
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Pyromancer] Cinderfield visual changed.
[Barbarian] Decapitate per level damage increased slightly.
[Barbarian] Punisher value reduced.
[Barbarian] Base value of Carnage modification of Crushing Slam increased slightly.
[Barbarian] Ancestral Strike now uses %weapon damage that scales per level. Tooltip updated.
[Guardian] Ballad of the Dragonslayer base damage reduced early.
[Guardian] Death Ram base damage reduced.
[Guardian] Arcing Strike base damage reduced.
[Son of Arugal] Bloodmoon Blast AP scaling reduced.
[Starcaller] Astral Flare base damage reduced at early levels.
[Stormbringer] Hidden Intellect scaling on Orb Shock removed.
[Stormbringer] Storm Blast scaling reduced.
[Stormbringer] Improved Crackling Surge no longer increases critical strike damage of Crackling Surge, now increases it's damage instead.
[Stormbringer] Issue where Electrocute was not benefitting from Supercharged fixed.
[Stormbringer] Rank acquisition and base damage of Call Lightning adjusted.
[Stormbringer] Updraft base damage reduced.
[Sun Cleric] Solar Flurry no longer restores mana every hit.
[Sun Cleric] Valkyrie Spear and Dawnbringer now have a mana cost.
[Sun Cleric] DPS spell mana costs increased.
[Sun Cleric] Wing visual of Zealotry reduced slightly, anchor point moved backwards.
[Sun Cleric] Caster centered visual of Solar Crash removed.
[Sun Cleric] Gleaming Vigil visual radius reduced.
[Sun Cleric] Base damage of Sunflare increased, scaling reduced.
[Sun Cleric] Gavel of Attonement damage increase from sunset increased by 5%.
[Sun Cleric] Weapon damage of Gavel of Attonement reduced.
[Witch Doctor] Shadowhunting spec tree capstones updated
[Witch Doctor] Class tree capstones adjusted
[Primalist] Fixed a bug where Magmafury stacks were being generated with Eruption
[Primalist] Added a new switch node to the Geomancy tree (Cragformer/Rockhide)
[Primalist] Geomancy tree adjusted, tooltips polished, some tank nodes combined
[Necromancer] Fixed a bug where Essence's were not always proc'ing properly
[Necromancer] Fixed a bug where Unholy Champion wasn't appearing in the spellbook
[Necromancer] Fixed a bug where Ghouls command effect wasnt working
[Necromancer] Moved Putricide's Formula to the class tree, removed Summoning Stone
[Necromancer] Fixed Tomb Kings Unholy Command effect, it now works!
[Elune] [Pending Restart] The 6 set bonus for dungeon tanking sets now has a 30 yard range and abides by line of sight rules. This affects the following tanking sets: Cadaverous, Deathbone, Bravery and Courage.
The Kindred Spirits talent has been buffed to also increase the healing of your pet in addition to its damage and movement speed.
Talentos & Habilidades
[Pending Restart] [Elune] Fixed an issue where Cryotherapy didn't work with Water Bolt.
Banshee's Wail now has a 2 minute cooldown, changed from 3.
General
Queen Erethina will now properly continue her event when she appears during the quest "Reversion".
The Forgotten Avatar will now properly recognize when a player is nearby.
Talentos & Habilidades
[Pending Restart] [Elune] Applied a fix that should fix most of the procs that were still bugged (for example Purifying Light) and were not triggering from spells with triggered spells like Mutilate, Mind Flay and Penance.
[Elune] [Pending Restart] Fixed an issue where Penance could not trigger the Blessing of the Divines effects.
[Elune] [Pending Restart] The mana cost of Downpour has been reduced by 40%.
[Elune] [Pending Update] Fixed an issue where Light of Life would only trigger on the caster. It will now trigger on all allies healed by Halo or Circle of Life.
[Pending Restart] [Elune] Fixed an issue where Righteous Zealot would not trigger from spells with triggered damage spells (for example Penance, Mind Flay and Mutilate.
[Pending Restart] [Elune] Fixed an issue where Amal'thazad's Malediction would not trigger from spells with triggered damage spells (for example Penance, Mind Flay and Mutilate.
Fixed an issue where Nature's Swiftness would not be consumed when using Thunderstorm together with Cloudburst (which gives it a cast time).
Encantamientos Místicos
[Area-52] [Pending Restart] Fixed an issue where Divine Intervention stated it required primary stat spirit. It no longer has a primary stat allocation requirement.
