
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Venomancer] Sturdy Carapace moved to Chosen of Shadra's original position.
[Venomancer] Scorpid Step moved to Sturdy Carapace orignal position.
[Venomancer] Fury of Anub'Rekhan moves to Scorpid Step's original position.
[Venomancer] The Old Kingdom moved from Stalking tree to Class tree under Tunnel Below.
[Archimonde] Fixed an issue where the base version of the Heirloom "Polished Spaulders of Might" base version was not available in Nozdormu over Marks of Ascension.
[Ranger] Beatdown now boosts damage by 15% per stack down from 20%
[Ranger] Beatdown now stacks 10 times down from 15
[Ranger] Fixed tooltip of Beatdown
[Cultist] Tentacle of Yogg-Saron now lasts 18 sec down from 30 sec and has a 1.5 min CD up from 1 min
[Cultist] Aura of Yogg-Saron should no longer stack
[Cultist] Edicts are now on GCD
[Cultist] Void Runes now decay by 1 every 10 sec instead of all stacks falling off instantly after 15 sec
[Reaper] Dread Locks now also boosts the duration of Soulwarden's Resolve by 2 sec
[Reaper] Soulwarden's Resovle now has an 8 sec base duration
[Reaper] Soulwarden's Resolve now has a 40 sec CD for non-Domination specs
[Necromancer] Fixed a bug where Will of the Necropolis would not correctly drain RP
[Necromancer] Added a pet bar for the Necromancer to use to control their summoned Undead as a group, in the same way that a Hunter or Warlock can with their primary pet
[Runemaster] Empowering Salvos now buffs damage by 8%/16% down from 15%/30%
[Runemaster] Spell Cannon now causes primordial energy stacks to boost Primordial Blast's damage by 10% down from 30%
[Runemaster] Spellblades now deals 20% weapon damage per hit down from 30%
[Runemaster] Aspect of Chaos now grants a 25% chance to gain a salvo on crit instead of always giving one
[Runemaster] Aspect of Chaos no longer boosts crit damage
[Runemaster] Arcane Impact now grants 25% per rank up from 50%
[Witch Hunter] Shadewalker now boosts spell damage by 20% of Agility up from 15%
[Witch Hunter] Shadewalker now correctly increases all forms of spell damage instead of only Shadow, matching the effect of its tooltip
[SoA] Vestigial Muck will now break after the affected target takes a certain percentage of their maximum health as damage (We are gonna do this for more similar CC effects, if you want one added to this functionality make a suggestion and we'll consider it!)
[Guardian] Mow Them Down duration increased by 1 sec
[Guardian] Hammer of Kings AP scaling reduced
[Sun Cleric] Solar Crash now slows by 40% down from 60%
[Ranger] Fixed an issue where Dismounting Shot went to 0 range with a crossbow equipped
[Starcaller] Scattered Stars is no longer a magic effect
[Starcaller] Moon and Sea ranks now each grant 40% pushback reduction
[Starcaller] Starfury can now proc from all Moonbow attack crits
[Starcaller] Guided Reflexes cooldown increased from 1 min to 1.5 min
[Reaper] Annihilation now causes Desolate to always refund 2 sec of Crimson Scythe's cooldown, instead of giving it a 10% chance to completely reset
[KoX] Increased AP scaling of Torn Flesh slightly
[KoX] Added missing AP scaling to Brimstone Bludgeon
[KoX] Brimstone Bludgeon's missing health damage calculation is now linear & 1:1 (0% bonus at 100% health, full 250% at 0% health)
[KoX] Brimstone Bludgeon now causes up to 250% weapon damage based on missing health, up from 125%
[Witch Doctor] Increased level scaling of Serpent Ward's Flame Spit attack
[Witch Doctor] Increased base damage of Serpent Ward's Flame Spit attack
[Witch Doctor] Swapped the mana costs of Hex of Blood & Hex of Death
[Witch Doctor] Revitalize now affects a maximum of 8 targets
[Witch Doctor] The spec selection menu now shows Potion Toss as the second example active spell for Brewing
[Demon Hunter] Fel Communion now grants 5% haste instead of only spell haste
[Sun Cleric] Battle Priest now gives +20% total armor down from +150% (We will be changing this talent somehow this is a hotfix, it wasn't intended to affect shields)
[Sun Cleric] Reduced the amount of mana regained when Sunset ends
[Sun Cleric] Guidance spells can now only be used if you have Solar Guidance on an ally
