
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Pyromacner] Burning Vigil's Path of Flame interaction has been removed.
[Pyromancer] Burning Vigil duration increased to 4sec from 3sec.
[Pyromancer] Phoenix Handler's radius has been reduced from 20yds down to 15yds.
[Pyromancer] Phoenix Handler can't proc without having phoenix out.
[Pyromancer] Infernus (slagmend) can now be applied to multiple targets.
[Pyromancer] Tender Touch now properly works.
[Venomancer] Cocoon no longer ignores line of sight.
[General] CoA classes will now have 80% pushback resistance baseline on all classes without needing a node. All nodes that were dedicated to pushback have been updated. Spec passives or other things that gave pushback resistance as a tacked-on effect have had those effects removed.
[General] All cloth classes have had their armor contribution nodes removed and replaced with baseline active armor spells learned at level 25 that give armor contribution + 1 additional effect
[Sun Cleric] Sunset now generates mana on cast rather than on expiration
[Chronomancer] Rapid Processing reworked
[Chronomancer] Chronicler reworked
[Chronomancer] Temporal Resilience in the class tree has been changed to Ahead of the Game
[Stormbringer] Pressure Release is now an active ability
[Stormbringer] Dark Skies now gives crit chance with nature spells instead of critical bonus damage
[Stormbringer] Stormbringers now properly have a single 100% crit bonus damage node in the class tree
[Stormbringer] Whirlwind Aegis now gives spell haste instead of reducing magic damage taken
[Witch Hunter] Wrangle now generates 25 rage on use
[Necromancer] Acrid Aegis is no longer usable while stunned and has a 2min cd up from 1.5min
[Necromancer] Undead Tenacity is now Vial of Death in the class tree
[Necromancer] Fixed a bug where you weren't getting the reduced casting speed on Animates/Raises while in Animation
[Necromancer] Cast Time of Abomination reduced to 3s from 6s
[Necromancer] Bone Armor now procs off all critical damage taken rather than Physical Damage taken
[Necromancer] Bone Armor now reduces all damage taken by 20%, up from just Physical
[Necromancer] Foul Bidding: Assault's values have been changed to 5% more damage and 5% increased damage taken
[Runemaster] Spellslinger spec tree adjusted in tier 1 slightly so that you can skip Sorcerer's Cage
[Runemaster] Improved Salvos switched with Phase Rush
[Runemaster] Casting Cuffs is now an active ability in the class tree
[Runemaster] Coldrune Blast now has a 40yd range
[Runemaster] Thaumaturgy now has a 40yd range
[Runemaster] Runic Intuition now also increases the range of Spellsling, Primordial Blast, and Spellwrath by 10 yds
[Runemaster] Improved Spellsling has been renamed and now increases the range of Spellwrath, Primordial Blast, and Spellsling by 10yds
[Runemaster] Arcane Imprisonment is now a 1 point node
[Runemaster] Quickslinger is now a 1 point node
[Runemaster] Faimilar: Trispell damage per level reduced slightly.
[Runemaster] Displace Familiar not scaling with your stats fixed. Spirit scaling added.
[Runemaster] Power Overwhelming reduced to a 1 point node.
[Runemaster] Words of Power reduced to a 1 point node.
[Runemaster] Arcane Engraving Int to Mana Regen gain reduced to 50%.
[Runemaster] Words of Havoc reduced to 1 point node with unchanged value. Scaling of Words increased.
[Runemaster] Runic Devastation reduced to a 1 point node with unchanged value. Scaling of Runic Pulse and Displace Familiar increased.
[Runemaster] Word of Oblivion now hits all enemies within 5yds of the origin target.
