Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2022/07/11

General

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[Venomancer] Natural Armor is now an innate part of Scorpid Form, and is removed from talents

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[Venomancer] Natural Armor now causes non-periodic damage against you to have a chance to apply Exposed Flesh, which stacks up to 10 times and reduces armor by 5% per stack and generates 10 Rage when applied

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[Venomancer] Scorpid Form now gives 300% Int -> Armor up from 220%

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[Venomancer] Scorpid Claw now generates 30 Rage up from 20

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[Venomancer] Scorpid Form now provides 10% increased Max HP

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[Venomancer] Each stack of Scorpid Claw now allows 15% of health regen to continue in combat, instead of increased max hp (I think I want to keep max hp increases to effects which dont have 100% uptime outside of passives)

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[Venomancer] Chitinous Form's base duration reduced to 8 sec

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[Venomancer] Chitinous Form now consumes your Scorpid Claw stacks to get an increased Duration (fully stacked duration is 20 sec up from 15 sec)

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[Venomancer] Increased damage of Scorpid Claw

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[Venomancer] Scorpid Claw now generates 20 Rage up from 15

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[Venomancer] Venomtip Poison now usable in Stalker or Scorpid Form

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[Venomancer] Removed the Cooldown of Tail Strike

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[Venomancer] Added a 3 sec CD to Scorpid Claw

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[Witch Doctor] Snake Charmer no longer has the buff from being Interrupted, and now allows Voodoo Serpent Beam to affect up to 3 targets at a time (including allies and enemies)

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[Witch Doctor] The Channeler passive is now called Snake Charmer

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[Venomancer] The Lethargy effect from Miasma now stacks up to 5 times, down from 6 times

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[Chrono] Updated tooltip of Wand Spray to reflect that it causes your wand attacks to strike additional enemies near your target instead of a 4yd radius (it now uses chain lightning style targeting)

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[Monk] Added a tiny ICD to Runes of Benediction to prevent it from proccing multiple times from single attacks that have multiple parts

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[Barbarian] Fixed the tooltip of the CARNAGE! debuff

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[Barbarian] Fixed a bug where some abilities would display as costing 'Blood Power' instead of Energy

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[Sun Cleric] Added missing AP scaling to Fanaticism

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[Sun Cleric] Fixed a bug where Fanaticism would proc every 2 autos after the first cycle, instead of every 3

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[Sun Cleric] Fixed the SP scaling of Fanaticism (similar bug to some other effects where it had a missing scaling value and was defaulting to a massively inflated one)

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[Necro] Fixed a bug where Foul Bidding spells would cause some NPCs to briefly aggro to the player when they tick

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[Necro] Crypt Plague explosion now deals AoE damage

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[Necro] Crypt Plague now explodes early if the target dies

2022/07/10

General

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[Demon Hunter] Eye of Archimonde no longer generates threat / aggros enemies

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[Demon Hunter] All ranks of Sargeron Smite tooltips updated for next patch

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[Ranger] Strategy no longer breaks Elude

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[Pyromancer] Destroyer's Maw is now on the regular GCD

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[Tinker] Build: Sentry Turret now limited by Silence

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[Tinker] Neural Silencer now makes you immune to the knockback from Deployed Bomb explosions

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[Primalist] Neural Silencer now makes you untargetable by Primalist's Entrench ability

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[Necro] Shadewalk now references the traditional Shade model, so if you don't use HD patches it will be the oldschool shade

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[Stormbringer] The Lightning Orbs passive is now called Orbflinger, and causes Ball Lightning to summon a Minor Lightning Orb for 8 sec when it deals damage.

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[Necro] Shadewalk now has VFX for transforming and leaving form

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[SoA] Fixed Bloodstalker's CDR effect

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[Witch Hunter] Flintlock Shot now generates 10 Rage up from 5 Rage

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[Witch Hunter] Houndmaster can now be used in combat but has a 3 sec cast time and 20 sec CD

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[Witch Hunter] Quickfire Shot is now Quickblast, a short ranged gun attack that forces the target backward based on your current rage, and slows/grounds them for 4 sec

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[Witch Hunter] Quickblast costs Mana instead of Rage

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[Ranger] Envenomed Arrows no longer procs VFX on the caster

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[Venomancer] Updated tooltip of Acidfang stacks to reflect that they only increase Quickness of Facemelter not damage

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[Venomancer] Fixed a bug where Miasma would end early when trying to affect enemies outside of the caster's LoS

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[Venomancer] Removed the VFX of Lethargy

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[Venomancer] Miasma's Slow (Lethargy) now Slows by 15% down from 70%, but stacks up to 6 times and a stack is applied to enemies in the cloud every sec (and 1 stack on cast)

