
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
Character Advancement will now remember which class & spec tab you were on between logins
Talent Abilities, such as Mortal Strike, now appear on the left side Spells section of the Summary tab, rather than the Talents side.
The Character Advancement Summary tab is now available in freepick and other game modes.
[Primalist] Class tree adjusted slightly
[Primalist] Mountain King capstones updated
[Primalist] New talent in the Mountain King tree: Fury of the Earthmother
[Primalist] New talent in the Mountain King tree: Earthenforged Barrier
[Primalist] New talent in the Mountain King tree: Thane's Guidance
[Primalist] New talent in the Mountain King tree: Defender of Therazane
[Primalist] New talent in the Mountain King tree: Platebender
[Primalist] New talent in the Mountain King tree: Earthbound
[Primalist] New talent in the Mountain King tree: Blade of Therazane
[Primalist] New talent in the Mountain King tree: Terrashield
[Primalist] New talent in the Mountain King tree: Tear It Down
[Primalist] New talent in the Mountain King tree: Quakeformer
[Primalist] New talent in the Mountain King tree: Tilling the Earth
[Primalist] New talent in the Mountain King tree: Blessed by the Earth
[Primalist] New talent in the Mountain King tree: Mountain Thane
[Primalist] New talent in the Mountain King tree: It's Raining Rocks, allowing you to remove the cast time from Rock Shower
[Primalist] New talent in the Mountain King tree: Bring Down The Hammer!
[Primalist] New talent in the Mountain King tree: Earthmother's Hammer
[Primalist] New ability in the Mountain King tree: Quake
[Primalist] New ability in the Mountain King tree: Mountain Hammer (reworked)
[Primalist] Body of Stone is now Earthen Body and its effects have been simplified.
[Primalist] Body of Stone transformation removed
[Primalist] Geomancy capstones updated
[Primalist] Earth Rupturer now increases the critical strike chance of Ruptured Earth rather than increasing its damage
[Primalist] Continuous Rumbling now only increases the damage of Ruptured Earth by 5%, down from 10%
[Primalist] New talent in the Geomancy tree: Emerald Dream
[Primalist] New talent in the Geomancy tree: Fracturing Spines
[Primalist] New talent in the Geomancy tree: Gaze of Therazane
[Primalist] New talent in the Geomancy tree: Elemental Acuity
[Primalist] New talent in the Geomancy tree: Earthmother, Guide Me
[Primalist] New talent in the Geomancy tree: Earthen Gamble
[Primalist] New ability in the Geomancy tree: Earthshard
[Primalist] New ability in the Geomancy tree: Quicksand
[Primalist] New ability in the Geomancy tree: Sandstorm
[Primalist] New ability in the Geomancy tree: Fracture
[Primalist] Earthspine no longer regenerates 5% mana
[Primalist] Tremor Sense is now It's Time To Slam!! and no longer increases stealth detection, but instead increases the mana regenerated by Stoneslam by 4%
[Primalist] Boulder Dash now has a 2min cd, up from 1min
[Primalist] Magma Fissure no longer does damage baseline
[Primalist] Geothermal now procs off of Fire critical strikes
[Primalist] Fury of the Earth now causes critical strikes with Fire Damage to grant 3 stacks of Magmafury
[Primalist] Volcanic Fury has been split into two nodes, Volcanic Fury and Magmaweaving
[Primalist] Geode Lord has been split into two nodes, Geode Lord and Stoneslinger
[Primalist] Heavy Flow has been split into two nodes, Heavy Flow and More Like...Explosion
[Primalist] Magma Surge now increases spell haste and spell critical strike chance by a % of your Intellect (Body of Magma's old effect)
[Primalist] Master Geomancer split into 2 nodes, Master Geomancer and Earthbreaker
[Primalist] Original Earthshaping reworked
[Primalist] Body of Magma removed
[Primalist] Geomancy Primalist now has a spec passive that was previously known as "Earthshaper" in the spec tree
[Primalist] Ground Tremors removed
[Primalist] Rally To Me! is no longer a choice node with Stone Skipping
[Primalist] Rock Shower now has a 1.5s cast time
[Primalist] Cast time of Geode Barrage is now 2s up from 1.8s
[Primalist] Scaling of Geode Barrage reduced by 7%
[Son of Arugal] Roofstalker Leap can now be used in any form
[Necromancer] Vial of Death now reduces damage taken by 20%, up from 15%, and regenerates 25 runic power
[Cultist] Bend Will now has a 1.5 sec cast time and 30yd range, up from 3 sec cast time and 20 yd range
[Starcaller] Scaling of Flash Flood increased
[Monk] Disciplined Mind and Disciplined Blows choice node added in place of Consecrated Armor
[Monk] Consecrated Armor removed
[Monk] Thwacker is now a 1 point node
[General] Spellbook tabs for these new specs are not currently implemented, but will be very soon.
[General] Dual-Role specs are currently in the process of being turned into a 4th spec. The first class is Primalist, which is done in this patch. Geomancy will now be caster-dps, and a new spec called Mountain King will be the tank
Talentos & Habilidades
[Elune] Sunburst base damage reduced by 25%, the scaling remains unchanged. This is meant to bring the performance of Sunburst closer to the original Starsurge and accounting for its ability to AoE 5 targets. After this change, it will still deal 36% more single target damage than regular Starsurge.
[Elune] Astral Fusion now increases the damage of your next Starsurge by 40% per stack. Half as effective for Sunburst.
[Elune] Buffed Evoker. It now increases the damage and critical strike chance of Fireball and Arcane Missiles by 3%. Up from 2%.
