Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2025/04/15

Talentos y Habilidades

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[Templar] Heavy Slam has been reworked to Sacred Resistance

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[Templar] Sacred Swing now slows enemies by 30% baseline, rather than requiring the Heavy Slam talent

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[Witch Doctor] Shadowhunter tree pathing adjusted with the above changes in mind

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[Witch Doctor] Fool’s Play cooldown reduced to 90 sec from 180 sec

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[Witch Doctor] Darkspear Drums now reduces cooldowns by 2.5 sec up from 1.5 sec

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[Witch Doctor] Souleater’s duration before exploding reduced to 3 sec from 4 sec

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[Witch Doctor] Serpent Handler now increases the damage of Godslayer instead of its previous effect and has been renamed

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[Witch Doctor] Hex of Death now also works with the base damage of Souleater instead of just the explosion

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[Witch Doctor] Village Wisdom now increases the damage of the two affected spells instead of having them proc additional damage

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[Runemaster] Boiling Runes is now a mortal strike effect rather than a healing absorb and now lasts 6 sec down from 8 sec

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[Primalist] Bring Me Their Bones no longer requires a bleeding target

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[Primalist] Traumatic Wounds has been reworked and now has Wildclaw synergy

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[Primalist] Primal Shred is now cast by your active pet and hits in a radius around you instead of a cone

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[Tinker] Deathball now works and now launches 3 Deathballs instead of 1 and its cooldown is passively reduced by 10 sec for each Bot and Build ability used, but now has a 3min cd up from 1min

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[Tinker] Firepot Drone no longer has a cooldown and you can hold 3 charges of the buff that allows its use in combat

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[Tinker] Blast Mines health has been reduced dramatically and when the mine is destroyed it will now automatically trigger its explosion

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[Tinker] Firepot Drone no longer deals periodic area damage and instead slows enemies movement speed in the radius

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[Tinker] Boom Hour now also affects Firepot Drone

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[Tinker] Hyperblast Barrage now also works with Firepot Drone critical strikes

2025/04/11

General

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[General] For now, we have made it so only the permanent ability transforms will remove the original replaced ability. Temporary ones (Your next x becomes y) are less of a concern, but we have seen a lot of confusion regarding abilities becoming unusable because they were transformed but you kept the original. If you experience any issues related to these changes, please reach out to Orinoa!

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[Tinker] When Sticky Bomb transforms into Sprocket Strike, Sticky Bomb will now unlearn and disappear from your spellbook.

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[Bloodmage] When Cursed Fang transforms into Finger of Agony, Cursed Fang will now unlearn and disappear from your spellbook.

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[Bloodmage] When Bloodmoon Blast transforms into Atherann’s Anguish, Bloodmoon Blast will now unlearn and disappear from your spellbook.

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[Bloodmage] When Shadow Shield transforms into Shadow Bond, Shadow Shield will now unlearn and disappear from your spellbook.

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[Bloodmage] When Hemophobia transforms into Terrify, Hemophobia will now unlearn and disappear from your spellbook.

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[Pyromancer] When Boil transforms into Circle of Fire, Boil will now unlearn and disappear from your spellbook.

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[Sun Cleric] When Spears of Light transforms into Righteous Slam, Spears of Light will now unlearn and disappear from your spellbook.

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[Cultist] When Abyssal Strike transforms into Malevolence, Abyssal Strike will now unlearn and disappear from your spellbook.

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[Guardian] When Sunder transforms into Spear Throw, Sunder will now unlearn and disappear from your spellbook.

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[Necromancer] When Crypt Swarm transforms into Soulfreeze, Crypt Swarm will now unlearn and disappear from your spellbook.

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[Necromancer] When Ghoulify transforms into Glaciate, Ghoulify will now unlearn and disappear from your spellbook.

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[Stormbringer] When Call Lightning transforms into Aeroblast, Call Lightning will now unlearn and disappear from your spellbook.

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[Stormbringer] When Crackle transforms into Gale, Crackle will now unlearn and disappear from your spellbook.

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[Stormbringer] When Shock transforms into Brine, Shock will now unlearn and disappear from your spellbook.

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[Chronomancer] When Discordance transforms into Chronurgy, Discordance will now unlearn and disappear from your spellbook.

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[Witch Doctor] When Allcure Elixir transforms into Mass Allcure Elixir, Allcure Elixir will now unlearn and disappear from your spellbook.

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[Barbarian] When Barbaric Whirl transforms into Axe Volley, Barbaric Whirl will now unlearn and disappear from your spellbook.

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[Starcaller] When Shooting Star transforms into Huntress Saber, Shooting Star will now unlearn and disappear from your spellbook.

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[Knight of Xoroth] When Skulltaker transforms into Blade of Xoroth, Skulltaker will now unlearn and disappear from your spellbook.

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[Knight of Xoroth] When Flames of Xoroth transforms into Warbringer, Flames of Xoroth will now unlearn and disappear from your spellbook.

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[Templar] Oathkeeper now specifies that it only staggers direct damage. DoTs are not supposed to be staggered.

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[Witch Doctor] Base: Beast Blood now specifies that it only staggers direct damage. DoTs are not supposed to be staggered.

