Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Necromancer] Animation minions scaling starts off at lower levels. (slight powerup early levels)
[Necromancer] Zombie attack speed reduced by 0.5.
[Necromancer] Unrelenting value reduced by 5%.
[Necromancer] Summoning Adept value reduced by 5%.
[Necromancer] Skeletal Archer Mastery value reduced by 25%.
[Necromancer] Festering Decay no longer debuffs the enemy.
[Necromancer] Foul Contagion value increased by 5%.
[Necromancer] Crypt Plague base stack count reduced by 5.
[Necromancer] Death - Level 40 Passive value reduced by 5.
[Necromancer] Expediting Death value reduced by 5%.
[Necromancer] Heartchill value halved.
[Necromancer] Refreshing Chill damage increase down by 5%.
[Necromancer] Tundra Warriors haste value reduced by 5%.
[Necromancer] Rime - Level 30 Passive value reduced from 2.5 sec to 1 sec.
[Necromancer] Necrotic Chills value reduced by 5%.
[Necromancer] Blood and Ice value reduced by 5%.
[Necromancer] Glacial Shift damage increase reduced from 5% per stack to 3% per stack.
[Necromancer] Tundra Warriors tooltip clarified.
[Necromancer] Tomb King tooltip corrected (it was saying you were getting more value from SP than you actually were).
[Necromancer] The connections between Ghoul -> Ghoul Mastery -> Animate: Tomb King ->Army of the Dead/Flesh Splatter now go in the correct order.
[Necromancer] Rotting Ice now properly triggers, but its proc chance is reduced to 20%.
[Necromancer] Increased the base health of Skeletal Warriors significantly
[Necromancer] Soulfreeze now scales with modifiers to Crypt Swarm and talents will reflect this change when you learn Soulfreeze
[Knight of Xoroth] Xorothian Warsteed will no longer persist through logout to prevent a fringe bug regarding broken Path of Hellfire stacks.
[Guardian] If your 3rd stack of Tempo comes from Inspiring Speech, it can now properly trigger the Sound of War.
[Felsworn] Doomscar no longer has a 3 sec cd, but now costs 35 Energy up from 25
[Felsworn] SP scaling of Fel Eruption DoT reduced by 5%.
[Felsworn] SP scaling of Fel Fireball reduced by 10%.
[Felsworn] Infernal - Level 15 Passive values reduced by 5% and 10%.
[Felsworn] Demonic Attunement value reduced by 5%.
[Felsworn] Felfire Obliteration value reduced by 10%.
[Felsworn] Sargeron Smite now also works with Infernal Magicks
[Felsworn] Demon Soul now only affects your next 5 casts down from 10
[Cultist] Crystalline Reflections dispel reduction for Void Shield now applies to the player you put it on, not just yourself, as it was intended.
[Cultist] Forbidden Resilience now reduces your damage in Herald by 15% down from 20%, but it now also gives you an additional 25% chance to resist dispel effects
[Cultist] Grasping Hands now properly allows Empire’s Grasp to grip multiple enemies.
[Cultist] Going Mad! Now works with Malevolence instead of Entropic Slam
[Cultist] Eldritch Knight reworked
[Cultist] Eldritch Knight swapped with The Prophecy Foretold and The Prophecy Foretold now also restores mana
[Cultist] Dark Desires CDR increased to 2 sec from 1 sec
[Cultist] Blade of the Depths now works with Forbidden Projection instead of Entropic Slam
[Cultist] Into the Abyss now also works with Void-Touched, but its proc value has been reduced to 25% from 40%
[Cultist] Void-Touched reworked
[Cultist] Horrific Revelations and Forbidden Projection now also scale their duration with Herald of the Depths
[Cultist] Forbidden Projections heal at 60 Insanity is now a HoT
[Cultist] Added Forbidden Strength as a switch node with Forbidden Resilience
[Chronomancer] Timeguard is no longer a magic effect
[Chronomancer] Scepter of Time now has ranks. Weapon % Damage value now static, flat damage grows with rank.
[Chronomancer] Time spec capstone row has been repathed
[Chronomancer] Added Timeblender to the Time capstone row
[Chronomancer] Pure Chaos down to 25% from 50%, but Chaos Shard now deals increased 280 increased base damage at rank 7
[Chronomancer] Vivid Memory talent deprecated, its effects have been baked in baseline for Infinite Shield
[Chronomancer] Age of Empires talent deprecated, cooldown reduction it provided to Shield of the Ages has been baked in baseline
[Chronomancer] The Vast Infinite now increases healing of your pet by 40% up from 25%.
[Chronomancer] Fixed a bug where you couldn’t break your own Buy Time banish or the banish from Entomb with Temporal Focus
[Chronomancer] Eternity talent reworked, base cooldown of Clasp of Infinity is now 20 sec down from 25 sec base (up from 15 sec with the previous Eternity talent effect)
[Chronomancer] Unmade increased to 3% from 2%, but duration reduced to 4 sec from 8 sec
[Chronomancer] Instilling Chaos now also works on Reverse Wound
[Chronomancer] The effect of Untimely Disposition now repeats after 6 sec
[Chronomancer] Unearthed Passage values reduced to 10% from 20%
[Chronomancer] Class tree pathing adjusted slightly with the above changes in mind
[Chronomancer] Effects of current Timekeeper talent baked in baseline and the talent has been reworked
[Chronomancer] Timewalking now also affects Waves of Time
[Chronomancer] Unmaker of Realities no longer causes a root, instead it now provides Hasten with its new damage replication effect that was previously baseline for the spell.