[Elune] Buffed Glacial Spike, increasing its base damage and scaling by 20%.
[Elune] Buffed Water Bolt, increasing its scaling by 10% This matches the scaling of Frostbolt.
[Elune] Buffed Frost Bomb. Doubled its base damage and its pulses.
[Elune] [Pending Restart] Fixed an issue where Elemental Rends were not scaling with weapon damage. They now scale from your weapon damage.
[Elune] [Pending Restart] Added a PvP mod Feral Quake, it now deals 45% less damage in PvP.
[Elune] [Pending Restart] Fixed a bug where the damage per level of Feral Quake started scaling sooner than intended. This will reduce its damage at lvl 10 by 50%, slowly getting into original numbers as you level up.
[Elune] [Pending Restart] Fixed a bug where Feral Quake would trigger additional procs.
[Elune] [Pending Restart] Fixed a bug where Fiery Charge, Arcane Charge, Frosty Charge, Fel Charge and Shadow Charge would trigger additional procs. These would remove Tools of War & Martial Crescendo stacks even though it wasn't intended.
[Elune][Pending Restart] Clarified tooltip on Elune's Fury to correctly state that the increase of targets hit affects specifically the damage over time effect.
Scrolls of Fortune are now stored in the character advancement tab. You can right click Scrolls of Fortune in your inventory to send them to character advancement. Selecting the Spec tab will display all scrolls acquired for all specs.
Leveling Case of Fortune are now awarded from quests and while leveling instead of Case of Fortune. These grant a scroll only for your current spec.
Case of Fortune is now stackable.
Cases of Fortune now have a chance to grant a Scroll of Fortune for ALL specs, both specs you have unlocked and those you haven't.
Cambios de Objetos
Tome of Specialization: 8 has been renamed to Master's Tome of Specialization. Using this tome will unlock your next unknown Specialzation between 8 to 20. You can consume multiple tomes to progressively unlock more specializations.
General
[Runemaster] Fixed a bug where Elemental Obliteration did not trigger a salvo.
[Pyromancer] Infernus (Damage) has been fixed to now only deal 15% of the damage that the initial Slagstone did.
[Starcaller] Geyser no longer ignores line of sight.
Talentos & Habilidades
Living Lightning has had its base mana reduced by approximately 7% to match the base mana cost of Chain Heal.
Charged Tides now grant its buff on cast instead of on hit and will now grant the buff when Lightning Rod is triggered. This allows your next heal to properly benefit from this talent when used with Lightning Rod, whereas before the buff would be granted on hit and consumed by your in progress heal, resulting in no benefit.
Lightning Rod talent has been buffed. No longer causes Living Lightning to strike your Lightning Rod twice. Now dealing critical healing or critical damage with Living Lightning grants you charges of Living Lightning Rod, increasing the damage of your next Lightning Bolt or Lightning Rod by 100%. Stores up to 5 charges. You can gain multiple charges from one cast.
Fixed a bug where Lightning Rod could proc from some procced spells and proc multiple times per cast under some situations.
Fixed a bug where Infused Energy could occur from some spells it empowered, despite the tooltip explicitly stating otherwise.
Vampire Lord has been buffed overall and is no longer dependent on Vampric Bond. Power has been moved from Vampiric Bond into the base healing of Vampire Lord, quadrupling healing in Spirit, increasing the base healing from 5% direct/2% periodic to 10% direct/4% periodic in Spirit and Vampiric bond is 25% from 125%, resulting in an overall 11% buff to Vampire Lord healing in Spirit and adds significant power baseline while also buffing these talents when used together.
Fixed a bug with Spirit Frost where the Icy Spirit heal lost its target cap. It now correctly heals the 5 party or raid members with the lowest health.
Cryotherapist has been buffed overall and is no longer dependent on Lesser Frozen Light. Power has been moved from Lesser Frozen Light into the base healing of Cryotherapist, increasing the base healing to 5% from 3% and lesser Frozen Light to 50% from 100%, resulting in an overall 25% buff to Cryotherapist healing, adding significant power baseline while also buffing these talents when used together.
Mazmorras & Bandas
[Pending Restart] [All Realms] Uncommon, Rare and Epic BLIZZLIKE profession recipes now share a loot slot for all Vanilla and TBC dungeon and raid creatures that are able to drop recipes. You will now see Uncommon recipes less often and Epic recipes on a higher frequency. The overall drop rate for recipes stays the same.
[Pending Restart] [All Realms] Increased the chance for dungeon and raid creatures to drop High Risk enchanting recipes to 1% up from 0.5%. Rare and Epic High Risk enchanting recipes now share a loot slot.
[Pending Restart] [The Black Temple] Corrected multiple issues where certain trash creatures would run to each others aid even when they were multiple hundred yards away from each other. Note that this does not apply to Dragonmaw Drakecaller in the courtyard before supremus as they intentionally allert distant allied troops with their abilities.
[Pending Restart] [The Black Temple] Corrected multiple issues where certain trash creatures that definitly should not be able to defied the laws of gravity and could fly through the air.
[The Black Temple] [The Shade of Akama] The Shade of Akama drops a new token item, The Ashtongue Jewel, this Token drops on Heroic and higher difficulties and is handled like a Tier Token. It can be used to Upgrade Ashtongue Reputation Tokens to the jewels represented difficulty at Okuno, the Quartermaster of the Ashtongue Deathsworn inside the Black Temple.
[Pending Restart] [The Black Temple] Corrected multiple issues where some heroic difficulty creatures would have different models then on normal difficulty.