[Monk] Temple Guardian reworked and is now an active in the Discipline tree
[Monk] Previous spec passive moved to its own separate node in Tier 1
[Monk] Grace of Aman'thul now requires 3 Chain Effects and has a 20s cooldown down from 45s
[Monk] Grace of Aman'thul now scales with Agility instead of Intellect
[Monk] Grace of Aman'thul now costs 15 energy
[Monk] Runeslam now costs 10 energy
[Monk] Righteous Duel removed
[Monk] Discipine Monk spec passive is now Ward Against Harm
[Monk] Dip and Weave updated
[Barbarian] Headlopper now causes Decapitate to grant a stack of Surging Fury and also reduces its cooldown as before
[Barbarian] Executioner now only causes Decapitate to stun the target
[Barbarian] Brutality Spec passive updated
[Barbarian] Relentles Barbarian is now a 1 point node, and has been moved to the previous position of Brutal Carnage
[Barbarian] Brutal Carnage removed and its energy reduction effect is now baseline
[Barbarian] Movement speed granted by Torpedo now lasts 4s up from 3s
[Barbarian] Dauntless now increases movement speed by 30% up from 25%
[Witch Hunter] Added new node "Crossbow Expert" to the class tree below Repeater, some talents on the top left shifted to account for this addition
[Witch Hunter] Flintlock Shot and Quickdraw now generate 15 rage up from 10
[Witch Hunter] Sharpened Claws now gives your Shadow Hounds 15% crit up from 10%
[Witch Hunter] The cooldown of Witchblaster is now 5 sec down from 25
[Witch Hunter] Witchblaster now costs 30 rage down from 35
[Witch Hunter] Expulsion of Evil no longer reduces the cooldown of Witchblaster, but Flintlock Shot now also reduces the cooldown of Houndmaster's Call alongside Shadowblast
[Witch Hunter] Scaling of Torment reduced slightly to account for the above changes
[Witch Hunter] Torment now lasts 9s up from 8s
[Witch Hunter] The tick rate of Torment is now 1.5s down from 2s
[Witch Hunter] Weaver of Sorrow no longer increases the tick rate of Torment
[Witch Hunter] Expulsion of Evil now requires a critical strike to reduce the cooldown of Houndmaster's Call
[Pyromancer] Circle of Fire now persists through death
[Tinker] Fixed a bug where the cooldown of Shotgun BPS/Repair Shot was inaccurate
[Tinker] Increased the scaling of Restorative Beacon slightly
[Cultist] Reality Twist is now an active node in the class tree
[Cultist] Entropic Comet now generates 10 Insanity
[Cultist] Entropic Comet's damage now scales with Insanity
[Cultist] Empire's Grasp is now in the Godblade tree in Umbral Voyage's place
[Cultist] Cosmic Horror is now baseline and included with Umbral Voyage
[Cultist] Umbral Voyage is now in the class tree
[Cultist] New talent in the class tree: Eldritch Blade
[Cultist] Restore Sanity is now baseline and learned at level 30
[Cultist] Bend Will has been reworked
[Son of Arugal] Life Anew is now an active in the class tree rather than a passive
Mazmorras & Bandas
[Pending Restart] [The Black Temple] Corrected multiple issues where creatures would wiggle around in almost cartoonish fashion if rapidly hit by critical strikes. This is mostly notable for larger creatures that have a longer life time. BT creatures will no longer play reactive animations to every critical strike, parry and dodge.
[Pending Restart] [The Black Temple] Corrected multiple issues where trash creatures and boss-summons had unintended health and damage values, Not corresponding to the creatures level.
General
Fixed an issue where some items were not dropping in High Risk from Black Temple.
[Stormbringer] Whirlwind Aegis should now properly provide 100% armor increase.
[Reaper] Ghost Claw now properly resets when getting a kill.
[Primalist] Mountain Hammer rank 2 should now proc Stone Soldier and Totemic Rage.
[Tinker] Build: Restorative Beacon's healing increased.
[Tinker] Battle Medic should now only proc once per repair shot.
Talentos & Habilidades
[Elune] [Pending Restart] - Fixed a bug where Temporal Eclipse was proccing at a singular stack of Temporal Haste.
[Elune] [Pending Restart] - Fixed a bug where Arcane Blast was also benefitting from Temporal Haste despite explicitly mentioning that it should not benefit from Temporal Haste.
[Pending Restart][Elune] Corrected a tooltip of Carnage Incarnate to mention that the damage dealt is split among targets hit.
[Pending Restart][Elune] Fixed a bug where Shadow Missles were not working with Prophet of Wrath talent.
[Pending Restart][Elune] Fixed a bug where Outrage 5% damage benefit to Enrage was only applying to rank 5 Enrage.
[Pending Restart][Elune] Clarified a tooltip on Temporal Haste: Temporal Blast does not consume, nor benefits from stack of Temporal Haste. Meaning that its the only source that can stack this to 3 stacks, enabling interraction with another talent: Temporal Eclipse.
Mazmorras & Bandas
[Pending Restart][Mythic Dungeons][SFK] Rethilgore's life Siphon is now kickable.
[Pending Restart][Mythic Dungeons][Stratholme] Ramstein the Gorger - Reduced base weapon damage of Knockout from 300% damage down to 100%.
[Pending Restart][Mythic Dungeons][Stratholme] Ramstein the Gorger will no longer do his AOE trample damage.
[Pending Restart][Mythic Dungeons][Stratholme] Baroness Anastari will no longer attempt to mind control.