
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Runemaster] Attunement of Air has been reworked to give movement speed and movement impairing effect resistance
[Runemaster] All Attunements have had their base values increased
[Runemaster] Granite Resolve now provides a shield to you if used with Attunement of Earth active instead of increasing the DR provided by Attunement of Earth
[Runemaster] Elemental Inscriptions now also reduces the cooldown of Zenith
[Runemaster] You can now only trigger Brands while their respective Weapon Engraving is active. Associated talents that would have broken this rule have been adjusted
[Runemaster] Frostburn reworked
[Runemaster] Phaser now has a switch node called Duplicating Energy
[Runemaster] Collecting Fragments has been reworked to Phaser
[Runemaster] Rune of Resonance and associated talents have been removed/reworked
[Runemaster] New talent added to Riftblade: Freezing Codex
[Runemaster] Cooldown of Hurricane reduced to 20 sec from 30 sec
[Runemaster] Searing Codex reworked
[Runemaster] Runic Invocation now allows Hoarfrost to critically strike
[Runemaster] Swift Etching now gives 5% attack speed down from 10% but also gives 3% crit
[Runemaster] Surging Slash is now an aoe spell baseline
[Runemaster] Battle Engravings now affect Smolder instead of Surging Slash
[Runemaster] Increased the damage of Smolder by 20%
[Runemaster] Turbulence now only strikes 1 nearby enemy target for dramatically increased damage
[Reaper] Ghostly Weapon can no longer be cast while it is already active, preventing you from accidentally double tapping it and wasting both charges.
[Reaper] Dominator reworked
[Reaper] Mawshackle reworked
[Reaper] Harvester’s Scythe reworked
[Reaper] Essence Invigoration reworked
[Reaper] Souls for the Slaughter now only triggers from Darkrend Scythe and only affects Red Wake
[Reaper] Dark Fate deprecated and replaced with a passive with Crow’s Harvest synergy
[Reaper] Blood Knight reworked
[Reaper] Ruin now also works with Wraithblade
[Reaper] Genocide no longer triggers from Murder but its % chance to proc has been increased to 20%
[Reaper] Crimson Harvest now deals damage equal to a portion of the damage dealt by Murder
[Reaper] Crimson Thirst value increased to 10% per stack up from 5% and now also reduces the cost of Murder by the same amount
[Reaper] Purgatory value increased to 15% from 10%
[Reaper] Soulforged Weaponry reduced to 25% from 75%
[Reaper] Veilpiercer Weapon Damage reduced to 150% from 250%
[Reaper] Misfortune reworked
[Reaper] Unbound reduced by 1%
[Reaper] Fixed a bug where Fractured Soul existed
[Reaper] Soul Furnace now also increases the amount leeched from Soul Harvest by 10%
[Reaper] Shadowbound has been reflavored to Bolstered Form
[Reaper] Bolstered Form is no longer a capstone and its place in the talent tree has been deprecated
[Reaper] Encore reworked
[Reaper] Sinister Litany now has no cooldown
[Reaper] Deathwail reworked
[Reaper] Spectre’s Call now triggers from Soulrot
[Reaper] Spectral Affinity replaced Concentration of Souls as a switch node with Death’s Presence
[Reaper] Spiritual Reflexes added as a switch node with The Jailer’s Call
[Reaper] Spectral Reaper reworked
[Reaper] Essence Harvest reworked
[Reaper] Gravesite reworked
[Reaper] Spirit Chaser reworked
[Reaper] Lamenting reworked to increase the amount leeched from Reave
[Reaper] New talent: Three Spirits added with Ghostly Weapon synergy
[Reaper] Ghastly Hilt now also causes the damage proc from Ghostly Weapon to strike 2 additional targets
[Reaper] Ghostly Weapon now deals 50% bonus Shadow Damage up from 20%
[Reaper] Death Dealer now also affects Soulrend
[Reaper] Soulrots % damage replication effect has been increased to 75% from 50%
[Reaper] Soulrot is no longer a Soul Infusion ability and now strikes all enemies around you within 8 yds
[Reaper] Cull now generates 1 Soul Fragment for each target struck
