
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Primalist] Broken and Defeated is now in the class tree, switched with Raging Earth
[Primalist] Earth's Rage updated
[Primalist] Raging Earth reworked
[Primalist] You can now interrupt Eruption
[Primalist] Earthmother's Blessing now has a 2min icd up from 1min
[Primalist] Master Geomancer now works with Earthspine instead of Rock Shower
[Primalist] Fracture now also launches a Geode
[Primalist] Eruption and Rock Shower are now properly on the GCD
[Primalist] Geomancy tree repathed slightly to account for the new aura talent
[Primalist] Molten Fervor aura added to the Geomancy tree
[Primalist] Gaze of Therazane now regenerates 2% maximum mana
[Primalist] Earthmother, Guide Me now increases effectiveness by 10% per stack up from 5%
[Primalist] Fixed a bug where you couldn't mount in Earthen Body
[Primalist] Boulder Dash now also reduces all damage taken while you're a boulder and rollin, rollin, rollin
[Primalist] Updated the visuals of the new Geomancy dps spells
[Primalist] Blade of Therazane updated with Earth's Rage synergy
General
[Raid Trials] Doubled the amount of Talent Case of Fortunes granted for first time Raid Trial level completions. Anyone who has earned a first time completion bonus prior to this change will receive the additional scrolls in their mail.
Zulian Prower's Shred now deals 200% weapon damage from 300% weapon damage.
[Elune] You now take 5% less damage versus players.
Cambios de Objetos
[Pending restart] Fixed an issue causing the buff from Memento of Tyrande to give way more Spirit than intended in some cases.
[Area 52] Fixed a bug where Master's Tome of Specialization 8-20 required Spec 12 known. It now properly requires Spec 7 known.
Mazmorras & Bandas
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected an issue where Miasma would be removed if a player died. Miasma now persists through death.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected an issue where Gurtogg Bloodboil would hold and then delay events by a time equal to his Miasma and Mak'gora cast time.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected another issue regarding Supremus not chasing and selecting the correct Mak'gora target.
[Pending Restart] [The Black Temple] [Supremus] Corrected an issue where Supremus would hold and then delay events by a time equal to his Titanic Slam cast time.
[Pending Restart] [The Black Temple] [Supremus] Corrected another issue regarding Supremus not chasing and selecting the correct target.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected an issue where Blood Shield would not correctly switch indication on the players Bloodshield capacity.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Corrected an issue where Shadow Blast dealt less damage then intended to the primary target.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Shadow Demons can now be fully crowd controlled except for Mind Control, Fear, Horror, Banish effects.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Illidan Stormrage will no longer give his attention to pets, guardians or totems.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Illidan Stormrage will now chase after a new target with his Eyebeam if the current target died.
[Pending Restart] [The Black Temple] [Mother Shahraz] Pets will no longer be picked up by Savage Blades during phase two.
[Pending Restart] [The Black Temple] [Mother Shahraz] Corrected an issue where Headwind and Side Wind would stay on player for up to a minute after combat ended.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Corrected an issue where Teron Gorefiend would account player dying outside of Shadow of Death twice for being killed, spawning Shadowy Construct as if two player had died.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Gurtogg Bloodboil will now end his Mak'gora phase with a Miasma cast.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected an issue where Gurtogg would not change his attention to his Mak'gora target when challenging a target out of melee range.
[Pending Restart] [The Black Temple] [Supremus] Corrected an issue where Supremus would fall back into walking speed after starting phase two.
[Pending Restart] [The Black Temple] [Supremus] Corrected an issue where Supremus would keep fixating the same target over and over.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Corrected an issue where Chromie could become permanently insane after completing The Insane Difficulty achievement and then starting Archimonde, demanding to play the encounter without additional help, causing player to be stuck with their choice.
General
[Son of Arugal] Veins of Vengeance now increases critical damage AND healing by 15%
[Stormbringer] Electrical Wizard is now an active ability in the class tree
[Stormbringer] Spellstorm Mastery now gives 8% up from 5%
[Stormbringer] Flash Storm now gives 6% up from 5%
[Sun Cleric] Cleanser of Sins now only increases bonus damage by 15% down from 50%
[Witch Doctor] Bloody Chomp now increases the damage of pounce attacks by 30% down from 100%
[Necromancer] Adjusted the scaling of Necromancer periodics across the board
[Necromancer] Bitter Cold has been removed and replaced with a new ability called Cryo Shroud
[Primalist] Earthcasting is now built on hit rather than on cast of Geode Barrage
[Primalist] Base damage of Geode Barrage reduced by roughly ~30% at ranks 4+
[Primalist] Boontiful now increases effectiveness by 25% up from 10%
[Primalist] Earthshaping now lasts 20sec up from 15sec
[Primalist] Earthshaping now no longer refreshes it duration on additional applications (this was always intended, it just didn't come with the initial patch)
[Primalist] Volcanic Skin now has ranks
[Primalist] Earthshard now has ranks
[Primalist] Fracture now has ranks
[Primalist] Elemental Acuity now also reduces the rage cost of Boon of the Hawk
[Primalist] Adjusted the scaling of Magma Geodes
[Primalist] Roars now generate 20 rage down from 30
[Primalist] Roars now have a 60 sec cd up from 30, and share a 30 sec cd up from 15
[Primalist] Cooldown of Magma Fissure is now 1.5min up from 45 sec.
