
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Area52] Whirlwind Damage increased by 5% in pvp combat.
[Area52] Execute Damage increased by 10% in pvp combat.
[Area52] Cleave Damage increased by 5% in pvp combat.
[Area52] Sinister Strike(Rank 10) Damage increased by 10% in pvp combat.
[Area52] Pistol Shot (Defias Gunslinger) Damage increased by 10% in pvp combat
[Area52] Pistol Whip (defias Gunslinger) Damage increased by 10% in pvp combat
[Area52] Draconic Slam Damage increased by 5% in pvp combat
[Area52] Slam Damage increased by 10% in pvp combat
[Area52] Demolisher Strike damage increased by 10% in pvp combat
[Area52] Mortal Strike Damage increased by 10% in pvp combat
[Monk] Updated the tooltip of Meditate to no longer mention Holy Runes.
[Son of Arugal] Ragebeast's tooltip has been fixed.
[Cultist] Edicts proc chance now properly display their increase with the Eye of Edicts and Abyssal Commander.
[Witch Doctor] Bersering now procs on critical strikes.
[Guardian] Honorguard no longer proc from DoT effects.
[Cultist] Twilight Shieldtoss now correctly costs class points instead of spec points. (Needs patch).
[Venomancer] Empowered Exoskeleton now properly reduce the armour value reduced by exposed flesh by 2% instead of increasing it by 2%.
[Tinker] Fixed an issue where Healing Radiator would stop working midway of a Nanobot Reconstruction cast.
Talentos & Habilidades
[Pending Restart] Intercept now has a 2 sec stun duration, changed from 3.
[Pending Restart] Removed the range increasing capstone of Improved Intercept.
[Pending Restart] The recent Intercept cooldown change has been reverted. It now again has a 30 sec cooldown.
General
[Witch Doctor] Shatter Curse damage reduction duration has been reduced to 8 seconds.
[Son of Arugal] Dark Liturgy ranks have a % base health cost.
[Stormbringer] Winds of Change should properly be able to heal allies other than you now.
[Venomancer] Issue where Improved Harden Carapace was not reducing the cooldown of Harden Carapace has been fixed
[Venomancer] Issue where Stalwart was not reducing the cost of Harden Carapace has been fixed
[Primalist] Issue where Environmentalist (class tree) costed TE (Spec tree points) has been fixed
[Monk] Hit Combo should now properly trigger from every combat move.
[Starcaller] Changed tooltip of Healing Tides for consistency.
[Sun Cleric] Battle Priest tooltip now displays 20% like previous changelog mentioned.
[Sun Cleric] Solar Guidance now properly have 40yds range as intended.
[Witch Doctor] Hir'eek's Gift no longer says Bloodfeaster Mana.
[Witch Doctor] Devotion of Hir'eek now displays proc chance.
[Witch Doctor] Shrinking Jinx now displays its value.
[SoA] Issue where Bloodfang Bite ranks had inconsistent CD's fixed. Bloodfang Bite is now on a 10s CD across all ranks.
[Starcaller] Bubble Buddy Torrent now procs Shark Attack
[Starcaller] Bubble Buddy model has changed
[Witch Doctor] Hex of Death icon updated
[Runemaster] Brainspill now has VFX/SFX
[Monk] Issue where Followup was stacking has been fixed.
Talentos & Habilidades
[Pending Restart] Intercept now has a 35 sec cooldown, changed from 30.
General
[Son of Arugal] SFX of Dark Litury and Blood Rituals have been updated.
[Son of Arugal] Pathing and node placement in the Blood tree has been altered.
[Son of Arugal] Phrasing of Cascading Torment has been adjusted to more accuratel reflect the effect.
[Son of Arugal] Fleshweaver node has been redesigned.
[Son of Arugal] Life Anew has been moved from Blood to Spec tree in place of Crimson Hymn.
[Son of Arugal] A new passive node, Gifts of Lana'thel, which converts spirit into healing spell power and intellect into spell haste, has been introduced to the Blood tree.
[Son of Arugal] Redpox has been moved to a position under Improved Lifedrinker.
[Son of Arugal] A new passive node which makes Consume heal allies affected by Blood Rituals, named Consolidation, has been added to the class tree in place previously opened by Panacea.
[Son of Arugal] A new active node, Feast, which leeches health from nearby corposes, has been introduced to the Blood tree.
[Son of Arugal] A new passive node, called Legion of Darkness, which makes Sanguine Shield apply to allies near the target has been introduced into the Blood tree.
