Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/12/12

General

Change

[Ranger] Exploit now applies a fast bleed instead of slowing

Change

[Ranger] Sword Dancer's stacks (Dance of Blades) now gives Duelist Strike 30% damage down from 50%

Change

[Ranger] Increased AP scaling of Exploit

Change

[Ranger] Sword Dancer now has a 2 min CD up from 1.5 min and grants 40% parry down from 50%

Change

[Ranger] Counterblades now has a 1 min CD up from 45 sec

Change

[Runemaster] Elemental Blade (Frost)'s slow now slows by 40% up from 30%

Change

[Runemaster] Avatar of Elements is now a passive effect that boosts the damage of salvos for each salvo active

Change

[Runemaster] Elemental Blade (Frost)'s slow now lasts 8 sec up from 4 sec

Change

[Runemaster] Spellhop now correctly allows Runic Brand to strike 5 enemies

Change

[Runemaster] Spellhop now correctly references Runic Brand by its correct name

Change

[Runemaster] Fixed an issue where Spellweaving's buff would not display properly

2022/12/11

General

Change

[Stormbringer] Lord of Lightning's cooldown is now correctly reduced when you deal direct nature damage

Change

[Witch Doctor] Fixed Mixologist

Change

[Stormbringer] Updated tooltip of Titanstorm to reflect that it procs from direct nature damage

Change

[Sun Cleric] Herald of Purity should now correctly affect damage

Change

[Sun Cleric] Herald of Purity can now proc from both Sun Ray and Dawnsear in addition to other Sun Cleric Fire spells

Change

[Barbarian] Fixed the tooltip of Storm of Steel

Change

[Runemaster] Aspect of Blades now correctly procs Primordial Energy

Change

[Runemaster] Damage caused by Spellblades should now show in combat logs with the correct name

Change

[Tinker] Bomb Launcher can now correctly proc Rockadier explosions

Change

[Ranger] Flank now correctly generates 2 Archery Points

Change

[Tinker] Fixed a bug causing Sticky Bomb ranks to not always scale properly

Change

[SoA] Gorge now costs 60 Rage down from 100

Change

[SoA] Bloodgorged now stacks up to 30 down from 100

Change

[SoA] Gorge now reduces damage taken by 30% down from 50% while channeling

Change

[SoA] Gorge now heals for 1% per tick down from 2%

Change

[SoA] Liquify now provides complete damage immunity instead of total immunity to all spells/attacks

Change

[Monk] Fixed an issue where Runes of Grace had an old script attached to it that was causing it to generate healing using an old system. It will now trigger in the correct way but probably be a lot lower than it was, we will need to adjust from here using the correct system

Change

[Chronomancer] You can now visually see a buff representing when your Order and Chaos stacks will balance

Change

[Chronomancer] Decomposition now starts ticking instantly when applied

Change

[Chronomancer] Decomposition now has a 2 sec base cast time up from 1.5 sec

Change

[Chronomancer] Added new VFX/SFX for Sand Bomb

Change

[Chronomancer] Remake is now a Chaos spell

Change

[Chronomancer] Order and Chaos spells now naturally balance at an increasing rate as the stack amount gets higher toward one end of the spectrum (i.e. at 19 order, stacks balance very quickly)

Change

[Chronomancer] Unmake is now an Order spell

Change

[Chronomancer] Order and Chaos stacks now naturally balance again

Change

[Chronomancer] Duality Chronomancer now regenerates 3% mana when generating an Upheaval stack

Change

[Reaper] The bonus 3% max health heal given by Reap while Jailer of Souls is active is no longer hidden from the combat log

Change

[Reaper] Limbo now lasts 8 sec down from 15 sec but its heal tickrate is increased significantly

Change

[Various] Fixed some issues with the changes to shapeshift forms

2022/12/09

General

Change

[Witch Hunter] Temporarily reverted the change that caused Witch Hunters to be able to auto attack while Dual Crossbows is active

Change

[Barbarian] Ancestral Might is now passive

Change

[Monk] Exposed Left & Exposed Right are now buffs on the player instead of the target (renamed to Left Flank & Right flank respectively)

Change

[Guardian] Honorguard no longer has a persistent VFX

Change

[Necromancer] Grave March no longer ignores LoS and now has a 40yd range

Change

[Runemaster] Added a new active called Elemental Invocation to the Riftblade tree

Change

[Runemaster] Added a new passive called Spell Cannon to the Riftblade tree

Change

[Runemaster] Added a new passive called Leyline Stalker to the Riftblade tree

Change

[Runemaster] Added a new aspect to the Riftblade tree

Change

[Runemaster] Mage Knight now correctly provides a dodge buff after using Ley Walk

