View all of our changes in a minimal format.
Sorted in chronological order.
General
[Ranger] Exploit now applies a fast bleed instead of slowing
[Ranger] Sword Dancer's stacks (Dance of Blades) now gives Duelist Strike 30% damage down from 50%
[Ranger] Increased AP scaling of Exploit
[Ranger] Sword Dancer now has a 2 min CD up from 1.5 min and grants 40% parry down from 50%
[Ranger] Counterblades now has a 1 min CD up from 45 sec
[Runemaster] Elemental Blade (Frost)'s slow now slows by 40% up from 30%
[Runemaster] Avatar of Elements is now a passive effect that boosts the damage of salvos for each salvo active
[Runemaster] Elemental Blade (Frost)'s slow now lasts 8 sec up from 4 sec
[Runemaster] Spellhop now correctly allows Runic Brand to strike 5 enemies
[Runemaster] Spellhop now correctly references Runic Brand by its correct name
[Runemaster] Fixed an issue where Spellweaving's buff would not display properly
General
[Stormbringer] Lord of Lightning's cooldown is now correctly reduced when you deal direct nature damage
[Witch Doctor] Fixed Mixologist
[Stormbringer] Updated tooltip of Titanstorm to reflect that it procs from direct nature damage
[Sun Cleric] Herald of Purity should now correctly affect damage
[Sun Cleric] Herald of Purity can now proc from both Sun Ray and Dawnsear in addition to other Sun Cleric Fire spells
[Barbarian] Fixed the tooltip of Storm of Steel
[Runemaster] Aspect of Blades now correctly procs Primordial Energy
[Runemaster] Damage caused by Spellblades should now show in combat logs with the correct name
[Tinker] Bomb Launcher can now correctly proc Rockadier explosions
[Ranger] Flank now correctly generates 2 Archery Points
[Tinker] Fixed a bug causing Sticky Bomb ranks to not always scale properly
[SoA] Gorge now costs 60 Rage down from 100
[SoA] Bloodgorged now stacks up to 30 down from 100
[SoA] Gorge now reduces damage taken by 30% down from 50% while channeling
[SoA] Gorge now heals for 1% per tick down from 2%
[SoA] Liquify now provides complete damage immunity instead of total immunity to all spells/attacks
[Monk] Fixed an issue where Runes of Grace had an old script attached to it that was causing it to generate healing using an old system. It will now trigger in the correct way but probably be a lot lower than it was, we will need to adjust from here using the correct system
[Chronomancer] You can now visually see a buff representing when your Order and Chaos stacks will balance
[Chronomancer] Decomposition now starts ticking instantly when applied
[Chronomancer] Decomposition now has a 2 sec base cast time up from 1.5 sec
[Chronomancer] Added new VFX/SFX for Sand Bomb
[Chronomancer] Remake is now a Chaos spell
[Chronomancer] Order and Chaos spells now naturally balance at an increasing rate as the stack amount gets higher toward one end of the spectrum (i.e. at 19 order, stacks balance very quickly)
[Chronomancer] Unmake is now an Order spell
[Chronomancer] Order and Chaos stacks now naturally balance again
[Chronomancer] Duality Chronomancer now regenerates 3% mana when generating an Upheaval stack
[Reaper] The bonus 3% max health heal given by Reap while Jailer of Souls is active is no longer hidden from the combat log
[Reaper] Limbo now lasts 8 sec down from 15 sec but its heal tickrate is increased significantly
[Various] Fixed some issues with the changes to shapeshift forms
General
[Witch Hunter] Temporarily reverted the change that caused Witch Hunters to be able to auto attack while Dual Crossbows is active
[Barbarian] Ancestral Might is now passive
[Monk] Exposed Left & Exposed Right are now buffs on the player instead of the target (renamed to Left Flank & Right flank respectively)
[Guardian] Honorguard no longer has a persistent VFX
[Necromancer] Grave March no longer ignores LoS and now has a 40yd range
[Runemaster] Added a new active called Elemental Invocation to the Riftblade tree
[Runemaster] Added a new passive called Spell Cannon to the Riftblade tree
[Runemaster] Added a new passive called Leyline Stalker to the Riftblade tree
