockadier could proc twice per BPS

Change

[Witch Hunter] Hatred and Vitriol now have increased bonus per stack

Change

[Witch Hunter] Conviction now grants 25% increased damage down from 35%

Change

[Witch Hunter] Hatred and Vitriol now stack up to 10 times, down from 20

Change

[Guardian] Battlemaster Strike's Inspiration effect now increases the weapon damage of Arcing Strike by 150% up from 100%

Change

[Guardian] Inspiring Speech can now be used while moving

Change

[Guardian] Titanfall now deals 300% damage down from 400%

Change

[Guardian] Added a new passive to Gladiator tree

Change

[Guardian] Blitz now causes 60% weapon damage plus a flat amount of physical damage instead of just 100% weapon damage

Change

[Barbarian] Increased AP and level scaling of Barbaric Strike's heal

Change

[Barbarian] Grit cooldown reduced from 2 min to 1.5 min

Change

[Barbarian] Grit is now an absorb that lasts 6 sec, equal to 40% of current health

Change

[Barbarian] Headhunter's Thirst now shared a 1 min cd with Barbaric Rage

Change

[Sun Cleric] New VFX for Solar Beam

Change

[Barbarian] Berserker Axe now cauess up to 100% weapon damage based on missing health down from 200%

Change

[SoA] Ferocious Frenzy now reduces cooldowns by 10% down from 20%

Change

[SoA] Mark of the Vampyr now correctly generates Exsanguination

Change

[SoA] Ferocious Frenzy no longer grants AP

Change

[SoA] Bloodstalker now teaches you a unique secondary toggleable spell to track humanoids instead of doing it by default

Change

[Witch Doctor] Dire Rage no longer usable while casting

Change

[Witch Doctor] Dire Rage now reduces damage taken by 30% down from 40%

Change

[Witch Doctor] Dire Rage now lasts 6 sec down from 8 sec

Change

[Witch Doctor] Snake Charmer now also reduces Voodoo Serpent Beam damage

Change

[Witch Doctor] New VFX for Snakeblood Brew

Change

[Witch Doctor] Snakeblood Brew missile speed increased significantly

Change

[Chronomancer] Tome of Order is now called Tome of Time, effectively combining both Tome of Order and Tome of Chaos into one spell

Change

[Chronomancer] Effects which modify the maximum health of a target will no longer apply to Infinite Clones

Change

[Stormbringer] Increased range of Electrocute to 40yd from 30yd

Change

[Chronomancer] Fixed a problem where the Chaos rebalance timer would not scale with current stacks of Chaos

Change

[Stormbringer] Increased range of Thunderstrike to 40yd from 30yd

Change

[Stormbringer] Increased range of Stormfuse to 40yd from 30yd

Change

[Stormbringer] Increased range of Arm of Thorim to 40yd from 30yd

Change

[Stormbringer] Increased distance of Tempest

Change

[Stormbringer] Lord of Lightning now gets 1 sec of its CD refunded when you deal nonperiodic Nature Damage, down from 2 sec

Change

[Stormbringer] Vortex now lasts 3 sec up from 2 sec

Change

[Stormbringer] Fixed an issue where Arm of Thorim had a short travel time delay

Change

[Stormbringer] Call Lightning's CD is now reduced by crits in Lightning spec

Change

[Stormbringer] Fixed an issue where Lord of Lightning's CD could get reduced by triggered effects such as Unbound Lightning

Change

[Ranger] Desperado now grants 30 Energy and 20% increased AP up from 25 and 15%

Change

[Ranger] Hack now slows by 50% up from 40%