
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Primalist] Dream reworked
[Primalist] Earthspine, Fracture, and Stonefall are now classified as “Seismic” spells, have been renamed, and share an 8 sec cooldown
[Necromancer] Plaguefather Command now causes an instant damage AOE explosion instead of a persistent area damage cloud.
[Knight of Xoroth] Warbeast value reduced by 10%.
[Knight of Xoroth] Hand of Doom value reduced by 5%.
[Knight of Xoroth] Murderous Might no longer increases critical damage.
[Cultist] Twisted Sanity no longer works with Void-Touched
[Chronomancer] Aeons cooldown halved.
[Chronomancer] Bronze Protector Chrono Mend is now an activatable aura that causes the protector to pulse healing. (Pulses of healing happen at the 1 second slower frequency as previous Chrono Mend cast time)
[Bloodmage] Blood Tears from Darkcasting now do significantly reduced damage.
[Bloodmage] Accursed Form/Final Embrace will now reduce the spawning range of the orbs from Darkcasting to prevent disrupting the melee phase.
[Bloodmage] Clotting now requires you to strike 5 targets to obtain the buff
[Bloodmage] Crimson Maw no longer double dips on the target increase from Clotting.
[Bloodmage] Hematoma no longer generates rage.
[Bloodmage] Base duration of Blood Rituals increased to 20 sec from 15 sec
[Bloodmage] Bloodbolt now leeches baseline, further increased in the Accursed tree, and its healing reduction effect has been put into the Bloodbound Etchings talent
[Bloodmage] Bloodveil now restores 2% missing health down from 3%
[Bloodmage] Ultra Instinct now works with all ability damage
[Bloodmage] Infected Fangs now also works with Ravenous Strike
[Barbarian] Steel Fury stacks required reduced to 10 and value increased. Talent now also increases the duration of Storm of Steel by 2 sec.
[Barbarian] Keep It Going! Now also increases tick rate and specifies that it triggers Savagery regardless of your health percentage
General
[Pending Restart] - Fixed a bug where the dungeon kill experience for bosses was lower than intended.
General
Mounting in Battle Grounds will now increase your movement speed by 100% even if you do not have the riding training for it.
General
[Felsworn] Pacts now properly behave like Paladin auras, multiple Felsworns can bring different Pacts, but they cannot overlap the same one.
[Runemaster] Ley Lock is now melee range baseline and 40 yds for Glyphic
[Runemaster] Firebrand now has a small DoT alongside the explosion damage at the end to ensure you always gain some benefit from applying Firebrand.
[Runemaster] Empowered Magi no longer guarantees Firebrand on Primordial Blast, and is now a 50% chance to proc.
[Runemaster] Coldrune Blasts base damage has been nerfed greatly on lower ranks, and moderately at higher ranks
[Runemaster] Elemental Bursts base damage has been nerfed moderately
[Runemaster] Glyphic - Level 15 Passive crit scaling reduced from 20% of Spirit, to 15% of Spirit.
[Ranger] Deadshot now generates 2 Archery Points.
[Ranger] Venom Blade no longer deals direct damage.
[Ranger] Spread Shots reworked into Mortal Shots.
[Ranger] Serrated Shot now has 2 more ranks.
[Ranger] New node Deep Serrations added.
[Ranger] Splintered Arrows reworked.
[Ranger] Searing Quiver now deals % Fire Damage based on attack that triggers it.
[Ranger] Incendiary Shot now interacts will all direct damage archery point spenders and deals fire damage based on their damage.
[Ranger] Piercing Arrows now allows your abilities to ignore 25% of enemy armor.
[Ranger] New- Age Archery now causes ranged damage to increase damage of next Precision Shot.
[Ranger] Archery - Level 50 Passive added.
[Ranger] Archery Level 30 Passive now increases Quick Shot weapon damage %.
[Ranger] Quick Shot base weapon damage % reduced by 20%.
[Ranger] Archery - Level 40 Passive now allows auto shot to restore Focus instead of making periodic damage scale with haste.
[Ranger] Serrated Shot no longer deals direct damage, periodic damge increased.
[Ranger] Lethal Wounds value doubled.
[Ranger] Headshots Only also procs from Barbed Shot and affects Precision Shot.
[Ranger] Elven Enchantments now increases magic damage dealt and dealing damage with Searing Quiver reduces cast time of Precision Shot.
[Ranger] Swift Arrows now provides a chance to not consume Archery Points.
[Ranger] An Arrow For Everything is now a static passive.
[Ranger] Hunting With Precision now causes Hunting Shot to deal increased damage per bounce.
[Ranger] Piercing Shot now increases ranged weapon damage.
[Ranger] Stone Mason’s Secret (the capstone that makes Way of Defias cleave) renamed to Pilfering, as there was already a talent with the same name.
