Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Necromancer] Crypt Fiend scaling reduced.
[Necromancer] Call of Anub’Arak now reduces the duration of Crypt Fiend.
[Necromancer] Command: Animates Putrid Thrall scaling doubled. Base damage increased by 25%.
[Necromancer] Zombies no longer do Zombie Plague on their first hit. Zombie Plague from Command: Animates base damage and scaling doubled.
[Necromancer] March of the Dead base damage and scaling reduced by 15%.
General
[Venomancer] Scorpid Alacrity Venomtip Poison value reduced to 5 from 12.
[Runemaster] Airbrand can now properly trigger.
[Runemaster] Battle Engravings is no longer a 2 rank talent.
[Witch Hunter] Darkslayer now on standard GCD. Quickdraw on separate category.
[Witch Hunter] Darkness - Level 40 Passive value halved.
[Witch Hunter] Vigilante of Darkshire now reduces the cost of Witchblaster and Darkflock and increases their damage.
[Witch Hunter] Fixed an issue where Darkness - Level 40 Passive also affected Darkness - Level 50 Passive.
[Witch Hunter] Dark Penance now triggers from both Dawn Blade and Desecrate.
[Witch Hunter] Darkness level 20 passive now properly increases crit rating by 20% of your intellect, instead of your strength.
[Witch Hunter] Trap Card no longer reduces the damage of Desecrate by 10000. Xd
[Witch Doctor] Umbral Glaive is now properly on the GCD (It was in this weird state where it was not triggering a GCD but was still obeying it if it was triggered by other spells. It will now trigger a proper gcd itself.)
[Witch Doctor] Hex of Malice damage in tooltip corrected (it was saying you were getting vastly more benefit from your spell power than you actually were)
[Venomancer] Rank 7 of Alkahest now properly obeys its charges.
[Venomancer] Impale no longer has a knockback component and is just a stun. (Note: this was breaking mob pathing.)
[Chronomancer] Decomposition is now castable while casting for Artificer.
[Runemaster] Attunements and Runeshroud now follow a set order on the buff bar to prevent them from shuffling around and messing up keybinds.
[Bloodmage] Blood Rituals will now properly only trigger off of Dark Liturgy, and not any other heal/cast.
[Pyromancer] Ember Touch will no longer fail to selfcast if you have an enemy targeted.
[Felsworn] Consumed By Flames now reduces the cooldown of Fel Consumption when it triggers.
[Felsworn] Fel Smite tooltip clarified.
[Felsworn] Fel Smite now properly grants 20 energy on cast.
[Felsworn] Stomp now calculates based off melee crit chance, not spell crit chance.
[Chronomancer] Rippling Renewal can now properly crit and properly benefits from spell power.
[Chronomancer] Pierce the Time no longer triggers off Crystal Cannon.
[Cultist] Reduced Presence of Yogg-Saron healing by 20% and increased Heretic level 10 passives by an equal amount.
[Guardian] Vanguard tree slightly repathed.
[Guardian] Hammer of Kings now available earlier.
[Guardian] Shield Unit now in a capstone section instead of Vanguard’s Shield, causing damage taken to increase your attack power.
[Guardian] Brave Leader now reduces duration of incoming fears.
[Guardian] Brave Leader and Mighty Steel swapped.
[Guardian] Unscuffable now provides reduced damage taken from area affects to your allies.
[Guardian] Vanguard’s Shield moved out of capstone row.
[Guardian] King’s Guard now provides a chance at a full reset.
[Guardian] Vanguard - Level 20 Passive no longer generates Energy.
[Guardian] Wreck Formation now causes Pulverize and Sever to extend Motivation buffs.
[Guardian] Valiant Defender and Vanguard - Level 30 Passive swapped.
[Guardian] With Honor no longer reduces the cooldown of Valiant Stand.
[Guardian] Quakemaker no longer reduces the cooldown of Valiant Stand.
[Guardian] Casting speed reduction from Hammer of Kings has now been taken off baseline and put into the Valorous Hammer talent
[Guardian] Dragonslayer’s Courage now increases the value of buffs provided by Motivations.
[Guardian] Break Through and Dragonslayer’s Courage swapped.
[Guardian] Shield Tosser and One Man Army removed.
[Guardian] Motivation buffs now affect your whole party.
[Guardian] Brace no longer has a Motivation effect.
