
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Necro] Fixed tooltip of Arctic Blast
[Runemaster] Fracture now requires a melee weapon to be used
[Necro] Fixed a bug where Icecrown had a travel time
[KoX] Bringer of Fire now correctly disabled
[Chrono] Fixed a bug where Chaos Shard's AoE damage would show up in combat log as Triple Fireball
[KoX] While Hellfire Stirrups is active, you will not lose your Path of Hellfire stacks
[Starcaller] Reduced Moon Guard's mana -> absorb conversion
[SoA] New visual effect for Aneurysm
[Starcaller] Moonblade's mana -> damage conversion slightly increased
[Starcaller] Tidecall can now be used while casting
[Starcaller] Moonblade now has some AP scaling
[Witch Doctor] Slicing Talon (War Raptor) no longer scales w/ Shadow Marks
[Witch Doctor] Hex of Lethargy's Resource Cost reduction is a separate effect, now only applied at 3 stacks
[Witch Doctor] Hex of Night now has a 1.5 sec Cast Time
[Witch Doctor] Hex of Lethargy now has a 1.25 sec cast time, but its CD is reduced from 4.5 sec to 0 sec
[Reaper] Jailer of Souls is now death persistent
[Cultist] Reduced the CD of Umbral Voyable to 2 min from 3 min
[Ranger] Spread Arrows should now correctly be toggleable
[Ranger] Precision Shot now generates 1 Archery Point instead of 2 but boosts the enemy's damage taken from you by 10%
[Tinker] Cannonball Launcher should now correctly scale from RAP
[Tinker] The Rifle gun now increases % weapon damage done by BPS
[Cultist] Hammer of Twilight can no longer be dodged, blocked or parried
[Tinker] Added Build: Bounce Pad ability to Invention, will come with core reworks
[Primalist] Improved the missile motion for Geode Barrage, now only fires 1 rock per hit instead of multiple
[Witch Hunter] Interrogate CD increased from 20 sec to 30 sec
[Witch Hunter] Interrogate now correctly adds 8 stacks of Sensed Evil instead of 5
[Pyromancer] Dispelling Path of Flames now dispels all stacks instead of 1 at a time (both ally and enemy versions)
[Witch Hunter] Fiery Judgement is now on regular GCD
[Pyromancer] Added a new visual for being at full Overheat stacks
[Pyromancer] Overheating stacks no longer give increased crit rating
[Pyromancer] Using an ability at full Overheat stacks no longer has a stun attached
[Pyromancer] Dormant gives reduced mana costs, increased mana regen, and a chance to get mana back on fire damage
[Pyromancer] Now has 2 infinite duration self buffs that are exclusive with eachother, Erupting and Dormant
[Pyromancer] Erupting gives increased crit and makes your spells cost more, but causes crits to grants an Overheating stack
[Pyromancer] Flamecaster's Wrath no longer reduces spell costs
[Pyromancer] Overheating no longer granted from dealing any fire damage
[Pyromancer] Overheating now stacks to 3 instead of 10
[Stormbringer] Ball Lightning now has a snakelike motion and a single missile
[Barbarian] Until Wrist Snap is placed in the core kit, Improved Wrist Snap will now teach you the Wrist Snap ability
[Sun Cleric] Fixed Sunsworn's Daybreak generation
[Sun Cleric] Fixed Solar Strike's reset effect
[Monk] Fixed Blade Mastery's final stack
General
[Barbarian] Trying a new system to allow Barbarians to only consume their own Carnage stacks
[Witch Doctor] All the individual Dinomancy: X talents are disabled in the trees
[Witch Doctor] A new Dinomancy passive is added (replacing Avatar: War Raptor) that teaches you all of the Dinomancy Avatar abilities
[Witch Doctor] Avatar dino attacks should now cause your active Saurids, Raptors & Dimetradons to target swap to the target of the attack
[Witch Doctor] Trying a potential fix for Bloody Chomp getting its GCD invoked when it shouldnt
[SoA] Aneurysm no longer on regular GCD
