Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
Helps address item inflation by reducing the volume of unwanted gear entering the economy.
Reduces inventory management burden from excessive low-quality loot
Eliminates the tedious process of opening dozens of Callboard Caches filled with vendor items.
Daily and weekly quest completions are reset upon reaching new Callboard Cache level unlocks
Quest completion progress resets when you unlock a new Callboard Cache tier, eliminating the need to wait for new content releases to turn in accumulated quests
Players with lower item levels will find it easier to earn Callboard Cache points, which still allows for it to be quicker for catch-up.
The point system helps undergeared players progress faster while preventing the Callboard from overshadowing other ways of gearing.
Callboard Cache quality scales with both current content and your item level - the better your gear, the better your cache rewards become
Callboard Cache contents are determined at the moment you obtain the cache, ensuring relevance to your current progression
No more receiving 2-4 pieces of unusable gear per Callboard Cache that immediately gets vendored
Loot is more likely to be favorable and appropriate for your current specialization
Callboard Caches now provide gear that is guaranteed to be equippable by your character
You'll receive fewer Callboard Caches overall, but each cache will contain significantly better and more relevant loot
You can now see your progress toward your next Callboard Cache, making the reward system feel more meaningful
Callboard quests now award points toward your next Callboard Cache instead of giving a cache for every single quest completion
Quest organization has been streamlined to make finding and tracking available quests easier
The Callboard & Callboard Caches have been Overhauled:
General
[Witch Hunter] Boltslinger tree restructured.
[Witch Hunter] Giantslayer value up by 5%. Improved health check logic.
[Witch Hunter] Mechanized Crossbows no longer provides armor ignore (never actually worked)
[Witch Hunter] Lucky Shot armor ignore up by 5%.
[Witch Hunter] My Trusty Arbalest now provides damage increase instead of crit damage increase.
[Witch Hunter] Arbalest Mastery now provides same value to all affected spells.
[Witch Hunter] Kingdom Hearts now provides haste.
[Witch Hunter] Heartless now increases ranged critical damage.
[Witch Hunter] Heartstop Bolt now provides a healing reduction baseline.
[Witch Hunter] Dark Intent now also works with Pommel Smash
[Witch Doctor] The Shadowhunting Spec passive will now also reduce the mana cost of all spells and abilities.
[Venomancer] Cycle of Decay damage increase reduced by 15%.
[Venomancer] Serpent’s Embrace now increases damage instead of critical damage, value down by 5%.
[Venomancer] Intoxicating Venoms reducing Inoculate cast time even without conditions being met fixed.
[Venomancer] Envenom value reduced by 0.1.
[Venomancer] Mushroom scaling reduced by 12%.
[Venomancer] Prophetic Speaker value down by 10%.
[Venomancer] Catalyst instant Rage generation up by 5, periodic generation up by 2, cooldown increased by 15 sec. Now prevents out of combat rage decay while active.
[Venomancer] Venomancy Expert now also causes successful interrupts with Nullifying Poison to generate Rage.
[Venomancer] Sublime Extraction added as a switch node with Venom Fanatic
[Venomancer] Venom Fanatic up to 10 sec from 5 sec
[Venomancer] Big Mushrooms no longer apply Lethargy
[Venomancer] Spirit of the Jungle now increases the proc chance of Rejuvenating Venom by a significant amount instead of increasing the base healing of Gift of Shadra
[Tinker] Explosive Expert now procs from direct ability critical strikes instead of Sticky Bomb Explosions and restores base mana instead of maximum mana.
[Tinker] Tinker abilities now generally have a 40yd range and cannot be cast while moving
[Tinker] Mechanics Tinker has had its tree overhauled with the Blackpowder Shot change in mind
[Tinker] Blackpowder Shot now has a 2 sec cast time up from 1 sec
[Tinker] Upgrade! Is no longer a capstone
[Tinker] The buff and proc portion of Sprocket Strike has been separated from the base ability and is now a capstone called Sprocketeer
[Tinker] Sprocket Strike is now called Mechsuit: Sprocket Strike and requires a Mechsuit
[Tinker] Mechsuit: Flamethrower is now Mechsuit: Combustion and is in the mechanics tree alongside Sprocket Strike as its own standalone ability that is no longer a capstone.
