
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
Crypt Fiend Pet Family:
Fixed an issue where Icebolt cast by the Lich pet Family was not correctly scaling from the pets Spell Damage.
Cleave ability now costs 35 energy up from 20 energy.
Strike ability now deals 150% weapon damage up from 100% weapon damage.
Strike ability now costs 35 energy down from 45 energy.
Abomination Pet Family:
ALL pets receive buffs across the board to their cooldowns and scaling, making them stronger and better to use. Respawning in a battleground now makes you and your pet full HP and mana.
Soul Shards requirements have been removed for every spell and ability in the game. This means you can summon voidwalker without a soul shard generator or create a healthstone.
Norgannon now also increases quest experience in addition to increasing mob kill experience.
Prestige Aura now gives 25% boost to all experience gained. This will help keep the first leveling experience well-paced while letting you zoom in your prestige runs.
Many of Ascension's patches have been split to vastly improve download speeds. This means when we push an update to an achievement or to a creature, the patch is going to be far less large. Frequently updated patches have their own patches containing just those specific files that needed updates. This will reduce the amount you need to download by hundreds of MB at a time.
Cross-Faction Guilds have been enabled. You can now create guilds and have both Horde and Alliance in the same guild.
Overhauled the Trial UI to improve its performance and make it more user-friendly.
Overhauled the Character Advancement to improve its performance, make it more user friendly and overhauls the Hero Architect. This will make using the interfaces much less laggy. This also adds a lot of new functionality for build creation.
[Venomancer] Ritualistic now restores 1% max mana down from 2%
[Venomancer] New spell in the class tree: Cocoon
[Venomancer] Widow's Watch now lasts 18 sec down from 30
[Venomancer] Shadra's Binding now has a choice node connected to it
[Venomancer] Rot Venomancer DPS spells now have a 40yd range baseline
[Venomancer] Ritualistic Renewal now increases the healing of Vizier's Gift or Serpent's Coil by 5% stacking 12 times, down from 10%.
[Venomancer] Vizier's Gift now affects yourself and requires an ally target to be cast
[Reaper] Soul Tap now has a 15 sec CD and restores 15% max hp
[Reaper] Counterscythe is now a passive that gets applied when you use Soulwarden's Resolve
[Reaper] Confidence now reduces the remaining CD of Dreadwake by 1 sec instead of granting a stacking attack speed buff
[Reaper] Dreadwarden now also allows Lament to strike 3 additional enemies
[Reaper] Regenerative Wounds now called Wraith King's Hunger and increases the healing of Shudder Scythe by 50%
[Reaper] Lament can now hit 5 enemies baseline up from 4
[Reaper] Lament now does a circular AoE around the primary target instead of behaving similarly to chain lightning
[Reaper] Lament has new VFX and slight use changes
[Reaper] Lament is now on GCD
[Reaper] Lament is now 30yd range and has no CD
General
[Barbarian] - Updated Axe Volley tooltip to show its relation with Surging Fury.
[Chronomancer] - From Darkness/Comes Light no longer breaks your spell cooldowns.
[Witch Doctor] - Spirit of Da Loa now correctly increases your SP based on your spirit.
[Witch Doctor] - Mark of Mojo's tooltip updated to reflect it only works on direct healing.
[Stormbringer] - Fixed Orbslinger not properly spawning orbs on Crackling Surge casts.
[Reaper] - Soulrot tooltip updated to show it affects an additional target while Soul Infused.
[Pyromancer] - Slagshaping no longer allows you to double instant cast Slagmend.
[Pyromancer] - Fixed Explode and Overheat sharing a cooldown.
[Son of Arugal] - Infected Claw DoT scaling now fixed across ranks.
[Son of Arugal] - Claw Sweep now applies the proper rank of Infected Claw
[Sun Cleric] - Guidance: Intervention's duration now scales based on its rank.
a cooldown.