[SoA] Fixed AP scaling of Goldrinn's Thirst
[Demon Hunter] Glaive Rush recharge time reduced from 5 sec to 4 sec per charge
[Demon Hunter] Glaive Rush Recharge can no longer be manually canceled
[Witch Hunter] Fixed tooltip (cd) of Smite Evil
[Witch Hunter] Fixed damage scaling of Darkslayer's Lantern
[Witch Hunter] Deadly Flourish now on regular GCD
[Witch Hunter] Darkslayer's Lantern no longer breaks on dmg
[Witch Hunter] Fixed CD of Dawn Blade
[Witch Hunter] Morbid Rend should now work correctly against Slow immune enemies
[Monk] Fixed Runes of Benediction
[Monk] Fixed Runes of Zeal
[Monk] Pushed updated Combo Chain tooltip to patch
[Monk] Blade Mastery stacks now correctly boost the damage of the final strike
[Runemaster] Fixed tooltip of Mind Guard
[Chrono] Order Incarnate now correctly reduces cds by 50% instead of 40%
[Chrono] Chaos Incarnate now correctly reduces cds by 50% instead of 40%
[Chrono] Chaos Shard now deals 200% increased damage while in Chaos Incarnate
[Chrono] Discordant Blast now deals 200% increased damage while in Chaos Incarnate
[Chrono] Chaos Shard now deals bonus damage to nearby enemies affected by Decomposition
[Chrono] Discordant Blast now has a 6 sec base CD and a 5 sec cast time, but its damage is scaled up
[Chrono] Unmake now starts ticking as soon as it is applied
[Chrono] Chaos Incarnate no longer boosts spell haste
[Chrono] Unmake now lasts 2 sec down from 8 sec but ticks twice as fast and has fixed SP scaling
[Chrono] Timeline Destroyer talent disabled
[Chrono] Timeline Destroyer and Timeline Guardian now share a Cooldown, but the CD is reduced to 60 sec from 1 min
[Chrono] Timeline Guardian now teaches you Timeline Destroyer when learned
[Chrono] Maw of Order now teaches you Maw of Chaos when learned
[Chrono] Maw of Chaos talent disabled
[Chrono] Tome of Chaos talent disabled
[Sun Cleric] Fixed a bug where the AS buff from spending Daybreak was considered a debuff
[Chrono] Tome of Order now teaches you Tome of Chaos when learned
[Sun Cleric] Fixed tooltip of Devotion
[Sun Cleric] Added new visual for Shining Shield's damage proc
[Sun Cleric] Divine Ascension now gives SP from Int instead of SP from AP
[Sun Cleric] Ascended (the AS stacks from Divine Ascension) now give you 10% AS per stack down from 15%
[Sun Cleric] Daybreak now also includes Shining Ray
[Sun Cleric] Shining Ray now deals Holyflame Damage instead of Fire
[Sun Cleric] Shining Ray now also increases your Holy and Fire Spell Damage based on your Attack Power for a short time
[Sun Cleric] Shining Ray now applies Purging Flames instead of its own DoT
[Sun Cleric] Chastise is now Shining Ray, with a new visual
[Sun Cleric] Shining Ray is now a 3 sec cast time, 12 sec CD, and costs 30 Rage
[Sun Cleric] The old visual for Desecrate is now on Glorious Execution
[Sun Cleric] Divine Execution is now called Glorious Execution
[Sun Cleric] Glorious Execution deals 250% Weapon Damage as regular Physical Damage instead of 225% as Holy
[Sun Cleric] Inquisition now gives Melee Hit Rating based on Intellect
[Sun Cleric] Scarlet Doctrine now called Zealous Doctrine
[Sun Cleric] Fanaticism now gives 25% melee attack speed but causes your attacks to drain 1% of your max hp
[Sun Cleric] Inquisition now gives your off-hand attacks a chance to grant a Daybreak stack
[Sun Cleric] Inquisition stacks now increase your Attack Speed by 4% down from 8%
[Sun Cleric] Inquisition stacks now stack up to 6 times, up from 4
[Sun Cleric] Sunsworn causes your Physical Damage Abilities to generate a stack of Daybreak with a short ICD
[Sun Cleric] New passive for Sun Cleric called Sunsworn (after the core rework this will be part of Seraphim's base kit)