
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Knight of Xoroth] Forgefiend's Bulwark now increases block rating by a % of your Strength alongside its original effects
[Knight of Xoroth] Dread Knight now also removes the cooldown of Suffuse
[Knight of Xoroth] Forges of Demonfire now gives 150% armor up from 100%
[Knight of Xoroth] Hellfire Forgemaster adjusted to also increase your block chance gained from your active Hellfire Imps
[Knight of Xoroth] A Gift From Hell added, increasing your Block Value and Armor gained through Infernal Bulwark, at a cost
[Knight of Xoroth] Infernal Bulwark values adjusted, stacks 5 times
[Knight of Xoroth] Fiery Retribution reworked to reduce the cooldown of Demonic Grit when you summon an Imp or it dies
[Knight of Xoroth] Demonic Grit now allows you to split damage with your active Hellfire Imps for the duration
[Knight of Xoroth] Black Skull Shield now increases your block value and chance to critically block
[Knight of Xoroth] Legionwake is now a 1 point node
[Knight of Xoroth] Hellskin now also reduces your chance to be critically struck
[Knight of Xoroth] Brimstone Buckler now has a 1min CD, values adjusted
[Knight of Xoroth] Imp Gang Boss now increases the health of your summoned demons by 20% up from 10%
[Knight of Xoroth] Imp Gang Boss now only increases the health of your summoned demons
[Knight of Xoroth] New talent: Emerging Power, which increases parry chance and also reduces your Physical Damage taken for each active Imp
[Knight of Xoroth] Hellfire Barrier now also reduces your Magic Damage taken by a % for each active Imp
[Knight of Xoroth] Hellsmelted Armor was reworked to now give block% for each active Imp
[Knight of Xoroth] Recently the Knight of Xoroth class was reworked with the goal of honing in on the unique concepts
[Knight of Xoroth] Reworked Bulwark of Xoroth to apply Torn Flesh using Shieldgore
[Knight of Xoroth] Added a new talent to the Hellfire spec tree: Burning Flesh, which adds Torn Flesh synergy
[Knight of Xoroth] Demonfeast is now a passive that has a chance to leech health from targets you use Demonstrike on. This works for each target when using Ruin
[Knight of Xoroth] Hellish Rebuke moved up from the capstone level in the class tree and is now pickable
[Knight of Xoroth] Deep Cut values increased to 10/20% from 8/16%
[Knight of Xoroth] New talent added to the class tree: Flesh Heap
[Knight of Xoroth] Omen of Rage talent has been reworked
[Knight of Xoroth] Demonic Strength now reduces the cooldown of Demonstrike by an additional 1 sec, and increases its damage by 10% up from 5
[Knight of Xoroth] Demon Strike now has a 6 sec cooldown baseline
[Knight of Xoroth] Suffusion of Essence moved to the class capstones from the Defiance tree
[Knight of Xoroth] Hellstorm moved to the class capstones from the Defiance tree
[Knight of Xoroth] Pestilence of Conquest moved to the class tree
[Knight of Xoroth] Superheated Blades moved to the War spec tree
[Knight of Xoroth] Critical Cuts moved to the War spec tree
[Knight of Xoroth] Heart of Xoroth moved to the class tree
[Knight of Xoroth] Bloodied Blade moved to the class tree
[Knight of Xoroth] New talent added to the class tree: Demonskin - gives more synergy with Demon's Blood for tanks
[Knight of Xoroth] Blade of Decay now stacks twice, down from 3 times, and gives 20% movement speed per stack, up from 15%
[Knight of Xoroth] New talent added to the class tree: Reign of Fire - gives more synergy with Deathfire stacks and Molten Hellrain
[Knight of Xoroth] Hell Scream now has a 45 sec cooldown baseline, the talent to reduce its cooldown has been removed
[Knight of Xoroth] The 5% Strength capstone in the class tree is now a 2 point node called Xorothian Strength in tier 1
[Knight of Xoroth] Unbound Inferno is now a 1 point node
[Knight of Xoroth] Enslaver updated in the class tree as a choice node below Flesh Hook
[Knight of Xoroth] New talent added to the class tree as a choice node below Flesh Hook: Dragged Through Hell
[Knight of Xoroth] You can no longer reduce the cooldown of Flesh Hook in the class tree
[Knight of Xoroth] The Defiance Spec passive has been updated, instead of giving generic stats, it focuses on Demonstrike summoning your Hellgate
[Knight of Xoroth] All Imp-centered abilities have been moved from the class tree to the Defiance spec tree
[Knight of Xoroth] Suffuse now has a 30 sec cooldown for non-Defiance players
[Knight of Xoroth] Moved Suffuse to the class tree
[Knight of Xoroth] Hellgaze is now melee range down from 30yds
[Necromancer] Frozen Heart now increases damage by 100% up from 50%
[Monk] Sacred Defense now reduces damage taken by 10% up from 8
[Starcaller] Warden of the Moon now reduces damage taken by 10% up from 8
[Witch Hunter] Witchmail now reduces damage taken by 10% up from 8
[Sun Cleric] Gleam now reduces damage taken by an additional 1%
[Sun Cleric] Bastion of Vengeance now also gives 2/4% Block Chance
[Primalist] Stone Cold now also gives Stamina at the same values
[Guardian] Spartan Kick damage increased by roughly 9.2153%
[Guardian] Bloodletter reworked to give synergy with Battle Rush and Spartan Kick
[Guardian] Press the Attack now works with Linebreaker and Battlemaster Strike
[Guardian] Gladiatorial Combat is now a 1 point node
[Guardian] Guardian's Presence is now Shield Expert and only affects the caster
[Guardian] Spec passive adjusted to return energy on block
[Guardian] Deflector now reduces the cost of Raise Shield by 5/10 down from 10/20
[Guardian] Strike the Forge! now reduces the cooldown of Forgehammer be 5 sec up from 3
[Guardian] Forgehammer cost adjusted
[Guardian] Vanguard spec passive now reduces damage taken by 10% down from 20%
[Monk] You now learn Ward Against Harm at level 10 as a Discipline Monk and it is now passive.
