
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Primalist] Primordial Earth tooltip fixed and value reduced.
[Monk] Iron Fists can now proc by hitting an absorb.
[Sun Cleric] Sunsworn can now proc by hitting an absorb.
[Demon Hunter] Annihilan Strike scaling reduced.
[Demon Hunter] Felforged can now proc by hitting an absorb.
[Son of Arugal] Bloodwell Erruption damage increase reduced to 35% from 50%.
[Son of Arugal] Improved Taldaram's Torment causing your Taldaram's Torment to not do damage fixed.
[Son of Arugal] Darkfallen's Embrace healing you to full health fixed.
[Venomancer] Deadly Sting fixed.
[Venomancer] Stinging Chitin now increases all Chitinous Form related effects (ie. Swarm of Locust)
[Sun Cleric] Stay of Execution tooltip fixed.
[Monk] Tyr's Strike initial damage will no longer immune on mechanical targets. (Bleed will)
[Thrall] The "Vindictive Gladiator's Storm Dragon" mount rating requirement has been changed to 2400 on thrall.
[Pending Restart] Righteous Zealot healing reduced by 25% in pvp combat.
Sitio Web
[Web] Čeština locale is now available on the website.
[Web] Navbar has been updated so that it switches to tablet/mobile navbar instead of overlapping elements.
[Web] Can now search for bugtracker report by its ID.
[Ascension DB] You can now search on Author within the listed WeakAura results
[Ascension DB] Added a WeakAuras tab to user profiles, the tab will list all approved weakauras by that specific user.
General
[Runemaster] Magic Lock range reduced to 25 yds while in Riftblade spec.
[Runemaster] Hidden modifier on Pyrostrike damage through Elemental Weapons removed.
[Runemaster] Sorcerer's Cage root is displaying properly now.
[Witch Hunter] Fixed an issue where Shadowhound (Houndmaster's Whistle) was scaling improperly.
[Venomancer] Issue where you could not take Genesis with Gift of Shadra talent has been fixed
[Venomancer] Skitter is now visually treated as a debuff for easier default tracking.
[Son of Arugal] Nightbane Shred scaling reduced slightly.
[Son of Arugal] Reckless Abandon healing reduction reduced to 75%, Ravenous Bite damage increase reduced to 150% from 175%.
[Son of Arugal] Ultra instincts reduced to 4/8% from 5/10%.
[Son of Arugal] Lethal Wounds new connection to Rending Bite.
[Son of Arugal] Bloodstalker damage increase reduced to 8% from 10%.
[Son of Arugal] Damage increase of spells interacting with Grimclaw reduced from 15% to 12%.
[Son of Arugal] Lunge damage boost from Roofstalker Leap reduced from 300% to 200%.
[Son of Arugal] Ravenous Bite AP scaling reduced, early level leech reduced.
[Son of Arugal] Goldrinn's Fang AP scaling reduced.
[Reaper] Cull leap distance slightly reduced
[Reaper] Cull AoE attack range reduced to combat range (5yd), down from 8yd
[Reaper] Issue where Realm of Darkness was not resetting the CD of Wraithblade on Kill has been fixed
[Reaper] Issue where Wake Up, It's Dread Time had inaccurate values for armor reduction in tooltip has been fixed
[Reaper] Soulwarden's Resolve can no longer be used during Underwalk, vice versa
[Reaper] Issue where Deathchaser would not root targets while Soul lnfusion was active has been fixed
[Barbarian] Surging Fury GCD problem on Barbaric Strike fixed.
[Barbarian] Axe Throwing base damage reduced slightly at early levels.
[Barbarian] Axe Throwing slightly improved upon, should no longer be causing recursive casts that crash the realm
[Ranger] Woodland Blade duration fixed.
[Ranger] Issue where Follow Up was not working with Ravage has been fixed
Fixed an issue where challenge leaderboards did not recognize faster completions by the same player. Leaderboards should now properly show the fastest time someone has completed a challenge.
Fixed an issue causing Deathbringer healing to not have a pvp mod applied. (30%)
[WeakAuras] Added the option to select spell cooldown tracking type. This allows for weakauras to track the cooldown of the charges a spell has, for example, Warrior Charge.
