Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2024/06/09

Talentos y Habilidades

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[Necromancer] Necromancer class and Animation trees adjusted slightly

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[Necromancer] Added dynamic scaling tooltips to Animation Necromancer abilities/talents where they didn't exist, showing their true damage/healing values

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[Necromancer] Gift of Death now has a slightly higher proc chance at 10% from 6%, but now generates less maximum mana

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[Necromancer] You no longer need a target for Animate: Zombies, due to recent changes to how Necromancer minion AI works that gives you more control through your stances

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[Necromancer] Foul Bidding: Protect now allows your minions to periodically taunt enemies, allowing them to more reliably pull threat

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[Necromancer] Adjusted Command: Revenant to give slightly less Runic Power, and to increase survivability slightly, cooldown reduced by 5 sec

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[Necromancer] Zombies summoned through other means, such as through Gravekeeper, now last 10 sec down from 15

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[Necromancer] The Revenants passive effect will now reduce the cost of spells rather than passively generate Runic Power

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[Necromancer] Animate: Knight of Decay adjusted to have an additional effect

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[Necromancer] Baseline Zombies summoned through Animate: Zombie now last 20 sec up from 15

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[Necromancer] Fixed a bug where Bonestorm was doing 4x more damage than intended :skull:

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[Necromancer] Glacial Pact now costs 25 Runic Power, down from 40

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[Necromancer] Undead Commander adjusted, and is now pickable

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[Necromancer] Zombie damage scaling adjusted

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[Necromancer] Bone Legion is now in the class tree

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[Witch Doctor] Shadow Glaive now does Physical Damage

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[Necromancer] Unholy Champion reworked

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[Witch Hunter] Blasting Powder bonus for Witchblaster reduced by 5%.

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[Witch Hunter] Blasting Powder no longer affects Flintlock Shot.

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[Witch Hunter] Silver Bullets now make Quickdraw ignore 30% of targets armor, down from 100%.

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[Witch Hunter] Sharpshooter value reduced by 3% per stack.

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[Witch Hunter] Witchblaster base damage reduced and RAP scaling reduced by 2%.

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[Witch Hunter] Anguish tick rate increased to 2 from 1.5.

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[Witch Hunter] Anguish RAP scaling reduced by 4%.

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[Runemaster] Duration of Dazzling Spray reduced to 3 sec up from 5

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[Witch Hunter] Shadewalker AP to SP conversion reduced to 15%.

2024/06/07

General

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[Tinker] Class tree adjusted

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[Reaper] Capstones adjusted in the class and Harvest trees

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[Ranger] Whipping Pressure adjusted

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[Primalist] Primal Warriors Mask now also regenerates 1% max mana

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[Primalist] Rock Beats Everything now also regenerates 3% max mana

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[Necromancer] Putrification now also works with Ice Barrage

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[Necromancer] Evolved Diseases now also works with Icecrown

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[Necromancer] Increased the cooldown of Tomb King to 3min up from 1.5min

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[Necromancer] Fixed a bug where Bone Legion didn't have proper scaling attached to it

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[Necromancer] Zombies will now only strike with Zombie Plague once per Zombie

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[Necromancer] Death Knight now also increases the runic power cost of Knight of Decay by 20

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[Necromancer] Corpse Wagon changed to increase the effectiveness of Cryptfury

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[Necromancer] Desecrator changed to allow Command spells and damage dealt by Crypt Swarm to extend the duration of Flesh to Worms and Harvest Plague

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[Necromancer] Spectral Decay switched with Toxic Plagues

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[Necromancer] Increased the recharge time of Animate Zombies/Rotlings by 5 sec

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[Necromancer] Animation spec damage profile adjusted

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[Venomancer] Greatly improved the HP scaling logic when shifting into Scorpid Form

2024/06/05

Talentos y Habilidades

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[Witch Hunter] Scaling has been adjusted across the board for the Boltslinger spec

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[Witch Hunter] Vault no longer scales with movement speed and now always gets 10 yds

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[Witch Hunter] Reduced the cooldown of Caltrops by 15 sec

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[Witch Hunter] Vault now costs 10 rage down from 20 baseline

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[Witch Hunter] Witchbane now costs 35 rage up from 15

