
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Warlock] [Legendary: Soul Reaper] Shadowburn now also restores 15% of your maximum mana when it kills a target.
[Warlock] [Epic: Soul Siphon] This enchant now increases healing received from Drain Life by 25%.
[NEW] [Warlock] [Epic: Dark Bargain] When you activate Unending Resolve, you gain 20% increased damage dealt for 6 seconds.
[Warlock] [Legendary: Lord of Flames] Summoning Infernal now also causes your next three Incinerates to deal 30% increased damage.
[Warlock] [Epic: Burning Core] This enchant now also grants 10% spell haste for 6 seconds after casting Chaos Bolt.
[Warlock] [Chaos Bolt] Damage increased by approximately 12%.
[Warlock] [Incinerate] Damage increased by approximately 10%.
[Warlock] [Destruction: Emberstorm] Fire damage bonus increased to 20% (from 15%).
[Warlock] [Legendary: Infernal Dominion] Metamorphosis now also increases your damage dealt by 15% while active.
[Warlock] [Epic: Demonic Synergy] This enchant now also causes your pet attacks to reduce the cooldown of Metamorphosis by 1 second.
[Warlock] [Felguard] Damage increased by 8%.
[Warlock] [Hand of Gul'dan] Damage increased by approximately 10%.
[Warlock] [Demonology: Demonic Pact] Spell power bonus increased to 12% (from 10%).
[Warlock] [Legendary: Malefic Wrath] Now also increases the critical strike chance of your Unstable Affliction by 20%.
[Warlock] [Epic: Endless Agony] This enchant now also increases the duration of your Corruption and Unstable Affliction by 4 seconds.
[Warlock] [Unstable Affliction] Damage increased by approximately 8%.
[Warlock] [Corruption] Damage increased by approximately 6%.
[Warlock] [Affliction: Improved Corruption] Damage bonus increased to 4/8/12% (from 2/4/6%).
[Shaman] [Legendary: Spirit Guardian] Spirit Link Totem now also reduces damage taken by affected allies by 10%.
[NEW] [Shaman] [Epic: Ancestral Surge] When you cast Spirit Link Totem, nearby allies gain 20% increased healing received for 8 seconds.
[Shaman] [Epic: Tidal Harmony] This enchant now also grants 10% spell haste for 6 seconds after casting Riptide.
[Shaman] [Healing Wave] Mana cost reduced by 8%.
[Shaman] [Chain Heal] Healing increased by approximately 10%.
[Shaman] [Restoration: Purification] Healing bonus increased to 15% (from 10%).
[Shaman] [Legendary: Alpha Predator] Spirit Wolves now also increase your damage dealt by 15% while active.
[Shaman] [Epic: Feral Momentum] This enchant now also increases your movement speed by 20% while Spirit Wolves are active.
[Shaman] [Lava Lash] Damage increased by 12%.
[Shaman] [Stormstrike] Damage increased by 10%.
[Shaman] [Enhancement: Flurry] Attack speed bonus increased to 35% (from 30%).
[Shaman] [Epic: Rolling Thunder] This enchant now also causes Lightning Shield to deal damage to nearby enemies when it triggers.
[Shaman] [Legendary: Eye of the Storm] This now also increases the critical strike chance of your Lightning Bolt and Chain Lightning by 15%.
[Shaman] [Epic: Stormcaller’s Fury] This enchant now causes your Lightning Bolt and Chain Lightning to reduce the cooldown of Elemental Mastery by 1 second.
[Shaman] [Chain Lightning] Damage increased by approximately 8%.
[Shaman] [Lightning Bolt] Damage increased by approximately 6%.
[Shaman] [Elemental: Lightning Mastery] This talent now also increases the damage of Lightning Bolt and Chain Lightning by 10%.
[Rogue] [Legendary: Evasion Mastery] Evasion now also reduces damage taken by 15% while active.
[Rogue] [Epic: Relentless Assault] This enchant now increases your attack speed by 10% while Adrenaline Rush is active.