[Ranger] Fixed various bugs in the Dueling tree with the most recent rework
[Ranger] Rearranged the early class tree options to allow for more options
[Ranger] Adaptation: Crossbowman now gives ranged attacks a 30yd range, up from 20yd, crit damage bonus and maximum focus decreased slightly
[Ranger] Journeyman Navigation now also gives you 3 Archery Points on use
[Ranger] Increased the movement speed reduction of Dismounting Shot from 30% to 50%
[Ranger] Both of the above spells now synergize with Backstep
[Ranger] Deadly Accuracy has been reworked due to Reposition no longer having a movement speed increasing effect
[Ranger] Boots of Elvenkind has been reworked due to Reposition no longer having a movement speed increasing effect
[Ranger] Fixed a bug where Mighty Arbalest wasn't giving you the right values
[Ranger] Fixed various tooltip errors in the Archery and class trees, including proc chances that were inaccurate
[Ranger] Fixed a tooltip error with Venom Injection where it claimed to both poison and bleed your target
Cambios de Objetos
[Pending Restart & Patch Update] - Eye of Magtheridon trinket effect now only works if the owner is in combat.
[Pending Restart & Patch Update] - Eye of Magtheridon trinket effect now grants 10 spell power per stack. Down from 12.
General
[Runemaster] Fixed an issue with Spellsling not activating a Runestone if you turn away too fast even though it landed on the target.
[Runemaster] Adjusted pathing in Riftblade
Frost bomb damage reduced by 10% in pvp combat.
[Ranger] New switch node added for Hack in the class tree
[Ranger] New talent added to the early rows of the Class tree on the Dueling side: Ravaging Venom
[Ranger] New talent added to the early rows of the Dueling tree: Banditry
[Ranger] Exploit no longer bleeds and instead can be used to apply a poison effect
[Ranger] Some bleed-based talents have been reflavored to fit the new theme of Dueling
[Ranger] New talent added to the early rows of the Dueling tree: Quick Blades
[Ranger] Backstreet Justice changed to increase the damage of Brigand Strike, and to synergize with melee critical strikes rather than being attacked
[Ranger] New switch node for Knockout
Fixed the spawn issues in Shadow Labyrinth. You won't be falling through the map upon entering M+ anymore.
[Son of Arugal] Fixed a bug where you couldn't choose Life Anew with the Twilight switch node
[Ranger] New node introduced in class tree, Ravaging Venoms, causing your Ravage to apply a Poison dot to your target
[Ranger] Ravage no longer has a bleed
[Ranger] Desperado now has a 30 sec cooldown, up from 8 sec
[Ranger] Tranquilizer is now Toe To Toe and increases your critical strike damage bonus with Brigand Strike and Flank by 25%
[Ranger] Issue where some cooldowns were affected by weapon speed has been fixed
[Ranger] Killing Precision has been changed to a 1 point node as having it as a 2 point would prevent you from getting capstone
[Ranger] Counterstruck and Roughed Up procs from Adaptation: Bandit now only proc from critical strikes with Wild Strike, instead of critical strikes in general
[Ranger] Blade Dancer has been replaced with Elusive Blades, increasing your damage done by 10% for 12 sec when you leave Elude
[Ranger] Slick Flank now gives you 40% movement speed for 3 seconds after using Flank, instead of reducing the CD of Flank by 2 sec
[Ranger] Tricky Brigand now causes Exploit to reduce your targets armor by 5%, stacking up to 4 times
[Ranger] Knockout duration increased to 8 seconds from 5 seconds
[Ranger] Knockout no longer has the "3 attacks before breaking" effect
[Ranger] Adaptation: Bandit now has a 50% rap reduction
[Ranger] Venomstrike has been split into 2 talents
[Ranger] Improved Hack is now Master Duelist, which causes Duelist Strike to reduce the cooldown of Ravage by 2sec
[Ranger] Stalker now increases the damage of your next Exploit or Flank by 100% when used from Elude
[Ranger] Duelist Strike now only refunds 10 Focus when it hits on a target with Counterstruck, down from 20
[Ranger] Wild Speed now stacks up to 3 times for 15% total melee haste and lasts 10s
[Ranger] Increased the focus cost of Hack slightly
[Ranger] Hack now has no cooldown
[Ranger] Hack now deals less damage, slows for 8s instead of 5s, and has switched places with Duelist Strike
[Ranger] Snatch no longer reduces dodge chance by 50%
[Ranger] Knockout no longer requires you to parry an attack
[Ranger] Adaptation: Swashbuckler has been removed
Cambios de Objetos
[Pending Restart & Patch Update] - Eye of Magtheridon now has 22 amount of spell power on the item baseline and its proc effect has been reworked slightly. It now reads: "Your spells grant 12 spell power for 15 sec. Stacks up to 5. This cannot occur more than once every 5 seconds." The stack amount and base spell power on the item scale with their respective difficulties.
Mazmorras & Bandas
[Pending Restart] Adjusted the starting and respawn position of TBC dungeons that have mythic plus keys. This should help prevent you from running out of the instance on respawn.