[Ranger] Both hits of Wild Strike can now properly trigger Bounty, instead of just the main hand one.
[Ranger] Venom Blade now shows full damage it will do over time in tooltip.
[Ranger] All ranks of Wild Strike now have the same cost as Rank 1. And cost lowered by 5.
[Reaper] Harvest - level 20 Passive now affects Doomrend.
[Reaper] Soul - Level 10 Passive now reduces the cooldown of Wraithblade
[Reaper] Spiritual Pressure now increases damage of Soulrend.
[Reaper] Haunter no longer increases Soulrend Scaling, increases its duration by 1 additional second.
[Reaper] Soulrend now has no cooldown.
[Reaper] Soul Harvester removed.
[Reaper] Phantom Harvest now replaced by Soul Harvest. Soul Harvest does AOE damage by default.
[Reaper] Harvest - level 30 Passive now causes Reap to generate an additional Soul Fragment when striking a target affected by Crimson Harvest instead of generating a full Reaped Soul.
[Reaper] Reaper now starts with Reap and Soulrend.
[Primalist] Geomancy tree has been repathed with the above changes in mind
[Primalist] Earthen Mandate is now the level 50 Geomancy passive. The current level 50 Geomancy passive is now the level Geomancy 30 passive and it now generates Rumbler off a % chance from generating Earthshaping instead of every 2 Geode Barrage casts.
[Primalist] Rupturer now also generates Geomolding with Stonefall damage dealt
[Primalist] Journey to the Core now works with Terrasurge and Earthquake and triggers with Seismic Lance
[Primalist] Corebreaker no longer generates Rage, instead increases the damage the target takes from your Earthquake
[Primalist] Cracking the Earth now triggers from Shattered Stone
[Primalist] Earthen Core deprecated and replaced with Shattered Stone talent
[Primalist] Cave Dweller has been swapped with the Geomancy Level 20 Passive
[Primalist] Cragforming now works with Mountain Hammer and deals more damage, no longer splits its damage, and is a 100% chance up from 10% chance
[Primalist] World Shaper now ticks every 5 sec up from every 2 sec, but now you also have a % chance with all direct spell damage to generate a stack.
[Primalist] Geothermal Vent base damage reduced by ~140
[Tinker] Demolitions Expert replaced with Grenadier talent which allows you to refresh a charge of Firepot Drone
[Tinker] Firepot Drone is now on a 3 charge system rather than always requiring a Napalm proc to use.
[Pyromancer] Overheat can no longer be cast if you already have Overheat active, preventing cases where you double tap it and waste both charges.
[Pyromancer] Tide of Fire’s healing and damage now share the same target cap
[Pyromancer] Lucifron’s Blessing now increases all haste, instead of just spell haste.
[Necromancer] Animate: Putrid Thralls is now instant cast
[Necromancer] Mucksplosion (the triggered Muckworm explosion from casting a Command) is now properly centered on the Muckworm, instead of on the Necromancer.
[Necromancer] Raise: Ghost has been reflavored to Raise: Skeletal Slime
[Necromancer] Tomb King now costs 30 Runic Power up from 25
[Necromancer] Tomb King now deals significantly more damage on auto attacks, but attacks far slower than before. In addition, its aura is now a baseline effect and its Unholy Command effect is now its previous Tomb Claw attack.
[Necromancer] Summoning Prodigy now causes Animate: Putrid Thrall to summon an additional thrall and last for 2 sec longer.
[Necromancer] Graverobber now increases the amount of zombies spawned by Animate: Zombies.
[Guardian] Ram’s Mortal Strike effect buffed from 30% to 40%.
[Bloodmage] Drenched in Blood now also works with Bloodbolt but its healing increase to Crimson Tide has been removed and baked in baseline to the spell
[Bloodmage] Blood Rituals now lasts 15 sec baseline up from 10 sec
[Bloodmage] Daily Rituals reworked into Black Heart, with Taldarams Torment synergy
[Bloodmage] Duration of Bloodbolt increased to 8sec from 6sec
[Bloodmage] Bite Wound changed to heal off auto attacks instead of specific abilities
[Bloodmage] Grimclaws is now called Grim Omen and now works with Howls instead of Bloodbolt
[Bloodmage] Gore now causes Bloodfang Bite to heal for a portion of its damage dealt.
[Bloodmage] Aortic Assault now extends the duration of Accursed Form by 2 sec.
[Bloodmage] Clotting no longer only works on your next ability cast and now affects all single-target damaging abilities instead of a handful of specific abilities
[Bloodmage] Savagery, now called Crimson Feast, no longer affects Aortic Assault
[Bloodmage] Bloodborne Assault reworked