
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Strombringer] Thorim's Gift now inherits 15% of the damage dealt from Arm of Thorim, up from 10%.
[Strombringer] Flux Arc duration increased from 8 sec to 10 sec.
[Witch Doctor] Mojo:Jungle Thistle no longer provides a threat reduction to targets hit, secondary effect value increased by 10%. (This effect had potential to hit the tanks through AOE application, making them lose threat)
[Witch Doctor] Triggered damage from Puppeteer’s Threads can no longer be reflected.
[Witch Doctor] Fixed rank value progression of Spirit in a Bottle not consistently granting gains on rank gain.
[Witch Doctor] Fixed an issue where the Healing Ward radius would be inconsistent.
[Witch Doctor] Fixed an issue where Spirit Link Idol would not grant its effect for full duration and was not affected by Hastened.
[Witch Doctor] Damage of Godslayer now more evenly split between base and scaling.
[Witch Doctor] Spirit Volley now uses ranged critical strike chance.
[Witch Doctor] Loa Spirits chance to allow Reclamation to cast an additional time has been reduced by 1%, meaning at max Spirits, the chance to cast an additional time is 20%, down from 25%.
[Witch Doctor] Increased Spirit Glaive’s base damage and scaling by 69%.
[Witch Doctor] Increased Veil of Darkness’s base damage and scaling by 22%.
[Witch Doctor] Increased Hex of Malice’s base damage and scaling by 18%.
[Witch Doctor] Increased Auto Shot’s damage by 19%.
[Witch Doctor] Increased Voodoo Fire’s base damage and scaling by 20%.
[Witch Doctor] Increased Reclamation’s base damage and scaling by 21%.
[Witch Doctor] Base damage of Spirit Volley has been reduced by approximately 34%. This AoE spell was the best to use in all scenarios, even single target. Many other spells scaling and damage has been increased for Shadow Hunting so that this spell still remains strong but doesn’t all
[Witch Doctor] Fixed an issue which caused Spirit Volley cast time to benefit from haste separately on top of ranged weapon haste.
[Witch Doctor] Fixed an issue where Loa Spirits could trigger from replicated instances of spells from Mimic Ward.
[Witch Doctor] Bwonsamdi’s Gift damage increase to Spirit Volley reduced from 3% per Spirit to 2%.
[Witch Doctor] Bwonsamdi’s Gift no longer provides a cooldown reduction to Mimic Ward.
[Venomancer] Mycelial Ring additionally increases the damage of all Mushrooms you trigger by 50% when you have it learned.
[Venomancer] Cycle of Decay now allows Spore and Wilt to critically strike.
[Venomancer] From Life Comes Death is now a passive instead of a cooldown. The effect remains the same, spawning Mushrooms on kill.
[Venomancer] Serpent's Fang Rank 8's damage has been increased from 596 to 775, and healing from 245 to 343.
[Venomancer] Serpent's Fang Rank 7's damage has been increased from 510 to 663, and healing from 272 to 381.
[Venomancer] Serpent's Fang Rank 6's damage has been increased from 431 to 560, and healing from 143 to 200.
[Venomancer] Serpent's Fang Rank 5's damage has been increased from 245 to 319, and healing from 114 to 160.
[Venomancer] Serpent's Fang Rank 4's damage has been increased from 180 to 234, and healing from 89 to 125.
[Venomancer] Serpent's Fang Rank 3's damage has been increased from 111 to 144, and healing from 55 to 77.
[Venomancer] Serpent's Fang Rank 2's damage has been increased from 64 to 83, and healing from 43 to 60.
[Venomancer] Serpent's Fang Rank 1's damage has been increased from 27 to 35, and healing from 32 to 45.
[Venomancer] Suffocating Coils proc chance increased from 5% to 8%.
[Venomancer] Prophetic Speaker now also increases the maximum targets struck by Decay by 5
[Venomancer] You can now shapeshift while silenced
[Venomancer] Spore’s Spell Power coefficient has been increased to 24% from 18%.
[Venomancer] Wilt’s Spell Power coefficient has been increased to 20% per tick from 18%.
[Venomancer] Brood Marks no longer have a duration.
[Venomancer] Withering Venom now generates 1 Brood Mark.
[Venomancer] Spider Lord’s chance on auto attack to summon a Scarab increased from 5% to 15%. Additionally, it can now trigger from both Carapace Crash and Hivebreak at the same 40% chance, from just Hivebreak.
[Venomancer - Rot] Mycosis base mana cost reduced from 16% to 14%.
[Venomancer - Rot] Fungal Assailant base mana cost reduced from 20% to 15%.
[Venomancer - Rot] Wilt base mana cost reduced from 10% to 9%.
[Venomancer - Rot] Spore base mana cost reduced from 15% to 13%.
[Venomancer] Venom Bolt base mana cost reduced from 15% to 13%.
[Venomancer] Weaver Form’s ICD on its mana regeneration removed.
[Venomancer] Weaver Form now generates 5% base mana instead of 5% missing mana. This will make the mana regeneration feel more consistent, rather than only being regenerative when you are low on mana and do nothing when you are higher on mana.
[Venomancer] Undead can now be Venomancers.
[Venomancer] All Shapeshift forms will now make you immune to polymorphs while active.
[Starcaller] - The level 50 passive for Moon Guard has been merged into the level 30 passive. The new level 50 passive reads: “You are protected by the Light of Elune, you absorb 10% of damage you take into mana from attacks that deal more than 20% of your maximum health.”
[Starcaller] Celestial Cleave can now be cast without a target, has 1 yd increased range and a wider cone of hit. Additionally, fixed issues with its targeting cone so that it could now correctly hit.
[Starcaller] The level 30/40/50 Warden vertical line talents have been shifted in position.
