
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Pending Restart] Sunburst (Starsurge) will now have spell ranks making it easier to balance while leveling (especially in pvp).
[Pending restart] In order to ensure a balanced and fair Battleground experience, the queue logic for premade Battleground groups has been updated. With this update, Battleground premade queues will be limited for premades consisting of three exceptionally high-performing players. This solves an issue where stacked premade groups like this would dominate Battlegrounds (especially during off-peak hours) and aims to promote a fair and enjoyable experience for everyone. A minimal number of players will be affected by these limitations, while a substantial portion of games will see improved balance.
[Ranger] Fixed tooltip of Hook-Hand Strike and reflavored it to Ambuscade
[Sun Cleric] Fixed Glimmer
[Pyromancer] Roaring Pyre now scales with Spirit
[Pyromancer] Meteoric Rise now provides an absorb shield instead of an AP/SP buff and now scales with Spirit
[Pyromancer] Replaced Wild Magic with a single target buff called Lucifron's Lagniappe
[Pyromancer] Replaced Concussion with Phoenixforge which gives pet dmg a chance to proc Slagshaping
[Pyromancer] Sunderspout now stuns enemies in your path of flames for 3 sec instead of previous effect
[Pyromancer] Replaced Slag Forge with a new passive called Lantern Tender
[Pyromancer] Replaced Sacred Flame with Slagmend
[Pyromancer] Moved Summon: Flame Orb to the Flameweaving tree
[Pyromancer] Burning Armor is now in the class tree
[Pyromancer] Burning Armor is now a passive that provides an armor aura to raid members
[Primalist] Earthmother's Empowerment now gives 20% movespeed and 5% dodge chance instead of a damage bonus
[Necromancer] Crypt Swarm now correctly drains a flat amount of Runic Power instead of a percentage
[Necromancer] Grave Mage's unholy command now causes frost damage over 16 sec (stacks per grave mage)
[Necromancer] Putrid Geist's unholy command now only causes them to jump to diseased enemies
[Runemaster] Reworked ancient tome capstone
[Runemaster] Moved the mana shroud effects on each of the 'Blade' spells to a new passive node called Elemental Secrets
[Cultist] Reworded corruption cultist passive to clarify its effects
[Pending Patch] Fixed an issue where some Wind Strike (Off-Hand) was benefitting from more talents and enchantments than intended.
[Sun Cleric] Light's Advance no longer has a deadzone
[Sun Cleric] Light's Advance now roots targets for 2 sec
[Sun Cleric] Improved Glorious Execution fixed to not increase all of your damage
[Sun Cleric] Stay of Execution adjusted to a 20% health requirement, cc duration increased and CD increased
[Witch Hunter] Issue where Witching Shroud would not be available after being magically critically striked has been fixed
[Witch Hunter] Issue where Slugger was not making abilities instant has been fixed
[Witch Hunter] Cleansing Aura now additionally dispels Sleep effects
[Monk] Hundred Fist Strike now works with Iron Fists
[Cultist] New spell Slumberquell Emanation added to Influence tree as a switch node with Devour Essence
[Cultist] Updated visual while being Insane (having more than 100 insanity)
[Guardian] Reduced Base damage of Arcing Strike Significantly and increased the per level damage
[Pyromancer] Fixed an issue where some players had more than intended critical strike damage
[Venomancer] Increased Proc chance of Fang Venom for Venom bolt to 15% (up from 8% previously)
[Knight of Xoroth] Issue where Good Riddance was not increasing damage dealt by Brimstone Bludgeon and Skulltaker has been fixed
[Ranger] Elude now appears on the Stance (Shapeshift) bar akin to Stealth
[Ranger] Issue where Tricky Brigand was not reducing the CD of Brigand Strike on Hack cast has been fixed.
