Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/12/16

General

Change

[Starcaller] Fixed an issue causing the new Sundering Blade effect to not apply on Warden's Blade usage

Change

[Necromancer] Minions now take 70% reduced AoE damage down from 90%

Change

[Necromancer] Fixed a bug causing Sower of Sickness to make Ray of Rot heal for substantially more than it should have been

Change

[Necromancer] Reduced the scaling on Spreading Death (the Black Death effect of Plague Science)

Change

[Monk] Fixed Runes a bug where Runes of Grace was still triggering its old effect 'Holy Light', should now only proc the intended heal called 'Grace'

Change

[Runemaster] Arcanotronics will now periodically attempt to reapply to the Runic Familiar while the talent is learned to prevent issues where it may have been removed, so you don't have to resummon the pet in those cases

Change

[Runemaster] Inscribed Runes are now death persistent

Change

[Runemaster] Improved the movement of Oblivion Ball so that it will no longer go in the opposite direction if it would have collided with a wall

2022/12/15

General

Change

[Sun Cleric] Bless should now correctly reduce pushback from taking damage while casting

Change

[Guardian] Fixed a bug where Ballad of the Conqueror's melee haste buff would increase with ranks

Change

[Stormbringer] Triggered critical strikes will no longer reduce the cooldown of Call Lightning (orb damage etc)

Change

[KoX] Fixed a bug where Pyromania would trigger the Shadeslipper effect instead of its attack speed increase

Change

[Chronomancer] Changed the wording of the Chaos Shift and Order Shift buff tooltips to improve clarity

Change

[Chronomancer] Order and Chaos stacks now attempt to balance every 4 sec baseline, instead of 3

Change

[Barbarian] Barbaric Rage now correctly restores 20% max hp

Change

[Barbarian] Honored Ancestor's Odyn's Guidance is no longer toggleable

Change

[Barbarian] Increased scaling of Honored Ancestor's Crushing Blow

Change

[Tinker] Mechsuit Explosion now scales with Spell Power

Change

[Venomancer] Updated the tooltip of Venomancy to reflect that it only procs from effective healing

Change

[Venomancer] While channeling Web Wrap, your target takes 20% increased damage from your active periodic damage effects on them

Change

[Venomancer] Web Wrap now deals increased damage at the end of its duration

Change

[Venomancer] Web Wrap now slows by 60% up from 30%

Change

[Venomancer] Web Wrap now lasts 4 sec and has a 16 sec cooldown

Change

[Venomancer] Fixed an issue where Venomancers could consume the Venom Bolt stacks of other casters when using Rot

Change

[Cultist] Maker of Miseries now increases crit by 25% of Strength up from 15%

Change

[Cultist] Entropic Comet now spreads Darkwither between all affected enemies instead of only from the primary target outward

Change

[Cultist] Entropic Comet no longer actually consumes Darkwither from the primary target

Change

[Monk] Fixed a bug where the Discipline buff granted by expending 5 or more Holy Runes while using a staff would only trigger when dropping to 0 Holy Runes

Change

[Monk] Righteous Duel now affects the next 5 instances of damage against the target, and ends after 5

Change

[Monk] Righteous Duel scaling increased significantly

Change

[Pyromancer] Increased scaling of Volcanic Burst

Change

[Ranger] Backstep now obeys Grounding effects

Change

[Ranger] Ranger's Horns now grant a stack of Tactician for Farstrider Rangers

Change

[Ranger] Using a fully stacked Skullpiercer Shot now causes your next Ranger's Horn to incur no cooldown

Change

[Ranger] Horns now stack 3 times for Farstrider Rangers

Change

[Ranger] Ranger's Horns now have 15 sec duration and 10 sec CD in Farstrider spec

Change

[Ranger] Ranger's Horns now have 30 sec CD baseline

Change

[Ranger] Battleweaver no longer reduces the cooldown of Reposition

Change

[Ranger] 'Craft' abilities no longer have cooldowns, expect Craft: Leather Waterskin, which still does but no longer puts other 'Craft' abilities on cooldown

Change

[Ranger] Using Brigand Strike against an enemy affected by Backstreet Justice now causes it to incur a reduced cooldown instead of no cooldown

Change

[Ranger] Brigand Strike is now on the GCD

Change

[Witch Doctor] Fixed an issue where Mark of Shrinking's (Staff of the Bat) max hp damage would scale with SP

Change

[Ranger] Backstreet Justice now has a 1 sec ICD

Change

[Witch Doctor] Fixed an issue where Mark of Blood's (Staff of the Bat) max hp damage would scale with SP

Change

[Demon Hunter] Wicked Fire is no longer toggleable (you can still turn it iff, but it won't be toggleable with the button)

Change

[Demon Hunter] Felshield should now correctly reduce pushback from taking damage while casting

Change

[Starcaller] Sundering Blade passive now causes Warden's Blade to make your next 5 Starsunders to be free and deal increasing damage with subsequent casts (similar to prev effect)

Change

[Demon Hunter] Shattered (Felhoof Charge -> Azzinoth's Assault combo) no longer deals max health damage

