Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2022/06/22

General

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[Sun Cleric] Added new visual for Shining Shield's damage proc

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[Sun Cleric] Divine Ascension now gives SP from Int instead of SP from AP

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[Sun Cleric] Ascended (the AS stacks from Divine Ascension) now give you 10% AS per stack down from 15%

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[Sun Cleric] Daybreak now also includes Shining Ray

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[Sun Cleric] Shining Ray now deals Holyflame Damage instead of Fire

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[Sun Cleric] Shining Ray now also increases your Holy and Fire Spell Damage based on your Attack Power for a short time

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[Sun Cleric] Shining Ray now applies Purging Flames instead of its own DoT

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[Sun Cleric] Chastise is now Shining Ray, with a new visual

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[Sun Cleric] Shining Ray is now a 3 sec cast time, 12 sec CD, and costs 30 Rage

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[Sun Cleric] The old visual for Desecrate is now on Glorious Execution

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[Sun Cleric] Divine Execution is now called Glorious Execution

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[Sun Cleric] Glorious Execution deals 250% Weapon Damage as regular Physical Damage instead of 225% as Holy

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[Sun Cleric] Inquisition now gives Melee Hit Rating based on Intellect

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[Sun Cleric] Scarlet Doctrine now called Zealous Doctrine

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[Sun Cleric] Fanaticism now gives 25% melee attack speed but causes your attacks to drain 1% of your max hp

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[Sun Cleric] Inquisition now gives your off-hand attacks a chance to grant a Daybreak stack

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[Sun Cleric] Inquisition stacks now increase your Attack Speed by 4% down from 8%

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[Sun Cleric] Inquisition stacks now stack up to 6 times, up from 4

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[Sun Cleric] Sunsworn causes your Physical Damage Abilities to generate a stack of Daybreak with a short ICD

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[Sun Cleric] New passive for Sun Cleric called Sunsworn (after the core rework this will be part of Seraphim's base kit)

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[Sun Cleric] Solar Strike now has a new visual effect

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[Sun Cleric] Solar Strike no longer generates Daybreak stacks

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[Sun Cleric] Solar Strike now generates some Rage

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[Sun Cleric] Solar Strike now has an 10 sec CD but can be used 3 times before incurring its regular Cooldown

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[Sun Cleric] Solar Strike no longer costs Rage

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[Sun Cleric] Solar Strike now deals 100% Weapon Damage in addition to a lowered amount of Physical Damage

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[Sun Cleric] Blade of The Sun now also boosts Holy and Fire Dammage the target takes from you by 25% for a short time

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[Sun Cleric] Desecrate is now called Solar Strike

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[Sun Cleric] Scarlet Blade is now Blade of The Sun, a 12 sec CD that deals weapon damage plus holyflame damage

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[Sun Cleric] Duration of Purging Flames increased

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[Sun Cleric] Dawnbringer now costs 30 Rage instead of some Mana

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[Sun Cleric] Dawnbringer now deals 150% Weapon Damage up from 100%

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[Sun Cleric] New icon for Dawnbringer

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[Sun Cleric] Dawnbringer now generates 1 Solar Power for each enemy hit

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[Sun Cleric] Purge is now called Dawnbringer

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[Guardian] Inspiring Strike no longer costs Energy

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[Guardian] Inspiring Strike is now a 12 sec CD up from 8 sec, but also regenerates 50% of your missing energy

2022/06/20

General

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[Demon Hunter] Glaive Rush charges now have a 5 sec recharge time down from 12 sec

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[Demon Hunter] Glaive Rush now has 4 charges up from 3

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[Sun Cleric] Daybreak's visual effect now only appears when it's fully stacked

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[Sun Cleric] Consuming Daybreak now grants you a stacking AS buff (more SC changes tomorrow)

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[Primalist] Fixed tooltip of Predator's Hunt

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[Tinker] I hit 9 instead of 0 last time I tried to fix the animation of Combat Dash... should be fine now xd

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[Tinker] Fixed a bug where Cannonball Launcher would proc twice each time you use BPS

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[Barbarian] Decapitate now deals 100% weapon damage

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[Tinker] Fixed a bug where Cannonball Launcher consumed 1 ammo on cast

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[Cultist] Fixed a bug where Entropic Union would tick too fast

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[Demon Hunter] The reduction from the Rushed Out debuff is slightly decreased

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[Demon Hunter] Glaive Rush charges have a 12 sec recharge rate

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[Demon Hunter] The base distance of Glaive Rush is slightly increased

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[Demon Hunter] Glaive Rush now uses a 3-charge system