[NEW] [Rogue] [Epic: Phantom Rush] Sprint now also grants 50% dodge chance for 4 seconds.
[Rogue] [Epic: Nightstalker’s Guile] This enchant now increases the damage of your next Ambush by 40%.
[Rogue] [Hemorrhage] Damage increased by 8%.
[Rogue] [Backstab] Damage increased by 10%.
[Rogue] [Subtlety: Find Weakness] Now increases damage dealt to targets by 15% (up from 10%).
[Rogue] [Legendary: Dance of Shadows] Shadow Dance now also increases your movement speed by 30% while active.
[Rogue] [Epic: Whirling Blades] This enchant now also reduces the cooldown of Blade Flurry by 5 seconds.
[Rogue] [Killing Spree] Damage increased by approximately 15%.
[Rogue] [Sinister Strike] Damage increased by 8%.
[Rogue] [Combat: Blade Flurry] Now causes your attacks to strike an additional nearby enemy for 40% damage (up from 30%).
[Rogue] [Legendary: Master Poisoner] Now also increases the critical strike chance of Envenom by 20%.
[Rogue] [Epic: Venom Rush] This enchant now also restores 10 energy when Envenom is used.
[Rogue] [Envenom] Damage increased by approximately 12%.
[Rogue] [Mutilate] Damage increased by approximately 10%.
[Rogue] [Assassination: Seal Fate] Proc chance increased to 50/100%, up from 30/60%.
[Paladin] [Legendary: Bulwark of Faith] Shield of the Righteous now also heals you for 15% of the damage dealt.
[Paladin] [Epic: Guardian’s Resolve] This enchant now reduces the cooldown of Guardian of Ancient Kings by 30 seconds.
[NEW] [Paladin] [Epic: Bastion of Light] Your Divine Protection now also increases your block chance by 20% for its duration.
[Paladin] [Avenger’s Shield] Damage increased by 10%.
[Paladin] [Shield of the Righteous] Damage increased by 12%.
[Paladin] [Protection: Ardent Defender] Damage reduction increased to 25% (from 20%).
[Paladin] [Epic: Zeal of the Crusader] This enchant now grants 5% increased attack speed while Avenging Wrath is active.
[Paladin] [Legendary: Ashbringer’s Wrath] Now also increases the critical strike chance of Templar’s Verdict by 20%.
[Paladin] [Divine Storm] Damage increased by 8%.
[Paladin] [Templar’s Verdict] Damage increased by 10%.
[Paladin] [Retribution: Crusade] Damage bonus increased to 4/8/12% (from 3/6/9%).
[Paladin] [Legendary: Beacon of Virtue] Beacon of Light now also transfers 15% of overhealing as a shield on the Beacon target.
[Paladin] [Epic: Radiant Power] Now increases the healing of Holy Shock by 25%.
[Paladin] [Epic: Light’s Embrace] This enchant now also causes Holy Shock to increase the critical strike chance of your next Holy Light or Flash of Light by 20%.
[Paladin] [Holy: Illumination] Mana return increased to 35% (from 30%).
[Paladin] [Flash of Light] Healing increased by approximately 8%.
[Paladin] [Holy Light] Mana cost reduced by 10%.
[Paladin] [Holy: Beacon of Light] Now transfers 40% of healing done to the Beacon target, up from 30%.
[Warrior] [Protection: Improved Spell Reflection] Party member Spell Reflection range reduced to 10 yards (from 20 yards).
[Warrior] [Epic: Roar of Dread] Damage increased by approximately 35%. Cooldown reduced to 12 seconds (from 15 seconds).
[Warrior] [Epic: Spell Block] No longer reduces the duration of Shield Block and now requires Defensive Stance.
[Warrior] [Epic: Shield Master’s Resolve] Now reduces damage taken by 10% when below 50% health, up from below 35%.
[Warrior] [Epic: Jab Cross] Devastate against monsters now has a chance to trigger the Improved Defensive Stance Enrage effect if known.