[Monk] Bursting Impact now also increases damage by 10%, as well as increasing crit chance
[Monk] Chakram is now called Chastise
[Monk] Exposing Uppercut is now called Injuries, and also gives Chakram a DoT
[Monk] Shifted around some early nodes in the top right of the class tree
[Monk] Moved Improved Engrave Fists to the Fighting tree
[Monk] Moved Bladebreaker to class tree
[Monk] Blade Tempest is now a Combat Move chain ender
[Monk] Added weapon swing trail to Blademaster Strike visual
[Monk] Added weapon swing trail to Blade Tempest visual
[Monk] Blade Tempest now has 5yd radius down from 8yd
[Monk] Blade Tempest now deals some physical damage in addition to 85% weapon damage, scaling with AP
[Monk] Updated effects of Eradiactor talent
[Monk] Windwalk now only buffs Blademaster strike
[Monk] Windwalk now boosts damage by 50% down from 75%
[Monk] Blade Tempest no longer slows the caster
[Monk] Blade Tempest now slightly enlarges the caster while active
[Monk] Slightly updated VFX of Blade Tempest
[Monk] Reduced the radius of Blade Tempest's visual effect
[Monk] Updated SFX of Blade Tempest
[Monk] Tyr's Claw now has an energy cost
[Monk] Blademaster Strike now gains 50% cast time reduction per Blade Mastery Stack (1.5/0.75/0)
[Monk] Blademaster Strike cast time is now 1.5 baseline down from 2 sec
[Monk] Tyr's Claw now causes 150% weapon damage up from 100%
[Monk] New icon for Tyr's Claw
[Monk] Grace of Aman'Thul now has a 0.5 sec ICD between charge removals
[Monk] Flurry now regenerates 10 Energy when you use a Combat Move down from 20
[Monk] Added ranks to Chakram
[Monk] Blessed Strikes now grants Followup after using a cobmo breaker instead of on crit
[Monk] Heavy Staves is now called Inner Strength, granting 15% Staff Strike damage and allowing Sweeping Kick to cleave an additional enemy baseline
[Monk] Whomper now grants Staff Strike 25% damage down from 50%
[Monk] Liberty now reduces Engrave spell cooldowns by 30 sec up from 15 sec
[Monk] Benediction now restores 10% health up from 8%
[Monk] Benediction will now benefit from effects which make Combat Moves / breaker effects strike multiple targets
[Monk] Swift Justice is now called Beatdown
[Monk] Updated the effects of Swift Justice
[Pending Restart] Lay on hands can now be used in arena at 20% effectiveness.
[Witch Doctor] Fixed tooltip of Touch of Mueh'zala's to display value.
[Witch Doctor] Fixed tooltip for Hex of Shrinking to display value.
[Witch Doctor] Fixed tooltip for Voodoo Creep to display its value.
General
[Witch Doctor] Issue where Slither was not working has been fixed
[Venomancer] Black Widow now can proc from Shadow Damage too but it's proc chance has been lowered to 8% down from 10%.
[Venomancer] Spider Jump melee range use does not float you in the air for as long anymore.
[Venomancer] Dread Poison now deals Shadow Damage.
[Guardian] Ballad of the Dragonslayer now shows the % chance value of proc.
[Pyromancer] Slagshaping now shows the % chance value of proc.
[Cultist] Maddening Wrath now shows the % chance value of proc.
[Venomancer] Rot Spec passive now shows the % chance to proc Cycle of Decay.
[Area52] Deadly poison damage reduced by 15% in pvp combat.
Clarified a variety of pet ability tooltips that shared names with player abilities to make it easier to create macros for them in conjunction with player abilities: Claw, Prowl, Rake, Growl, Pummel, Ravage, Cleave, War Stomp, Disarm, Hamstring, Mind Blast, Enrage, Infected Wound, Mangle, Frenzy, Curse of Weakness Swipe, Mind Sear, Curse of Doom, Rain of Fire, Wild Growth, Thunderclap, Mana Burn, Slow, Fireball, Shadowbolt, Drain Mana, Frostbolt, Chain lightning, Shockwave, Sunder Armor, Shadowstep, Arcane Barrage, Deep Freeze, Cone of Cold, Disarm, Wrath, Veil of Shadow, Shadow Cleave
[Sun Cleric] Sungate now only applies daze only at the teleport location, not on cast.
[Starcaller] Improved Aspects and Aspect Mastery now properly increase the effectiveness of the Aspects and not just the proc chance.
Misiones
Fixed issues with the Horde counterpart of the Nefarian's Head quests delivery creature was wrong in a multiple quest versions.