Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2024/03/15

General

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[Runemaster] New talent added to the Runemaster class tree: Basic Magic Training

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[Runemaster] Mana Fiend now only increases the cost of spells by 10% and gives 4% more Arcane Damage

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[Runemaster] Primordial Precision now only increases the critical strike chance of Primordial Blast

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[Runemaster] Arcane Wrath is now a 2 pointn node that increases the damage and critical strike chance of Spellwrath

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[Runemaster] Unmaker now increases the damage and critical strike chance of Glyphic Ruin

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[Runemaster] Quickslinger now causes Spellwrath to grant Primordial Energy

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[Runemaster] Elemental Obliteration reworked

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[Runemaster] Base cooldown of Thaumaturgy is now 6 sec

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[Runemaster] Scaling of Thaumaturgy increased

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[Runemaster] Spellbrand is now a 1 point node and only increases the damage of Spellsling

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[Runemaster] Runestone Apprentice now works with Thaumaturgy and not Spellsling

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[Runemaster] Destiny now heals for 10% up from 9%

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[Runemaster] Arcane Engraving no longer deals additional Arcane Damage baseline

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[Runemaster] Coldrune Blast now costs 1 Inscribed Rune

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[Runemaster] Runed Orb reworked

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[Runemaster] Glyphic Ruin reworked

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[Runemaster] Plasmacaster now works with Spellwrath instead of Spellsling

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[Runemaster] Attunements are now mostly flavor-based, and augment the projectile and damage school of Spellsling

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[Runemaster] Various abilities in the Spellslinger tree now cost Inscribed Runes

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[Runemaster] Cloak of Khadgar now reduces damage taken by 50% up from 30%

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[Runemaster] Cooldown of Cloak of Khadgar is now 1min down from 1.5

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[Tinker] Reduced the scaling on Hydraulic Strike slightly

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[Tinker] Scrapshield level scaling start lowered, AP scaling reduced by 5%.

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[Tinker] Defensive Utility had some of its power moved to per level so it is not so powerful at low aquisition levels (overall value unchanged)

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[Knight of Xoroth] Flames of Xoroth SP scaling increased slightly.

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[Knight of Xoroth] Molten Hellrain scaling reduced.

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[Knight of Xoroth] Seeking Flame no longer generates Deathfire.

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[Knight of Xoroth] Bracers of Burning Wrath adjusted to reflect the actual effect result.

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[Knight of Xoroth] Skulltaker damage increased slightly. Execute scaling increased.

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[Knight of Xoroth] Unbound Inferno scaling reduced by 10%.

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[Stormbringer] Windsurf took the spot of Exhale in the Wind spec tree

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[Knight of Xoroth] Infernal Strike base damage reduced slightly.

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[Stormbringer] Exhale is now instant cast baseline

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[Stormbringer] Now learn Exhale baseline at level 8

2024/03/14

General

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[Chronomancer] Gravity Lapse replaced by Converge The Infinite.

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[Chronomancer] Create Infinite Protector now a standalone node in Artificer.

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[Chronomancer] Past Self replaced by Create Bronze Protector.

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[Chronomancer] Shimmering Shard stack count reduced to 3, effect increased by 2%.

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[Chronomancer] Revitalize Protector now Chaotic Protector, procs off of Empower Wand: Chaos.

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[Chronomancer] Orbtwister remade.

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[Chronomancer] Endless Sands and Displacement Chronomancer passives swapped, names adjusted.

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[Chronomancer] Fracture Timeline replaced by Keep Accelerating.

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[Chronomancer] Chronicles of History replaced by Past Mistakes.

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[Chronomancer] Stasis now a standard incapacitate spell, CD reduced by 15 sec.

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[Cultist] Hour of Twilight and Twilight Devastation swapped.

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[Knight of Xoroth] Blood Frenzy now causes Killing Frenzy to grant critical strike chance.

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[Knight of Xoroth] Gore Feaster effect increased by 5.

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[Knight of Xoroth] Screamin Demon no longer causes Hell Scream to cost additional Rage.

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[Knight of Xoroth] Flesh Heap and Pent Up Anger swapped.

