Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
Pending restart, Nightmarish Book of Ascension will correct add to collection on Area-52.
Pending restart, The Rokk <Master of Cooking> will be available on all realms.
Pending restart, fixed an exploit with gaining PvE power unintentionally.
Pending restart, Old Man Barlo <Master of Fishing> will be available on all realms.
Misiones
Added quest PoI to 35 daily quests that were previously missing them.
For the Alliance: Death Trap corrected an issue where you had to kill Karnaze isntead of Baelmon the Hound Master.
Talentos y Habilidades
Lava Lash now deals 10% reduced damage against players, from 25%. It was previously reduced due to a bug that has now been remedied. [These changes are already live on Wildhammer, and will be on Area 52 after the next restart.]
Talentos y Habilidades
Fixed an issue where the Living Seed heal would not trigger off attacks that were partially blocked.
Fixed a bug where Lava Lash would be affected by talents that increase off-hand damage.
Fixed some issues with the scaling of Pure Shadow that caused it to be weaker than intended.
Mazmorras y Bandas
Gruul the Dragonkiller's Cave In will no longer effect pets.
Prince Malchezaar's Infernal will no longer effect pets with their Hellfire Effect.
Netherspite's Netherburn will no longer cause spell pushback.
Shade of Aran's Mass Polymorph now restores 10% maximum health per second to effected player on all difficulties. Was 7%.
Attumen's Intangible Presence can no longer effect pets.
Attumen's Felfire can no longer target or damage pets.
Encantamientos Místicos
Fixed an issue where Living Seed wasn't proccing as intended with Overflow.
Fixed an issue where Restorative Shadows wasn't working as intended.
Talentos y Habilidades
Living Bomb now costs 20% base mana, down from 22%.
Shadow Word: Pain now costs 22% base mana, down from 25%.
Cambios de Objetos
The Use effect of The Decapitator is now (slightly) increased by you attack power.
Increased the proc chance of Romulo's Poison Vial from 2.5 to 4 PPM.
The Lightning Capacitor now also increases critical strike rating by 35.
Encantamientos Místicos
Expunge now also reduces the cooldown of your Chimera Shot by 2 seconds.
Twilight no longer requires Shadowform.
Low Tide now increases the critical effect chance of Healing Wave by 10% on targets of your Riptide. The Riptide spread effect now only works with Healing Wave.
Conrolled Burn now increases the cast time of Immolate by 0.5 seconds, down from 0.75.
Unchained now also reduces the cooldown of Blink by 5 seconds.
The Shadow Word: Pain effect from Shadow Visions now also reduces the mana cost of your next Shadow Word: Pain by 100%. The Mind Blast effect now lasts for 10 seconds, up from 5.
Healing Garden is now Epic quality.
Call of Thunder now increases the critical strike chance of affected spells by 2%, from 1%.
Impact now has a proc chance of 3%, up from 2%.
Fixed an issue where By Fire Be Purged purged several buffs and did not have an ICD. It now has a 20s ICD and purges one buff.
Fixed an issue causing Stroll to Boom did not work.
Fixed an issue causing Quick Entangling Roots to not work.
Fixed an issue causing Ice Age Frost Nova to not apply if the target had an absorb effect active.
Fixed an issue causing Hasty Force of Nature RE to not work with Druid of Rot: Fungarians.
Fixed an issue with Plague Bearer causing the debuffs Rabies and Infected Blood to sometimes not apply.
Fixed an issue causing Burst of Thorns to not work.
Corrected the interaction of Fist of Reckoning to replace the original spell. In addition, changed Hand of Reckoning (Fist of Reckoning) to use melee hit chance instead of spell hit chance.
Munitions Expert drawbacks have been slightly increased, it now reduces your physical damage with bows by 15%, from 10%, and reduces your attack speed with guns by 30%, from 20%.
Focused Burst now has a lower damage penalty of 20%, from 35%, but now reduces the damage of subsequent hit by 10%. This will result in lowered damage potential when combined with the Multi-Multi Shot enchant.
Lightning Overload now increases the chance to trigger the Lightning Overload talent by 4%, up from 3%.
Corrupted Wounds now increases damage by 4%, down from 5%, but also increases the damage of Shadow Bolt.
Puncture now also increases the threat of Devastate and Sunder Armor by 4%.
Graceful Stride now gives 15% movement speed, up from 10%.
Sanctified Shadows now increases damage by 4%, from 3%.
Mind Melt now increases the critical strike chance of the affected spells by 3%, up from 2%.
Dark Torment now increases damage by 6%, up from 5%.
The Rare Righteous Flames enchant now increases the damage over time effect of you Holy Fire ability by 40% and increases the duration of your Holy Fire DoT effect by 1 second. This stacks to three times.
Arcane Empowerment now increases damage of the affected spells by 2%, up from 1%.
Holy Harmony now increases healing by 3%, up from 2%.
Improved healing now reduces the mana cost of the affected heals by 5%, up from 4%, and now also affects Renew.
Spell Impact now increases critical strike chance by 2%, up from 1%.
Blood Spatter now increases damage by 4%, up from 3%.
Moonfury now increases damage by 2%, up from 1%.
Dark Flames now increases your Shadow damage dealt on targets affected by your ignite by 4%, from 3%.