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[Ranger] The Blade Twisting talent is disabled

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[Ranger] Slightly reduced chance for knockout to break on damage

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[Ranger] Envenomed Arrows now drains 8 Focus per proc up from 5

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[Ranger] The Dueling passive now gives you a chance to apply Counterstruck with any melee damage, in addition to its previos effects

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[Ranger] Updated tooltip of Master Duelist

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[Necro] Fixed a bug where Abomination Hook was usable while Silenced

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[Ranger] Fixed tooltip of Stalker

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[Witch Doctor] Step of the Panther now stops your auto attack

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[Witch Doctor] Gift of the Loa no longer requires you to face your target

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[Witch Doctor] Step of the Panther no longer breaks when it shouldnt

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[Stormbringer] Fixed tooltip of Tempest

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[Stormbringer] Destructive Force now increases crit damage by 25% down from 50%

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[Stormbringer] Wind Servant now takes 400% nature healing up from 150%

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[Stormbringer] Stormcharge stacks now boost crit damage by 5% down from 8%

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[Stormbringer] Crackling Surge no longer becomes instant / consumes Thunderclaw procs

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[Stormbringer] Fixed a bug where Ball Lightning would not get a range reduction in Thunder King form

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[Stormbringer] Updated visual of Ball Lightning

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[Ranger] Fixed a bug where Deepwood Poison would incur a longer GCD than other spells

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[Ranger] Duelist Strike's Unbalanced effect now only stacks to 3 but boosts damage by 20% per stack

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[Demon Hunter] Sargeron Smite now increases the Demon Hunter's crit chance against the target by 10% for the duration instead of being consumed on the next FFB/ID to deal bonus damage

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[Cultist] Tentacle summoning is now on the GCD

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[Demon Hunter] Sargeron Smite now lasts 14 sec up from 3 sec, and deals damage every 2 sec instead of every 1 sec but deals less damage per tick

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[Cultist] Glimpse of Madness is now on GCD

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[Witch Hunter] Fixed aura tooltip of Interrogate

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[Runemaster] Primordial Energy stacks now last 12 sec up from 5 sec

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[Witch Hunter] In Purity, Darkslayer's Lantern stuns the target for 4 sec

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[Witch Hunter] Darkslayer's Lantern can only be used on enemies that are facing you

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[Witch Hunter] In Wickedness, Darkslayer's Lantern deals increased damage

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[Witch Hunter] Blinding Light is replaced with Darkslayer's Lantern, a 45sec CD single target ability that deals Holyflame Damage scaling with AP

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[Witch Hunter] Smite Evil no longer has a Cooldown

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[Witch Hunter] Increased damage scaling of Fiery Judgement

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[Witch Hunter] Added new visual for Fiery Judgement

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[Witch Hunter] Fiery Judgement now grants 40% speed up from 30%

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[Witch Hunter] Fiery Judgement no longer costs Rage but has a 30 sec CD up from 20 sec

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[Witch Hunter] Vampiric Blade now costs 20 Rage down from 30 Rage

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[Witch Hunter] Vampiric Blade is now a 6 sec CD down from 7 sec

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[Witch Hunter] Dawn Blade now costs 20 Rage down from 30 Rage

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[Witch Hunter] Dawn Blade is now a 6 sec CD down from 7 sec

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[Witch Hunter] Added Darkthrash to the Shadowhound pet, an ability that cleaves on a 30 sec CD, dealing shadow damage and applying a 12 sec Bleed

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[Witch Hunter] Darkthrash generates a large amount of Threat

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[Witch Hunter] Instead of reducing Dodge Chance by 50%, Shadowhound's Lock On now reduces the target's chance to avoid ranged attacks by 50%

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[Witch Hunter] Shadowhound's Track ability now Slows by 50% up from 40% for its duration

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[Witch Hunter] Shadowhound's Lock On ability now lasts a max of 4 sec, but only has a chance to break on taking damage

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[Witch Hunter] Shadowhound's Track ability no longer has a minimum range, and its base damage is increased

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[Witch Hunter] Shadowhound's Shadow Claw ability now slows by 40% for 10 sec on a 5 sec CD, and no longer stacks

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[Witch Hunter] Shadowhound's Shadow Claw ability now increases damage taken from gun attacks by 10% instead of applying a spell haste debuff

2022/06/19

General

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[Ranger] Duelist Strike now refunds 10 Focus against enemies affected by Counterstruck

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[Ranger] Fixed a bug where the application of Unbalanced from Duelist Strike could be avoided

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[Tinker] Inscribed Plating now correctly costs Energy