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[Knight of Xoroth] Brimstone Bludgeon damage now 150% Weapon damage up from 100%.

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[Knight of Xoroth] Brimstone Bludgeon no longer costs rage.

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[Knight of Xoroth] Dismemberment now procs from Gore.

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[Knight of Xoroth] Infernal Steel reworked (since Infernal Strike now generates Deathfire by default)

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[Knight of Xoroth] Death To All and Jagged Edge swapped.

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[Knight of Xoroth] Oath of War now procs Torn Flesh through critical strikes.

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[Knight of Xoroth] Demonflare base damage increased slightly.

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[Knight of Xoroth] Flames of Xoroth SP scaling increased slightly.

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[Knight of Xoroth] Seeking Flame base damage increased.

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[Knight of Xoroth] Scent of Bloodshed now interacts with Demonflare instead.

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[Knight of Xoroth] Brimstone Battlemaster and Scent of Bloodshed Swapped.

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[Son of Arugal] Placement of some nodes in the Blood tree re-arranged slightly

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[Son of Arugal] Bloodborn now gives 25% reduced casting speed down from 30%

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[Venomancer] Mycelial Synchroniation is now a 1 point node

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[Venomancer] You can now only cast while moving Shadra's Vigil as Vizier

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[Sun Cleric] Burning Heat proc chance reduced by 5%.

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[Sun Cleric] Radiant Marks crit chance reduced by 2%.

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[Sun Cleric] Solar Crusade now increases damage of Spears of Light, is procced by Solar Wrath.

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[Sun Cleric] Sunflare base lowered, SP scaling increased by 5%.

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[Sun Cleric] Deliverance cast time reduction halved, now additionally increases damage by 5%.

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[Sun Cleric] Blinding Light damage bonus reduced by 10%.

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[Sun Cleric] Light's Advance replaced with Valkyr's Calling

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[Sun Cleric] Zealous Doctrine gives holy crit instead of increasing damage dealt

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[Sun Cleric] Protector of the Flame also gives crit from int conversion

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[Sun Cleric] Chosen King talent updated to give crit instead of increasing Fire Damage dealt with Anoint

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[Sun Cleric] Luminous Light removed

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[Sun Cleric] Gleaming Vigil is now in the Seraphim tree

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[Sun Cleric] Solar Templar no longer stacks

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[Sun Cleric] Solar Wrath now stacks 2 times

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[Sun Cleric] Solar Champion now increases the damage of Solar Wrath by 50% up from 25%

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[Sun Cleric] Solar Champion no longer reduces the cost of Solar Wrath

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[Sun Cleric] Blinding Light no longer increases the damage of Sunflare

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[Primalist] Bring Down The Hammer! now also works with Bear's Maw

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[Primalist] Thane's Guidance now has a 20% chance up from 15% chance to reset the cooldown of Mountain Hammer

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[Primalist] Quakeformer now refreshes a charge of Quake

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[Primalist] Tectonic Shift no longer shakes your screen

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[Primalist] Quake is now on a 2 charge system

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[Primalist] Endurance of Earth is now a 1 point node

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[Runemaster] The Spellslinger tree is now a WIP with outdated nodes set to be reworked

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[Runemaster] Spellslinger spec passive reworked

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[Runemaster] New spell added to Spellslinger: Runic Overloaded

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[Runemaster] Spellslinger card system removed and being revamped into a new system, reflavored to Runes not cards

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[Runemaster] Mana Shroud is now Riftblade-only

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[Runemaster] Runic Brand removed

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[Runemaster] Unleashed Runes is now baseline

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[Runemaster] Various abilities in the Spellslinger tree now cost Inscribed Runes

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[Runemaster] Sorcerer's Cage is now an 8 sec root with no cooldown and a cast time

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[Runemaster] Warp now has a 12 sec cooldown down from 24

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[Runemaster] The cooldown of Sorcerer's Cage is now 12 sec from 16

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[Runemaster] Ace of Stars is no longer a capstone

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[Runemaster] Increased the speed of Shards from Shard of Ruin by 100%