View all of our changes in a minimal format.
Sorted in chronological order.
General
[Barbarian] Breath of the North ranks added.
[Barbarian] Keg Smash now has ranks.
[Barbarian] Ale of the God King cooldown reduced by 5 sec.
[Barbarian] New node Fueled By Rage added.
[Barbarian] Dragonflayer Charge and War Cry no longer share a CD.
[Barbarian] Frozen Blades and Thane's Guard decoupled. Thane's Guard no longer provides Fill Level.
[Barbarian] Tankard toss stun duration increased by 1 sec.
[Barbarian] New node Power of the Ancestors added.
[Barbarian] Blind Stupor reworked.
[Barbarian] All ancestry scalings shifted to AP and Agility.
[Barbarian] Unified Rage reworked.
[Barbarian] New node Frost Giant's Fury added to Ancestry.
[Barbarian] Glacial Echoes now increases your damage to the enemy.
[Barbarian] Frozen Blades now provides crit chance instead of armor penetration and can proc from melee abilities.
[Barbarian] Reinforced Barrels and Improved Ancestral Combat now 1 point nodes.
[Barbarian] Uniting Voice reworked.
[Barbarian] Face Smasher now works with Drunken Dive instead of Clanlord's Totem
[Barbarian] Splash Zone now an active ability with ranks. No longer scales.
[Tinker] Tinker trees pathing adjusted with the above changes in mind
[Tinker] Increased the proc chance of Scrapstrike from 10% to 25%
[Tinker] Bandage Gun replacing the Rocket Boots/Arcanoreflector augmentation switch node in the class tree
[Tinker] Enhanced Remotes now gives 10% critical strike chance and critical damage, down from 15% for both
[Tinker] Increased the scaling of Scraptron
[Tinker] Hydraulic Strike now causes your bots next 2 attacks to deal additional damage
[Tinker] Gatling Turret replaced with Master Technician
[Tinker] Healing Shells switch node added to Shattering Shells
[Tinker] You can now only summon 1 turret, but it now lasts 2 minutes and has no cooldown
[Tinker] Turrets are now on a separate GCD
[Cultist] Armageddon visual reworked
[Cultist] Entropic Slam visual reworked
[Cultist] End Times visual reworked
[Cultist] End Times visual reworked
[Cultist] Blade of the Empire visual reworked
[Cultist] Reaving Blade visual reworked
[Cultist] Hammer of Twilight visual reworked
[Cultist] Netherstrike visual reworked
[Cultist] Abyssal Strike visual reworked
[Cultist] Psychic Trauma visual reworked
[Cultist] Void Shield visual reworked
[Cultist] Entropic Comet reflavored to Obliteration Beam
[Cultist] Wrath of the Black Empire visual reworked
[Cultist] New visual for Corrupting Whispers
[Cultist] Void Tendrils visual reworked
[Cultist] Black Prayer visual reworked
[Cultist] Eldritch Idol visual reworked
[Cultist] Dark Word no longer has a cooldown.
[Support] Command Aura, Surge of Might, General's Presence and Clanlord's Totem reworked.
[General] Increased damage of Earthfury Harness 3 set effect.
[General] Supports have been reworked and now provide similar offensive buffs across the board.
[General] Battleground Spoils can now drop PvP Gear
General
[Venomancer] Serpent Lord now also increases the range of Widow's Kiss.
General
[Venomancer] Tail Strike ranks added.
[Venomancer] Base damage of Tail Strike increased.
[Venomancer] Tail Strike AP scaling increased by 8%, added 10% SP scaling.
[Venomancer] Sting AP scaling increased by 4%.
[Cultist] Bulwark of Yshaarj value increased by 2%.
[Cultist] Wave of Doubt now has ranks.
[Cultist] Twilight Shieldtoss now has ranks.
[Cultist] Twilight Shieldtoss now has a 14% AP scaling. (SP scaling unchanged)
[Cultist] Herald of the Old Gods now a one point node. Maximum value reduced by 3%.
[Starcaller] Warden's Strike scaling reduced by 2%.
[Bloodmage] AP Scaling of Shadow Worgen reduced by 7%
[Guardian] Crowd Pummeler scaling fixed, duration increased bz 2 sec.
[Guardian] Forgehammer scaling increased by 8%. Threat generation increased.
[Guardian] Aftershock and Warstopper swapped.
[Guardian] Foebraker now a 1 point node.
[Guardian] King's Guard is now guaranteed to proc on hit but has an ICD of 1 second.
[Guardian] With Honor now additionally increases crit chance by 3%.
[Guardian] Vanguard damage done reduction lowered by 10%.
Talents & Abilities
[Runemaster] Primordial Blast is now on the same GCD as Frost, Fire, and Arcane Blade, putting it on a separate GCD from other baseline spells like Spellwrath
[Runemaster] Casting Cuffs now also slightly increases the duration of Cosmic Impact and Mind Guard
[Runemaster] Shrouded Hand is now learned baseline for Riftblades
[Runemaster] Infused Blade is now baseline and has been reworked to Primordial Echoes
[Runemaster] Reduced the cooldown of Coldrune Blast by 5 sec baseline
[Runemaster] Magician now removes the cast time of Coldrune Blast instead of reducing the cooldown
[Runemaster] Ultimate Convergence now reduces the cooldown of Convergence by 60 sec, up from 30 sec
[Runemaster] Searing Codex reworked to give Unleash Rune synergy
[Runemaster] Spellsling now has no missile
[Runemaster] Doubled the duration of Runestone: Frozen Touch
[Primalist] Terrasmash now gives a chance to make Geode Barrage instant cast
[Witch Hunter] Reduced the cooldown of Shadowstorm to 45 sec from 1min, and it now also deals 100% weapon damage
[Witch Hunter] Dark Intent now also causes critical strikes with Saber Slash to reduce the cooldown of Chains of Darkness
[Witch Hunter] Tonics no longer share a cooldown
[Witch Hunter] Shadowstorm is now a passive
[Witch Hunter] Noctis Blade now also does Weapon Damage
[Witch Hunter] Black Knight spec passive now gives you a 20% chance to proc the leech effect up from 15%
[Witch Hunter] Legend no longer increases the proc chance of your spec passives leech effect, but instead increases armor contribution from items
[Ranger] Brigand tree pathing adjusted slightly with the above changes in mind
[Ranger] The Knockdown portion of Bully now gives increased damage with your Poisons instead of Assault
[Ranger] Excruciating Poison gained Mysterious Mushrooms original casting speed effect
[Ranger] Outmaneuver now has a 45 sec cooldown down from 1 min
[Ranger] Ranger's Guile now also causes Brigand Strike to deal additional damage to enemies in execute range
[Ranger] Mysterious Mushrooms removed.
[Ranger] Rush of Vigor now also dispels Bleeds
[Ranger] Blackjack now only procs off ability damage instead of all damage (including your auto attacks)
[Ranger] The cooldown reduction from Ranger's Guile has been added to the Marauder talent
[Ranger] Wild Acuity now causes Ravaging Venom to last for 9 additional seconds, up from 6
[Ranger] Criminal Intent now increases the bonus damage of Assault by an additional 5% and its critical damage by 10%.
[Ranger] What Happens in Moonbrook... has been combined with the talent Stays in Moonbrook. Stays in Moonbrook talent removed.
[Ranger] Fixed an interaction between Arrow Slinger and Arrow to the Knee. Arrow Slinger procs now proc Arrow to the Knee's slow effect