Change

[Starcaller] Overflow's Focus effect now causes it to incur no cooldown and restore an additional 10% mana

Change

[Starcaller] Overflow now restores 10% mana baseline

Change

[Starcaller] Overflow no longer has a mana cost

Change

[Reaper] Fixed an issue where abilities that cost health would sometimes not do so when used to kill an enemy

Change

[Reaper] Spectral Waltz now reduces damage taken by 15% instead of granting 25% dodge

Change

[Reaper] Limbo no longer consumes Reaped Souls

Change

[Reaper] Desolate now costs 6% health up from 5%

Change

[Reaper] Reduced base values of Doomrend's healing

Change

[Reaper] Reduced the AP scaling of Crimson Harvest

Change

[Stormbringer] Mystic Thunder now has an 18 sec CD up from 12 sec

Change

[Witch Hunter] Morbid Rend's initial application can no longer miss or be avoided (all individual hits may still miss or be avoided)

Change

[Witch Hunter] Morbid Rend's channel will no longer stop if one of the individual hits fails

Change

[Witch Hunter] Reduced AP scaling of Punishing Bolt

Change

[Witch Hunter] Punishing Bolt now causes 125% Weapon Damage down from 150%

Change

[Witch Hunter] Coiling Shot now causes 50% Weapon Damage down from 60%

Change

[Witch Hunter] Reduced AP scaling of Coiling Shot

Change

[Tinker] Shredder: Activate Jets now causes affected enemies to be slowed by 50% for 10 sec instead of causing them to take 15% increased damage

Change

[Tinker] Shredder: Flame Thrower now applies in a 12yd cone, up from 10yd

Change

[Tinker] Shredder: Flame Thrower now reduces flat armor instead of %

Change

[Primalist] Bestial Might now incurs a damage penalty while dual wielding 2h weapons

Change

[Necromancer] The Sower of Sickness passive now also causes Ray of Rot to heal equal to the damage dealt

Change

[Necromancer] Grimstep now lasts 2.5 sec and works as a gradual speed boost rather than a periodic blink effect

Change

[Necromancer] Fixed the scaling of Expunge's DoT effect

Change

[Necromancer] Fixed a bug where Crypt Plague's duration would reset when adding stacks via Plague Science's Flesh to Worms effect

Change

[Necromancer] Fixed the scaling of Plague Science's Harvest Plague leech effect

Change

[Necromancer] Updated all ranks of Expunge to the new version of its effect

Change

[Runemaster] Aspect of Runes is now toggleable

Change

[Necromancer] Ray of Rot now costs 25 Runic Power, but increases damage the target takes from your necromancer diseases by 50% while channeling

Change

[Runemaster] Fixed Arcanotronics

Change

[Runemaster] Familiar: Warpslide now scales with the caster's Spell Power

Change

[Runemaster] Runic Pulse (the AoE triggered from the Runic Familiar when you use Spellwrath, or periodically after using Displace Familiar) now scales with the caster's Spell Power

Change

[Runemaster] Elemental Obliteration no longer shows as having a 30yd range on its passive tooltip

Change

[Runemaster] Cloak of Khadgar no longer has a base mana cost

Change

[Runemaster] Fixed all ranks of Augur's Shield

Change

[Runemaster] Cloak of Khadgar now reduces damage taken by 30% while active

Change

[Son of Arugal] Roofstalker Leap now has a 30 sec CD down from 40 sec

Change

[Son of Arugal] Roofstalker Leap no longer provides Root immunity, now only cleanses Roots on cast

Change

[Son of Arugal] Goldrinn's Thirst's CD should now correctly be reduced by Ferocious Frenzy

Change

[Son of Arugal] Fixed an issue where Atherann's Anguish would not extend Shadow Hemorrhage

Change

[Son of Arugal] Goldrinn's Thirst now ticks every 2 sec instead of every 1 sec

Change

[Son of Arugal] Shadow Craze now lasts 8 sec up from 6 sec

Change

[Son of Arugal] Mark of the Vampyr's effects now stack up to 3 times down from 5 times

Change

[Son of Arugal] Liquify is now usable while Stunned, Feared or Confused

Change

[Son of Arugal] Cleaned up the tooltip of Festering Fangs, Worgen Bite, and Vicious Bite, and added some nested spell tooltips

Change

[Son of Arugal] Blood Drinker now heals for 4% per stack, up from 3%

2022/12/13

General

Change

[Chronomancer] Increased SP scaling of Remake slightly

Change

[Son of Arugal] Added a passive to Ferocity that makes your Goldrinn's Fang deal more damage but not apply a heal absorb

Change

[Guardian] Added Piercing Cry to Inspiration tree, a conal AP/SP debuff

Change

[Chronomancer] Increased Spirit scaling of Remake

Change

[Guardian] Added Shattering Cry to Inspiration tree, a mid-ranged Interrupt

Change

[Runemaster] Reduced SP scaling of Glyphic Ruin

Change

[Runemaster] Augur's Shield now has a 15 sec CD up from 10 sec