
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Witch Hunter] Tanking Witch Hunters will no longer interact with the Purity/Wickedness mechanics
[Witch Hunter] All of the tank-oriented talents from the Inquisition tree have been moved to the Black Knight spec tree
[Witch Hunter] Witchblood Tonic now only reduces Magic Damage, but it now heals you over time
[Witch Hunter] Added a new ability to the Inquisition tree: Staked
[Witch Hunter] Darkslayer's Lantern is no longer a capstone
[Witch Hunter] Three's Company is now called Rule of Three and has been adjusted with new abilities in mind
[Witch Hunter] Fiery Riposte reworked
[Witch Hunter] Witchwarding removed
[Witch Hunter] At the Stake is now a 1 point node and now increases Fire critical strike chance
[Witch Hunter] Added new talent to the Inquisition tree: Evil Doers, Beware!
[Witch Hunter] Added new talent to the Inquisition tree: To Hell With You
[Witch Hunter] Vigilante of Darkshire now affects Noctis Blade
[Witch Hunter] Calm Under Pressure no longer increases healing received
[Witch Hunter] Defender of Darkshire now has a Black Knight effect
[Witch Hunter] Added Hilted to the class tree
[Witch Hunter] Added Pommel Smash to the class tree
[Witch Hunter] Smite Evil is now in the Inquisition tree
[Witch Hunter] Fiery Blade is now in the class tree from the Inquisition tree
[Witch Hunter] Added new talent to the class tree: Dark Triad
[Witch Hunter] Added Dark Triad talent to the class tree
[Witch Hunter] The Witch Hunter spec "Inquisition" has been split into two specs: Inquisition and Black Knight (DPS/TANK)
[Ranger] Repathed the Archery spec tree
[Ranger] Repathed the Brigand spec tree
[Ranger] New talent in the Archery spec tree: Venomous Shots
[Ranger] Rain of Arrows removed
[Ranger] New talent in the archery spec tree: Piercing the Skull
[Ranger] Swift Quiver now only works with Quick Shots
[Ranger] Burning Arrows now shows additional Fire Damage on each attack
[Barbarian] The Brutality class tree has been repathed
[Barbarian] Dauntless now only works with Brutal Swing and stacks 3 times on damage dealt
[Barbarian] BRING IN THE RIPPER!'s cooldown reduction is now baseline
[Barbarian] Bloodthirsty Assault now has a 10% chance to proc up from 8%
[Son of Arugal] Ferocity tree repathed slightly
[Son of Arugal] Everlasting Hunt now also reduces the cooldown of Gore Barrage
[Son of Arugal] Gnash is now a 1 point node
[Runemaster] Power Overwhelming fixed
[Runemaster] Arcanotronix fixed
[Venomancer] Fixed a bug where web wrapped was not working for venom spewer
[Primalist] Geomancy visuals have been updated
[Primalist] Broken and Defeated is now in the class tree, switched with Raging Earth
[Primalist] Earth's Rage updated
[Primalist] Raging Earth reworked
[Primalist] You can now interrupt Eruption
[Primalist] Earthmother's Blessing now has a 2min icd up from 1min
[Primalist] Master Geomancer now works with Earthspine instead of Rock Shower
[Primalist] Fracture now also launches a Geode
[Primalist] Eruption and Rock Shower are now properly on the GCD
[Primalist] Geomancy tree repathed slightly to account for the new aura talent
[Primalist] Molten Fervor aura added to the Geomancy tree
[Primalist] Gaze of Therazane now regenerates 2% maximum mana
[Primalist] Earthmother, Guide Me now increases effectiveness by 10% per stack up from 5%
[Primalist] Fixed a bug where you couldn't mount in Earthen Body
[Primalist] Boulder Dash now also reduces all damage taken while you're a boulder and rollin, rollin, rollin
[Primalist] Updated the visuals of the new Geomancy dps spells
[Primalist] Blade of Therazane updated with Earth's Rage synergy
General
[Raid Trials] Doubled the amount of Talent Case of Fortunes granted for first time Raid Trial level completions. Anyone who has earned a first time completion bonus prior to this change will receive the additional scrolls in their mail.
Zulian Prower's Shred now deals 200% weapon damage from 300% weapon damage.
[Elune] You now take 5% less damage versus players.