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[Venomancer] Fang Venom: Blight's effect can no longer critically heal

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[Venomancer] Fixed scaling of Inoculate

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[Venomancer] Corrosion now has no CD instead of a 2 sec CD

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[Venomancer] When leaving a rage-based form, the Venomancer now gets Shapeshifting Fatigue for up to 6 sec, which drains a % of your current rage over time. Going back into a form removes this effect

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[Venomancer] Corrosion now costs 15 Rage up from 1 Rage

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[Venomancer] Clasp Duration reduced to 3 sec from 4 sec

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[Venomancer] Clasp Cooldown reduced to 25 sec from 45 sec

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[Cultist] Tentacle of C'thun's Mental Assault channel now lowers Spell Haste by 5% down from 15%

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[Witch Hunter] Can no longer hold BG flag while Infiltrate is active

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[Cultist] Nether Speed (from Nether Disk) now lasts 5 sec up from 3 sec

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[Sun Cleric] Dawnbringer now correctly generates Rage

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[Guardian] Trying a fix for Piercing Blow not breaking full Immunity effects

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[Guardian] Feats of Honor can now proc from Dodged, Blocked, Parried and Absorbed attacks instead of only actual damage

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[Guardian] Inspiring Strike no longer generates Energy (this effect was moved to Valiant Strike but I forgot to remove it from Inspiring Strike)

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[Necro] Slightly reduced size of Gurgling Horrors, Shamblers and Crypt Leapers

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[Sun Cleric] The Sunsworn AS buff is now only gained when consuming 3 stacks of Daybreak

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[Witch Hunter] Searing Blade's effect that consumes 3 Sensed Evil to deal Fire Damage now correctly triggers when in Wickedness, instead of Purity

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[Reaper] Hungering Scythe now correctly deals self damage

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[Reaper] Hungering Scythe damage now correclty increases with rank

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[SoA] Arugal's Blessing can now target allies and has 40yd range

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[SoA] Fixed tooltip of Vampiric Thirst

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[SoA] Vampiric Thirst no longer reduces the cast time of Bloodbomb

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[SoA] Blood Howl at a baseline now just generates Rage, and now also cleanses 1 Magic effect from an ally (or self if no target)

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[SoA] Eternal Curse now also causes Blood Howl to taunt nearby enemies

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[Monk] Runestaff Slam is now Runeslam and can be used with 2h sword, polearm or staff

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[Monk] Fixed the tooltip of Grace of Aman'Thul

2022/07/05

General

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[Cultist] Fixed a bug where Unspeakable Truth was hidden to the client

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[Cultist] Unspeakable Truth is now a 30 sec duration

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[Tinker] Piston Punch now scales with Intellect or Agility

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[Necro] Fixed a bug where Unsummon Minions became hidden to the client

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[Stormbringer] Updated visual of Wind Servant

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[Tinker] Battle Engineer now reduces the duration of Sentry Turrets by 80%

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[Tinker] Battle Engineer now makes Build: Sentry Turret Instant

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[Tinker] Battle Engineer now only reduces the CD of Sentry Turret by 1 sec per enemy hit down from 2 sec

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[Tinker] Mechalink now gives 25% increased healing down from 150%

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[Tinker] Mechsuits no longer use the Vehicle system

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[Tinker] Added a new Mechsuit (Vanguard)

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[Tinker] Each Mechsuit now has 3 abilities unique to that mechsuit, plus 3 additional abilities you can use in any mechsuit

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[Tinker] Added a new Mechsuit (Shredder)

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[Tinker] Strider Bot: Pursuit is now Bot: Pursuit

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[Tinker] Reworked the Mechsuit system

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[Tinker] Strider Bot: Mechagaze is now Bot: Mechagaze

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[Tinker] Bot: Decimate now scales with Intellect instead of Agi

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[Tinker] Bot: Decimate now limited by Silence instead of Pacify

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[Tinker] Bot: Decimate's damage tooltip updated

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[Tinker] Bruiser Bot: Decimate is now Bot: Decimate

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[Tinker] Junkyard Bruiser is now correctly toggleable

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[Tinker] Mechalink's healing no longer scales (flat 2% hp)

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[Tinker] Mechalink's healing now appears in combat log

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[Tinker] Inscribed Plating on pets now correctly has 8 charges

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[Tinker] Mechaplating on pets now correctly has 10 charges

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[Demon Hunter] Added a regular 'recently used' buff to Felrend so that its DR buff is no longer consumed by the Azzinoth's Assault combo

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[Witch Doctor] Fixed tooltips of Vitality Ward and Spirit Power Ward

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[Witch Doctor] Spirit Power Ward no longer has a Cast Time