[Tinker] Scraptron now reduces your Clockwork Assistances cooldowns by 50% up from 20%
[Tinker] Mechsuit is now a Build: ability
[Tinker] Mechsuit will now only transform Spanner Smash into Sawblade
[Tinker] Scrap Slam now has 2 charges and an 8 sec recharge
[Tinker] Blasting Charge now has a 15 sec cd down from 25 sec
[Tinker] Freeze Ray now has a 20 sec cd down from 30 sec
[Tinker] Rounds and the Ammunition system have been removed.The few associated talents have been adjusted with the new Augmentation system in mind
[Tinker] Spanner Smash and Scrap Slam now deal Physical Damage instead of Stormstrike Damage
[Tinker] Upgrade! Now actually visually upgrades your Turret
[Tinker] Sentry Turret now has a more neutral color palette
[Tinker] Added a switch node option to Rocket Bombardment with Nanobot synergy
[Tinker] Upgrade! Now also instantly generates 50 Scrap and now has a 30 sec cd down from 1 min
[Tinker] Added Augmentations to the Tinker class, these in some cases will take the place of previous the Round system (Standard, Buckshot, or Explosive Round use-cases)
[Tinker] Longshot Scope has been reworked
[Tinker] Deploy Shrapnel Mine removed as a learnable spell
[Tinker] Junkyard Loiter and its associated switch node have been reworked
[Tinker] Bot: Hydraulic Strike and Supercharge have been deprecated
[Tinker] Bot: Crash & Thrash now generates 10 Scrap
[Tinker] Battle Turret X-13 and Scraptron now costs 50 Scrap
[Tinker] Macro-Gravity Zone now has an 8 sec duration down from 15 sec
[Tinker] Mechanical Arm can now properly gain stacks from Mechsuit: Sawblade.
[Tinker] Scrappy now properly triggers off Scrap Slam and not Spanner Smash.
[Tinker] Basic Intuition buff tooltip corrected.
[Tinker] Basic Intuition now properly triggers the mana regeneration on Build spells.
[Tinker] Blast Mine now properly drops at your feet automatically instead of giving you a reticle and then dropping at your feet regardless of where you selected.
[Templar] Blessing of Aggramar no longer stops working when you change zones.
[Templar] Benediction ranks added. AP scaling removed. Stamina scaling reduced by 0.25.
[Templar] Benediction can now trigger Divine Fury.
[Templar] The Crusader tree has seen significant changes and has been overhauled
[Templar] Capstone row of Zealot remade.
[Templar] One Punch Man value doubled
[Templar] Divine Fury value increased by 5%.
[Templar] Radiance now also affects Sanctified Smash, value increased.
[Templar] Heaven’s Finest value increased to 15%.
[Templar] Dash of Light has been reworked
[Templar] Righteous Upheaval also knocks up and damages nearby enemies and its damage and scaling have been increased significantly with the change to Beat Down in mind
[Templar] Transcend value doubled.
[Templar] One With Light now also affects Templar Strike and increases damage
[Templar] Battle Hardened now has Righteous Upheaval and Righteous Lunge synergy
[Templar] Beat Down now works with Chastise instead of Righteous Upheaval
[Templar] Chastise no longer has a DoT component and its direct damage has been buffed considerably
[Templar] Argent Calling reworked
[Templar] Argent Blade visual reworked
[Templar] Oathkeeper tree repathed, Transcendent Guardian is no longer a pre-capstone and has been moved further up the tree into Tier 2
[Templar] Tithe buffs (e.g Tithe of Courage) no longer have cooldowns, you can now swap freely between them. The original Tithe spell to learn the buffs does still have its cooldown.
[Templar] Hybrid Style is now a static passive effect increasing the damage of Righteous Lunge, renamed to Brutal Lunge.
[Templar] Argent Tempest damage increase to Righteous Tempest is now a static effect passive (since it was at maximum value always due to how the rotation works)
[Templar] Hidden Knowledge removed.
[Templar] Holy Edge now increases damage dealt by Scourgebane.
Talentos & Habilidades
[Necromancer] Skeletal Archers no longer apply the standardized armor % debuff and instead reduce armor by a flat amount as well as shadow resistance
[Tinker] Backup Fuel now refreshes all charges of Rocket Boots but now has a 60 sec icd up from 20 sec
[Necromancer] Soulfreeze now has a 15 sec base cooldown down from 20 sec