[Runemaster] Added a new aspect to the Riftblade tree
[Runemaster] Mage Knight now correctly provides a dodge buff after using Ley Walk
[Runemaster] Mage Knight is now a passive effect
[Various] Fixed a bug where new shapeshift forms would cause client crashes
[Reaper] Limbo now cleanses harmful effects of any magic school and grants magic immunity for its duration
[Reaper] Limbo now heals for 2% per tick down from 3% per tick
[Reaper] Removed the Soul Infusion effect of Limbo
[KoX] Annihilate now consumes current Rage, dealing 5% additional weapon damage per point of rage taken
[Monk] The tooltip of Zephyr Edge now shows the duration and stacking amount of the Zephyr buff
[KoX] Annihilate's base damage is now 100% weapon damage
[KoX] Annihilate no longer consumes Demon's Blood stacks and no longer scales from them
[Witch Doctor] Fixed an issue where Dance of the Loa would only affect the caster
General
[Sun Cleric] Bless now correctly increases spell hit chance in addition to melee and ranged hit chance
[KoX] Updated tooltip of Pestilence of War to reflect that it also gives a % max health heal
[Reaper] Fixed a bug where Limbo's secondary effect could remain active when the buff should be removed
[Demon Hunter] Reduced the forward momentum given by Soar
[Demon Hunter] Soar now lasts 10 sec down from 15 sec
[Runemaster] Familiar: Cosmic Force is now a 40 sec CD up from 20 sec
[Witch Doctor] Trying a change to improve the AI of Serpent Wards
[Runemaster] Familiar spells are now on the regular GCD
[Runemaster] Familiar: Trispell is now on the regular GCD
[Runemaster] Familiar spells no longer share cooldowns
[Runemaster] Magic Well will now fail against enemies Immune to grip effects
[Runemaster] Fixed tooltip of Magic Well
[Runemaster] Spellburst is now single target, costing 2 Frost and 1 Arcane Essence
[Runemaster] Magefury is now AoE and costs 3 Arcane Essence
[Runemaster] New VFX for Expel Frost
[Runemaster] New VFX for Expel Flame
[Barbarian] Fixed a bug with Bloodthirsty Assault where it would only proc while using two-handed weapons
[Barbarian] Fixed an issue where Storm of Steel's periodic conal attacks would actually only reach 8yd
[Starcaller] Starfire Shot should now correctly be affected by Mana Charges
[Witch Hunter] Fixed an issue where Repeater would end if one of the bolts missed its target
[Ranger] Fixed an issue where the next Hack would not actually trigger bonus damage after proccing Wild Surge
[Ranger] Wild Surge now correctly resets Hack cooldown
[Ranger] Fixed a bug where the Recently Parried buff would persist outside of Elude with the Wild Surge talent learned
[Ranger] Fixed a bug where Adaptation: Swashbuckler was not exclusive with other adaptations
[Ranger] Added AP scaling for Cannon Blast
[Witch Hunter] Fixed missing abilities of Witching Beast pet
[Ranger] Venomstrike now correctly spreads Deepwood Poison
[Barbarian] Fixed missing abilities of Honored Ancestor pet
[Tinker] Fixed an issue where some guns would not trigger a GCD
[Tinker] Bomb Launcher should now correctly be affected by Rockadier
[Tinker] Mechsuits now behave like unique forms with their own action bar that comes pre-set with all the abilities of that mechsuit
[Tinker] Firing Cage should no longer break when taking damage
[SoA] Taldaram's Torment applications should now be unique for each caster
[SoA] Fixed tooltip of Universal Donor
[SoA] Universal Donor now grants Lifedrinker 50% increased healing down from 100%, and causes ticks to increase healing of next Transfusion by 10% down from 20%
[SoA] Changed state visual of Sanguine Shield
[SoA] Fixed a bug causing Ferocious Frenzy stacks to visually reduce the CD of worgen abilities by twice as much as it should have
[SoA] Kiss of the Vampyr now affects Transfusion, Dark Liturgy and Fleshcraft specifically
[SoA] Curse of the Vampyr now affects Bloodmoon Blast, Taldaram's Torment, Shadow Hemo, Atherann's Anguish, Vampiric Fang, Consume and Lifedrinker specifically
[Venomancer] Updated tooltips of all Nightweb Poison ranks to reflect the recent changes to it