[Chronomancer] Clasp of Infinity is now instant cast
[Chronomancer] Bronze Timeways talent added to the Time tree
[Bloodmage] Fleshcraft now properly heals for maximum hp instead of missing hp.
[Bloodmage] Vital Shred secondary hits (based on the initial hit) can no longer crit on their own.
[Bloodmage] Bloodlord’s Curse value reduced by 5%.
[Bloodmage] Barely Human value reduced by 10%.
[Bloodmage] Blood Pact value reduced by 5%, stack count reduced by 1.
[Bloodmage] Accursed - Level 15 Passive AGI to AP conversion reduced by 10%.
[Bloodmage] Crimson Maw damage debuff value reduced by 5%.
[Bloodmage] Sanguine Fangs critical damage reduced by 5%.
[Bloodmage] Feast Upon Flesh value reduced by 15%.
[Barbarian] Drunken Frenzy no longer crashes you if you are transformed into certain models.
[Barbarian] Brutality - Level 50 Passive armor penetration conversion up by 5%
[Barbarian] Outrage critical strike chance increase up by 5%.
[Barbarian] Guts, Everywhere value doubled.
[Barbarian] Headhunting - Level 40 Passive damage increase up by 1% per stack.
[General] Creatures in the open world have had their health increased
[General] Several spells have had their damage school changed to reduce ambiguity, f.ex. Rune of Resonance - Runemaster - changing from Astral Damage to Arcane Damage.
[PvP] Poison Unguent Extract, Shadowhide Claw and Emberheart Talisman will now deal 90% reduced damage in PvP. This is a temporary measure as these items will be receiving baseline nerfs in the future.
Reworked Rare Loot Tables in the Open World. Rares will now drop up to 2 items guaranteed. These items can be green and blue quality but is much more favorable to be green quality in lower level ranges.
General
[Pending Restart] - You become less thirsty with every sip of water you drink.
Fixed a bug where Woodcutting was using default set XP values for training the profession.
[Pending Restart] - [Pending Patch Update] - No Risk (PvP) Mode now increases your Experience Gained from Killing Creatures and Players in the Open World by 10%. High-Risk (PvP) Mode now increases your Experience Gained from Killing Creatures and Players in the Open World by 20%.
[Pending Restart] - Runes of Ascension from all Dungeon and Raid content has been tuned. Normal Dungeons now give 50 Runes of Ascension per boss kill up from 15 to 20. Heroic Dungeons now reward 75 up from 25. Mythic Dungeons now reward 100 from 50. Raid Content works as follows: Zul'Gurub is unchanged at 200. Molten Core bosses now drop 250. Blackwing Lair bosses drop 275. Ruins of Ahn'Qiraj Bosses drop 300. Temple of Ahn'Qiraj Bosses drop 325. Naxxramas drops 350. Onyxia being the outlier and only being one boss raid now rewards 500.
[Pending Restart] - Fixed a bug with heirloom weapon dps in early levels where it started too high and always increased by +1. From levels 1-20, you'll notice more a curve that will eventually even back out.
General
Fixed a bug where Mythic+ Items from Blackrock Caverns were not upgradable in the vendor.
Fixed a bug where some spells (especially those cast by mobs in the open world) were dealing more approximately 2 to 2.5 more damage than intended.
General
If you have killed Ragnaros or Hakkar on Any Difficulty, you can now upgrade Worldforged Items to that tier.
[Blackrock Caverns] - The adds from the last boss will no longer respawn if you wipe.
General
A very large and extensive rework has gone into how creature loot (Greens especially) are deliverred in the open world from mobs. There has been many changes that have been done: First, there was an issue where a small handful of creatures had WAY TOO HIGH of a drop chance (similar to values set on rare creatures). Secondly, creatures who dropped immersive gear was dropping the same gear at the same rates as creatures without it were. This has been adjusted so that their "generic" templates are now lower than creatures who don't have it. Lastly, there was a miscategorization amongst some creatures causing them to have an additional loot template that resulted in just more gear than what should have been acquirable.
Callboard Caches no longer have a duration.
Fixed a bug where prestiging a character would make all items obtainable in the open world on the whole account rather than just the character who prestiged.
Fixed a bug where if a party member left the RDF group then you filled with another member, it would not reward you with end of dungeon completion.
Items Found in the open world will now have the Worldforged tag on ALL versions of the items, making it easily discernable what items you can upgrade later.
General
Tuned all rare creatures in the Open World. The strength of these creatures were not structured and previously rares were buffed simply beecause they were just a rare creature while others were untouched in their strength. This bringss them more in line parity wise while still respecting the strengths and weaknesses of each of the creatures.
General
[Cultist] Malevolence now heals for 60% up from 50% and the per bounce heal reduction of Whisper is now at 15% from 10%. We will continue to monitor these numbers.