Change

[Runemaster] Mage Knight is now a passive effect

Change

[Various] Fixed a bug where new shapeshift forms would cause client crashes

Change

[Reaper] Limbo now cleanses harmful effects of any magic school and grants magic immunity for its duration

Change

[Reaper] Limbo now heals for 2% per tick down from 3% per tick

Change

[Reaper] Removed the Soul Infusion effect of Limbo

Change

[KoX] Annihilate now consumes current Rage, dealing 5% additional weapon damage per point of rage taken

Change

[Monk] The tooltip of Zephyr Edge now shows the duration and stacking amount of the Zephyr buff

Change

[KoX] Annihilate's base damage is now 100% weapon damage

Change

[KoX] Annihilate no longer consumes Demon's Blood stacks and no longer scales from them

Change

[Witch Doctor] Fixed an issue where Dance of the Loa would only affect the caster

2022/12/08

General

Change

[Sun Cleric] Bless now correctly increases spell hit chance in addition to melee and ranged hit chance

Change

[KoX] Updated tooltip of Pestilence of War to reflect that it also gives a % max health heal

Change

[Reaper] Fixed a bug where Limbo's secondary effect could remain active when the buff should be removed

Change

[Demon Hunter] Reduced the forward momentum given by Soar

Change

[Demon Hunter] Soar now lasts 10 sec down from 15 sec

Change

[Runemaster] Familiar: Cosmic Force is now a 40 sec CD up from 20 sec

Change

[Witch Doctor] Trying a change to improve the AI of Serpent Wards

Change

[Runemaster] Familiar spells are now on the regular GCD

Change

[Runemaster] Familiar: Trispell is now on the regular GCD

Change

[Runemaster] Familiar spells no longer share cooldowns

Change

[Runemaster] Magic Well will now fail against enemies Immune to grip effects

Change

[Runemaster] Fixed tooltip of Magic Well

Change

[Runemaster] Spellburst is now single target, costing 2 Frost and 1 Arcane Essence

Change

[Runemaster] Magefury is now AoE and costs 3 Arcane Essence

Change

[Runemaster] New VFX for Expel Frost

Change

[Runemaster] New VFX for Expel Flame

Change

[Barbarian] Fixed a bug with Bloodthirsty Assault where it would only proc while using two-handed weapons

Change

[Barbarian] Fixed an issue where Storm of Steel's periodic conal attacks would actually only reach 8yd

Change

[Starcaller] Starfire Shot should now correctly be affected by Mana Charges

Change

[Witch Hunter] Fixed an issue where Repeater would end if one of the bolts missed its target

Change

[Ranger] Fixed an issue where the next Hack would not actually trigger bonus damage after proccing Wild Surge

Change

[Ranger] Wild Surge now correctly resets Hack cooldown

Change

[Ranger] Fixed a bug where the Recently Parried buff would persist outside of Elude with the Wild Surge talent learned

Change

[Ranger] Fixed a bug where Adaptation: Swashbuckler was not exclusive with other adaptations

Change

[Ranger] Added AP scaling for Cannon Blast

Change

[Witch Hunter] Fixed missing abilities of Witching Beast pet

Change

[Ranger] Venomstrike now correctly spreads Deepwood Poison

Change

[Barbarian] Fixed missing abilities of Honored Ancestor pet

Change

[Tinker] Fixed an issue where some guns would not trigger a GCD

Change

[Tinker] Bomb Launcher should now correctly be affected by Rockadier

Change

[Tinker] Mechsuits now behave like unique forms with their own action bar that comes pre-set with all the abilities of that mechsuit

Change

[Tinker] Firing Cage should no longer break when taking damage

Change

[SoA] Taldaram's Torment applications should now be unique for each caster

Change

[SoA] Fixed tooltip of Universal Donor

Change

[SoA] Universal Donor now grants Lifedrinker 50% increased healing down from 100%, and causes ticks to increase healing of next Transfusion by 10% down from 20%

Change

[SoA] Changed state visual of Sanguine Shield

Change

[SoA] Fixed a bug causing Ferocious Frenzy stacks to visually reduce the CD of worgen abilities by twice as much as it should have

Change

[SoA] Kiss of the Vampyr now affects Transfusion, Dark Liturgy and Fleshcraft specifically

Change

[SoA] Curse of the Vampyr now affects Bloodmoon Blast, Taldaram's Torment, Shadow Hemo, Atherann's Anguish, Vampiric Fang, Consume and Lifedrinker specifically

Change

[Venomancer] Updated tooltips of all Nightweb Poison ranks to reflect the recent changes to it