
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Stormbringer] Moved Summon Air Elemental to the Wind passive from the class tree, shifted around class talents to account for this change.
[Witch Doctor] Voodoo Alchemy has been reverted to its previous iteration:D
[Chronomancer] Accelerated Learning now gives you mp5 akin to Blessing of Wisdom, and has ranks.
[Starcaller] Galactic Vigor is now an active core ability that grants 5% Stamina to all allies. Lasts 30min. (A new talent will replace where it was in the tree)
[Barbarian] Conqueror changed to a passive node that only affects the Barbarian
[Barbarian] New Spell: Barbarism - Increases attack power by a flat amount for 30min.
[Monk] New Spell: Ascension - Increases attack power by a flat amount for 30min.
[Knight of Xoroth] New Spell: Demon's Might - Increases the Strength of all allies by 5%. Lasts 30 min.
[Guardian] Can no longer use Two-Handed Swords, Axes, and Maces. Polearms to be removed in a future patch.
[Guardian] Vanguard's Passive node now indicates that it reduces the cooldown of your Raise Shield
[Guardian] Arcing Strike now generates increased threat while in the Vanguard spec
[Guardian] Arcing Strike no longer generates increased threat baseline
[Guardian] New Spell: Chivalry - Increases the Strength of all allies by 5%. Lasts 30min.
[Son of Arugal] New Spell: One With The Pack - Increases the Stamina of all allies by 5%. Last 30min.
Still working on standardizing all of the 30min duration buffs so that they work similarly, and still creating new visuals (some have placeholder visuals)
[Primalist] New Talent: Ride the Wave - Increases movement speed of all allies after using Primal Wave
[Primalist] Return to Life is now core and learned at level 15
[Monk] Grace of Aman'thul now gives 30% of your agility as armor, up from 25%.
General
[Son of Arugal] Adjusted values of Bloodthorns.
[Son of Arugal] Ferocity spec passive no longer has a hidden AP to SP conversion. Caster spells have had their AP scaling increased as compensation.
[Barbarian] Ale of the God-King AP scaling has been reduced significantly and it's Spirit scaling reduced slightly.
[Barbarian] Ancestral Wisdom has been adjusted to give all hit rating.
[Barbarian] Trip to the Alehouse now provides a % reduction to Keg Smash CD (fixing the weird Fill interaction).
[Ranger] Crossbow Master now reduces the range of Dismounting Shot too.
[Ranger] GCD of Adaptations that are available in class tree has been reduced siginificantly.
[Ranger] Throatcutter Shot no longer cancels Strider's Blade.
[Pending Restart] - A New Heirloom Shield has been added, Polished Observer's Shield, this shield has Stamina, Defense and Hit Rating. The armor of the shield will not currently reflect accurately in the tooltip, however, will display correctly when equipped by you, this behavior is denoted in the tooltip with an "equip" effect.
[Reposting For Clarity] - Originally TBC did not have Armor Penetration Gems. With the addition of new gems in this patch, Armor Penetration Gems can be obtained just like other Gem Recipes and can be crafted once you obtain the pattern.
[Barbarian] Ancestry tree pathing has been adjusted. (Improved Thouderous Leap will be remade later this week)
[Barbarian] Ale of the God-king has been moved to a central position in Ancestry tree.
[Ranger] Warband cooldown has been increased by 30 seconds.
[Ranger] Wardancer now increases the effectiveness of your next Ranger's Horn after using Backstep.
[Ranger] New node called Adaptive added to Farstrider allowing you to swap between Adaptations more often.
[Ranger] Snatch has been moved one row upwards in the class tree.
[Ranger] Diversion has been moved to the class tree capstone.
[Ranger] Value of Affinity has been increased.
[Ranger] Blade of the Sin'dorei has been renamed to Woodland Blade.
[Ranger] Blade of the Sin'dorei now extends the duration of active horns.
[Ranger] War Falconer has been reduced to a one point node.
[Ranger] Blow the Horns is now a flat modifier rather than a percentage.
[Ranger] Commander now makes your Skullpiercer Shot increase the effectiveness of your next Ranger's Horn.
[Ranger] Farstrider spec tree has received a rework.
[Ranger] Class tree nodes have been moved around a bit.
[Ranger] Reverberation changed to Reverberating Shots, which makes Quick Shot reduce the cooldown of Horns.
[Ranger] Dismounting Shot shot's slow has been reduced to 30%.
[Ranger] Dismounting Shot no longer scales with Archery Points.
[Ranger] Added new effect of flank to encourage attacking from behind.
[Ranger] Flank can now be used from any position.
[Ranger] Wild Strike now additionally deals low amount of weapon damage.
[Ranger] Battle Screech node in Farstrider value has been reduced slightly but can stack now.
[Ranger] Other Ranger's Horns have been removed.
[Ranger] New node called Personal Cadence added to the Farstrider tree.
[Ranger] Ranger's Horn of Triumph is now Ranger's Horn of Tempo, increasing melee and ranged attack speed.
[Ranger] Ranger's Horn of Coordination now increases movement speed.