Talentos & Habilidades
[Elune] Fixed a bug where Thrill of the Hunt did not reduce the cooldown of Focused Burst.
General
[Pending Patch] [Elune] Fixed a bug where the Savage Wounds skill card was incorrectly named.
Talentos & Habilidades
[Pending Restart] [Elune] Fixed a bug where Atal'ai Totem was not dealing the same damage as Searing Totem. It now has correct scaling and will scale with the same modifiers as Searing Totem.
[Pending Restart] [Elune] Fixed a bug where the Master Tactician talent could not trigger from Explosive Shot.
[Pending Restart] [Elune] Fixed a bug where Prayer of Preservation was not correctly consuming the Serendipity buff.
[Pending Restart] [Elune] Fixed a bug where Light of Dawn could not trigger the self heal portion of the Touched by the Light talent.
[Pending Restart] [Elune] Fixed a bug where Faithful Light talent could not trigger from Cauterizing Fire healing.
[Pending Restart] [Elune] Fixed the tooltip of Direct Command to correctly state: Increases the damage of your Seal of Command by 20% but it now only hits 1 additional target. (It no longer removes the AoE portion of Seal of Command entirely.)
[Pending Restart] Fixed a bug where Seed of Corruption would consume Backlash even though it was not benefitting from its effects.
[Pending Restart] [Elune] Fixed a bug where Arrows of Frost had too large of a range and did not abide by line of sight rules. It now has 40 yard range and correctly abides by line of sight rules.
[Pending Restart] [Elune] Fixed a bug where Arrows of Fire had too large of a range and did not abide by line of sight rules. It now has 40 yard range and correctly abides by line of sight rules.
[Pending Restart][Elune]Fixed a bug where Deranged Druid did not cast Cat form abilities while in Serpent or Worgen Form.
[Pending Restart][Elune]Fixed a bug where mechanics applying corruption would not apply highest known rank of Shadow Arrow damage over time effect.
Encantamientos Místicos
[Pending Restart] Fixed a bug where Concentrated Power Word: Shield and Concentrated Rejuvenation were not reducing the mana cost shown on their respective ability tooltips.
[Pending Restart] [Area-52] [Champion of Justice] Fixed a bug where Righteous Justice stance was scaling from Righteous Fury talents.
[Pending Restart] [Area-52] [Champion of Justice] Fixed a bug where healing an ally with Crusaders Justice did not grant them Crusaders Beacon.
[Pending Restart] [Area-52] [Champion of Justice] Fixed a bug where Righteous Justice did not grant 20% of your Attack Power to Healing Power.
[Pending Restart] [Area-52] [Champion of Justice] Fixed an issue where Righteous Justice did not grant 20% Attack Power to Healing Power
General
[Pending Restart] - Fixed an issue where 212 golden skill cards had a higher than intended gold price on the vendor. Examples are titanic mutilate that had a 10,000 gold cost instead of the intended 1,250.
Talentos & Habilidades
[Pending Restart] [Elune] Fixed a bug where Contagious was not causing your periodic Disease damage to deal 10% more damage whilst you were within 10 yards of an enemy.
[Pending Patch] [Elune] Reduced the sound of Hell Scream by 60%.
General
Added new setting to prevent tab targeting to select a target that is not within line of sight to you. You can enable it by using /console tabTargetIgnoreNotLOS 1
Talentos & Habilidades
[Elune] [Pending Update] Updated the tooltip of Waxing Moon to reflect that all offensive non-instant cast spells generate 1 stack of Waxing Moon on the struck target.
[Elune] [Pending Update] Fixed a bug affecting the Waxing Moon talent, causing some channeled abilities to be unable to generate Waxing Moon stacks.
[Elune] [Pending Update] Fixed a bug preventing Locust Cascade from triggering with the casters Plague Swarm active on the target.
[Elune] [Pending Update] Renamed the Harbinger of Flames proc, it is now called Fire Burst instead of Flame Burst, this was changed to prevent it from being mixed up with the Flameburst ability. The tooltip has been updated to properly communicate that it can only trigger from the direct hit of Fire Burst.
[Elune] [Pending Update] Fixed a bug causing the visual and animation of Hurricane Strike to not display while wielding a single two-handed weapon.
[Elune] [Pending Update] Fixed a bug which could prevent Wind Strike from benefitting from the energy cost reduction of Infused Energy.
[Elune] [Pending Update] Victorious Stand has been updated; all Victory Rush hits will now reduce the cooldown of Last Stand by 5 seconds. Using Last Stand now enables one use of Victory Rush, which further reduces the cooldown of Last Stand by an additional 35 seconds. This allows it to function identically for players using it prior to these changes while also making additional Victory Rush uses beneficial.
[Elune] [Pending Restart] Fixed a bug causing Fracture to stack with other attack power reductions.
[Elune] [Pending Restart] Fixed a bug preventing Hateful Strike from triggering the Spell Shredder talent.
[Elune] Fixed a bug where Devouring Plague was not able to critically hit.
[Elune] Fixed a bug where Dragon Charge did not always stop charging versus stun immune targets.
[Pending Restart] [Elune] Fixed a bug where Heroic Fury didn't reset the cooldown of Dragon Charge.