[Primalist] Stoneslinger removed, proc chance of the spec passive increased baseline
[Primalist] Continuous Rumbling removed, Ruptured Earth is now instant cast baseline
[General] 100% Bonus Critical Strike Damage caster nodes are removed/reworked, and the effect is now baseline for all CoA classes
Talentos & Habilidades
Reverted an unchangelogged bugfix to Stormgarde that added the ICD stated in the tooltip. This bugfix was meant to come with other buffs and will be reverted until those buffs are ready. (this change is live)
[Elune][Pending Restart] Fixed a bug where Corrupted Maelstrom Weapon could sometimes not apply its effects for Pure Chaos Bolt.
Mazmorras & Bandas
[The Black Temple] [Warlord Naj'entus] Corrected an issue where Naj'entus would not throw his trident into the sewer waters around his room to electrify it.
Talentos & Habilidades
[Elune and A52] Bosses now take 5% more damage from Melee and Ranged attacks.
[Elune and A52] Swashbuckling now automatically receives 48 additional PvE Power to make up for their missing Off-hand.
[Elune] Fixed an issue where Elemental Rends would not scale from your Bathe in Blood stacks.
[Elune] Buffed Gunslinger’s Strike, increasing Raptor Strike damage by 30% per stack from 25%.
[Elune] Buffed Ol’ Bloodsurge. Surge of Blood now increases Hunter or Warrior ability damage by 15% up from 10%.
[Elune] Buffed Exploit Weakness to increase the damage of your next Mongoose Bite or Counterattack by 15% up from 10%.
[Elune] Buffed Swashbuckling Duelist, increasing the damage of Pirate’s Flurry to 200% from 160%
[Elune] Buffed Hydra’s Fang by fixing a bug that prevented it from properly level scaling. This will result in a 30% increase to scaling.
[Elune] Buffed Corrupted Bear Form, reduced the physical damage reduction to 20% down from 30%.
[Elune] Buffed Sinister Eclipse, increasing the proc chance to 100% from 50%.
[Elune] Buffed Raging Blow, reducing its damage penalty from Titan’s Grip to 15% from 20%.
[Elune] Buffed Pistol Shot, increasing weapon damage by 150% up from 140%.
[Elune] Buffed Heavy Arms, increasing the damage of Slam by 110% up from 100%.
[Elune] Buffed Whirlwind, increasing weapon damage to 125% from 120%.
[Elune] Buffed Titanic Mutilate, increasing weapon damage to 115% up from 110%.
[Elune] Buffed Javelin. It is now usable with any two handed weapon and its initial hit now also deals 250% of your main hand weapon damage.
[Elune] Buffed Raging Lunge single target damage, now deals 300% weapon damage to your primary target and 200% to AOE targets, increased from 230%.
[Elune] Buffed Lightning Blade, increased damage scaling to 300%, up from 200%.
[Elune] Cloudburst’s damage increase is now half as effective for Astral Storm and Lightning Cloud. The damage increase of Thunderstorm and Controlled Storm remains unchanged.
[Elune] Buffed Chain Lightning, increasing its base damage by 5%.
[Elune] Buffed Lightning Bolt, increasing its base damage by 5%.
[Elune] Buffed Elemental Destruction, now also increases the damage of your Lightning Bolt and Chain Lightning by 2% per stack.
[Elune] Buffed Booming Thunder, now increases the damage of your Earthshock by 18% per stack. Up from 15%.
[Elune] Buffed Druidic Overload, now also increases the damage of your Lightning Bolt and Chain lightning by 10%.
[Elune] Astral Storm Co-Efficient is now 1.25 from 1.4. (This had the highest spellpower co-efficient in game) This is followed by buffs to the rest of this build’s kit.
[Elune] Corrupted Maelstrom Weapon now increases the damage of your Chaos Bolt, Chaos Burn, Chaos Meteor by 40% and your Pure Chaos Bolt by 35%. Reduced from 50%.
[Elune and A52] Buffed Curse of Agony by fixing a Bug where applying Curse of Agony on a target would remove internal damage ramp up from other player's Curse of Agony.
[Elune and A52] Buffed Curse of Agony by fixing a Bug where Endless Agony and Endless Agonizer's duration increase would decrease the damage of your current Curse of Agony.
[Elune] Fixed a Bug where Improved Curse of Agony talent, Amplify Curse talent, Improved Curse of Agony Mystic Enchant, Contagion Mystic Enchant would be twice as effective for Curse of Agony.
[Elune] Buffed Master of Shadows duration to 12 seconds. Up from 10.
[Elune] Master of Shadows now increases your shadow damage by 25%. Down from 30%.
[Elune] Buffed Electrocute from Hydromancer. It now deals Froststorm damage.
[Elune] Buffed Electrocute, increasing base damage and scaling by 10%.
[Elune] Buffed Starsurge and Starsurge modified spells have had their cooldowns reduced by 2 seconds.