[Ranger] Ranger's Horn of War now increases critical strike chance.
[Ranger] Ranger's Horn of Perserverance now reduces the costs of spells and abilities and increases total Rage and Runic Power.
[Ranger] Ranger's Horn of Endurance now increases max health and gives dodge. Node has been moved to the Farstrider tree.
[Ranger] New node in Farstrider tree.
[Cultist] Saronite Prayer is now core and gives 5% spirit to all allies
[Pyromancer] Phoenix Blessing now gives 5% intellect to all allies.
[Sun Cleric] Bless is now core and gives 5% spirit to all allies.
[Witchdoctor] Voodoo Alchemy is now core and gives 5% spirit to all allies.
[Stormbringer] Blessing of Air is now a proper aura that affects all allies.
[Stormbringer] Windshield now gives mp5 to all allies akin to Blessing of Wisdom at all ranks.
[Ranger] Falcon's Focus now gives 5% agility to all allies.
[Necromancer] Lich Armor is now "Gift of the Lich" and gives 5% intellect to all allies.
[Son of Arugal] Bloodthorns no longer gives damage reduction, and is now core and learned for free at level 15.
[Venomancer] Envenomed Weapons is now learned at level 15
[Venomancer] New Spell: Shadra's Wisdom now gives 5% intellect to all allies for 30min.
[Primalist] Shifted talents around in the class tree to account for Primal Senses being made core
[Primalist] Primal Senses moved to core and is learned for free at level 8
[Primalist] Primal Senses now gives 5% agility, down from 10%.
Buffs and Auras are currently in the process of being standardized across the board:
[Barbarian] Breath of the North per level scaling has been increased
[Barbarian] Herald of Galakrond moved to Coldhammer's position in the Ancestry tree, and Coldhammer had its damage increased.
Talentos & Habilidades
[Pending Restart] Guardian Spirit - added limit to how much the spirit can absorb on fatal hit, 15% of target's MAX health, similar to how Ardent Defender and Cheat Death already work. This is done to prevent the negation of mechanics that are intended to kill a player in specific circumstances.
Sitio Web
Fixed an issue where certain characters merged to Area 52 were not showing up on the website.
Mazmorras & Bandas
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Azgalor] Reduced the damage of Legion Portals Negative Energy by 40%.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Azgalor] Legion Portals now spawn Undead Forces and Worthless Imps slightly faster.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Azgalor] Legion Portal no longer summon Frost Wyrms.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Azgalor] Corrected an issue where Rain of Fire would disappear visually.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Kaz'rogal] The Mark of Kaz'rogal is now a Arcane spell. Previously was a Shadow spell.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Kaz'rogal] The Pillar of Cataclysm and Suffering now also increase all enemies Fire or Shadow damage taken for a brief moment whenever they cast their area of effect damage until they have a target close enough to connect their channeled beam to.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Kaz'rogal] Increased the damage inflicted by Cataclysmic Strikes poeriodic effect and Tormenting Strikes direct damaging effects.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Anetheron] Reduced the required amount of Nightmare Amalgans being killed while under the effect of Jaina's Circle of Frost to complete the Crushed Ice achievement to 12 down from 20.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Anetheron] Corrected the visual scale of Lady Jaina's Ring of Frost to match the actual effect radius.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Anetheron] Corrected an issue where Carrion Swarm would not reduce targets healing received.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Anetheron] Added raid warnings that announce who got send into the Nightmare.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Anetheron] Extended Nightmare and Sleep tolltipps to further explain how the mechanic works.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Anetheron] Increased the scale of players bodys that are send into the Nighhtmare by 100% for allied healers to spot them easier.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Anetheron] Corrected an issue where player would not see Spiritual Pain appear on screen or their combat logs. Spiritual Pain will now correctly show up informing the player inside the Nightmare that he takes damage because of his left behind body taking damage as well.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Anetheron] Player leaving or entering the Nightmare now get restored to full health.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Rage Winterchill] Death and Decay no longer inflicts percentage damage. Death and Decay now inflicts a flat amount of damage per second instead.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Rage Winterchill] Increased the radius of Body Heat being applied to 2 yards up from 1 yard.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Rage Winterchill] Reduced the damage of Ice Spikes by 50%.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Rage Winterchill] Rage Winterchill will now attempt to send Ice Spikes after targets currently not being chased after by an Ice Spike.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Items] Exquisit and Flawless Band of Eternity, Sage and Restorer version are now both able to proc from both damaging and healing spells.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [Items] The tooltipps of Exquisit and Flawless Bands of Eternity now display their proc chance and internal cooldown.
[Pending Maintenance and Core Merge] [The Battle for Mount Hyjal] [General] Increased the time between waves spawning after the last invading creature of a wave has been killed to 15 seconds up from 5 seconds to grant player room for resurrection, buffing and regeneration.
[Pending Restart] Design: Purified Shadowsong Amethyst can now drop from Mount Hyjal trash mobs and be bought from Indormi inside the raid for a Heart of Darkness.