[Sun Cleric] - Fixed Guidance: Calamity and Guidance: Sanctify ranks not sharing
[Venomancer] Fixed various typos and adjusted the clarity of various descriptions/tooltips in the Venomancer class
[Venomancer] Class tree reworked for better pathing and clarity
[Venomancer] Many new choice nodes created in the class tree
[Venomancer] Fang Blessing node added to the class tree
[Venomancer] Spider Cultist node added to the class tree
[Venomancer] The New Kingdom node added to the class tree
[Venomancer] Miasmic Disposition node added to the class tree
[Venomancer] Serpent Lord's Gift node added to the class tree
[Venomancer] Toxicity values adjusted and is now called Book of Shadra
[Venomancer] Bugweaving node added to the class tree
[Venomancer] Nimble Insect node added to the class tree
[Venomancer] Might of Azjol-Nerub node added to the class tree
[Venomancer] Martyr now dramatically reduces the mana cost of Ritual Healing
[Venomancer] Runed Carapace reworked
[Venomancer] Ritual Healing now costs 10% base mana
[Venomancer] Versatility node added to the class tree
[Venomancer] Acceleration adjusted and is now called Nerubian Heritage
[Venomancer] Mending Ichors adjusted and is now called Cult Ichors
[Venomancer] Rotweaver Form now gives 5% up from 3% mana on crit
[Venomancer] Aspect's Pact values adjusted. Value reduced, duration increased.
[Venomancer] Poisonous Trinity node added to the class tree
[Venomancer] Venomweaving node added to the class tree
[Venomancer] Skin Shedder adjusted
[Venomancer] Cooldown of Gift of Shadra reduced from 10sec to 6 sec
[Venomancer] Rot capstones adjusted
[Venomancer] Venomancer class capstones adjusted
[Venomancer] Fixed a bug where you couldn't use the Fang of Venoxis-Lethargy combo on bosses
[Venomancer] Fixed a bug where Fungal Assailant wasn't working
[Venomancer] Tome of Anh'kahet reworked
[Venomancer] Lifeblood adjusted to work on allies, cooldown increased by 30sec
[Venomancer] Reverse Rot reworked and a choice node added to it
[Venomancer] Duration of Cycle of Rebirth and Cycle of Decay reduced to 8s, down from 30
[Venomancer] Fixed a bug where Fungify wasn't removing diseases/poisons
[Venomancer] Added ranks to Blight
[Venomancer] The HoT applied through Shadra's Vigil is no longer a magic effect
[Venomancer] Genesis values increased to 3/6% from 2/4%
[Venomancer] Spider Senses values increased to 4/8% from 3/6%
[Venomancer] The Old Kingdom is now a 1point node
[Venomancer] Arachnified reworked and given synergy with Fang of Shadra
[Venomancer] Fortitude and Stalker trees adjusted slightly for the loss of a single node in each
[Venomancer] Tail Strike is now the first node for Fortitude
[Venomancer] Fang of Shadra is now the first node for Stalker
[Venomancer] Spider and Scorpid Form are baseline again at levels 4 and 6
[Venomancer] Adjusted Protraction and Venom Glands, some of their effects were switched
[Venomancer] Value of Serpent's Coil reduced at all ranks
[Venomancer] Value of Venoxis Fang reduced at all ranks
[Venomancer] Agonizing Venoms adjusted
Frost shock damage reduced by 3% in player v player combat.
Black arrow damage reduced by 5% in player v player combat.
[Hoplite] Impale(dot) damage reduced by 3% in player v player combat.
Arcane barrage damage reduced by 3% in player v player combat.
[Battlemage][Pending Restart] Damage of Ice lance when casted this way increased by 10% in player v player combat.
[Battlemage][Pending Restart] Damage of arcane barrage when casted this way reduced by 5% in player v player combat.
[Pending Restart] Hot streak no longer reduces the damage of Pyroblast against players.
[Pending Restart][Glacial Spike] Cooldown increased to 14 seconds from 10 seconds.
[Pending Restart][Glacial Spike] Range reduced from 30 yards, to 25 yards.