[Area-52] [Pending Restart] Fixed an issue where Crusader's Promise and Crusader's Justice would be unlearned upon logging out and would require the ranks to be re-learnt.
General
[General] Agility now gives 1 AP up from 0.5 AP
[Chronomancer] Word of Balance: Guard no longer makes you immune to stuns and grounding effects.
[Chronomancer] Reduction of Interrupt effect length on Chronicler removed.
[Demon Hunter] Improved Smites changed to Slice & Dice, increasing the damage of Twin Slice recast.
[Primalist] The empowering effect of Mountains Might that you achieve at 5 stacks is now given to you at level 9 through a passive rather than at level 1
[Primalist] Value of Mountains Might reduced slightly
[Primalist] Bear's Maw now also does Normalized Weapon Damage
[Primalist] Bestial Might now makes your next Bear's Maw crit rather than Wildclaw
[Primalist] Fixed a bug where Stone Skipping took more Stoneslams than normal to proc
[Son of Arugal] Fixed a bug where Punctured Fangs took more BMB's than normal to proc
[Gladiator] Fixed a bug where Easily Motivated took more Death Rams than normal to proc
[DemonHunter] Recasted Twin Slice is now normalized weapon damage
[Necromancer] Tomb King still being worked on, scaling of minions still being worked on
[Necromancer] Summoning Adept adjusted
[Necromancer] Corpse Explosion added as as choice node with Just a Flesh Wound
[Necromancer] Unholy Commander now reduces the cooldown of Animates
[Necromancer] Filthmaker now returns 25 Runic Power up from 20
[Necromancer] Ghoulish Mutation reworked to Plague Horde, which allows you to mass summon Zombies
[Necromancer] Unholy Champion now also increases the damage dealt of your chosen Undead, reduces their damage taken, and creates a damage split
[Necromancer] Will of the Necropolis reworked to have synergy with Commands
[Necromancer] Cooldown of Abomination is now 0 down from 10
[Necromancer] Abominations are no longer limited to 1
[Necromancer] Acrid Aegis now has a 40 sec cooldown
[Necromancer] Acrid Aegis no longer provides mana regeneration, and reduces damage taken by 40% up from 15%
[Necromancer] Unholy Frenzy adjusted to grant a massive amount of attack speed and movement speed, values increased
[Necromancer] Grave Defiler adjusted and given increased values
[Necromancer] Gutwrencher choice node added to Putricide's Formula
[Necromancer] Putricide's Formula proc chance increased to 10% from 5%
[Necromancer] Unholy Command has been added back to the game and it now only commands your Animated Undead (all of the new Raise spell Commands are still here, adding more control to your horde without limiting your playstyle options)
[Necromancer] The Animation spec passive is no longer the same as a class talent in tier 1 and has been reworked!
[Necromancer] Animate: Crypt Keeper added to the Animation tree
[Necromancer] Gravekeeper now has a % chance to refresh a charge of Animate: Zombies and Animate: Rotlings
[Necromancer] Essence of the Revenant has been added as a choice node with Raise: Revenant
[Necromancer] Bone Legion now causes every 3rd Commander: Skeletal Archers to make your Command: Grave Mage deal additional Shadowfrost Damage
[Necromancer] Unholy Command effects have been adjusted across the board for Animates
[Necromancer] Durations, cooldowns, and costs have all been adjusted across the board for Animates
[Necromancer] Graverobber now animates a Zombie instead of a Rotling
[Necromancer] Desecrator now also refreshes all charges of Animate: Zombie and Animate: Rotlings
[Necromancer] Unrelenting Swarm now also increases the duration of Cryptfury by 5 sec
[Necromancer] Animate: Zombies added to the Animation tree with supporting nodes
[Necromancer] Cryptfury no longer stacks and gives 10% increased damage baseline
[Necromancer] Crypt Scarabs now has a 15 second cooldown and its damage has been increased
[Necromancer] Animation spec capstones have been adjusted
[Monk] Blademaster Monks can now use 2H axes
[Stormbringer] Titanstorm adjusted
[Son of Arugal] Goldrinn's Fang moved to Tier 1 in the class tree
[Son of Arugal] Blood Loss adjusted to help the early leveling process for Ferocity SoA
Talentos & Habilidades
[Elune] [Pending Update] Fixed a bug that reduced all life leeched by Drain Life if you knew Blood Arrow.
[Elune] [Pending Update] Fixed an issue where the Nature's Reach Capstone did not proliferate Shadow Swarm and Plague Swarm.
[Pending Restart] [Elune] Fixed an issue where the heal from Eternity was not being shown in the combat log.