[Ranger] Brigand Strike no longer plays a visual on the caster
[Ranger] Bushcraft abilities (Craft: Makeshift Leather Pauldrons, etc) no longer displays "You can't do that yet." after casting
[Ranger] Removed the tent from Make Camp due to it being able to block doorways and such
[Ranger] Issue where Adaptation: Crossbowman was not reducing ranged attack range has been fixed
[Primalist] Fixed an issue where some players could use Charge and Bear's Maw with 0 cooldown
[Primalist] New Talent in the class tree to replace Warding - Primal Strikes - gives you a chance to generate an extra point of Rage on melee attacks
[Primalist] Fist spells will now have their cooldown reduced by 3 sec when use with full stacks of Mountain Might, down from 5 sec
[Primalist] Shattering Slam (grip) can no longer grip dummies
[Primalist] Connection between Boulder Dash and Geothermal has been fixed
Cambios de Objetos
Tome of Untold Secrets can now be stacked (20).
General
[Pending Restart] Stinging Storm grants 4% damage (down from 7%)
Crusader strike (one with the light) damage reduced by 10% in pvp combat.
Seal of vengeance damage reduced by 10% in pvp combat.
[Pending Restart] Seal of vengeance now has a 1 second ICD.
Firefall damage increased by 10% in pvp combat.
Shadowfall damage increased by 10% in pvp combat.
FrostFall damage increased by 10% in pvp combat.
Eruption damage increased by 10% in pvp combat.
[Pending Restart] Curse of the Swampwitch movement speed reduction increased to 35%.
[Pending Restart] Whirling Bladestorm Movement speed increased from 30% to 35%.
Glacial Light damage increased by 10% in battleground and open world pvp combat.
Cloud of rot (Call Fungarians) damage increased by 30% in pvp combat.
General
Violet Signets (obtained from reputation with the Violet Eye) can now have the rings within the same item level PURCHASED from Apprentice Darius. This means if you choose Path of the Violet Assassin, you can now also get the rings from Path of the Violet Champion, Protector, Restorer and Sorceror and keep them in your bags/ready to swap at any minute.
Mazmorras & Bandas
[Pending Restart] [Magtheridon's Lair] [Magtheridon] Corrected multiple issues where Magtheridon would execute, delay, skip events in wrong order.
General
[Chronomancer] Fixed a bug where you couldn't path into Time Bender and Temporal Focus at the same time
[Primalist] Boon of the Tiger now only gives 15% attack speed baseline, rather than 5% strength and 10% attack speed
[Primalist] Boons in the class tree shifted up 1 row
[Chronomancer] Disc of Legend now has a mana cost.
[Chronomancer] Artificer's Wand base and per level damage reduced.
[Chronomancer] Critical strike chance provided by nodes (Artificer spec and class side) reduced.
[Demon Hunter] Malice of Gul'dan no longer provides baseline Haste.
[Demon Hunter] Wrathglaive debuff value reduced.
[Demon Hunter] Felstrikes ignoring Wrathglaive debuff consumption fixed.
[Demon Hunter] Pit Lord's Glaive point per energy reduced.
[Demon Hunter] Felstrike hidden scaling fixed.
Kill shot (Spot Weakness) Damage reduced by 10% in pvp combat.
Holite Shield Strike (hoplite) Damage increased by 15% in pvp combat.
Javalin (hoplite) Damage increased by 10% in pvp combat.
[Primalist] Boon of the Bear attack power increase has been reduced to 15% from 20%
[Primalist] Boonie Goons has been increased to 10/20% from 5/10% as 5/10% was negligble and often didn't actually increase any effectiveness
[Primalist] Emerald Slumber tooltip clarified to accurately represent the reduced duration against players.
[Primalist] Entangle Weapon no longer puts all of your abilities on a 2s GCD, now a 1 sec GCD
Talentos & Habilidades
[Flourish] [Pending Restart] Fixed an issue where Flourish was increasing the healing done by Tidal Shield.
Mundo
[High-Risk] Items deleted in High Risk open world will no longer be recoverable.