[New Legendary Enchant]: Pure Shadow - Your Shadow Bolt casts draw power from your enemies, increasing the critical strike chance of your Shadow spells by 1%, stacking up to 10 times. When fully stacked, your Shadowfury will send pure Shadow crashing down at the target area, dealing massive Shadow damage spread between affected enemies.
Empowering Smite now has a 12 second duration, up from 10.
Healing Way now also increases the periodic healing of your Riptide.
Improved Shadowbolt now increases the damage of Shadowbolt by 2%, from 1%.
Lava Rush now has a 25% proc chance, up from 20%.
Incineration now gives 2% critical strike chance, up from 1%, and now also increases the critical strike chance of Fireball.
Sinister Plague now also increases the damage of Garrote and Rupture.
Master Marksman now reduces the mana cost of affected shots by 5% from 3%.
Concussion now increases the damage of Lightning Bolt, Chain Lightning, Thunderstorm and Shock by 2%, up from 1%.
Malediction now also increases the critical strike chance of your Haunt by 2%.
Searing Light now increases the damage of Smite, Holy Fire and Penance by 2%, up from 1%.
Serpent's Wrath now increases the damage of Wrath by 3%, up from 2%.
Shock and Swarm now also increases the damage of Chain Lightning.
Evergreen now also makes your Healing Touch refresh the duration of your Lifebloom on the target.
Nemesis now also reduces the cooldown of Inferno and Ritual of Doom.
Fixed an issue where Atonement wasn't triggering as it should.
Fixed an issue where the slow effect from Overheating wasn't removed by spells that remove snares such as Hand of Freedom.
Fixed an issue where Jab Cross wasn't always increasing threat correctly.
Fixed an issue with Sword and Thunder. It will now consume the proc of Sword and Board and will be able to proc again without having to wait for the debuff to drop off.
New Moon now correctly only increases the duration of your own Moonfire.
Holy Radiance now also transfers overhealing, similar to how Beacon of Light works, instead of only working for effective healing. Tooltips have been updated accordingly.
Updated the secondary effect of The Bad Shepherd. It no longer applies Slow after breaking Polymorph with Arcane Blast, but instead applies a 2 second Stun effect when you break your Polymorph with any direct damage Mage spell.
Spirit Dash now has a 20 second internal cooldown, down from 30.
Updated Rush of Blood, it now increases the critical strike chance of your Hemorrhage by 7% and makes your Hemorrhage criticals allow your next Ambush to be useable out of stealth and costs 20 less energy.
The Sudden Death enchant now reduces the internal cooldown of Sudden Death by 1.5 seconds, from 1 second.
Fixed a bug where Inescapable Roots didn't prevent Entangling Roots from being removed by leaving shapeshift forms.
Fixed a typo in the tooltip of By Fire Be Purged.
Slow (Mass Slow) now properly targets enemies in a 20-yard radius around your target.
Fixed an issue where Vigor RE would sometimes stop working.
Changed to tooltip of Alembic to clarify that it doesn't trigger when being hit by spells.
Fixed an issue causing Grim Reach to not affect the Unbounded version of Drain Soul/Drain Life/Drain Mana.
Fixed a bug causing Cosmic Reprisal's Bright Sun to sometimes not do damage.
The Exorcism proc from Purification By Light now correctly stuns undead and demons.
[New Rare Enchant]: Fragmented Glacier - Increases damage of your Mage Arcane and Fire spells while under the effect of Fingers of Frost by 5%.
[New Epic Enchant]: - Unstable Void: Your Backdraft no longer reduces cast time, but instead increases your critical strike chance with Destruction spells by 15%. Requires the final rank of the talent.
[New Legendary Enchant]: Overflow - Your Healing Touch now jumps to an additional nearby friendly target, healing them for 30% of the original amount. In addition, Healing Touch can now trigger Living Seed also on non-criticals.
[New Epic Enchant]: Dancing Flames - Using Fire Ward grants you Dancing Flames which reduces the cast time of Flamestrike by 100% and its mana cost by 50%. Lasts 10 sec.
[New Legendary Enchant]: Heavyweight - Dealing weapon damage with any Warrior attack reduces your attack speed by 5% but increases your physical damage by 2%, stacking up to 5 times. Normal auto-attacks reset this effect. If you reach five stacks, your next auto-attack will crush targets in front of you, dealing 125% unnormalized weapon damage. This damage is tripled and always crits against non-players, but can't crit against players.
[New Epic Enchant]: Master of Arms - Consuming your Strength of Arms buff will increase your Armor Penetration rating by 10% of your Strength for 12 seconds.
[New Epic Enchant]: Stay Frosty - Grants an extra charge to your Fingers of Frost. In addition, every direct damage Mage spell you cast will increase its proc chance by 2% until it triggers.
[New Rare Enchant]: Restorative Shadows - Your Shadow Bolt and Mind Blast casts now generate 10 energy. (This effect stacks up to three times.)
[New Epic Enchant]: Tides of Battle - When used above 90% energy, your Sinister Strikes increases your physical damage by 2% but drains 3% of your energy per second for 5 seconds. When used below 90% energy, your Sinister Strikes increase your energy generation by 15% but reduce your attack speed by 3% for 5 seconds. Both these effects stack up to 5 times, but can not be active at the same time.
[New Legendary Enchant]: Double Down - Your Sinister Strike now hits with both weapons, but no longer generates combo points. Does not work with Titan's Grip.