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[Witch Hunter] Witchbane now has a short cast time, and deals Twilight Damage

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[Witch Hunter] Bolts now generate significantly less rage

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[Witch Hunter] Boltslinger capstones have been adjusted

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[Witch Hunter] Boltslinger tree has been adjusted, talents adjusted with PvE in mind (PvP-oriented utility and talents unchanged)

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[Witch Hunter] Repeater Bolt is now Heartseeker Bolt and has been reimagined

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[Guardian] Centurion Strike is no longer a capstone and is now pickable

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[Guardian] Tactical Combat no longer gives AoE synergy and instead increases the chance to crit with Pulverize

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[Guardian] Valiant Cleave renamed and now works with Sunder instead of Valiant Strike

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[Guardian] Impale now hits 5 targets baseline

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[Guardian] Pulverize Motivation effect changed to reset the cooldown of Ram

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[Guardian] Sunder no longer has a Motivation effect, its Motivation effect was moved to Ram

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[Guardian] Pulverize adjusted, has no cd and increased energy cost

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[Guardian] Gladiators 50% chance to reset the cd of Ram on crit has been removed

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[Guardian] Gladiator tree pathing adjusted, talents adjusted with PvE in mind (PvP-oriented utilty and talents unchanged)

2024/06/02

Talentos y Habilidades

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[Templar] Class, Crusader and Zealot trees adjusted for better pathing and clarity with the above QoL changes in mind

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[Templar] Benediction now heals by a flat amount rather than a percentage of maximum health, but now also scales with Stamina.

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[Templar] Tyr's Strike no longer requires a 2Handed weapon

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[Templar] Crippling Blow is now passive and in the class tree

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[Templar] Precision Strikes reworked to Righteousness

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[Templar] Disciplined Combat now allows you to dodge and parry while channeling Righteous Tempest or Thousand Blades

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[Templar] Quenching Blow is now passive

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[Templar] Tyr's Strike is now the first node pick for Crusader in the class tree

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[Templar] Righteous Lunge (Crusader) removed. All nodes associated with it now work with the new baseline Righteous Lunge

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[Templar] New talent added: Radiant Blade to the Crusader tree, augmenting the combo effect of Righteous Lunge

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[Templar] Radiant Blade is now called Righteous Lunge and is usable with all weapons

2024/06/01

General

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[Witch Hunter] Witch Hunter Inquisition talent adjusted to work with Pursuit and not Slash

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[Son of Arugal] Ferocity spec tree adjusted

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[Runemaster] Issue where enemies killed by the Runic Familiar would not drop loot or XP has been fixed

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[Son of Arugal] Lunge now generates rage, and does not cost Rage

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[Necromancer] Issue where you would not receive XP or loot from enemies killed by Animates and Summons fixed

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[Sun Cleric] Guidance spells now correctly display as greyed out if the guided ally is not within range and if you do not have a guided ally.

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[Tinker] Tinkering Tools removed, some spells put in new locations in the tree/made baseline

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[Primalist] Earthen Avatar slight vfx changes

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[Tinker] Mechanics tree positioning adjusted

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[Cultist] Tale of Woe is now a passive

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[Tinker] Mechanics capstones adjusted

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[Venomancer] Lethal Toxin can no longer be consumed by other Venomancers

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[Venomancer] Baseline regular ressurect added to Venomancers

2024/05/30

General

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[Stormbringer] Lightning Cage reworked

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[Witch Hunter] Each bolt ability now starts auto shot

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[Witch Hunter] Shadowblast now starts auto shot

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[Ranger] Quick Shot now starts auto shot

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[Ranger] Commander now gives 100% more effectiveness up from 30%

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[Ranger] Added Command Aura to Farstrider tree

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[General] Added some custom lore-nugget NPCs and unique vendors hidden throughout the world

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[Templar] Added more holy VFX to spells

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[General] Added new custom vendors, with new custom items, to most towns between levels 5-40

2024/05/28

General

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[Guardian] Linebreaker CD reduced by 10 sec.

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[Guardian] Valiant Efford CD refund reduced by 2 sec.

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[Guardian] Arcing Strike now named Sunder, no longer deal cleave damage.

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[Ranger] New node Coordination added to Farstrider tree.

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[Guardian] New node Indimidation added to Inspiration tree.