Mazmorras & Bandas
[Pending Restart] [The Battle for Mount Hyjal] [Rage Winterchill] Corrected an issue where Winterchills Chains would pull player that already are being pulled by their partner or have a dead partner.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Corrected an issue where Tyrande's Pet Ash'alah dealt more damage than intended.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Reduced the damage and stun application radius of Lightning Strike to 6 yards, down from 8, to match the visual effect.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Reduced the summon radius of Ball Lightnings to 80, down from 100 yards.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Archimonde's Call Thunder Storm ability is now split into Call Thunder Storm, the initial cast, and a new spell, Eye of the Storm, functioning as the permanent effect. Eye of the Storm now inflicts damage every second to enemies within the storm's radius, up from 5.5 seconds from the previous Call Thunder Storm effect. Functionality stays the same.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Archimonde can now have a maximum of 12 Doomfire lines active at one time. This limit would be reached after 3 minutes and 30 seconds into phase 1 if no Doomfire is extinguished using Jaina's Ward of Winter.
[Pending Restart] [The Battle for Mount Hyjal] [Azgalor] Greatly reduced the hitbox of Legion Portals.
[Pending Restart] [The Battle for Mount Hyjal] [Azgalor] Thrall now summons a Cleansing Tide totem during the encounter. The Cleansing Tide Totem removes magic and curse effects from allies within 20 yards around it. The Cleansing Tide Totem is potent enough to remove Impending Doom from affected players.
[Pending Restart] [The Battle for Mount Hyjal] [Azgalor] Azgalor's execution effect no longer immediately kills a target. It now applies an 8-second debuff called Impending Doom to the target that will kill it and summon a guaranteed Lesser Doomguard if it runs out. Removing this effect in any other way spares the target from death and prevents the Doomguard from being summoned. Azgalor reapplies Impending Doom whenever a player falls below 5% maximum health.
[Pending Restart] [The Battle for Mount Hyjal] [Azgalor] Azgalor no longer executes targets below 5% health on Normal and Heroic difficulty. Azgalor no longer summons Lesser Doomguards on Normal and Heroic difficulty.
[Pending Restart] [The Battle for Mount Hyjal] [Kaz'rogal] Corrected an issue where Kaz'rogal would always announce both of his pillars falling.
[Pending Restart] [The Battle for Mount Hyjal] [Anetheron] Reduced the scale of players sent into the nightmares left behind by bodies by 50%. Player bodies now have an additional visual, drawing attention to them and specifically searching for healers in the raid by applying a visual guideline between themselves and potential healers.
[Pending Restart] [The Battle for Mount Hyjal] [General] Corrected an issue where Thrall would channel his Earthquake ability on Heroic and higher difficulties. It will now remain stationary without Thrall having to channel.
[Pending Restart] [The Battle for Mount Hyjal] [General] Shattered Gem Fragments found inside Ancient Gem Veins are now of rare quality and can be prospected by a skilled jeweler in packs of 5. Shattered Gem Fragments can yield uncut gems of any quality.
[Pending Restart] [Zul'Aman] [General] Time Run Chests can now contain Primal Amani Idols. Primal Amani Idols can be exchanged for powerful head slot enchantments at Witch Doctor Bom'bay inside Zul'Aman for a small additional fee of gold... and sweat.
[Pending Restart] [Magtheridons Lair] [Magtheridon] Hand of Death and Finger of Death no longer calculate damage by adding targets absorb effects to their damage output. Magtheridon now pierces all absorbption effects while executing Hand of Death and Finger of Death.
Encantamientos Místicos
Ursoc's Blessing adds a cooldown to Bear Form (this is a TEMPORARY CHANGE to address a potential exploit while the exploit is being fixed and further ensures integrity in the difficulty of Mythic/Ascended Hyjal)
[Primal Tide] [Low Tide] [Pending Restart] Low tide's triggered Riptide effect will now consume the buff granted from Primal Tide that causes your next Riptide to have 12 seconds increased duration and jump to 2 targets.