[Guardian] Gladiator - Level 20 Passive now grants Pulverize and Sever a chance to reset the cooldown of Spear Throw and make its next use cost no Energy.
[Guardian] Sever is now baseline at level 12.
[Guardian] Base cost of Pulverize reduced by 5.
[Guardian] Ballad of the Conqueror now has Motivation: Pulverizing (Ram reset)
[Guardian] Ballad of the Dragonslayer now has a Motionation: Battlemaster
[Guardian] Slayer and Making an Entrance talents reworked
[Guardian] Grand Entrance now ignores armor.
[Guardian] Chivalrous Presence is now called Commanding Presence, its cooldown has been increased to 5min from 90 sec, duration increased to 30 sec from 20 sec, and it now also resets the cooldown of Chivalry and Knight’s Calling
[Guardian] Valiant Stand cooldown reduced by 5 sec.
[Guardian] Linebreaker removed and talents associated with it have been replaced with either Sever or Valiant Stand synergies.
[Guardian] Valiant Warrior reworked
[Guardian] Pulverize’s healing reduction debuff has been moved to Ram, and its duration increased from 6 sec to 8 sec.
[Guardian] Spear Throw cooldown reduced from 14 sec to 10 sec.
[Guardian] Glory is now proc’d by Ram instead of Pulverize at increased value.
[Necromancer] Lichplague now has a cast time.
[Necromancer] Sludge Belcher removed.
[Necromancer] Plague of Undeath no longer has a cooldown.
[Necromancer] Foul Hands now reduces movement speed of nearby enemies. Cut from Plague Revenant.
[Necromancer] Skeletal Archer Mastery value increased by 25%.
[Necromancer] Command Skeletal Archer SP scaling reduced by 10%.
[Necromancer] Summoning Adept now has an additional stack.
[Necromancer] Fixed an issue which caused Crypt Keeper talent to make Crypt Swarm generate a full bar of Runic Power.
[Necromancer] Fetid Mark value doubled.
[Necromancer] Skeletal Arrow scaling and base damage reduced.
[Necromancer] Command: Skeletal Archer and Skeletal Warrior now have no cooldown for Death.
[Necromancer] Touch of Death now increases the stack count of Expunge.
[Necromancer] Wormfood now triggers from periodic damage of Crypt Swarm at a chance.
[Necromancer] Festering Decay now allows Crypt Plague to critically strike for 50% increased damage.
[Necromancer] Harvest Plague SP scaling increased by 4%.
[Necromancer] Foul Contagion value increased by 5%.
[Necromancer] Expunge no longer deals direct damage.
[Necromancer] Expunge now procced as a stacking DoT by using Command: Skeletal Archer and Skeletal Warrior.
[Necromancer] Plaguebomb removed, replaced by a talent causing Command: Skeletal Archer and Skeletal Warrior to apply AOE Crypt Plague.
[Necromancer] Befouling now increases damage dealt of Lich Bolt per disease active and grants Crypt Swarm a chance to reset Lich Bolt cooldown.
[Necromancer] Death Incarnate has been reworked into a passive called Call of Anub’arak
[Necromancer] Corpse Wagon now guarantees a charge refresh of Animate: Zombie, but gives it to you on cast instead of on damage dealt
[Necromancer] Noxious Corpserot now a passive capstone, causing Lich Bolt to explode for 50% of its direct damage to nearby enemies.
[Necromancer] Lich Bolt now costs runic power.
[Necromancer] Lich Bolt now available as a level 17 talent and has ranks.
[Necromancer] Bonefreeze visual updated.
[Necromancer] Piercing Icicle value increased by 5%.
[Necromancer] Blight now generates Runic Power on damage dealt
[Necromancer] Refreshing Chill damage increase up by 5%.
[Necromancer] Necrotic Chills value increased by 5%.
[Necromancer] Command: Skeletal Warrior SP scaling increased by 5%.
[Necromancer] Tundra Warriors haste increased by 2% per stack.
[Necromancer] Death Incarnate is now a switch node with Skeletal Archer Mastery
[Necromancer] Knight Of The Living Dead now increases the duration of Animate: Bone Wraith.
[Necromancer] Issue where Animate: Zombie would not place its higher rank on your bars automatically is now fixed.
[Necromancer] March of the Dead now costs Runic Power instead of Mana and summons 6 zombies instead of 8, but now has no cooldown down from a 30 sec cd
[Necromancer] Grave Defiler is now the level 50 vertical line node for Animation, new switch node added in its place