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[Primalist] Primal Rage no longer grants a buff

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[Primalist] Wild and Dangerous reworked

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[Primalist] Call of Ursoc no longer works with Primal Rush

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[Primalist] Wild Rampage now also works on your pet

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[Primalist] Totemic Smash now extends the duration of active boons

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[Primalist] Terrasmash now reduces GCD by 50% increase of 100% (Which would previously cause an issue of double tapping and causing you to hardcast -> preventing you from dodging and parrying)

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[Primalist] Rylak’s Bite has been adjusted and now also causes your pet to strike with a lesser Rylak’s Bite instead of extending the duration of your active boon

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[Primalist] Ursine Crush can now deal its damage even if the target is immune to stuns. (Bosses, training dummies, stun immune players, etc.)

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[Bloodmage] Lingering Blood now properly increases the chance for the target to be critically struck by melee and ranged attacks as well, instead of only spells.

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[Ranger] Onslaught now applies Deepwood Poison guaranteed, instead of a stacking slow

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[Ranger] Phoenix Plumes is now a passive instead of an active ability, it no longer regenerates health

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[Ranger] Dreamflowers can now only be spawned while in combat

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[Felsworn] Issue where Sargeras Embrace was doing an extra tick of damage at the start has been fixed, and now only does damage at the end of the channel as intended

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[Starcaller] Essence of the Moonwell and Blessed by the Stars swapped.

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[Starcaller] Essence of the Moonwell reworked.

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[Starcaller] Tide's Presence reworked.

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[Templar] Thousand Blades no longe requires a target.

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[Templar] Tome of Light’s ability buffs now last 30 sec up from 10 sec

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[Templar] Tome of Light now also grants a shield equal to 20% of your maximum health

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[Templar] Parry Dance now gives 3% parry up from 2% per stack and stacks 5 times up from 3, but lasts 5 sec down from 6. Fixed a bug where this talent was still granting 2% dodge per stack.

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[Templar] Duty Calls now also increases movement speed by the same amount

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[Templar] Dip, Strike, and Dodge now also increases maximum health, but the value of both the maximum health and damage increase have been reduced to 2% from 3% per stack

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[Templar] Grace of Aman’thul now also reduces damage taken from area of effect attacks by 10%

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[Templar] Gift of the Monastery now also gives 10% stamina on top of its original effects

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[Templar] Sacred Oath now also removes 1 sec from the duration of Oathkeeper when you use Combo Breakers, but it now only increases damage from Combo Breakers by 5% down from 10%

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[Reaper] Soul Piercer no longer provides a hidden 10 yard range increase to Soul Shock.

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[Knight of Xoroth] Demonic Frenzy now properly increases the damage of Demonstrike, instead of Gore.

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[Chronomancer] The Vast Infinite now properly applies the cooldown reduction to your pet instead of you.

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[Chronomancer] Order Empowerment now correctly adds target count to Sand Bomb.

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[Tinker] Demolition Tinker is in the process of a light overhaul, some talents are a work in progress

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[Tinker] Added Anti-Cloaking Device as a baseline spell Flare-like spell to Tinkers

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[Tinker] Added Build: Oil-Spill Pylon, Build: Spider Bomb, and Build: Firepot Drone to the Demolition tree

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[Tinker] Spider Bomb Factory now only lasts 10 sec down from 20 sec, and is now a Build: ability

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[Tinker] Grenadier reworked and now has Minelayer Bot synergy

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[Tinker] Hotswap is now Mechanosoldier and has Body Armor synergy

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[Tinker] Boomshot, Blackpowder Barrage, and Sapper Charge deprecated

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[Tinker] Blasting Charge is now where Kickback was in the tree and now deals damage and knocks back in a cone. Kickback deprecated

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[Cultist] Eye of N’Zoth reworked, now spawns tentacles on your back instead of resetting the cooldown of Hammer of Twilight

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[Cultist] Eldritch Allies swapped with Dark Protection. Dark Protection, however, is now a switch node with Lead the Covenant

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[Cultist] Eldritch Decay is now called Void Assailants, it is effectively similar but now summons Eldritch Tentacles on your back. These Tentacles synergize with Twisted Sanity.

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[Cultist] Herald of the Depths now also grants increased damage dealt on top of its other effects

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[Pyromancer] Volcanic Shell thorns-effect base damage reduced by ~15%

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[Venomancer] Molt and Ancient Chitin now properly gain duration from stacks of Exposed Flesh.

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[Venomancer] Class and Rotweaver trees adjusted with the above changes in mind

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[Venomancer] Serpent Lord’s Ring and Venoxis Cultist have been reworked

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[Venomancer] Venoxis Fang is now Venoxis Rage and has Inoculate and Fungal Assailant synergy. Venoxis Fang is deprecated.

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[Venomancer] Sting and Tail Strike scaling increased by 10%.

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[Venomancer] Cycle of Decay now gives quicker and stronger Venom Bolts, rather than instant casts

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[Venomancer] Decaying Limbs now has Wilt/Miasma synergy instead of Lethargy application synergy

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[Venomancer] Spore now drops a Mushroom after 10 sec instead of at the end of the duration

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[Venomancer] Tight Hold changed to work with Inoculate, now called Intoxicating Venoms

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[Venomancer] Blightbringer now also works with Creeping Poison and Blight Fang Venoms

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[Venomancer] Suffocating Coils changed to work with Serpent’s Coil, swapped with Captivation

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[Venomancer] Caught In A Bind reworked into Mycelial Ring

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[Venomancer] Inoculate now has ranks

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[Venomancer] Web Wrap deprecated, swapped with Inoculate

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[Venomancer] Rot Lich now works with Inoculate instead of Web Wrap

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[General] Costs have been applied to training spells, however, the issue of recurring costs across ranks should be fixed. If not, please contact Boch immediately.