[Warrior] [Epic: Jab Cross] No longer benefits from or is consumed by Heroic Strike.
[Warrior] [Legendary: Gladiator Stance] Shield Block now increases the critical strike chance of Shield Slam by 30% and makes Shield Slam hit an additional nearby target, but no longer increases block chance.
[New!] [Warrior] [Epic: Vigilant Vanguard] Replaces Intervene with Vanguard. Using this ability intervenes to the target of your Vigilance and engages their target. While in melee range of both targets, you follow up their melee hits with attacks of your own for 15 seconds.
[Warrior] [Epic: Desperation] Now increases healing taken by 10% and damage dealt to targets below 35% health by 8%. These effects are tripled when below 50% health.
[Warrior] [Epic: Heroic Rush] Heroic Fury now increases movement speed by 50% and attack speed by 30% for 4 seconds instead of resetting the cooldown of Intercept. Cooldown reduced to 20 seconds.
[Warrior] [Epic: Skull Crusher] Now reduces the remaining cooldown of Bladestorm or Death Wish by 4 seconds (up from 2) but can no longer proc multiple times from a single Slam cast.
[Warrior] [Legendary: Ambidextrous] Triggered off-hand attack now deals 60% weapon damage, down from 75%.
[Warrior] [Epic: Raging Onslaught] Unbridled Rage now empowers your next Raging Blow, giving it 30% increased critical strike chance.
[Warrior] [Legendary: Raging Blow] Unbridled Rage now also triggers when killing an enemy. It is now granted by Berserker Rage and fully removes the rage cost of Raging Blow instead of reducing it by 10.
[Warrior] [Epic: Dragon Warrior] Reworked. Dragon Roar now grants Death Wish for 5 seconds if not already active. Using Whirlwind reduces the remaining cooldown of Dragon Roar by 5 seconds.
[Warrior] [Legendary: Dragon Roar] Now reduces the cooldown of Whirlwind by 2 seconds and fully resets it when used. Cooldown increased to 30 seconds (from 25). Damage increased by approximately 50% but no longer pierces armor and now benefits from Armor Penetration.
[Warrior] [Cleave] Bonus damage adjusted to scale more with weapon damage and less with flat bonus damage.
[Warrior] [Bloodthirst] Healing is now further increased by your attack power and no longer generates threat.
[Warrior] [Berserker Stance] Now grants 5% increased critical strike chance (up from 3%) and increases damage taken by 3% (down from 5%).
[Warrior] [Epic: Master of Arms] Armor penetration based on Strength is now a passive effect instead of a buff.
[Warrior] [Epic: Insatiable] Buff display changed to reduce buff bloat. It now increases the stack count of Taste for Blood instead of granting a separate buff. Behavior unchanged.
[Warrior] [Epic: Insatiable] Now also grants full stacks instantly when one of your attacks is dodged.
[Warrior] [Legendary: Colossus Smash] This ability can no longer be blocked, dodged, or parried and now also applies two stacks of Sunder Armor. Its debuff increases damage dealt to the target by 15% for 7 seconds (from 10% for 8 seconds). Damage increased by approximately 50% but no longer pierces armor and now benefits from Armor Penetration.
[Warrior] [Legendary: Heavyweight] Ready to Crush now increases the damage and critical strike chance of Mortal Strike by 40%, up from 30%.
[Warrior] [Epic: Heavy Thunder] When Thunder Clap only hits one target, your next Thunder Clap costs no rage and has a 40% increased critical chance. Passive damage increase reduced from 40% to 20%.
[Warrior] [Arms: Sword Specialization] Proc chance increased to 3/6/9/12/15%, up from 2/4/6/8/10%.
[Warrior] [Thunder Clap] Damage increased by approximately 25%.
[Warrior] [Overpower] Now deals 120% weapon damage, up from 100%.
[Druid] [Epic: Iron Barkskin] This enchant now also increases the duration of Barkskin by 4 seconds.
[Druid] [Guardian: Survival Instincts] Cooldown reduced to 2 minutes (from 3 minutes).