Cambios de Objetos
[Pending restart] Fixed an issue causing the buff from Memento of Tyrande to give way more Spirit than intended in some cases.
[Area 52] Fixed a bug where Master's Tome of Specialization 8-20 required Spec 12 known. It now properly requires Spec 7 known.
Mazmorras & Bandas
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected an issue where Miasma would be removed if a player died. Miasma now persists through death.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected an issue where Gurtogg Bloodboil would hold and then delay events by a time equal to his Miasma and Mak'gora cast time.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected another issue regarding Supremus not chasing and selecting the correct Mak'gora target.
[Pending Restart] [The Black Temple] [Supremus] Corrected an issue where Supremus would hold and then delay events by a time equal to his Titanic Slam cast time.
[Pending Restart] [The Black Temple] [Supremus] Corrected another issue regarding Supremus not chasing and selecting the correct target.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected an issue where Blood Shield would not correctly switch indication on the players Bloodshield capacity.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Corrected an issue where Shadow Blast dealt less damage then intended to the primary target.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Shadow Demons can now be fully crowd controlled except for Mind Control, Fear, Horror, Banish effects.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Illidan Stormrage will no longer give his attention to pets, guardians or totems.
[Pending Restart] [The Black Temple] [Illidan Stormrage] Illidan Stormrage will now chase after a new target with his Eyebeam if the current target died.
[Pending Restart] [The Black Temple] [Mother Shahraz] Pets will no longer be picked up by Savage Blades during phase two.
[Pending Restart] [The Black Temple] [Mother Shahraz] Corrected an issue where Headwind and Side Wind would stay on player for up to a minute after combat ended.
[Pending Restart] [The Black Temple] [Teron Gorefiend] Corrected an issue where Teron Gorefiend would account player dying outside of Shadow of Death twice for being killed, spawning Shadowy Construct as if two player had died.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Gurtogg Bloodboil will now end his Mak'gora phase with a Miasma cast.
[Pending Restart] [The Black Temple] [Gurtogg Bloodboil] Corrected an issue where Gurtogg would not change his attention to his Mak'gora target when challenging a target out of melee range.
[Pending Restart] [The Black Temple] [Supremus] Corrected an issue where Supremus would fall back into walking speed after starting phase two.
[Pending Restart] [The Black Temple] [Supremus] Corrected an issue where Supremus would keep fixating the same target over and over.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Corrected an issue where Chromie could become permanently insane after completing The Insane Difficulty achievement and then starting Archimonde, demanding to play the encounter without additional help, causing player to be stuck with their choice.
General
[Son of Arugal] Veins of Vengeance now increases critical damage AND healing by 15%
[Stormbringer] Electrical Wizard is now an active ability in the class tree
[Stormbringer] Spellstorm Mastery now gives 8% up from 5%
[Stormbringer] Flash Storm now gives 6% up from 5%
[Sun Cleric] Cleanser of Sins now only increases bonus damage by 15% down from 50%
[Witch Doctor] Bloody Chomp now increases the damage of pounce attacks by 30% down from 100%
[Necromancer] Adjusted the scaling of Necromancer periodics across the board
[Necromancer] Bitter Cold has been removed and replaced with a new ability called Cryo Shroud
[Primalist] Earthcasting is now built on hit rather than on cast of Geode Barrage
[Primalist] Base damage of Geode Barrage reduced by roughly ~30% at ranks 4+
[Primalist] Boontiful now increases effectiveness by 25% up from 10%
[Primalist] Earthshaping now lasts 20sec up from 15sec
[Primalist] Earthshaping now no longer refreshes it duration on additional applications (this was always intended, it just didn't come with the initial patch)
[Primalist] Volcanic Skin now has ranks
[Primalist] Earthshard now has ranks
[Primalist] Fracture now has ranks
[Primalist] Elemental Acuity now also reduces the rage cost of Boon of the Hawk
[Primalist] Adjusted the scaling of Magma Geodes
[Primalist] Roars now generate 20 rage down from 30
[Primalist] Roars now have a 60 sec cd up from 30, and share a 30 sec cd up from 15
[Primalist] Cooldown of Magma Fissure is now 1.5min up from 45 sec.
Mazmorras & Bandas
[The Black Temple] [Warlord Naj'entus] Corrected an issue where Naj'entus would not throw his trident into the sewer waters around his room to electrify it.