[Starcaller] Lunar Combatant now gives you increased intellect based on your strength and increased weapon damage based on your spell power
[Starcaller] Celestial Glaives and Lunar Combatants effects have been combined into the Celestial Glaives node and Lunar Combatant has been reworked
[Starcaller] Mana scaling of Starfire Shot reduced slightly.
[Starcaller] Sentinel level 20 passive now gives 10% INT -> Ranged Crit Rating conversion.
[Starcaller] New talent in the old place of Tyrande’s Training, gives your Starfire Shot a Lunar Eclipse effect, giving it a damage over time Burn effect that also causes the target to be unable to stealth or invis.
[Starcaller] Tyrande’s Training moved to level 50 spec passive. Tyrande’s Training also affects Trueshot, and it now provides 25% crit chance and crit damage against burning targets, up from 10%.
[Starcaller] Warden’s Blade now has a new effect for Aspect of the Goddess, Elune’s Cradle, which spawns a small radius healing over time circle around the target of the Blade, healing up to 8 allies within every 3 seconds.
[Starcaller] Lunar Lance (and its accompanying DoT if you take the Moonlit Lancer talent), are now Spellfire damage instead of Arcane. This allows the DoT to trigger Tyrande’s Training. It also means that this DoT deals more damage to both Arcane Vulnerable OR Fire Vulnerable targets.
[Starcaller] Can now wear daggers.
[Starcaller] Touch of Moonlight now properly scales with healing power.
[Reaper] Crow's Harvest Rank 7 increased weapon damage from 65% to 75% and normalized damage from 99 to 124.
[Reaper] Crow's Harvest Rank 6 increased weapon damage from 65% to 75% and normalized damage from 80 to 100.
[Reaper] Crow's Harvest Rank 5 increased weapon damage from 65% to 75% and normalized damage from 53 to 66.
[Reaper] Crow's Harvest Rank 4 increased weapon damage from 65% to 75% and normalized damage from 37 to 46.
[Reaper] Crow's Harvest Rank 3 increased weapon damage from 65% to 75% and normalized damage from 26 to 33.
[Reaper] Crow's Harvest Rank 2 increased weapon damage from 65% to 75% and normalized damage from 11 to 14.
[Reaper] Crow's Harvest Rank 1 increased weapon damage from 65% to 75% and normalized damage from 6 to 8.
[Reaper] Reap Rank 8 increased base damage from 123 to 166 and 80% weapon damage to 90% weapon damage.
[Reaper] Reap Rank 7 increased base damage from 80 to 106 and 80% weapon damage to 90% weapon damage.
[Reaper] Reap Rank 6 increased base damage from 48 to 62 and 80% weapon damage to 90% weapon damage.
[Reaper] Reap Rank 5 increased base damage from 30 to 38 and 80% weapon damage to 90% weapon damage.
[Reaper] Reap Rank 4 increased base damage from 17 to 21 and 80% weapon damage to 90% weapon damage.
[Reaper] Reap Rank 3 increased base damage from 10 to 12 and 80% weapon damage to 90% weapon damage.
[Reaper] Reap Rank 2 increased base damage from 80% to 90% and normalized damage from 5 to 6.
[Reaper] Reap Rank 1 increased base damage from 80% to 90% and normalized damage from 2 to 3.
[Reaper] Slaughter Rank 7 increased base damage from 202 to 242 and weapon damage from 130% to 150%.
[Reaper] Slaughter Rank 6 increased base damage from 167 to 200 and weapon damage from 130% to 150%.
[Reaper] Slaughter Rank 5 increased base damage from 119 to 143 and weapon damage from 130% to 150%.
[Reaper] Slaughter Rank 4 increased base damage from 79 to 95 and weapon damage from 130% to 150%.
[Reaper] Slaughter Rank 3 increased base damage from 46 to 55 and weapon damage from 130% to 150%.
[Reaper] Slaughter Rank 2 increased base damage from 29 to 35 and weapon damage from 130% to 150%.
[Reaper] Slaughter Rank 1 increased base damage from 14 to 17 and weapon damage from 130% to 150%.
[Reaper] Soulstrider increased to 25% from 20%
[Reaper] Harvester’s Scythe increased to 20% from 15%
[Reaper] Spectre Strength now also increases your Armor penetration by 5/10%.
[Reaper] Increased the duration of Limbo to 6 sec from 5 sec
[Reaper] Increased the value of Hemorrhage from 10% to 20%
[Reaper] Increased the duration of Harvesting Grounds to 15 sec from 10 sec
[Reaper] Increased the damage of each strike of Shudder Scythe from 30% to 40%.
[Reaper] Scythe Rush now roots the enemy in place for 1 sec.
[Reaper] Spectre Stride now roots the target for 2 sec.
[Reaper] Empyrean Fortitude now generates 5 RP, up from 2.
[Reaper] Soul Infusion Spells will refund their Soul Infusion Cost whenever the spell gets dodged, parried or misses. Requiem will only refund if ALL targets are missed.
[Ranger] The goal of moving the talents in Archery Ranger is to better pace the talents that feel more impactful and meaningful while leveling and move some of the more effects that are better with higher uptime down the tree as fight length expands. Most notably, Rangers were falling behind the curve at low levels, but when given access to their second tier of talents, they drastically increased in power. This will smooth that out leaving strong options in tier 1 and tier 2 of their talent trees.
[Ranger] Skirmish and Swiftshot have swapped positions
[Ranger] Deadeye and Studded Arrows have swapped positions
[Ranger] Opportunist has been moved into Tier 1, swapping with Superb Shot
[Ranger] Corrosive Poison has been merged into the level 10 spec passive. The level 10 spec passive now reads: "Your Toxic Dart deals 30% more damage and ticks 30% faster. Your abilities ignore 25% of target's armor against poisoned targets”.