[Son of Arugal] Shadow Hemorrhage is now a passive node which makes Bloodmoon Blast apply Shadow Hemorrhage.
[Son of Arugal] Vestigial Muck has been moved to the class tree, along with Lingering Muck.
[Son of Arugal] Shadow Craze has been moved to a lower position in the tree.
[Son of Arugal] Shadow Craze no longer regenerates health and it's cooldown has been increased.
[Witch Doctor] Phrasing of Bloodspill has been adjusted to more accurately reflect the effect.
[Cultist] Devour Curse is now learned as a core spell at level 15. Pathing adjusted accordingly.
[Stormbringer] Introduced a new node into the Wind tree to fill the pathing gap left by Spellzap.
[Stormbringer] Spellzap is now learned as a core spell at level 15. Pathing adjusted accordingly.
[Chronomancer] Fizzle is now learned as a core spell at level 15. Pathing adjusted accordingly
[Venomancer] Antivenom is now learned as a core spell at level 15. Pathing adjusted accordingly
[Primalist] Spellshake is now learned as a core spell at level 15. Pathing adjusted accordingly
[Tinker] E.M.P is now learned as a core spell at level 15. Pathing adjusted accordingly
[Sun Cleric] Shatter Curse is now learned as a core spell at 15. Pathing adjusted accordingly
[Venomancer] Burrow has been moved to a more central position in the Class Tree along with it's directly related node.
[Witch Doctor] Hexbreak is now learned as a core spell at 15. Pathing adjusted accordingly
[Starcaller] Wash is now learned as a core spell at level 15. Pathing adjusted accordingly
[Son of Arugal] Panacea is now learned as a core spell at level 15. Pathing adjusted accordingly
[Primalist] Being interrupted while casting Body of Stone no longer locks you out of using the ability till logout. (pending patch)
[Primalist] Updated the sfx/vfx for Hand of the Earthmother
[Knight of Xoroth] Moved Oath of Defiance to the Defiance tree
[Cultist] Moved Herald of Y'shaarj to the Godblade tree
[Sun Cleric] Moved Seraphim's Oath to the Seraphim tree
Sitio Web
Fixed an issue that prevented some architect builds from loading on the website.
General
[Pending Restart] Intimdating Shout is no longer affected by silence
[Pending Restart] Hell scream is no longer affected by silence
[Pending Restart] Lingering Shadows can no longer trigger procs such as Shadow embrace.
[Pending Restart] Intimdating Shout is no longer affected by silence
[Pending Restart] Hell scream is no longer affected by silence
[Pending Restart] Lingering Shadows can no longer Trigger's procs such as Shadow embrace.
[Pending Restart] Intimdating Shout is no longer affected by silence
[Pending Restart] Hell scream is no longer affected by silence
[Pending Restart] Lingering Shadow's no longer Trigger's procs such as Shadow embrace.
[Witch Doctor] Updated the vfx/sfx of Dark Mojo Crash
[Ranger] Added spell ranks to Cure Leather spells on the Book of Ascension
Encantamientos Místicos
[Pending Restart] Fixed an issue where Consumed By Fire's bonus damage to Pyroblast and Meteor worked versus players.
General
[Monk] Changed the name of Maiming Strike in the core Monk tree
[Monk] Changed the name for Maiming Claw to fit the class fantasy
[Monk] Changed the name for Tyr's Claw to fit the class fantasy
Chromie now will only display for sale the heirlooms you do not currently possess. This aims to reduce the chance you'll purchase a second heirloom you already bought and have in your bags.
[Monk] Updated the icon and name of Eradicator
[Monk] Updated the icon and name of Ambidextrous
[Monk] Decisive Strike now gives 10% critical strike damage bonus at Rank 1 and 20% at rank 2, rather than giving 20% for both ranks.
[Monk] Updated the icon for Decisive Strike
Blade of the Serpent now procs off all auto attacks, rather than just melee auto attacks.
Primal Weapons: Bestial Might now has an animation and sound effect when used.
Fixed a tooltip error with Improved Hand of the Earthmother to reflect its actual values
[Venomancer] Lifeblood no longer has a cost.
[Venomancer] Lifeblood's cooldown has been set at 90sec up from 50sec.
Misiones
Fixed an issue where Ratchet's quests were scaling until level 40, they now scale from level 1~20 like the mobs in the area. This previously allowed for an exploit on leveling. Ratchet is Ascension's neutral faction starter zone and as such like other starter areas, it only scales until level 20 in mobs/quests/rewards.