[Reaper] Wraithblade now stuns baseline, the talent that did it in the Soul tree has been reworked into Bleeding Spirits
[Reaper] Shattered Soul reworked to now have Wraithblade synergy
[Reaper] Reaped Soul spenders now generate Runic Power
[Reaper] Spectral Scythe is now a Soul Infusion ability and scales with the amount of Reaped Souls spent
[Reaper] Spirit Culling now gives a chance on Reap Soul generation to summon a Spectral Scythe instead of increasing the maximum amount summoned by 1
[Reaper] Warden of Lost cooldown reduction is now 1 sec from 2 sec
[Reaper] Soul Strike no longer requires you to dodge or parry an attack to use it and now also heals for a % of your missing health, but its Weapon Damage has been reduced to 80% from 100%
[Reaper] Slaughter, Crow’s Harvest, Cull, Ghostly Weapon, Gravesite, Jailer’s Bargain, Sinister Litany, Hungering Scythe, Soulrot, Wraithblade, Soul Strike, Deathmist, Ghastly Screech, and Dreadwake now have Runic Power costs
[Reaper] Shadowbound now generates Runic Power instead of refreshing the duration of Essence Binder
[Reaper] Dirge now generates Runic Power alongside 2 Soul Fragments
[Reaper] Reap now generates Runic Power alongside a Soul Fragment
[Reaper] Murder now has no cooldown and costs 30 Runic Power
[Reaper] The Reaper kit has been overhauled to utilize Runic Power. Overall gameplay style should remain mostly unchanged.
[Reaper] Mana removed from the class. Runic Power added as the new secondary resource alongside Reaped Souls
[Pyromancer] Scorching Ray reflavored to Twinflame, Draconic Fang deprecated and its talents now work with Twinflame
[Ranger] Pecking now also causes your War Falcons to have a chance to deal additional damage to nearby enemies.
[Ranger] Rub It In now provides Archery Point spenders a chance to refund an Archery Point, chance based on amount spent.
[Ranger] Brigand - Level 30 Passive now provides off-hand weapon damage.
[Ranger] Venom-Soaked Daggers no longer increase off-hand weapon damage.
[Ranger] Brandished Blades is now a flat CD reduction to Ravage.
[Ranger] Ravager now affects Flank and Ambush on top of Ravage.
[Ranger] Brigand - Level 20 Passive is now Dice Games.
[Ranger] Brigand - Level 15 Passive removed.
[Ranger] Blackjack now available at level 15 down from 20.
[Ranger] Deft Hands now removes cooldown of Whipvine Arrow.
[Ranger] Guidance value doubled.
[Ranger] Quickdraw now also increases weapon damage of Quick Shot
[Ranger] Banditry no longer increases damage of Way of the Defias.
[Ranger] Quills reworked. Now a default AOE spell benefitting from Archery Points and benefitting from Quivers.
[Ranger] Spray Quiver replaced by Poison Quiver.
[Pyromancer] Explode DoT Bonus reduced from 50% to 30%.
[Primalist] Some talents have been adjusted with the Seismic ability change in mind
[Primalist] Totemic Rage passive ability is now an active called Seismic Smash
[Primalist] Mountain King level 30 spec passive and Terrasmash now also work with Seismic abilities
[Primalist] Stone Solder and Mountain King level 20 spec passive reworked
[Primalist] Bear’s Maw deprecated, talents associated with it have been replaced with Seismic Crash
[Primalist] Rockslider now triggers from Terrasurge crits instead of Seismic Spike
[Primalist] Cracking the Earth now requires 5 targets hit instead of 8
[Primalist] While Blessing of Azeroth is active your Seismic spells will not generate Rage
[Primalist] Everlasting Rage added as a switch node with Trembling Rage and has Seismic Tremor synergy
[Primalist] Trembling Rage now increases the amount of Rage generated by Seismic Tremor by 2
[Primalist] Seismic Tremor (previously Fracture) now only generates Rage over time and no longer generates it on every cast
[Primalist] Seismic Spike (previously Earthspine) now generates 3 Rage for each target it damages, instead of 10 flat rage on every cast